client/GameLib/TerrainQuadtree.h

33 lines
848 B
C++

// TerrainQuadtreeNode.h: interface for the CTerrainQuadtreeNode class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TERRAINQUADTREENODE_H__C788298F_1098_4CEE_B6F3_5975D618BBF3__INCLUDED_)
#define AFX_TERRAINQUADTREENODE_H__C788298F_1098_4CEE_B6F3_5975D618BBF3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CTerrainQuadtreeNode
{
public:
CTerrainQuadtreeNode();
virtual ~CTerrainQuadtreeNode();
public:
long x0, y0, x1, y1;
CTerrainQuadtreeNode * NW_Node;
CTerrainQuadtreeNode * NE_Node;
CTerrainQuadtreeNode * SW_Node;
CTerrainQuadtreeNode * SE_Node;
long Size;
long PatchNum;
D3DXVECTOR3 center;
float radius;
BYTE m_byLODLevel;
};
#endif // !defined(AFX_TERRAINQUADTREENODE_H__C788298F_1098_4CEE_B6F3_5975D618BBF3__INCLUDED_)