253 lines
6.4 KiB
C++
253 lines
6.4 KiB
C++
#pragma once
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#include "PythonBackground.h"
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class CPythonMiniMap : public CScreen, public CSingleton<CPythonMiniMap>
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{
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public:
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enum
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{
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EMPIRE_NUM = 4,
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MINI_WAYPOINT_IMAGE_COUNT = 12,
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WAYPOINT_IMAGE_COUNT = 15,
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TARGET_MARK_IMAGE_COUNT = 2,
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};
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enum
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{
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TYPE_OPC,
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TYPE_OPCPVP,
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TYPE_OPCPVPSELF,
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TYPE_NPC,
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TYPE_MONSTER,
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TYPE_WARP,
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TYPE_WAYPOINT,
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TYPE_PARTY,
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TYPE_EMPIRE,
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TYPE_EMPIRE_END = TYPE_EMPIRE + EMPIRE_NUM,
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TYPE_TARGET,
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TYPE_COUNT,
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};
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public:
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CPythonMiniMap();
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virtual ~CPythonMiniMap();
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void Destroy();
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bool Create();
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bool IsAtlas();
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bool CanShow();
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bool CanShowAtlas();
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void SetMiniMapSize(float fWidth, float fHeight);
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void SetScale(float fScale);
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void ScaleUp();
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void ScaleDown();
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void SetCenterPosition(float fCenterX, float fCenterY);
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void Update(float fCenterX, float fCenterY);
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void Render(float fScreenX, float fScreenY);
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void Show();
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void Hide();
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bool GetPickedInstanceInfo(float fScreenX, float fScreenY, std::string & rReturnName, float * pReturnPosX, float * pReturnPosY, DWORD * pdwTextColor);
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// Atlas
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bool LoadAtlas();
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void UpdateAtlas();
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void RenderAtlas(float fScreenX, float fScreenY);
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void ShowAtlas();
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void HideAtlas();
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bool GetAtlasInfo(float fScreenX, float fScreenY, std::string & rReturnString, float * pReturnPosX, float * pReturnPosY, DWORD * pdwTextColor, DWORD * pdwGuildID);
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bool GetAtlasSize(float * pfSizeX, float * pfSizeY);
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void AddObserver(DWORD dwVID, float fSrcX, float fSrcY);
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void MoveObserver(DWORD dwVID, float fDstX, float fDstY);
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void RemoveObserver(DWORD dwVID);
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// WayPoint
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void AddWayPoint(BYTE byType, DWORD dwID, float fX, float fY, std::string strText, DWORD dwChrVID=0);
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void RemoveWayPoint(DWORD dwID);
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// SignalPoint
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void AddSignalPoint(float fX, float fY);
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void ClearAllSignalPoint();
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void RegisterAtlasWindow(PyObject* poHandler);
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void UnregisterAtlasWindow();
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void OpenAtlasWindow();
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void SetAtlasCenterPosition(int x, int y);
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// NPC List
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void ClearAtlasMarkInfo();
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void RegisterAtlasMark(BYTE byType, const char * c_szName, long lx, long ly);
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// Guild
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void ClearGuildArea();
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void RegisterGuildArea(DWORD dwID, DWORD dwGuildID, long x, long y, long width, long height);
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DWORD GetGuildAreaID(DWORD x, DWORD y);
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// Target
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void CreateTarget(int iID, const char * c_szName);
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void CreateTarget(int iID, const char * c_szName, DWORD dwVID);
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void UpdateTarget(int iID, int ix, int iy);
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void DeleteTarget(int iID);
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protected:
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void __Initialize();
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void __SetPosition();
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void __LoadAtlasMarkInfo();
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void __RenderWayPointMark(int ixCenter, int iyCenter);
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void __RenderMiniWayPointMark(int ixCenter, int iyCenter);
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void __RenderTargetMark(int ixCenter, int iyCenter);
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void __GlobalPositionToAtlasPosition(long lx, long ly, float * pfx, float * pfy);
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protected:
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// Atlas
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typedef struct
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{
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BYTE m_byType;
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DWORD m_dwID; // For WayPoint
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float m_fX;
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float m_fY;
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float m_fScreenX;
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float m_fScreenY;
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float m_fMiniMapX;
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float m_fMiniMapY;
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DWORD m_dwChrVID;
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std::string m_strText;
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} TAtlasMarkInfo;
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// GuildArea
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typedef struct
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{
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DWORD dwGuildID;
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long lx, ly;
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long lwidth, lheight;
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float fsxRender, fsyRender;
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float fexRender, feyRender;
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} TGuildAreaInfo;
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struct SObserver
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{
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float fCurX;
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float fCurY;
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float fSrcX;
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float fSrcY;
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float fDstX;
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float fDstY;
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DWORD dwSrcTime;
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DWORD dwDstTime;
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};
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// ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
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typedef struct
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{
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float m_fX;
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float m_fY;
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UINT m_eNameColor;
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} TMarkPosition;
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typedef std::vector<TMarkPosition> TInstanceMarkPositionVector;
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typedef TInstanceMarkPositionVector::iterator TInstancePositionVectorIterator;
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protected:
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bool __GetWayPoint(DWORD dwID, TAtlasMarkInfo ** ppkInfo);
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void __UpdateWayPoint(TAtlasMarkInfo * pkInfo, int ix, int iy);
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protected:
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float m_fWidth;
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float m_fHeight;
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float m_fScale;
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float m_fCenterX;
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float m_fCenterY;
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float m_fCenterCellX;
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float m_fCenterCellY;
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float m_fScreenX;
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float m_fScreenY;
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float m_fMiniMapRadius;
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// <20><> <20><EFBFBD>...
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LPDIRECT3DTEXTURE8 m_lpMiniMapTexture[AROUND_AREA_NUM];
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// <20>̴ϸ<CCB4> Ŀ<><C4BF>
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CGraphicImageInstance m_MiniMapFilterGraphicImageInstance;
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CGraphicExpandedImageInstance m_MiniMapCameraraphicImageInstance;
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// ij<><C4B3><EFBFBD><EFBFBD> <20><>ũ
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CGraphicExpandedImageInstance m_PlayerMark;
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CGraphicImageInstance m_WhiteMark;
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TInstanceMarkPositionVector m_PartyPCPositionVector;
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TInstanceMarkPositionVector m_OtherPCPositionVector;
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TInstanceMarkPositionVector m_NPCPositionVector;
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TInstanceMarkPositionVector m_MonsterPositionVector;
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TInstanceMarkPositionVector m_WarpPositionVector;
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std::map<DWORD, SObserver> m_kMap_dwVID_kObserver;
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bool m_bAtlas;
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bool m_bShow;
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CGraphicVertexBuffer m_VertexBuffer;
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CGraphicIndexBuffer m_IndexBuffer;
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D3DXMATRIX m_matIdentity;
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D3DXMATRIX m_matWorld;
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D3DXMATRIX m_matMiniMapCover;
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bool m_bShowAtlas;
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CGraphicImageInstance m_AtlasImageInstance;
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D3DXMATRIX m_matWorldAtlas;
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CGraphicExpandedImageInstance m_AtlasPlayerMark;
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float m_fAtlasScreenX;
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float m_fAtlasScreenY;
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DWORD m_dwAtlasBaseX;
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DWORD m_dwAtlasBaseY;
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float m_fAtlasMaxX;
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float m_fAtlasMaxY;
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float m_fAtlasImageSizeX;
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float m_fAtlasImageSizeY;
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typedef std::vector<TAtlasMarkInfo> TAtlasMarkInfoVector;
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typedef TAtlasMarkInfoVector::iterator TAtlasMarkInfoVectorIterator;
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typedef std::vector<TGuildAreaInfo> TGuildAreaInfoVector;
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typedef TGuildAreaInfoVector::iterator TGuildAreaInfoVectorIterator;
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TAtlasMarkInfoVectorIterator m_AtlasMarkInfoVectorIterator;
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TAtlasMarkInfoVector m_AtlasNPCInfoVector;
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TAtlasMarkInfoVector m_AtlasWarpInfoVector;
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// WayPoint
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CGraphicExpandedImageInstance m_MiniWayPointGraphicImageInstances[MINI_WAYPOINT_IMAGE_COUNT];
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CGraphicExpandedImageInstance m_WayPointGraphicImageInstances[WAYPOINT_IMAGE_COUNT];
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CGraphicExpandedImageInstance m_TargetMarkGraphicImageInstances[TARGET_MARK_IMAGE_COUNT];
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CGraphicImageInstance m_GuildAreaFlagImageInstance;
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TAtlasMarkInfoVector m_AtlasWayPointInfoVector;
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TGuildAreaInfoVector m_GuildAreaInfoVector;
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// SignalPoint
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struct TSignalPoint
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{
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D3DXVECTOR2 v2Pos;
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unsigned int id;
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};
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std::vector<TSignalPoint> m_SignalPointVector;
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PyObject* m_poHandler;
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}; |