client/UserInterface/PythonNetworkStreamPhaseGam...

455 lines
15 KiB
C++

#include "StdAfx.h"
#include "PythonNetworkStream.h"
#include "NetworkActorManager.h"
#include "PythonBackground.h"
#include "PythonApplication.h"
#include "AbstractPlayer.h"
#include "../gamelib/ActorInstance.h"
void CPythonNetworkStream::__GlobalPositionToLocalPosition(LONG& rGlobalX, LONG& rGlobalY)
{
CPythonBackground&rkBgMgr=CPythonBackground::Instance();
rkBgMgr.GlobalPositionToLocalPosition(rGlobalX, rGlobalY);
}
void CPythonNetworkStream::__LocalPositionToGlobalPosition(LONG& rLocalX, LONG& rLocalY)
{
CPythonBackground&rkBgMgr=CPythonBackground::Instance();
rkBgMgr.LocalPositionToGlobalPosition(rLocalX, rLocalY);
}
bool CPythonNetworkStream::__CanActMainInstance()
{
CPythonCharacterManager& rkChrMgr=CPythonCharacterManager::Instance();
CInstanceBase* pkInstMain=rkChrMgr.GetMainInstancePtr();
if (!pkInstMain)
return false;
return pkInstMain->CanAct();
}
void CPythonNetworkStream::__ClearNetworkActorManager()
{
m_rokNetActorMgr->Destroy();
}
void __SetWeaponPower(IAbstractPlayer& rkPlayer, DWORD dwWeaponID)
{
DWORD minPower=0;
DWORD maxPower=0;
DWORD minMagicPower=0;
DWORD maxMagicPower=0;
DWORD addPower=0;
CItemData* pkWeapon;
if (CItemManager::Instance().GetItemDataPointer(dwWeaponID, &pkWeapon))
{
if (pkWeapon->GetType()==CItemData::ITEM_TYPE_WEAPON)
{
minPower=pkWeapon->GetValue(3);
maxPower=pkWeapon->GetValue(4);
minMagicPower=pkWeapon->GetValue(1);
maxMagicPower=pkWeapon->GetValue(2);
addPower=pkWeapon->GetValue(5);
}
}
rkPlayer.SetWeaponPower(minPower, maxPower, minMagicPower, maxMagicPower, addPower);
}
//테이블에서 이름이 "." 인 것들
//차후에 서버에서 보내주지 않게 되면 없어질 함수..(서버님께 꼭!!협박; )
bool IsInvisibleRace(WORD raceNum)
{
switch(raceNum)
{
case 20025:
case 20038:
case 20039:
return true;
default:
return false;
}
}
static SNetworkActorData s_kNetActorData;
bool CPythonNetworkStream::RecvCharacterAppendPacket()
{
TPacketGCCharacterAdd chrAddPacket;
if (!Recv(sizeof(chrAddPacket), &chrAddPacket))
return false;
__GlobalPositionToLocalPosition(chrAddPacket.x, chrAddPacket.y);
SNetworkActorData kNetActorData;
kNetActorData.m_bType=chrAddPacket.bType;
kNetActorData.m_dwMovSpd=chrAddPacket.bMovingSpeed;
kNetActorData.m_dwAtkSpd=chrAddPacket.bAttackSpeed;
kNetActorData.m_dwRace=chrAddPacket.wRaceNum;
kNetActorData.m_dwStateFlags=chrAddPacket.bStateFlag;
kNetActorData.m_dwVID=chrAddPacket.dwVID;
kNetActorData.m_fRot=chrAddPacket.angle;
kNetActorData.m_stName="";
kNetActorData.m_stName="";
kNetActorData.m_kAffectFlags.CopyData(0, sizeof(chrAddPacket.dwAffectFlag[0]), &chrAddPacket.dwAffectFlag[0]);
kNetActorData.m_kAffectFlags.CopyData(32, sizeof(chrAddPacket.dwAffectFlag[1]), &chrAddPacket.dwAffectFlag[1]);
kNetActorData.SetPosition(chrAddPacket.x, chrAddPacket.y);
kNetActorData.m_sAlignment=0;/*chrAddPacket.sAlignment*/;
kNetActorData.m_byPKMode=0;/*chrAddPacket.bPKMode*/;
kNetActorData.m_dwGuildID=0;/*chrAddPacket.dwGuild*/;
kNetActorData.m_dwEmpireID=0;/*chrAddPacket.bEmpire*/;
kNetActorData.m_dwArmor=0;/*chrAddPacket.awPart[CHR_EQUIPPART_ARMOR]*/;
kNetActorData.m_dwWeapon=0;/*chrAddPacket.awPart[CHR_EQUIPPART_WEAPON]*/;
kNetActorData.m_dwHair=0;/*chrAddPacket.awPart[CHR_EQUIPPART_HAIR]*/;
kNetActorData.m_dwMountVnum=0;/*chrAddPacket.dwMountVnum*/;
kNetActorData.m_dwLevel = 0; // 몬스터 레벨 표시 안함
if(kNetActorData.m_bType != CActorInstance::TYPE_PC &&
kNetActorData.m_bType != CActorInstance::TYPE_NPC)
{
const char * c_szName;
CPythonNonPlayer& rkNonPlayer=CPythonNonPlayer::Instance();
if (rkNonPlayer.GetName(kNetActorData.m_dwRace, &c_szName))
kNetActorData.m_stName = c_szName;
//else
// kNetActorData.m_stName=chrAddPacket.name;
__RecvCharacterAppendPacket(&kNetActorData);
}
else
{
s_kNetActorData = kNetActorData;
}
return true;
}
bool CPythonNetworkStream::RecvCharacterAdditionalInfo()
{
TPacketGCCharacterAdditionalInfo chrInfoPacket;
if (!Recv(sizeof(chrInfoPacket), &chrInfoPacket))
return false;
SNetworkActorData kNetActorData = s_kNetActorData;
if (IsInvisibleRace(kNetActorData.m_dwRace))
return true;
if(kNetActorData.m_dwVID == chrInfoPacket.dwVID)
{
kNetActorData.m_stName = chrInfoPacket.name;
kNetActorData.m_dwGuildID = chrInfoPacket.dwGuildID;
kNetActorData.m_dwLevel = chrInfoPacket.dwLevel;
kNetActorData.m_sAlignment=chrInfoPacket.sAlignment;
kNetActorData.m_byPKMode=chrInfoPacket.bPKMode;
kNetActorData.m_dwGuildID=chrInfoPacket.dwGuildID;
kNetActorData.m_dwEmpireID=chrInfoPacket.bEmpire;
kNetActorData.m_dwArmor=chrInfoPacket.awPart[CHR_EQUIPPART_ARMOR];
kNetActorData.m_dwWeapon=chrInfoPacket.awPart[CHR_EQUIPPART_WEAPON];
kNetActorData.m_dwHair=chrInfoPacket.awPart[CHR_EQUIPPART_HAIR];
kNetActorData.m_dwMountVnum=chrInfoPacket.dwMountVnum;
__RecvCharacterAppendPacket(&kNetActorData);
}
else
{
TraceError("TPacketGCCharacterAdditionalInfo name=%s vid=%d race=%d Error",chrInfoPacket.name,chrInfoPacket.dwVID,kNetActorData.m_dwRace);
}
return true;
}
bool CPythonNetworkStream::RecvCharacterAppendPacketNew()
{
TraceError("TPacketGCCharacterAdd2는 쓰지 않는 패킷입니다.");
TPacketGCCharacterAdd2 chrAddPacket;
if (!Recv(sizeof(chrAddPacket), &chrAddPacket))
return false;
if(IsInvisibleRace(chrAddPacket.wRaceNum))
return true;
__GlobalPositionToLocalPosition(chrAddPacket.x, chrAddPacket.y);
SNetworkActorData kNetActorData;
kNetActorData.m_dwLevel = 0;
kNetActorData.m_bType=chrAddPacket.bType;
kNetActorData.m_dwGuildID=chrAddPacket.dwGuild;
kNetActorData.m_dwEmpireID=chrAddPacket.bEmpire;
kNetActorData.m_dwMovSpd=chrAddPacket.bMovingSpeed;
kNetActorData.m_dwAtkSpd=chrAddPacket.bAttackSpeed;
kNetActorData.m_dwRace=chrAddPacket.wRaceNum;
kNetActorData.m_dwArmor=chrAddPacket.awPart[CHR_EQUIPPART_ARMOR];
kNetActorData.m_dwWeapon=chrAddPacket.awPart[CHR_EQUIPPART_WEAPON];
kNetActorData.m_dwHair=chrAddPacket.awPart[CHR_EQUIPPART_HAIR];
kNetActorData.m_dwStateFlags=chrAddPacket.bStateFlag;
kNetActorData.m_dwVID=chrAddPacket.dwVID;
kNetActorData.m_dwMountVnum=chrAddPacket.dwMountVnum;
kNetActorData.m_fRot=chrAddPacket.angle;
kNetActorData.m_kAffectFlags.CopyData(0, sizeof(chrAddPacket.dwAffectFlag[0]), &chrAddPacket.dwAffectFlag[0]);
kNetActorData.m_kAffectFlags.CopyData(32, sizeof(chrAddPacket.dwAffectFlag[1]), &chrAddPacket.dwAffectFlag[1]);
kNetActorData.SetPosition(chrAddPacket.x, chrAddPacket.y);
kNetActorData.m_sAlignment=chrAddPacket.sAlignment;
kNetActorData.m_byPKMode=chrAddPacket.bPKMode;
kNetActorData.m_stName=chrAddPacket.name;
__RecvCharacterAppendPacket(&kNetActorData);
return true;
}
bool CPythonNetworkStream::RecvCharacterUpdatePacket()
{
TPacketGCCharacterUpdate chrUpdatePacket;
if (!Recv(sizeof(chrUpdatePacket), &chrUpdatePacket))
return false;
SNetworkUpdateActorData kNetUpdateActorData;
kNetUpdateActorData.m_dwGuildID=chrUpdatePacket.dwGuildID;
kNetUpdateActorData.m_dwMovSpd=chrUpdatePacket.bMovingSpeed;
kNetUpdateActorData.m_dwAtkSpd=chrUpdatePacket.bAttackSpeed;
kNetUpdateActorData.m_dwArmor=chrUpdatePacket.awPart[CHR_EQUIPPART_ARMOR];
kNetUpdateActorData.m_dwWeapon=chrUpdatePacket.awPart[CHR_EQUIPPART_WEAPON];
kNetUpdateActorData.m_dwHair=chrUpdatePacket.awPart[CHR_EQUIPPART_HAIR];
kNetUpdateActorData.m_dwVID=chrUpdatePacket.dwVID;
kNetUpdateActorData.m_kAffectFlags.CopyData(0, sizeof(chrUpdatePacket.dwAffectFlag[0]), &chrUpdatePacket.dwAffectFlag[0]);
kNetUpdateActorData.m_kAffectFlags.CopyData(32, sizeof(chrUpdatePacket.dwAffectFlag[1]), &chrUpdatePacket.dwAffectFlag[1]);
kNetUpdateActorData.m_sAlignment=chrUpdatePacket.sAlignment;
kNetUpdateActorData.m_byPKMode=chrUpdatePacket.bPKMode;
kNetUpdateActorData.m_dwStateFlags=chrUpdatePacket.bStateFlag;
kNetUpdateActorData.m_dwMountVnum=chrUpdatePacket.dwMountVnum;
__RecvCharacterUpdatePacket(&kNetUpdateActorData);
return true;
}
bool CPythonNetworkStream::RecvCharacterUpdatePacketNew()
{
TPacketGCCharacterUpdate2 chrUpdatePacket;
if (!Recv(sizeof(chrUpdatePacket), &chrUpdatePacket))
return false;
SNetworkUpdateActorData kNetUpdateActorData;
kNetUpdateActorData.m_dwGuildID=chrUpdatePacket.dwGuildID;
kNetUpdateActorData.m_dwMovSpd=chrUpdatePacket.bMovingSpeed;
kNetUpdateActorData.m_dwAtkSpd=chrUpdatePacket.bAttackSpeed;
kNetUpdateActorData.m_dwArmor=chrUpdatePacket.awPart[CHR_EQUIPPART_ARMOR];
kNetUpdateActorData.m_dwWeapon=chrUpdatePacket.awPart[CHR_EQUIPPART_WEAPON];
kNetUpdateActorData.m_dwHair=chrUpdatePacket.awPart[CHR_EQUIPPART_HAIR];
kNetUpdateActorData.m_dwVID=chrUpdatePacket.dwVID;
kNetUpdateActorData.m_kAffectFlags.CopyData(0, sizeof(chrUpdatePacket.dwAffectFlag[0]), &chrUpdatePacket.dwAffectFlag[0]);
kNetUpdateActorData.m_kAffectFlags.CopyData(32, sizeof(chrUpdatePacket.dwAffectFlag[1]), &chrUpdatePacket.dwAffectFlag[1]);
kNetUpdateActorData.m_sAlignment=chrUpdatePacket.sAlignment;
kNetUpdateActorData.m_byPKMode=chrUpdatePacket.bPKMode;
kNetUpdateActorData.m_dwStateFlags=chrUpdatePacket.bStateFlag;
kNetUpdateActorData.m_dwMountVnum=chrUpdatePacket.dwMountVnum;
__RecvCharacterUpdatePacket(&kNetUpdateActorData);
return true;
}
void CPythonNetworkStream::__RecvCharacterAppendPacket(SNetworkActorData * pkNetActorData)
{
// NOTE : 카메라가 땅에 묻히는 문제의 해결을 위해 메인 캐릭터가 지형에 올려지기
// 전에 맵을 업데이트 해 높이를 구할 수 있도록 해놓아야 합니다.
// 단, 게임이 들어갈때가 아닌 이미 캐릭터가 추가 된 이후에만 합니다.
// 헌데 이동인데 왜 Move로 안하고 Append로 하는지..? - [levites]
IAbstractPlayer& rkPlayer = IAbstractPlayer::GetSingleton();
if (rkPlayer.IsMainCharacterIndex(pkNetActorData->m_dwVID))
{
rkPlayer.SetRace(pkNetActorData->m_dwRace);
__SetWeaponPower(rkPlayer, pkNetActorData->m_dwWeapon);
if (rkPlayer.NEW_GetMainActorPtr())
{
CPythonBackground::Instance().Update(pkNetActorData->m_lCurX, pkNetActorData->m_lCurY, 0.0f);
CPythonCharacterManager::Instance().Update();
// NOTE : 사귀 타워일 경우 GOTO 로 이동시에도 맵 이름을 출력하도록 처리
{
std::string strMapName = CPythonBackground::Instance().GetWarpMapName();
if (strMapName == "metin2_map_deviltower1")
__ShowMapName(pkNetActorData->m_lCurX, pkNetActorData->m_lCurY);
}
}
else
{
__ShowMapName(pkNetActorData->m_lCurX, pkNetActorData->m_lCurY);
}
}
m_rokNetActorMgr->AppendActor(*pkNetActorData);
if (GetMainActorVID()==pkNetActorData->m_dwVID)
{
rkPlayer.SetTarget(0);
if (m_bComboSkillFlag)
rkPlayer.SetComboSkillFlag(m_bComboSkillFlag);
__SetGuildID(pkNetActorData->m_dwGuildID);
//CPythonApplication::Instance().SkipRenderBuffering(10000);
}
}
void CPythonNetworkStream::__RecvCharacterUpdatePacket(SNetworkUpdateActorData * pkNetUpdateActorData)
{
m_rokNetActorMgr->UpdateActor(*pkNetUpdateActorData);
IAbstractPlayer& rkPlayer = IAbstractPlayer::GetSingleton();
if (rkPlayer.IsMainCharacterIndex(pkNetUpdateActorData->m_dwVID))
{
__SetGuildID(pkNetUpdateActorData->m_dwGuildID);
__SetWeaponPower(rkPlayer, pkNetUpdateActorData->m_dwWeapon);
__RefreshStatus();
__RefreshAlignmentWindow();
__RefreshEquipmentWindow();
__RefreshInventoryWindow();
}
else
{
rkPlayer.NotifyCharacterUpdate(pkNetUpdateActorData->m_dwVID);
}
}
bool CPythonNetworkStream::RecvCharacterDeletePacket()
{
TPacketGCCharacterDelete chrDelPacket;
if (!Recv(sizeof(chrDelPacket), &chrDelPacket))
{
TraceError("CPythonNetworkStream::RecvCharacterDeletePacket - Recv Error");
return false;
}
m_rokNetActorMgr->RemoveActor(chrDelPacket.dwVID);
// 캐릭터가 사라질때 개인 상점도 없애줍니다.
// Key Check 를 하기때문에 없어도 상관은 없습니다.
PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME],
"BINARY_PrivateShop_Disappear",
Py_BuildValue("(i)", chrDelPacket.dwVID)
);
return true;
}
bool CPythonNetworkStream::RecvCharacterMovePacket()
{
TPacketGCMove kMovePacket;
if (!Recv(sizeof(TPacketGCMove), &kMovePacket))
{
Tracen("CPythonNetworkStream::RecvCharacterMovePacket - PACKET READ ERROR");
return false;
}
__GlobalPositionToLocalPosition(kMovePacket.lX, kMovePacket.lY);
SNetworkMoveActorData kNetMoveActorData;
kNetMoveActorData.m_dwArg=kMovePacket.bArg;
kNetMoveActorData.m_dwFunc=kMovePacket.bFunc;
kNetMoveActorData.m_dwTime=kMovePacket.dwTime;
kNetMoveActorData.m_dwVID=kMovePacket.dwVID;
kNetMoveActorData.m_fRot=kMovePacket.bRot*5.0f;
kNetMoveActorData.m_lPosX=kMovePacket.lX;
kNetMoveActorData.m_lPosY=kMovePacket.lY;
kNetMoveActorData.m_dwDuration=kMovePacket.dwDuration;
m_rokNetActorMgr->MoveActor(kNetMoveActorData);
return true;
}
bool CPythonNetworkStream::RecvOwnerShipPacket()
{
TPacketGCOwnership kPacketOwnership;
if (!Recv(sizeof(kPacketOwnership), &kPacketOwnership))
return false;
m_rokNetActorMgr->SetActorOwner(kPacketOwnership.dwOwnerVID, kPacketOwnership.dwVictimVID);
return true;
}
bool CPythonNetworkStream::RecvSyncPositionPacket()
{
TPacketGCSyncPosition kPacketSyncPos;
if (!Recv(sizeof(kPacketSyncPos), &kPacketSyncPos))
return false;
TPacketGCSyncPositionElement kSyncPos;
UINT uSyncPosCount=(kPacketSyncPos.wSize-sizeof(kPacketSyncPos))/sizeof(kSyncPos);
for (UINT iSyncPos=0; iSyncPos<uSyncPosCount; ++iSyncPos)
{
if (!Recv(sizeof(TPacketGCSyncPositionElement), &kSyncPos))
return false;
#ifdef __MOVIE_MODE__
return true;
#endif __MOVIE_MODE__
//Tracenf("CPythonNetworkStream::RecvSyncPositionPacket %d (%d, %d)", kSyncPos.dwVID, kSyncPos.lX, kSyncPos.lY);
__GlobalPositionToLocalPosition(kSyncPos.lX, kSyncPos.lY);
m_rokNetActorMgr->SyncActor(kSyncPos.dwVID, kSyncPos.lX, kSyncPos.lY);
/*
CPythonCharacterManager & rkChrMgr = CPythonCharacterManager::Instance();
CInstanceBase * pkChrInst = rkChrMgr.GetInstancePtr(kSyncPos.dwVID);
if (pkChrInst)
{
pkChrInst->NEW_SyncPixelPosition(kSyncPos.lX, kSyncPos.lY);
}
*/
}
return true;
}
/*
bool CPythonNetworkStream::RecvCharacterAppendPacket()
{
TPacketGCCharacterAdd chrAddPacket;
if (!Recv(sizeof(chrAddPacket), &chrAddPacket))
return false;
__GlobalPositionToLocalPosition(chrAddPacket.lX, chrAddPacket.lY);
SNetworkActorData kNetActorData;
kNetActorData.m_dwGuildID=chrAddPacket.dwGuild;
kNetActorData.m_dwEmpireID=chrAddPacket.bEmpire;
kNetActorData.m_dwMovSpd=chrAddPacket.bMovingSpeed;
kNetActorData.m_dwAtkSpd=chrAddPacket.bAttackSpeed;
kNetActorData.m_dwRace=chrAddPacket.wRaceNum;
kNetActorData.m_dwShape=chrAddPacket.parts[CRaceData::PART_MAIN];
kNetActorData.m_dwStateFlags=chrAddPacket.bStateFlag;
kNetActorData.m_dwVID=chrAddPacket.dwVID;
kNetActorData.m_dwWeapon=chrAddPacket.parts[CRaceData::PART_WEAPON];
kNetActorData.m_fRot=chrAddPacket.angle;
kNetActorData.m_kAffectFlags.CopyData(0, sizeof(chrAddPacket.dwAffectFlag[0]), &chrAddPacket.dwAffectFlag[0]);
kNetActorData.m_kAffectFlags.CopyData(32, sizeof(chrAddPacket.dwAffectFlag[1]), &chrAddPacket.dwAffectFlag[1]);
kNetActorData.SetPosition(chrAddPacket.lX, chrAddPacket.lY);
kNetActorData.m_stName=chrAddPacket.name;
__RecvCharacterAppendPacket(&kNetActorData);
return true;
}
*/