client/GameLib/AreaLoaderThread.cpp

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C++
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// AreaLoaderThread.cpp: implementation of the CAreaLoaderThread class.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "../eterLib/ResourceManager.h"
#include "AreaLoaderThread.h"
#include "AreaTerrain.h"
#include "MapOutdoor.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
TEMP_CAreaLoaderThread::TEMP_CAreaLoaderThread() : m_bShutdowned(false), m_pArg(NULL), m_hThread(NULL), m_uThreadID(0)
{
}
TEMP_CAreaLoaderThread::~TEMP_CAreaLoaderThread()
{
Destroy();
}
bool TEMP_CAreaLoaderThread::Create(void * arg)
{
Arg(arg);
m_hThread = (HANDLE) _beginthreadex(NULL, 0, EntryPoint, this, 0, &m_uThreadID);
if (!m_hThread)
return false;
SetThreadPriority(m_hThread, THREAD_PRIORITY_NORMAL);
return true;
}
UINT TEMP_CAreaLoaderThread::Run(void * arg)
{
if (!Setup())
return 0;
return (Execute(arg));
}
/* Static */
UINT CALLBACK TEMP_CAreaLoaderThread::EntryPoint(void * pThis)
{
TEMP_CAreaLoaderThread * pThread = (TEMP_CAreaLoaderThread *) pThis;
return pThread->Run(pThread->Arg());
}
//////////////////////////////////////////////////////////////////////////
void TEMP_CAreaLoaderThread::Destroy()
{
if (m_hSemaphore)
{
CloseHandle(m_hSemaphore);
m_hSemaphore = NULL;
}
/*
while(!m_pTerrainRequestDeque.empty())
{
CTerrain * pTerrain = m_pTerrainRequestDeque.front();
delete pTerrain;
pTerrain = NULL;
m_pTerrainRequestDeque.pop_front();
}
while(!m_pTerrainCompleteDeque.empty())
{
CTerrain * pTerrain = m_pTerrainCompleteDeque.front();
delete pTerrain;
pTerrain = NULL;
m_pTerrainCompleteDeque.pop_front();
}
*/
/*stl_wipe(m_pTerrainRequestDeque);
stl_wipe(m_pTerrainCompleteDeque);
stl_wipe(m_pAreaRequestDeque);
stl_wipe(m_pAreaCompleteDeque);*/
}
UINT TEMP_CAreaLoaderThread::Setup()
{
m_hSemaphore = CreateSemaphore(NULL, // no security attributes
0, // initial count
65535, // maximum count
NULL); // unnamed semaphore
if (!m_hSemaphore)
return 0;
return 1;
}
void TEMP_CAreaLoaderThread::Shutdown()
{
if (!m_hSemaphore)
return;
BOOL bRet;
m_bShutdowned = true;
do
{
bRet = ReleaseSemaphore(m_hSemaphore, 1, NULL);
}
while (!bRet);
WaitForSingleObject(m_hThread, 10000); // <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD> <20>DZ⸦ 10<31><30> <20><><EFBFBD>ٸ<EFBFBD>
}
UINT TEMP_CAreaLoaderThread::Execute(void * pvArg)
{
bool bProcessTerrain = true;
while (!m_bShutdowned)
{
DWORD dwWaitResult;
dwWaitResult = WaitForSingleObject(m_hSemaphore, INFINITE);
if (m_bShutdowned)
break;
switch (dwWaitResult)
{
case WAIT_OBJECT_0:
if (bProcessTerrain)
ProcessTerrain();
else
ProcessArea();
break;
case WAIT_TIMEOUT:
TraceError("TEMP_CAreaLoaderThread::Execute: Timeout occured while time-out interval is INIFITE");
break;
}
}
Destroy();
return 1;
}
void TEMP_CAreaLoaderThread::Request(CTerrain * pTerrain) // called in main thread
{
m_TerrainRequestMutex.Lock();
m_pTerrainRequestDeque.push_back(pTerrain);
m_TerrainRequestMutex.Unlock();
++m_iRestSemCount;
if (!ReleaseSemaphore(m_hSemaphore, m_iRestSemCount, NULL))
TraceError("TEMP_CAreaLoaderThread::Request: ReleaseSemaphore error");
--m_iRestSemCount;
}
bool TEMP_CAreaLoaderThread::Fetch(CTerrain ** ppTerrain) // called in main thread
{
m_TerrainCompleteMutex.Lock();
if (m_pTerrainCompleteDeque.empty())
{
m_TerrainCompleteMutex.Unlock();
return false;
}
*ppTerrain = m_pTerrainCompleteDeque.front();
m_pTerrainCompleteDeque.pop_front();
m_TerrainCompleteMutex.Unlock();
return true;
}
void TEMP_CAreaLoaderThread::Request(CArea * pArea) // called in main thread
{
m_AreaRequestMutex.Lock();
m_pAreaRequestDeque.push_back(pArea);
m_AreaRequestMutex.Unlock();
++m_iRestSemCount;
if (!ReleaseSemaphore(m_hSemaphore, m_iRestSemCount, NULL))
TraceError("TEMP_CAreaLoaderThread::Request: ReleaseSemaphore error");
--m_iRestSemCount;
}
bool TEMP_CAreaLoaderThread::Fetch(CArea ** ppArea) // called in main thread
{
m_AreaCompleteMutex.Lock();
if (m_pAreaCompleteDeque.empty())
{
m_AreaCompleteMutex.Unlock();
return false;
}
*ppArea = m_pAreaCompleteDeque.front();
m_pAreaCompleteDeque.pop_front();
m_AreaCompleteMutex.Unlock();
return true;
}
void TEMP_CAreaLoaderThread::ProcessArea() // called in loader thread
{
m_AreaRequestMutex.Lock();
if (m_pAreaRequestDeque.empty())
{
m_AreaRequestMutex.Unlock();
return;
}
CArea * pArea = m_pAreaRequestDeque.front();
m_pAreaRequestDeque.pop_front();
Tracef("TEMP_CAreaLoaderThread::ProcessArea() RequestDeque Size : %d\n", m_pAreaRequestDeque.size());
m_AreaRequestMutex.Unlock();
DWORD dwStartTime = ELTimer_GetMSec();
// Area Load
WORD wAreaCoordX, wAreaCoordY;
pArea->GetCoordinate(&wAreaCoordX, &wAreaCoordY);
DWORD dwID = (DWORD) (wAreaCoordX) * 1000L + (DWORD) (wAreaCoordY);
const std::string & c_rStrMapName = pArea->GetOwner()->GetName();
char szAreaPathName[64+1];
_snprintf(szAreaPathName, sizeof(szAreaPathName), "%s\\%06u\\", c_rStrMapName.c_str(), dwID);
pArea->Load(szAreaPathName);
Tracef("TEMP_CAreaLoaderThread::ProcessArea LoadArea : %d ms elapsed\n", ELTimer_GetMSec() - dwStartTime);
m_AreaCompleteMutex.Lock();
m_pAreaCompleteDeque.push_back(pArea);
m_AreaCompleteMutex.Unlock();
Sleep(g_iLoadingDelayTime);
}
void TEMP_CAreaLoaderThread::ProcessTerrain() // called in loader thread
{
m_TerrainRequestMutex.Lock();
if (m_pTerrainRequestDeque.empty())
{
m_TerrainRequestMutex.Unlock();
return;
}
CTerrain * pTerrain = m_pTerrainRequestDeque.front();
m_pTerrainRequestDeque.pop_front();
Tracef("TEMP_CAreaLoaderThread::ProcessTerrain() RequestDeque Size : %d\n", m_pTerrainRequestDeque.size());
m_TerrainRequestMutex.Unlock();
DWORD dwStartTime = ELTimer_GetMSec();
// Terrain Load
WORD wCoordX, wCoordY;
pTerrain->GetCoordinate(&wCoordX, &wCoordY);
DWORD dwID = (DWORD) (wCoordX) * 1000L + (DWORD) (wCoordY);
const std::string & c_rStrMapName = pTerrain->GetOwner()->GetName();
char filename[256];
sprintf(filename, "%s\\%06u\\AreaProperty.txt", c_rStrMapName.c_str(), dwID);
CTokenVectorMap stTokenVectorMap;
if (!LoadMultipleTextData(filename, stTokenVectorMap))
return;
Sleep(g_iLoadingDelayTime);
if (stTokenVectorMap.end() == stTokenVectorMap.find("scripttype"))
return;
if (stTokenVectorMap.end() == stTokenVectorMap.find("areaname"))
return;
const std::string & c_rstrType = stTokenVectorMap["scripttype"][0];
const std::string & c_rstrAreaName = stTokenVectorMap["areaname"][0];
if (c_rstrType != "AreaProperty")
return;
char szRawHeightFieldname[64+1];
char szWaterMapName[64+1];
char szAttrMapName[64+1];
char szShadowTexName[64+1];
char szShadowMapName[64+1];
char szMiniMapTexName[64+1];
char szSplatName[64+1];
_snprintf(szRawHeightFieldname, sizeof(szRawHeightFieldname), "%s\\%06u\\height.raw", c_rStrMapName.c_str(), dwID);
_snprintf(szSplatName, sizeof(szSplatName), "%s\\%06u\\tile.raw", c_rStrMapName.c_str(), dwID);
_snprintf(szAttrMapName, sizeof(szAttrMapName), "%s\\%06u\\attr.atr", c_rStrMapName.c_str(), dwID);
_snprintf(szWaterMapName, sizeof(szWaterMapName), "%s\\%06u\\water.wtr", c_rStrMapName.c_str(), dwID);
_snprintf(szShadowTexName, sizeof(szShadowTexName), "%s\\%06u\\shadowmap.dds", c_rStrMapName.c_str(), dwID);
_snprintf(szShadowMapName, sizeof(szShadowMapName), "%s\\%06u\\shadowmap.raw", c_rStrMapName.c_str(), dwID);
_snprintf(szMiniMapTexName, sizeof(szMiniMapTexName), "%s\\%06u\\minimap.dds", c_rStrMapName.c_str(), dwID);
pTerrain->CopySettingFromGlobalSetting();
pTerrain->LoadWaterMap(szWaterMapName);
Sleep(g_iLoadingDelayTime);
pTerrain->LoadHeightMap(szRawHeightFieldname);
Sleep(g_iLoadingDelayTime);
pTerrain->LoadAttrMap(szAttrMapName);
Sleep(g_iLoadingDelayTime);
pTerrain->RAW_LoadTileMap(szSplatName, true);
Sleep(g_iLoadingDelayTime);
pTerrain->LoadShadowTexture(szShadowTexName);
Sleep(g_iLoadingDelayTime);
pTerrain->LoadShadowMap(szShadowMapName);
Sleep(g_iLoadingDelayTime);
pTerrain->LoadMiniMapTexture(szMiniMapTexName);
Sleep(g_iLoadingDelayTime);
pTerrain->SetName(c_rstrAreaName.c_str());
Sleep(g_iLoadingDelayTime);
pTerrain->CalculateTerrainPatch();
Sleep(g_iLoadingDelayTime);
pTerrain->SetReady();
Tracef("TEMP_CAreaLoaderThread::ProcessTerrain LoadTerrain : %d ms elapsed\n", ELTimer_GetMSec() - dwStartTime);
m_TerrainCompleteMutex.Lock();
m_pTerrainCompleteDeque.push_back(pTerrain);
m_TerrainCompleteMutex.Unlock();
Sleep(g_iLoadingDelayTime);
}