client/SpeedTreeLib/SpeedTreeForest.h

109 lines
3.3 KiB
C++

///////////////////////////////////////////////////////////////////////
// CSpeedTreeForest Class
//
// (c) 2003 IDV, Inc.
//
// This class is provided to illustrate one way to incorporate
// SpeedTreeRT into an OpenGL application. All of the SpeedTreeRT
// calls that must be made on a per tree basis are done by this class.
// Calls that apply to all trees (i.e. static SpeedTreeRT functions)
// are made in the functions in main.cpp.
//
//
// *** INTERACTIVE DATA VISUALIZATION (IDV) PROPRIETARY INFORMATION ***
//
// This software is supplied under the terms of a license agreement or
// nondisclosure agreement with Interactive Data Visualization and may
// not be copied or disclosed except in accordance with the terms of
// that agreement.
//
// Copyright (c) 2001-2003 IDV, Inc.
// All Rights Reserved.
//
// IDV, Inc.
// 1233 Washington St. Suite 610
// Columbia, SC 29201
// Voice: (803) 799-1699
// Fax: (803) 931-0320
// Web: http://www.idvinc.com
#pragma once
///////////////////////////////////////////////////////////////////////
// Include Files
#include <SpeedTreeRT.h>
#include "SpeedTreeWrapper.h"
#include <vector>
#include <map>
///////////////////////////////////////////////////////////////////////
// Render bit vector
#define Forest_RenderBranches (1 << 0)
#define Forest_RenderLeaves (1 << 1)
#define Forest_RenderFronds (1 << 2)
#define Forest_RenderBillboards (1 << 3)
#define Forest_RenderAll ((1 << 4) - 1)
#define Forest_RenderToShadow (1 << 5)
#define Forest_RenderToMiniMap (1 << 6)
///////////////////////////////////////////////////////////////////////
// class CSpeedTreeForest declaration
class CSpeedTreeForest
{
public:
typedef std::map<DWORD, CSpeedTreeWrapper *> TTreeMap;
public:
CSpeedTreeForest();
virtual ~CSpeedTreeForest();
void ClearMainTree();
BOOL GetMainTree(DWORD dwCRC, CSpeedTreeWrapper ** ppMainTree, const char * c_pszFileName);
CSpeedTreeWrapper * GetMainTree(DWORD dwCRC);
void DeleteMainTree(DWORD dwCRC);
CSpeedTreeWrapper * CreateInstance(float x, float y, float z, DWORD dwTreeCRC, const char * c_pszTreeName);
void DeleteInstance(CSpeedTreeWrapper * pTree);
//void SetLodLimits(void);
void UpdateSystem(float fCurrentTime);
void Clear();
void SetLight(const float * afDirection, const float * afAmbient, const float * afDiffuse);
void SetFog(float fFogNear, float fFogFar);
//////////////////////////////////////////////////////////////////////////
const float * GetExtents(void) const { return m_afForestExtents; }
// wind management
float GetWindStrength(void) const { return m_fWindStrength; }
void SetWindStrength(float fStrength);
void SetupWindMatrices(float fTimeInSecs);
// overridden by specific graphics API
virtual void UploadWindMatrix(unsigned int uiLocation, const float* pMatrix) const = 0;
virtual void Render(unsigned long ulRenderBitVector) = 0;
protected:
TTreeMap m_pMainTreeMap;
float m_afLighting[12];
float m_afFog[4];
private:
void AdjustExtents(float x, float y, float z);
float m_afForestExtents[6]; // [0] = min x, [1] = min y..., [3] = max x, [4] = max y...
float m_fWindStrength; // 0.0 = no wind, 1.0 = full strength
float m_fAccumTime;
};