client/GameLib/PropertyLoader.h

22 lines
548 B
C++

#pragma once
#include "../eterbase/FileDir.h"
class CPropertyManager;
class CPropertyLoader : public CDir
{
public:
CPropertyLoader();
virtual ~CPropertyLoader();
void SetPropertyManager(CPropertyManager * pPropertyManager);
DWORD RegisterFile(const char* c_szPathName, const char* c_szFileName);
virtual bool OnFolder(const char* c_szFilter, const char* c_szPathName, const char* c_szFileName);
virtual bool OnFile(const char* c_szPathName, const char* c_szFileName);
protected:
CPropertyManager * m_pPropertyManager;
};