client/MilesLib/SoundInstance2D.cpp

122 lines
2.5 KiB
C++

#include "stdafx.h"
#include "SoundManager2D.h"
CSoundInstance2D::CSoundInstance2D() : m_sample(NULL), m_pSoundData(NULL)
{
}
CSoundInstance2D::~CSoundInstance2D()
{
Destroy();
}
void CSoundInstance2D::Destroy()
{
SAFE_RELEASE(m_pSoundData);
if (m_sample)
{
AIL_release_sample_handle(m_sample);
m_sample = NULL;
}
}
bool CSoundInstance2D::Initialize()
{
if (m_sample)
return true;
m_sample = AIL_allocate_sample_handle(ms_DIGDriver);
return m_sample ? true : false;
}
bool CSoundInstance2D::SetSound(CSoundData * pSoundData)
{
assert(m_sample != NULL && pSoundData != NULL);
// 레퍼런스 카운트가 1이 될 때 로드를 해야 제대로 사이즈가 리턴
// 되므로 반드시 Get을 호출 하고 진행해야 한다.
// 또, m_pSoundData가 pSoundData와 같고 m_pSoundData의 레퍼런스
// 카운터가 1일 경우, 불필요하게 로드가 일어나므로 미리 레퍼런스
// 카운터를 올려놔야 한다.
LPVOID lpData = pSoundData->Get();
AIL_init_sample(m_sample);
if (AIL_set_sample_file(m_sample, lpData, pSoundData->GetSize()) == NULL)
{
if (m_pSoundData != NULL)
{
m_pSoundData->Release();
m_pSoundData = NULL;
}
pSoundData->Release();
TraceError("%s: %s", AIL_last_error(), pSoundData->GetFileName());
return false;
}
if (m_pSoundData != NULL)
{
m_pSoundData->Release();
m_pSoundData = NULL;
}
m_pSoundData = pSoundData;
return true;
}
bool CSoundInstance2D::IsDone() const
{
return AIL_sample_status(m_sample) == SMP_DONE;
}
void CSoundInstance2D::Play(int iLoopCount, DWORD dwPlayCycleTimeLimit) const
{
AIL_set_sample_loop_count(m_sample, iLoopCount);
AIL_start_sample(m_sample);
}
void CSoundInstance2D::Pause() const
{
AIL_stop_sample(m_sample);
}
void CSoundInstance2D::Resume() const
{
AIL_resume_sample(m_sample);
}
void CSoundInstance2D::Stop()
{
AIL_end_sample(m_sample);
m_sample = NULL;
}
void CSoundInstance2D::GetVolume(float& rfVolume) const
{
AIL_sample_volume_pan(m_sample, &rfVolume, NULL);
}
void CSoundInstance2D::SetVolume(float volume) const
{
volume = max(0.0f, min(1.0f, volume));
AIL_set_sample_volume_pan(m_sample, volume, 0.5f);
}
void CSoundInstance2D::SetPosition(float x, float y, float z) const
{
assert(!"must not call this method");
}
void CSoundInstance2D::SetOrientation(float x_face, float y_face, float z_face,
float x_normal, float y_normal, float z_normal) const
{
assert(!"must not call this method");
}
void CSoundInstance2D::SetVelocity(float fx, float fy, float fz, float fMagnitude) const
{
assert(!"must not call this method");
}