135 lines
2.4 KiB
C++
135 lines
2.4 KiB
C++
#include "StdAfx.h"
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#include "Input.h"
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LPDIRECTINPUT8 CInputDevice::ms_lpDI = NULL;
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LPDIRECTINPUTDEVICE8 CInputKeyboard::ms_lpKeyboard = NULL;
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bool CInputKeyboard::ms_bPressedKey[256];
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char CInputKeyboard::ms_diks[256];
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CInputDevice::CInputDevice()
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{
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}
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CInputDevice::~CInputDevice()
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{
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SAFE_RELEASE(ms_lpDI);
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}
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HRESULT CInputDevice::CreateDevice(HWND /*hWnd*/)
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{
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if (ms_lpDI)
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{
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ms_lpDI->AddRef();
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return S_OK;
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}
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HRESULT hr;
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// Create a DInput object
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if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION,
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IID_IDirectInput8, (VOID**) &ms_lpDI, NULL)))
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return hr;
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return S_OK;
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}
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CInputKeyboard::CInputKeyboard()
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{
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ResetKeyboard();
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}
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CInputKeyboard::~CInputKeyboard()
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{
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if (ms_lpKeyboard)
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ms_lpKeyboard->Unacquire();
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SAFE_RELEASE(ms_lpKeyboard);
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}
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void CInputKeyboard::ResetKeyboard()
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{
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memset(ms_diks, 0, sizeof(ms_diks));
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memset(ms_bPressedKey, 0, sizeof(ms_bPressedKey));
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}
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bool CInputKeyboard::InitializeKeyboard(HWND hWnd)
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{
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NANOBEGIN
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if (ms_lpKeyboard)
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return true;
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if (FAILED(CreateDevice(hWnd)))
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return false;
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HRESULT hr;
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// Obtain an interface to the system keyboard device.
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if (FAILED(hr = ms_lpDI->CreateDevice(GUID_SysKeyboard, &ms_lpKeyboard, NULL)))
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return false;
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if (FAILED(hr = ms_lpKeyboard->SetDataFormat(&c_dfDIKeyboard)))
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return false;
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// Alt + F4를 위해 비독점 모드로 - [levites]
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// DWORD dwCoopFlags = DISCL_FOREGROUND | DISCL_EXCLUSIVE;
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// DWORD dwCoopFlags = DISCL_NONEXCLUSIVE | DISCL_BACKGROUND;
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DWORD dwCoopFlags = DISCL_FOREGROUND | DISCL_NONEXCLUSIVE;
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if (FAILED(hr = ms_lpKeyboard->SetCooperativeLevel(hWnd, dwCoopFlags)))
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return false;
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ms_lpKeyboard->Acquire();
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NANOEND
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return true;
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}
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void CInputKeyboard::UpdateKeyboard()
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{
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if (!ms_lpKeyboard)
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return;
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HRESULT hr;
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hr = ms_lpKeyboard->GetDeviceState(sizeof(ms_diks), &ms_diks);
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if (FAILED(hr))
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{
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hr = ms_lpKeyboard->Acquire();
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// 현재 어플리케이션이 비활성화 되어 있어 입력을 받을 수 없다.
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//if (hr == DIERR_OTHERAPPHASPRIO || hr == DIERR_NOTACQUIRED);
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return;
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}
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for (int i = 0; i < 256; ++i)
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{
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if (ms_diks[i] & 0x80)
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{
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if (!IsPressed(i))
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KeyDown(i);
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}
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else if (IsPressed(i))
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KeyUp(i);
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}
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}
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void CInputKeyboard::KeyDown(int iIndex)
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{
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ms_bPressedKey[iIndex] = true;
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OnKeyDown(iIndex);
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}
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void CInputKeyboard::KeyUp(int iIndex)
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{
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ms_bPressedKey[iIndex] = false;
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OnKeyUp(iIndex);
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}
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bool CInputKeyboard::IsPressed(int iIndex)
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{
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return ms_bPressedKey[iIndex];
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}
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