client/UserInterface/PythonNetworkStreamEvent.cpp

18 lines
535 B
C++

#include "StdAfx.h"
#include "PythonNetworkStream.h"
void CPythonNetworkStream::OnRemoteDisconnect()
{
PyCallClassMemberFunc(m_poHandler, "SetLoginPhase", Py_BuildValue("()"));
}
void CPythonNetworkStream::OnDisconnect()
{
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// Main Game
void CPythonNetworkStream::OnScriptEventStart(int iSkin, int iIndex)
{
PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "OpenQuestWindow", Py_BuildValue("(ii)", iSkin, iIndex));
}