21 lines
516 B
C++
21 lines
516 B
C++
#pragma once
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class IFlyEventHandler
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{
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public:
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IFlyEventHandler() {}
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virtual ~IFlyEventHandler() {}
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// Call by ActorInstance
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virtual void OnSetFlyTarget() {}
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virtual void OnShoot(DWORD dwSkillIndex) {}
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virtual void OnNoTarget() {}
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virtual void OnNoArrow() {}
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// Call by FlyingInstance
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virtual void OnExplodingOutOfRange() {}
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virtual void OnExplodingAtBackground() {}
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virtual void OnExplodingAtAnotherTarget(DWORD dwSkillIndex, DWORD dwVID) {}
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virtual void OnExplodingAtTarget(DWORD dwSkillIndex) {}
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}; |