29 lines
822 B
C++
29 lines
822 B
C++
#pragma once
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#include <vector>
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namespace NSound
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{
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extern std::string strResult;
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typedef struct SSoundData
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{
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float fTime;
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std::string strSoundFileName;
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} TSoundData;
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typedef struct SSoundInstance
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{
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DWORD dwFrame;
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std::string strSoundFileName;
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} TSoundInstance;
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typedef std::vector<TSoundData> TSoundDataVector;
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typedef std::vector<TSoundInstance> TSoundInstanceVector;
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bool LoadSoundInformationPiece(const char * c_szFileName, TSoundDataVector & rSoundDataVector, const char * c_szPathHeader = NULL);
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bool SaveSoundInformationPiece(const char * c_szFileName, TSoundDataVector & rSoundDataVector);
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void DataToInstance(const TSoundDataVector & c_rSoundDataVector, TSoundInstanceVector * pSoundInstanceVector);
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const char * GetResultString();
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void SetResultString(const char * c_pszStr);
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};
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