89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
#pragma once
|
|
|
|
#include "../gamelib/ActorInstance.h"
|
|
#include "../gamelib/FlyHandler.h"
|
|
|
|
#include "PythonNetworkStream.h"
|
|
#include "InstanceBase.h"
|
|
|
|
class CPythonPlayerEventHandler : public CActorInstance::IEventHandler
|
|
{
|
|
public:
|
|
static CPythonPlayerEventHandler& GetSingleton();
|
|
|
|
public:
|
|
virtual ~CPythonPlayerEventHandler();
|
|
|
|
virtual void OnSyncing(const SState& c_rkState);
|
|
virtual void OnWaiting(const SState& c_rkState);
|
|
virtual void OnMoving(const SState& c_rkState);
|
|
virtual void OnMove(const SState& c_rkState);
|
|
virtual void OnStop(const SState& c_rkState);
|
|
virtual void OnWarp(const SState& c_rkState);
|
|
virtual void OnClearAffects();
|
|
virtual void OnSetAffect(UINT uAffect);
|
|
virtual void OnResetAffect(UINT uAffect);
|
|
virtual void OnAttack(const SState& c_rkState, WORD wMotionIndex);
|
|
virtual void OnUseSkill(const SState& c_rkState, UINT uMotSkill, UINT uArg);
|
|
virtual void OnUpdate();
|
|
virtual void OnChangeShape();
|
|
virtual void OnHit(UINT uSkill, CActorInstance& rkActorVictim, BOOL isSendPacket);
|
|
|
|
void FlushVictimList();
|
|
|
|
protected:
|
|
CPythonPlayerEventHandler();
|
|
|
|
protected:
|
|
struct SVictim
|
|
{
|
|
DWORD m_dwVID;
|
|
long m_lPixelX;
|
|
long m_lPixelY;
|
|
};
|
|
|
|
protected:
|
|
std::vector<SVictim> m_kVctkVictim;
|
|
|
|
DWORD m_dwPrevComboIndex;
|
|
DWORD m_dwNextWaitingNotifyTime;
|
|
DWORD m_dwNextMovingNotifyTime;
|
|
TPixelPosition m_kPPosPrevWaiting;
|
|
|
|
private:
|
|
class CNormalBowAttack_FlyEventHandler_AutoClear : public IFlyEventHandler
|
|
{
|
|
public:
|
|
CNormalBowAttack_FlyEventHandler_AutoClear() {}
|
|
virtual ~CNormalBowAttack_FlyEventHandler_AutoClear() {}
|
|
|
|
void Set(CPythonPlayerEventHandler * pParent, CInstanceBase * pInstMain, CInstanceBase * pInstTarget);
|
|
void SetTarget(CInstanceBase* pInstTarget);
|
|
|
|
virtual void OnSetFlyTarget();
|
|
virtual void OnShoot(DWORD dwSkillIndex);
|
|
|
|
virtual void OnNoTarget() { /*Tracenf("Shoot : target이 없습니다.");*/ }
|
|
virtual void OnExplodingOutOfRange() { /*Tracenf("Shoot : 사정거리가 끝났습니다.");*/ }
|
|
virtual void OnExplodingAtBackground() { /*Tracenf("Shoot : 배경에 맞았습니다.");*/ }
|
|
virtual void OnExplodingAtAnotherTarget(DWORD dwSkillIndex, DWORD dwVID);
|
|
virtual void OnExplodingAtTarget(DWORD dwSkillIndex);
|
|
|
|
protected:
|
|
CPythonPlayerEventHandler * m_pParent;
|
|
CInstanceBase * m_pInstMain;
|
|
CInstanceBase * m_pInstTarget;
|
|
} m_NormalBowAttack_FlyEventHandler_AutoClear;
|
|
|
|
public:
|
|
IFlyEventHandler * GetNormalBowAttackFlyEventHandler(CInstanceBase* pInstMain, CInstanceBase* pInstTarget)
|
|
{
|
|
m_NormalBowAttack_FlyEventHandler_AutoClear.Set(this,pInstMain,pInstTarget);
|
|
return &m_NormalBowAttack_FlyEventHandler_AutoClear;
|
|
}
|
|
|
|
void ChangeFlyTarget(CInstanceBase* pInstTarget)
|
|
{
|
|
m_NormalBowAttack_FlyEventHandler_AutoClear.SetTarget(pInstTarget);
|
|
}
|
|
}; |