client/GameLib/FlyTrace.h

42 lines
811 B
C++

#pragma once
class CFlyTrace : public CScreen
{
public:
CFlyTrace();
virtual ~CFlyTrace();
void Destroy();
void Create(const CFlyingData::TFlyingAttachData & rFlyingAttachData);
void UpdateNewPosition(const D3DXVECTOR3 & v3Position);
void Update();
void Render();
protected:
void __Initialize();
protected:
typedef std::pair<float, D3DXVECTOR3> TTimePosition;
typedef std::deque<TTimePosition> TTimePositionDeque;
//CGraphicImageInstance m_ImageInstance;
//LPDIRECT3DTEXTURE8 m_lpTexture;
bool m_bRectShape;
DWORD m_dwColor;
float m_fSize;
float m_fTailLength;
TTimePositionDeque m_TimePositionDeque;
public:
static void DestroySystem();
static CFlyTrace* New();
static void Delete(CFlyTrace* pkInst);
static CDynamicPool<CFlyTrace> ms_kPool;
};