54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
// ResModelList.cpp : implementation file
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//
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#include "stdafx.h"
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#include "SoundArranger.h"
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#include "ResModelList.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CResModelList
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CResModelList::CResModelList()
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{
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}
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CResModelList::~CResModelList()
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{
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}
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BEGIN_MESSAGE_MAP(CResModelList, CTreeCtrl)
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//{{AFX_MSG_MAP(CResModelList)
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ON_NOTIFY_REFLECT(TVN_SELCHANGED, OnSelchanged)
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ON_NOTIFY_REFLECT(NM_DBLCLK, OnDblclk)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CResModelList message handlers
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void CResModelList::OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
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HTREEITEM hTreeItem = pNMTreeView->itemNew.hItem;
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SetModelIndex(GetItemData(hTreeItem));
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*pResult = 0;
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}
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void CResModelList::OnDblclk(NMHDR* pNMHDR, LRESULT* pResult)
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{
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PlayMotion();
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/////
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*pResult = 0;
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}
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