client/SoundArranger/ActorInstanceAccessor.h

23 lines
517 B
C++

#pragma once
#include <GameLib/ActorInstance.h>
class CActorInstanceAccessor : public CActorInstance
{
public:
CActorInstanceAccessor();
virtual ~CActorInstanceAccessor();
void ClearAttachingEffect();
void SetRaceDataPointer(CRaceData * pRaceData);
void StartAnimation(float fTime);
void UpdateFrame();
void SetMotion(MOTION_KEY dwMotionKey);
void SetMotionData(CRaceMotionData * pMotionData);
void RefreshMotionEvent(MOTION_KEY dwMotionKey);
float GetMotionDuration(DWORD dwMotionKey);
};