client/SoundArranger/RaceManagerAccessor.h

15 lines
257 B
C++

#pragma once
#include <GameLib/RaceManager.h>
class CRaceManagerAccessor : public CRaceManager
{
public:
CRaceManagerAccessor();
virtual ~CRaceManagerAccessor();
void DestroyAccessor();
void SetRaceData(DWORD dwID, CRaceData * pRaceData);
};