client/SoundArranger/ResModelList.cpp

54 lines
1.0 KiB
C++

// ResModelList.cpp : implementation file
//
#include "stdafx.h"
#include "SoundArranger.h"
#include "ResModelList.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CResModelList
CResModelList::CResModelList()
{
}
CResModelList::~CResModelList()
{
}
BEGIN_MESSAGE_MAP(CResModelList, CTreeCtrl)
//{{AFX_MSG_MAP(CResModelList)
ON_NOTIFY_REFLECT(TVN_SELCHANGED, OnSelchanged)
ON_NOTIFY_REFLECT(NM_DBLCLK, OnDblclk)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CResModelList message handlers
void CResModelList::OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
HTREEITEM hTreeItem = pNMTreeView->itemNew.hItem;
SetModelIndex(GetItemData(hTreeItem));
*pResult = 0;
}
void CResModelList::OnDblclk(NMHDR* pNMHDR, LRESULT* pResult)
{
PlayMotion();
/////
*pResult = 0;
}