client/EterLib/GrpObjectInstance.cpp

442 lines
9.3 KiB
C++

#include "StdAfx.h"
#include "GrpObjectInstance.h"
#include "../eterBase/Timer.h"
void CGraphicObjectInstance::OnInitialize()
{
ZeroMemory(m_abyPortalID, sizeof(m_abyPortalID));
}
void CGraphicObjectInstance::Clear()
{
if (m_CullingHandle)
{
CCullingManager::Instance().Unregister(m_CullingHandle);
m_CullingHandle = NULL;
}
ClearHeightInstance();
m_isVisible = TRUE;
m_v3Position.x = m_v3Position.y = m_v3Position.z = 0.0f;
m_v3Scale.x = m_v3Scale.y = m_v3Scale.z = 0.0f;
//m_fRotation = 0.0f;
m_fYaw = m_fPitch = m_fRoll = 0.0f;
D3DXMatrixIdentity(&m_worldMatrix);
ZeroMemory(m_abyPortalID, sizeof(m_abyPortalID));
OnClear();
}
bool CGraphicObjectInstance::Render()
{
/*
if (m_CullingHandle)
{
SpherePack * ps = m_CullingHandle->GetParent();
CScreen s;
s.SetColorOperation();
//s.SetDiffuseColor(1,isShow()?1:0,0);
//s.RenderCircle2d(m_CullingHandle->GetCenter().x,m_CullingHandle->GetCenter().y,m_CullingHandle->GetCenter().z,m_CullingHandle->GetRadius());
s.SetDiffuseColor(1,isShow()?1:0,ps->HasSpherePackFlag(SPF_PARTIAL)?1:0);
s.RenderCircle2d(ps->GetCenter().x,ps->GetCenter().y,ps->GetCenter().z,ps->GetRadius());
}
//*/
if (!isShow())
return false;
OnRender();
return true;
}
void CGraphicObjectInstance::BlendRender()
{
if (!isShow())
return;
OnBlendRender();
}
void CGraphicObjectInstance::RenderToShadowMap()
{
if (!isShow())
return;
OnRenderToShadowMap();
}
void CGraphicObjectInstance::RenderShadow()
{
if (!isShow())
return;
OnRenderShadow();
}
void CGraphicObjectInstance::RenderPCBlocker()
{
if (!isShow())
return;
OnRenderPCBlocker();
}
void CGraphicObjectInstance::Update()
{
OnUpdate();
UpdateBoundingSphere();
}
void CGraphicObjectInstance::Deform()
{
if (!isShow())
return;
OnDeform();
}
void CGraphicObjectInstance::Transform()
{
m_worldMatrix = m_mRotation;
m_worldMatrix._41 += m_v3Position.x;
m_worldMatrix._42 += m_v3Position.y;
m_worldMatrix._43 += m_v3Position.z;
}
const D3DXVECTOR3 & CGraphicObjectInstance::GetPosition() const
{
return m_v3Position;
}
const D3DXVECTOR3 & CGraphicObjectInstance::GetScale() const
{
return m_v3Scale;
}
float CGraphicObjectInstance::GetRotation()
{
return GetRoll();
}
float CGraphicObjectInstance::GetYaw()
{
return m_fYaw;
}
float CGraphicObjectInstance::GetPitch()
{
return m_fPitch;
}
float CGraphicObjectInstance::GetRoll()
{
return m_fRoll;
}
D3DXMATRIX & CGraphicObjectInstance::GetTransform()
{
return m_worldMatrix;
}
void CGraphicObjectInstance::SetRotationQuaternion(const D3DXQUATERNION &q)
{
D3DXMatrixRotationQuaternion(&m_mRotation, &q);
}
void CGraphicObjectInstance::SetRotationMatrix(const D3DXMATRIX & m)
{
m_mRotation = m;
}
void CGraphicObjectInstance::SetRotation(float fRotation)
{
m_fYaw = 0;
m_fPitch = 0;
m_fRoll = fRotation;
D3DXMatrixRotationZ(&m_mRotation, D3DXToRadian(fRotation));
}
void CGraphicObjectInstance::SetRotation(float fYaw, float fPitch, float fRoll)
{
//m_fRotation = fRotation;
m_fYaw = fYaw;
m_fPitch = fPitch;
m_fRoll = fRoll;
D3DXMatrixRotationYawPitchRoll(&m_mRotation, D3DXToRadian(fYaw), D3DXToRadian(fPitch), D3DXToRadian(fRoll));
}
void CGraphicObjectInstance::SetPosition(float x, float y, float z)
{
m_v3Position.x = x;
m_v3Position.y = y;
m_v3Position.z = z;
}
void CGraphicObjectInstance::SetPosition(const D3DXVECTOR3 & newposition)
{
m_v3Position = newposition;
}
void CGraphicObjectInstance::SetScale(float x, float y, float z)
{
m_v3Scale.x = x;
m_v3Scale.y = y;
m_v3Scale.z = z;
}
void CGraphicObjectInstance::Show()
{
m_isVisible = true;
}
void CGraphicObjectInstance::Hide()
{
m_isVisible = false;
}
bool CGraphicObjectInstance::isShow()
{
return m_isVisible;
}
//
//////////////////////////////////////////////////////////////////////////
D3DXVECTOR4 & CGraphicObjectInstance::GetWTBBoxVertex(const unsigned char & c_rucNumTBBoxVertex)
{
return m_v4TBBox[c_rucNumTBBoxVertex];
}
bool CGraphicObjectInstance::isIntersect(const CRay & c_rRay, float * pu, float * pv, float * pt)
{
D3DXVECTOR3 v3Start, v3Dir;
float fRayRange;
c_rRay.GetStartPoint(&v3Start);
c_rRay.GetDirection(&v3Dir, &fRayRange);
TPosition posVertices[8];
posVertices[0] = TPosition(m_v3TBBoxMin.x, m_v3TBBoxMin.y, m_v3TBBoxMin.z);
posVertices[1] = TPosition(m_v3TBBoxMax.x, m_v3TBBoxMin.y, m_v3TBBoxMin.z);
posVertices[2] = TPosition(m_v3TBBoxMin.x, m_v3TBBoxMax.y, m_v3TBBoxMin.z);
posVertices[3] = TPosition(m_v3TBBoxMax.x, m_v3TBBoxMax.y, m_v3TBBoxMin.z);
posVertices[4] = TPosition(m_v3TBBoxMin.x, m_v3TBBoxMin.y, m_v3TBBoxMax.z);
posVertices[5] = TPosition(m_v3TBBoxMax.x, m_v3TBBoxMin.y, m_v3TBBoxMax.z);
posVertices[6] = TPosition(m_v3TBBoxMin.x, m_v3TBBoxMax.y, m_v3TBBoxMax.z);
posVertices[7] = TPosition(m_v3TBBoxMax.x, m_v3TBBoxMax.y, m_v3TBBoxMax.z);
TIndex Indices[36] = {0, 1, 2, 1, 3, 2,
2, 0, 6, 0, 4, 6,
0, 1, 4, 1, 5, 4,
1, 3, 5, 3, 7, 5,
3, 2, 7, 2, 6, 7,
4, 5, 6, 5, 7, 6};
int triCount = 12;
WORD* pcurIdx = (WORD*)Indices;
while (triCount--)
{
if (IntersectTriangle(v3Start, v3Dir,
posVertices[pcurIdx[0]],
posVertices[pcurIdx[1]],
posVertices[pcurIdx[2]],
pu, pv, pt))
{
return true;
}
pcurIdx += 3;
}
return false;
}
CGraphicObjectInstance::CGraphicObjectInstance()
{
m_CullingHandle = 0;
Initialize();
}
void CGraphicObjectInstance::Initialize()
{
if (m_CullingHandle)
CCullingManager::Instance().Unregister(m_CullingHandle);
m_CullingHandle = 0;
m_pHeightAttributeInstance = NULL;
m_isVisible = TRUE;
m_BlockCamera = false;
m_v3Position.x = m_v3Position.y = m_v3Position.z = 0.0f;
m_v3Scale.x = m_v3Scale.y = m_v3Scale.z = 0.0f;
m_fYaw = m_fPitch = m_fRoll = 0.0f;
D3DXMatrixIdentity(&m_worldMatrix);
D3DXMatrixIdentity(&m_mRotation);
OnInitialize();
}
CGraphicObjectInstance::~CGraphicObjectInstance()
{
Initialize();
}
void CGraphicObjectInstance::UpdateBoundingSphere()
{
if (m_CullingHandle)
{
Vector3d center;
float radius;
GetBoundingSphere(center,radius);
if (radius != m_CullingHandle->GetRadius())
m_CullingHandle->NewPosRadius(center,radius);
else
m_CullingHandle->NewPos(center);
}
}
void CGraphicObjectInstance::RegisterBoundingSphere()
{
if (m_CullingHandle)
CCullingManager::Instance().Unregister(m_CullingHandle);
m_CullingHandle = CCullingManager::Instance().Register(this);
}
void CGraphicObjectInstance::AddCollision(const CStaticCollisionData * pscd, const D3DXMATRIX* pMat)
{
m_StaticCollisionInstanceVector.push_back(CBaseCollisionInstance::BuildCollisionInstance(pscd, pMat));
}
void CGraphicObjectInstance::ClearCollision()
{
CCollisionInstanceVector::iterator it;
for(it = m_StaticCollisionInstanceVector.begin();it!=m_StaticCollisionInstanceVector.end();++it)
{
(*it)->Destroy();
}
m_StaticCollisionInstanceVector.clear();
}
bool CGraphicObjectInstance::CollisionDynamicSphere(const CDynamicSphereInstance & s) const
{
CCollisionInstanceVector::const_iterator it;
for(it = m_StaticCollisionInstanceVector.begin();it!=m_StaticCollisionInstanceVector.end();++it)
{
if ((*it)->CollisionDynamicSphere(s))
return true;
}
return false;
}
bool CGraphicObjectInstance::MovementCollisionDynamicSphere(const CDynamicSphereInstance & s) const
{
CCollisionInstanceVector::const_iterator it;
for(it = m_StaticCollisionInstanceVector.begin();it!=m_StaticCollisionInstanceVector.end();++it)
{
if ((*it)->MovementCollisionDynamicSphere(s))
return true;
}
return false;
}
D3DXVECTOR3 CGraphicObjectInstance::GetCollisionMovementAdjust(const CDynamicSphereInstance & s) const
{
CCollisionInstanceVector::const_iterator it;
for(it = m_StaticCollisionInstanceVector.begin();it!=m_StaticCollisionInstanceVector.end();++it)
{
if ((*it)->MovementCollisionDynamicSphere(s))
return (*it)->GetCollisionMovementAdjust(s);
}
return D3DXVECTOR3(0.0f,0.0f,0.0f);
}
void CGraphicObjectInstance::UpdateCollisionData(const CStaticCollisionDataVector * pscdVector)
{
ClearCollision();
OnUpdateCollisionData(pscdVector);
}
DWORD CGraphicObjectInstance::GetCollisionInstanceCount()
{
return m_StaticCollisionInstanceVector.size();
}
CBaseCollisionInstance * CGraphicObjectInstance::GetCollisionInstanceData(DWORD dwIndex)
{
if (dwIndex>m_StaticCollisionInstanceVector.size())
{
return 0;
}
return m_StaticCollisionInstanceVector[dwIndex];
}
//////////////////////////////////////////////////////////////////////////
// Height
void CGraphicObjectInstance::SetHeightInstance(CAttributeInstance * pAttributeInstance)
{
m_pHeightAttributeInstance = pAttributeInstance;
}
void CGraphicObjectInstance::ClearHeightInstance()
{
m_pHeightAttributeInstance = NULL;
}
void CGraphicObjectInstance::UpdateHeightInstance(CAttributeInstance * pAttributeInstance)
{
ClearHeightInstance();
OnUpdateHeighInstance(pAttributeInstance);
}
bool CGraphicObjectInstance::IsObjectHeight()
{
if (m_pHeightAttributeInstance)
return true;
return false;
}
bool CGraphicObjectInstance::GetObjectHeight(float fX, float fY, float * pfHeight)
{
if (!m_pHeightAttributeInstance)
return false;
return OnGetObjectHeight(fX, fY, pfHeight);
}
void CGraphicObjectInstance::SetPortal(DWORD dwIndex, int iID)
{
if (dwIndex >= PORTAL_ID_MAX_NUM)
{
assert(dwIndex < PORTAL_ID_MAX_NUM);
return;
}
m_abyPortalID[dwIndex] = iID;
}
int CGraphicObjectInstance::GetPortal(DWORD dwIndex)
{
if (dwIndex >= PORTAL_ID_MAX_NUM)
{
assert(dwIndex < PORTAL_ID_MAX_NUM);
return 0;
}
return m_abyPortalID[dwIndex];
}