23 lines
517 B
C++
23 lines
517 B
C++
#pragma once
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#include <GameLib/ActorInstance.h>
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class CActorInstanceAccessor : public CActorInstance
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{
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public:
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CActorInstanceAccessor();
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virtual ~CActorInstanceAccessor();
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void ClearAttachingEffect();
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void SetRaceDataPointer(CRaceData * pRaceData);
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void StartAnimation(float fTime);
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void UpdateFrame();
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void SetMotion(MOTION_KEY dwMotionKey);
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void SetMotionData(CRaceMotionData * pMotionData);
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void RefreshMotionEvent(MOTION_KEY dwMotionKey);
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float GetMotionDuration(DWORD dwMotionKey);
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}; |