60 lines
879 B
C++
60 lines
879 B
C++
#include "StdAfx.h"
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#include "../eterBase/Stl.h"
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#include "GrpTexture.h"
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#include "StateManager.h"
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void CGraphicTexture::DestroyDeviceObjects()
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{
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safe_release(m_lpd3dTexture);
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}
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void CGraphicTexture::Destroy()
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{
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DestroyDeviceObjects();
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Initialize();
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}
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void CGraphicTexture::Initialize()
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{
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m_lpd3dTexture = NULL;
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m_width = 0;
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m_height = 0;
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m_bEmpty = true;
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}
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bool CGraphicTexture::IsEmpty() const
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{
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return m_bEmpty;
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}
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void CGraphicTexture::SetTextureStage(int stage) const
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{
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assert(ms_lpd3dDevice != NULL);
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STATEMANAGER.SetTexture(stage, m_lpd3dTexture);
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}
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LPDIRECT3DTEXTURE8 CGraphicTexture::GetD3DTexture() const
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{
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return m_lpd3dTexture;
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}
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int CGraphicTexture::GetWidth() const
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{
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return m_width;
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}
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int CGraphicTexture::GetHeight() const
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{
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return m_height;
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}
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CGraphicTexture::CGraphicTexture()
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{
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Initialize();
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}
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CGraphicTexture::~CGraphicTexture()
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{
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}
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