41 lines
1009 B
C++
41 lines
1009 B
C++
#pragma once
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#include "PythonSlotWindow.h"
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namespace UI
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{
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class CGridSlotWindow : public CSlotWindow
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{
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public:
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static DWORD Type();
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public:
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CGridSlotWindow(PyObject * ppyObject);
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virtual ~CGridSlotWindow();
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void Destroy();
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void ArrangeGridSlot(DWORD dwStartIndex, DWORD dwxCount, DWORD dwyCount, int ixSlotSize, int iySlotSize, int ixTemporarySize, int iyTemporarySize);
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protected:
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void __Initialize();
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BOOL GetPickedSlotPointer(TSlot ** ppSlot);
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BOOL GetPickedSlotList(int iWidth, int iHeight, std::list<TSlot*> * pSlotPointerList);
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BOOL GetGridSlotPointer(int ix, int iy, TSlot ** ppSlot);
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BOOL GetPickedGridSlotPosition(int ixLocal, int iyLocal, int * pix, int * piy);
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BOOL CheckMoving(DWORD dwSlotNumber, DWORD dwItemIndex, const std::list<TSlot*> & c_rSlotList);
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BOOL OnIsType(DWORD dwType);
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void OnRefreshSlot();
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void OnRenderPickingSlot();
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protected:
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DWORD m_dwxCount;
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DWORD m_dwyCount;
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std::vector<TSlot *> m_SlotVector;
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};
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};
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