client/EterLib/GrpPixelShader.cpp

56 lines
962 B
C++

#include "StdAfx.h"
#include "GrpPixelShader.h"
#include "GrpD3DXBuffer.h"
#include "StateManager.h"
CPixelShader::CPixelShader()
{
Initialize();
}
CPixelShader::~CPixelShader()
{
Destroy();
}
void CPixelShader::Initialize()
{
m_handle=0;
}
void CPixelShader::Destroy()
{
if (m_handle)
{
if (ms_lpd3dDevice)
ms_lpd3dDevice->DeletePixelShader(m_handle);
m_handle=0;
}
}
bool CPixelShader::CreateFromDiskFile(const char* c_szFileName)
{
Destroy();
LPD3DXBUFFER lpd3dxShaderBuffer;
LPD3DXBUFFER lpd3dxErrorBuffer;
if (FAILED(
D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)
))
return false;
CDirect3DXBuffer shaderBuffer(lpd3dxShaderBuffer);
CDirect3DXBuffer errorBuffer(lpd3dxErrorBuffer);
if (FAILED(ms_lpd3dDevice->CreatePixelShader((DWORD*)shaderBuffer.GetPointer(), &m_handle)))
return false;
return true;
}
void CPixelShader::Set()
{
STATEMANAGER.SetPixelShader(m_handle);
}