455 lines
15 KiB
C++
455 lines
15 KiB
C++
#include "StdAfx.h"
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#include "PythonNetworkStream.h"
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#include "NetworkActorManager.h"
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#include "PythonBackground.h"
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#include "PythonApplication.h"
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#include "AbstractPlayer.h"
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#include "../gamelib/ActorInstance.h"
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void CPythonNetworkStream::__GlobalPositionToLocalPosition(LONG& rGlobalX, LONG& rGlobalY)
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{
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CPythonBackground&rkBgMgr=CPythonBackground::Instance();
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rkBgMgr.GlobalPositionToLocalPosition(rGlobalX, rGlobalY);
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}
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void CPythonNetworkStream::__LocalPositionToGlobalPosition(LONG& rLocalX, LONG& rLocalY)
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{
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CPythonBackground&rkBgMgr=CPythonBackground::Instance();
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rkBgMgr.LocalPositionToGlobalPosition(rLocalX, rLocalY);
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}
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bool CPythonNetworkStream::__CanActMainInstance()
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{
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CPythonCharacterManager& rkChrMgr=CPythonCharacterManager::Instance();
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CInstanceBase* pkInstMain=rkChrMgr.GetMainInstancePtr();
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if (!pkInstMain)
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return false;
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return pkInstMain->CanAct();
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}
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void CPythonNetworkStream::__ClearNetworkActorManager()
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{
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m_rokNetActorMgr->Destroy();
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}
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void __SetWeaponPower(IAbstractPlayer& rkPlayer, DWORD dwWeaponID)
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{
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DWORD minPower=0;
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DWORD maxPower=0;
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DWORD minMagicPower=0;
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DWORD maxMagicPower=0;
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DWORD addPower=0;
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CItemData* pkWeapon;
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if (CItemManager::Instance().GetItemDataPointer(dwWeaponID, &pkWeapon))
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{
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if (pkWeapon->GetType()==CItemData::ITEM_TYPE_WEAPON)
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{
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minPower=pkWeapon->GetValue(3);
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maxPower=pkWeapon->GetValue(4);
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minMagicPower=pkWeapon->GetValue(1);
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maxMagicPower=pkWeapon->GetValue(2);
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addPower=pkWeapon->GetValue(5);
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}
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}
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rkPlayer.SetWeaponPower(minPower, maxPower, minMagicPower, maxMagicPower, addPower);
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}
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//테이블에서 이름이 "." 인 것들
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//차후에 서버에서 보내주지 않게 되면 없어질 함수..(서버님께 꼭!!협박; )
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bool IsInvisibleRace(WORD raceNum)
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{
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switch(raceNum)
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{
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case 20025:
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case 20038:
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case 20039:
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return true;
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default:
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return false;
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}
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}
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static SNetworkActorData s_kNetActorData;
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bool CPythonNetworkStream::RecvCharacterAppendPacket()
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{
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TPacketGCCharacterAdd chrAddPacket;
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if (!Recv(sizeof(chrAddPacket), &chrAddPacket))
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return false;
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__GlobalPositionToLocalPosition(chrAddPacket.x, chrAddPacket.y);
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SNetworkActorData kNetActorData;
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kNetActorData.m_bType=chrAddPacket.bType;
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kNetActorData.m_dwMovSpd=chrAddPacket.bMovingSpeed;
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kNetActorData.m_dwAtkSpd=chrAddPacket.bAttackSpeed;
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kNetActorData.m_dwRace=chrAddPacket.wRaceNum;
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kNetActorData.m_dwStateFlags=chrAddPacket.bStateFlag;
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kNetActorData.m_dwVID=chrAddPacket.dwVID;
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kNetActorData.m_fRot=chrAddPacket.angle;
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kNetActorData.m_stName="";
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kNetActorData.m_stName="";
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kNetActorData.m_kAffectFlags.CopyData(0, sizeof(chrAddPacket.dwAffectFlag[0]), &chrAddPacket.dwAffectFlag[0]);
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kNetActorData.m_kAffectFlags.CopyData(32, sizeof(chrAddPacket.dwAffectFlag[1]), &chrAddPacket.dwAffectFlag[1]);
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kNetActorData.SetPosition(chrAddPacket.x, chrAddPacket.y);
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kNetActorData.m_sAlignment=0;/*chrAddPacket.sAlignment*/;
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kNetActorData.m_byPKMode=0;/*chrAddPacket.bPKMode*/;
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kNetActorData.m_dwGuildID=0;/*chrAddPacket.dwGuild*/;
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kNetActorData.m_dwEmpireID=0;/*chrAddPacket.bEmpire*/;
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kNetActorData.m_dwArmor=0;/*chrAddPacket.awPart[CHR_EQUIPPART_ARMOR]*/;
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kNetActorData.m_dwWeapon=0;/*chrAddPacket.awPart[CHR_EQUIPPART_WEAPON]*/;
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kNetActorData.m_dwHair=0;/*chrAddPacket.awPart[CHR_EQUIPPART_HAIR]*/;
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kNetActorData.m_dwMountVnum=0;/*chrAddPacket.dwMountVnum*/;
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kNetActorData.m_dwLevel = 0; // 몬스터 레벨 표시 안함
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if(kNetActorData.m_bType != CActorInstance::TYPE_PC &&
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kNetActorData.m_bType != CActorInstance::TYPE_NPC)
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{
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const char * c_szName;
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CPythonNonPlayer& rkNonPlayer=CPythonNonPlayer::Instance();
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if (rkNonPlayer.GetName(kNetActorData.m_dwRace, &c_szName))
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kNetActorData.m_stName = c_szName;
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//else
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// kNetActorData.m_stName=chrAddPacket.name;
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__RecvCharacterAppendPacket(&kNetActorData);
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}
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else
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{
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s_kNetActorData = kNetActorData;
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}
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return true;
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}
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bool CPythonNetworkStream::RecvCharacterAdditionalInfo()
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{
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TPacketGCCharacterAdditionalInfo chrInfoPacket;
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if (!Recv(sizeof(chrInfoPacket), &chrInfoPacket))
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return false;
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SNetworkActorData kNetActorData = s_kNetActorData;
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if (IsInvisibleRace(kNetActorData.m_dwRace))
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return true;
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if(kNetActorData.m_dwVID == chrInfoPacket.dwVID)
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{
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kNetActorData.m_stName = chrInfoPacket.name;
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kNetActorData.m_dwGuildID = chrInfoPacket.dwGuildID;
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kNetActorData.m_dwLevel = chrInfoPacket.dwLevel;
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kNetActorData.m_sAlignment=chrInfoPacket.sAlignment;
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kNetActorData.m_byPKMode=chrInfoPacket.bPKMode;
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kNetActorData.m_dwGuildID=chrInfoPacket.dwGuildID;
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kNetActorData.m_dwEmpireID=chrInfoPacket.bEmpire;
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kNetActorData.m_dwArmor=chrInfoPacket.awPart[CHR_EQUIPPART_ARMOR];
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kNetActorData.m_dwWeapon=chrInfoPacket.awPart[CHR_EQUIPPART_WEAPON];
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kNetActorData.m_dwHair=chrInfoPacket.awPart[CHR_EQUIPPART_HAIR];
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kNetActorData.m_dwMountVnum=chrInfoPacket.dwMountVnum;
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__RecvCharacterAppendPacket(&kNetActorData);
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}
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else
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{
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TraceError("TPacketGCCharacterAdditionalInfo name=%s vid=%d race=%d Error",chrInfoPacket.name,chrInfoPacket.dwVID,kNetActorData.m_dwRace);
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}
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return true;
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}
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bool CPythonNetworkStream::RecvCharacterAppendPacketNew()
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{
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TraceError("TPacketGCCharacterAdd2는 쓰지 않는 패킷입니다.");
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TPacketGCCharacterAdd2 chrAddPacket;
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if (!Recv(sizeof(chrAddPacket), &chrAddPacket))
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return false;
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if(IsInvisibleRace(chrAddPacket.wRaceNum))
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return true;
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__GlobalPositionToLocalPosition(chrAddPacket.x, chrAddPacket.y);
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SNetworkActorData kNetActorData;
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kNetActorData.m_dwLevel = 0;
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kNetActorData.m_bType=chrAddPacket.bType;
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kNetActorData.m_dwGuildID=chrAddPacket.dwGuild;
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kNetActorData.m_dwEmpireID=chrAddPacket.bEmpire;
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kNetActorData.m_dwMovSpd=chrAddPacket.bMovingSpeed;
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kNetActorData.m_dwAtkSpd=chrAddPacket.bAttackSpeed;
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kNetActorData.m_dwRace=chrAddPacket.wRaceNum;
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kNetActorData.m_dwArmor=chrAddPacket.awPart[CHR_EQUIPPART_ARMOR];
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kNetActorData.m_dwWeapon=chrAddPacket.awPart[CHR_EQUIPPART_WEAPON];
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kNetActorData.m_dwHair=chrAddPacket.awPart[CHR_EQUIPPART_HAIR];
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kNetActorData.m_dwStateFlags=chrAddPacket.bStateFlag;
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kNetActorData.m_dwVID=chrAddPacket.dwVID;
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kNetActorData.m_dwMountVnum=chrAddPacket.dwMountVnum;
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kNetActorData.m_fRot=chrAddPacket.angle;
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kNetActorData.m_kAffectFlags.CopyData(0, sizeof(chrAddPacket.dwAffectFlag[0]), &chrAddPacket.dwAffectFlag[0]);
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kNetActorData.m_kAffectFlags.CopyData(32, sizeof(chrAddPacket.dwAffectFlag[1]), &chrAddPacket.dwAffectFlag[1]);
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kNetActorData.SetPosition(chrAddPacket.x, chrAddPacket.y);
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kNetActorData.m_sAlignment=chrAddPacket.sAlignment;
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kNetActorData.m_byPKMode=chrAddPacket.bPKMode;
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kNetActorData.m_stName=chrAddPacket.name;
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__RecvCharacterAppendPacket(&kNetActorData);
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return true;
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}
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bool CPythonNetworkStream::RecvCharacterUpdatePacket()
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{
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TPacketGCCharacterUpdate chrUpdatePacket;
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if (!Recv(sizeof(chrUpdatePacket), &chrUpdatePacket))
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return false;
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SNetworkUpdateActorData kNetUpdateActorData;
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kNetUpdateActorData.m_dwGuildID=chrUpdatePacket.dwGuildID;
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kNetUpdateActorData.m_dwMovSpd=chrUpdatePacket.bMovingSpeed;
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kNetUpdateActorData.m_dwAtkSpd=chrUpdatePacket.bAttackSpeed;
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kNetUpdateActorData.m_dwArmor=chrUpdatePacket.awPart[CHR_EQUIPPART_ARMOR];
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kNetUpdateActorData.m_dwWeapon=chrUpdatePacket.awPart[CHR_EQUIPPART_WEAPON];
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kNetUpdateActorData.m_dwHair=chrUpdatePacket.awPart[CHR_EQUIPPART_HAIR];
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kNetUpdateActorData.m_dwVID=chrUpdatePacket.dwVID;
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kNetUpdateActorData.m_kAffectFlags.CopyData(0, sizeof(chrUpdatePacket.dwAffectFlag[0]), &chrUpdatePacket.dwAffectFlag[0]);
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kNetUpdateActorData.m_kAffectFlags.CopyData(32, sizeof(chrUpdatePacket.dwAffectFlag[1]), &chrUpdatePacket.dwAffectFlag[1]);
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kNetUpdateActorData.m_sAlignment=chrUpdatePacket.sAlignment;
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kNetUpdateActorData.m_byPKMode=chrUpdatePacket.bPKMode;
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kNetUpdateActorData.m_dwStateFlags=chrUpdatePacket.bStateFlag;
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kNetUpdateActorData.m_dwMountVnum=chrUpdatePacket.dwMountVnum;
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__RecvCharacterUpdatePacket(&kNetUpdateActorData);
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return true;
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}
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bool CPythonNetworkStream::RecvCharacterUpdatePacketNew()
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{
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TPacketGCCharacterUpdate2 chrUpdatePacket;
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if (!Recv(sizeof(chrUpdatePacket), &chrUpdatePacket))
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return false;
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SNetworkUpdateActorData kNetUpdateActorData;
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kNetUpdateActorData.m_dwGuildID=chrUpdatePacket.dwGuildID;
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kNetUpdateActorData.m_dwMovSpd=chrUpdatePacket.bMovingSpeed;
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kNetUpdateActorData.m_dwAtkSpd=chrUpdatePacket.bAttackSpeed;
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kNetUpdateActorData.m_dwArmor=chrUpdatePacket.awPart[CHR_EQUIPPART_ARMOR];
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kNetUpdateActorData.m_dwWeapon=chrUpdatePacket.awPart[CHR_EQUIPPART_WEAPON];
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kNetUpdateActorData.m_dwHair=chrUpdatePacket.awPart[CHR_EQUIPPART_HAIR];
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kNetUpdateActorData.m_dwVID=chrUpdatePacket.dwVID;
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kNetUpdateActorData.m_kAffectFlags.CopyData(0, sizeof(chrUpdatePacket.dwAffectFlag[0]), &chrUpdatePacket.dwAffectFlag[0]);
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kNetUpdateActorData.m_kAffectFlags.CopyData(32, sizeof(chrUpdatePacket.dwAffectFlag[1]), &chrUpdatePacket.dwAffectFlag[1]);
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kNetUpdateActorData.m_sAlignment=chrUpdatePacket.sAlignment;
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kNetUpdateActorData.m_byPKMode=chrUpdatePacket.bPKMode;
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kNetUpdateActorData.m_dwStateFlags=chrUpdatePacket.bStateFlag;
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kNetUpdateActorData.m_dwMountVnum=chrUpdatePacket.dwMountVnum;
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__RecvCharacterUpdatePacket(&kNetUpdateActorData);
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return true;
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}
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void CPythonNetworkStream::__RecvCharacterAppendPacket(SNetworkActorData * pkNetActorData)
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{
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// NOTE : 카메라가 땅에 묻히는 문제의 해결을 위해 메인 캐릭터가 지형에 올려지기
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// 전에 맵을 업데이트 해 높이를 구할 수 있도록 해놓아야 합니다.
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// 단, 게임이 들어갈때가 아닌 이미 캐릭터가 추가 된 이후에만 합니다.
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// 헌데 이동인데 왜 Move로 안하고 Append로 하는지..? - [levites]
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IAbstractPlayer& rkPlayer = IAbstractPlayer::GetSingleton();
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if (rkPlayer.IsMainCharacterIndex(pkNetActorData->m_dwVID))
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{
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rkPlayer.SetRace(pkNetActorData->m_dwRace);
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__SetWeaponPower(rkPlayer, pkNetActorData->m_dwWeapon);
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if (rkPlayer.NEW_GetMainActorPtr())
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{
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CPythonBackground::Instance().Update(pkNetActorData->m_lCurX, pkNetActorData->m_lCurY, 0.0f);
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CPythonCharacterManager::Instance().Update();
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// NOTE : 사귀 타워일 경우 GOTO 로 이동시에도 맵 이름을 출력하도록 처리
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{
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std::string strMapName = CPythonBackground::Instance().GetWarpMapName();
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if (strMapName == "metin2_map_deviltower1")
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__ShowMapName(pkNetActorData->m_lCurX, pkNetActorData->m_lCurY);
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}
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}
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else
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{
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__ShowMapName(pkNetActorData->m_lCurX, pkNetActorData->m_lCurY);
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}
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}
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m_rokNetActorMgr->AppendActor(*pkNetActorData);
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if (GetMainActorVID()==pkNetActorData->m_dwVID)
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{
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rkPlayer.SetTarget(0);
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if (m_bComboSkillFlag)
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rkPlayer.SetComboSkillFlag(m_bComboSkillFlag);
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__SetGuildID(pkNetActorData->m_dwGuildID);
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//CPythonApplication::Instance().SkipRenderBuffering(10000);
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}
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}
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void CPythonNetworkStream::__RecvCharacterUpdatePacket(SNetworkUpdateActorData * pkNetUpdateActorData)
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{
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m_rokNetActorMgr->UpdateActor(*pkNetUpdateActorData);
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IAbstractPlayer& rkPlayer = IAbstractPlayer::GetSingleton();
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if (rkPlayer.IsMainCharacterIndex(pkNetUpdateActorData->m_dwVID))
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{
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__SetGuildID(pkNetUpdateActorData->m_dwGuildID);
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__SetWeaponPower(rkPlayer, pkNetUpdateActorData->m_dwWeapon);
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__RefreshStatus();
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__RefreshAlignmentWindow();
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__RefreshEquipmentWindow();
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__RefreshInventoryWindow();
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}
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else
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{
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rkPlayer.NotifyCharacterUpdate(pkNetUpdateActorData->m_dwVID);
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}
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}
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bool CPythonNetworkStream::RecvCharacterDeletePacket()
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{
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TPacketGCCharacterDelete chrDelPacket;
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if (!Recv(sizeof(chrDelPacket), &chrDelPacket))
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{
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TraceError("CPythonNetworkStream::RecvCharacterDeletePacket - Recv Error");
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return false;
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}
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m_rokNetActorMgr->RemoveActor(chrDelPacket.dwVID);
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// 캐릭터가 사라질때 개인 상점도 없애줍니다.
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// Key Check 를 하기때문에 없어도 상관은 없습니다.
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PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME],
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"BINARY_PrivateShop_Disappear",
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Py_BuildValue("(i)", chrDelPacket.dwVID)
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);
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return true;
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}
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bool CPythonNetworkStream::RecvCharacterMovePacket()
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{
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TPacketGCMove kMovePacket;
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if (!Recv(sizeof(TPacketGCMove), &kMovePacket))
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{
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Tracen("CPythonNetworkStream::RecvCharacterMovePacket - PACKET READ ERROR");
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return false;
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}
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__GlobalPositionToLocalPosition(kMovePacket.lX, kMovePacket.lY);
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SNetworkMoveActorData kNetMoveActorData;
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kNetMoveActorData.m_dwArg=kMovePacket.bArg;
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kNetMoveActorData.m_dwFunc=kMovePacket.bFunc;
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kNetMoveActorData.m_dwTime=kMovePacket.dwTime;
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kNetMoveActorData.m_dwVID=kMovePacket.dwVID;
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kNetMoveActorData.m_fRot=kMovePacket.bRot*5.0f;
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kNetMoveActorData.m_lPosX=kMovePacket.lX;
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kNetMoveActorData.m_lPosY=kMovePacket.lY;
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kNetMoveActorData.m_dwDuration=kMovePacket.dwDuration;
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m_rokNetActorMgr->MoveActor(kNetMoveActorData);
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return true;
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}
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bool CPythonNetworkStream::RecvOwnerShipPacket()
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{
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TPacketGCOwnership kPacketOwnership;
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if (!Recv(sizeof(kPacketOwnership), &kPacketOwnership))
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return false;
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m_rokNetActorMgr->SetActorOwner(kPacketOwnership.dwOwnerVID, kPacketOwnership.dwVictimVID);
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return true;
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}
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bool CPythonNetworkStream::RecvSyncPositionPacket()
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{
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TPacketGCSyncPosition kPacketSyncPos;
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if (!Recv(sizeof(kPacketSyncPos), &kPacketSyncPos))
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return false;
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TPacketGCSyncPositionElement kSyncPos;
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UINT uSyncPosCount=(kPacketSyncPos.wSize-sizeof(kPacketSyncPos))/sizeof(kSyncPos);
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for (UINT iSyncPos=0; iSyncPos<uSyncPosCount; ++iSyncPos)
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{
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if (!Recv(sizeof(TPacketGCSyncPositionElement), &kSyncPos))
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return false;
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#ifdef __MOVIE_MODE__
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return true;
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#endif __MOVIE_MODE__
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//Tracenf("CPythonNetworkStream::RecvSyncPositionPacket %d (%d, %d)", kSyncPos.dwVID, kSyncPos.lX, kSyncPos.lY);
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__GlobalPositionToLocalPosition(kSyncPos.lX, kSyncPos.lY);
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m_rokNetActorMgr->SyncActor(kSyncPos.dwVID, kSyncPos.lX, kSyncPos.lY);
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/*
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CPythonCharacterManager & rkChrMgr = CPythonCharacterManager::Instance();
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CInstanceBase * pkChrInst = rkChrMgr.GetInstancePtr(kSyncPos.dwVID);
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if (pkChrInst)
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{
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pkChrInst->NEW_SyncPixelPosition(kSyncPos.lX, kSyncPos.lY);
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}
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*/
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}
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return true;
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}
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/*
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bool CPythonNetworkStream::RecvCharacterAppendPacket()
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{
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TPacketGCCharacterAdd chrAddPacket;
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if (!Recv(sizeof(chrAddPacket), &chrAddPacket))
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return false;
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__GlobalPositionToLocalPosition(chrAddPacket.lX, chrAddPacket.lY);
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SNetworkActorData kNetActorData;
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kNetActorData.m_dwGuildID=chrAddPacket.dwGuild;
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kNetActorData.m_dwEmpireID=chrAddPacket.bEmpire;
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kNetActorData.m_dwMovSpd=chrAddPacket.bMovingSpeed;
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kNetActorData.m_dwAtkSpd=chrAddPacket.bAttackSpeed;
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kNetActorData.m_dwRace=chrAddPacket.wRaceNum;
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kNetActorData.m_dwShape=chrAddPacket.parts[CRaceData::PART_MAIN];
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kNetActorData.m_dwStateFlags=chrAddPacket.bStateFlag;
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kNetActorData.m_dwVID=chrAddPacket.dwVID;
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kNetActorData.m_dwWeapon=chrAddPacket.parts[CRaceData::PART_WEAPON];
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kNetActorData.m_fRot=chrAddPacket.angle;
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kNetActorData.m_kAffectFlags.CopyData(0, sizeof(chrAddPacket.dwAffectFlag[0]), &chrAddPacket.dwAffectFlag[0]);
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kNetActorData.m_kAffectFlags.CopyData(32, sizeof(chrAddPacket.dwAffectFlag[1]), &chrAddPacket.dwAffectFlag[1]);
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kNetActorData.SetPosition(chrAddPacket.lX, chrAddPacket.lY);
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kNetActorData.m_stName=chrAddPacket.name;
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__RecvCharacterAppendPacket(&kNetActorData);
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return true;
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}
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*/
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