42 lines
811 B
C++
42 lines
811 B
C++
#pragma once
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class CFlyTrace : public CScreen
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{
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public:
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CFlyTrace();
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virtual ~CFlyTrace();
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void Destroy();
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void Create(const CFlyingData::TFlyingAttachData & rFlyingAttachData);
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void UpdateNewPosition(const D3DXVECTOR3 & v3Position);
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void Update();
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void Render();
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protected:
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void __Initialize();
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protected:
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typedef std::pair<float, D3DXVECTOR3> TTimePosition;
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typedef std::deque<TTimePosition> TTimePositionDeque;
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//CGraphicImageInstance m_ImageInstance;
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//LPDIRECT3DTEXTURE8 m_lpTexture;
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bool m_bRectShape;
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DWORD m_dwColor;
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float m_fSize;
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float m_fTailLength;
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TTimePositionDeque m_TimePositionDeque;
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public:
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static void DestroySystem();
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static CFlyTrace* New();
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static void Delete(CFlyTrace* pkInst);
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static CDynamicPool<CFlyTrace> ms_kPool;
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}; |