122 lines
2.5 KiB
C++
122 lines
2.5 KiB
C++
#include "stdafx.h"
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#include "SoundManager2D.h"
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CSoundInstance2D::CSoundInstance2D() : m_sample(NULL), m_pSoundData(NULL)
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{
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}
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CSoundInstance2D::~CSoundInstance2D()
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{
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Destroy();
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}
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void CSoundInstance2D::Destroy()
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{
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SAFE_RELEASE(m_pSoundData);
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if (m_sample)
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{
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AIL_release_sample_handle(m_sample);
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m_sample = NULL;
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}
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}
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bool CSoundInstance2D::Initialize()
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{
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if (m_sample)
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return true;
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m_sample = AIL_allocate_sample_handle(ms_DIGDriver);
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return m_sample ? true : false;
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}
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bool CSoundInstance2D::SetSound(CSoundData * pSoundData)
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{
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assert(m_sample != NULL && pSoundData != NULL);
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// 레퍼런스 카운트가 1이 될 때 로드를 해야 제대로 사이즈가 리턴
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// 되므로 반드시 Get을 호출 하고 진행해야 한다.
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// 또, m_pSoundData가 pSoundData와 같고 m_pSoundData의 레퍼런스
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// 카운터가 1일 경우, 불필요하게 로드가 일어나므로 미리 레퍼런스
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// 카운터를 올려놔야 한다.
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LPVOID lpData = pSoundData->Get();
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AIL_init_sample(m_sample);
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if (AIL_set_sample_file(m_sample, lpData, pSoundData->GetSize()) == NULL)
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{
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if (m_pSoundData != NULL)
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{
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m_pSoundData->Release();
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m_pSoundData = NULL;
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}
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pSoundData->Release();
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TraceError("%s: %s", AIL_last_error(), pSoundData->GetFileName());
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return false;
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}
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if (m_pSoundData != NULL)
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{
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m_pSoundData->Release();
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m_pSoundData = NULL;
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}
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m_pSoundData = pSoundData;
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return true;
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}
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bool CSoundInstance2D::IsDone() const
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{
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return AIL_sample_status(m_sample) == SMP_DONE;
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}
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void CSoundInstance2D::Play(int iLoopCount, DWORD dwPlayCycleTimeLimit) const
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{
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AIL_set_sample_loop_count(m_sample, iLoopCount);
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AIL_start_sample(m_sample);
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}
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void CSoundInstance2D::Pause() const
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{
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AIL_stop_sample(m_sample);
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}
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void CSoundInstance2D::Resume() const
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{
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AIL_resume_sample(m_sample);
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}
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void CSoundInstance2D::Stop()
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{
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AIL_end_sample(m_sample);
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m_sample = NULL;
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}
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void CSoundInstance2D::GetVolume(float& rfVolume) const
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{
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AIL_sample_volume_pan(m_sample, &rfVolume, NULL);
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}
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void CSoundInstance2D::SetVolume(float volume) const
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{
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volume = max(0.0f, min(1.0f, volume));
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AIL_set_sample_volume_pan(m_sample, volume, 0.5f);
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}
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void CSoundInstance2D::SetPosition(float x, float y, float z) const
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{
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assert(!"must not call this method");
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}
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void CSoundInstance2D::SetOrientation(float x_face, float y_face, float z_face,
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float x_normal, float y_normal, float z_normal) const
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{
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assert(!"must not call this method");
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}
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void CSoundInstance2D::SetVelocity(float fx, float fy, float fz, float fMagnitude) const
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{
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assert(!"must not call this method");
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}
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