241 lines
6.5 KiB
Python
241 lines
6.5 KiB
Python
# option
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IN_GAME_SHOP_ENABLE = 1
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CONSOLE_ENABLE = 0
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PVPMODE_ENABLE = 1
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PVPMODE_TEST_ENABLE = 0
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PVPMODE_ACCELKEY_ENABLE = 1
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PVPMODE_ACCELKEY_DELAY = 0.5
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PVPMODE_PROTECTED_LEVEL = 30
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FOG_LEVEL0 = 4800.0
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FOG_LEVEL1 = 9600.0
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FOG_LEVEL2 = 12800.0
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FOG_LEVEL = FOG_LEVEL0
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FOG_LEVEL_LIST=[FOG_LEVEL0, FOG_LEVEL1, FOG_LEVEL2]
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CAMERA_MAX_DISTANCE_SHORT = 2500.0
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CAMERA_MAX_DISTANCE_LONG = 3500.0
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CAMERA_MAX_DISTANCE_LIST=[CAMERA_MAX_DISTANCE_SHORT, CAMERA_MAX_DISTANCE_LONG]
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CAMERA_MAX_DISTANCE = CAMERA_MAX_DISTANCE_SHORT
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CHRNAME_COLOR_INDEX = 0
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ENVIRONMENT_NIGHT="d:/ymir work/environment/moonlight04.msenv"
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# constant
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HIGH_PRICE = 500000
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MIDDLE_PRICE = 50000
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ERROR_METIN_STONE = 28960
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SUB2_LOADING_ENABLE = 1
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EXPANDED_COMBO_ENABLE = 1
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CONVERT_EMPIRE_LANGUAGE_ENABLE = 1
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USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
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ADD_DEF_BONUS_ENABLE = 1
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LOGIN_COUNT_LIMIT_ENABLE = 0
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USE_SKILL_EFFECT_UPGRADE_ENABLE = 1
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VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD = 1
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GUILD_MONEY_PER_GSP = 100
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GUILD_WAR_TYPE_SELECT_ENABLE = 1
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TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 0
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HAIR_COLOR_ENABLE = 1
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ARMOR_SPECULAR_ENABLE = 1
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WEAPON_SPECULAR_ENABLE = 1
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SEQUENCE_PACKET_ENABLE = 1
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KEEP_ACCOUNT_CONNETION_ENABLE = 1
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MINIMAP_POSITIONINFO_ENABLE = 0
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CONVERT_EMPIRE_LANGUAGE_ENABLE = 0
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USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
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ADD_DEF_BONUS_ENABLE = 0
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LOGIN_COUNT_LIMIT_ENABLE = 0
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PVPMODE_PROTECTED_LEVEL = 15
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TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 10
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isItemDropQuestionDialog = 0
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def GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
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global isItemDropQuestionDialog
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return isItemDropQuestionDialog
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def SET_ITEM_DROP_QUESTION_DIALOG_STATUS(flag):
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global isItemDropQuestionDialog
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isItemDropQuestionDialog = flag
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import app
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import net
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########################
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def SET_DEFAULT_FOG_LEVEL():
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global FOG_LEVEL
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app.SetMinFog(FOG_LEVEL)
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def SET_FOG_LEVEL_INDEX(index):
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global FOG_LEVEL
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global FOG_LEVEL_LIST
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try:
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FOG_LEVEL=FOG_LEVEL_LIST[index]
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except IndexError:
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FOG_LEVEL=FOG_LEVEL_LIST[0]
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app.SetMinFog(FOG_LEVEL)
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def GET_FOG_LEVEL_INDEX():
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global FOG_LEVEL
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global FOG_LEVEL_LIST
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return FOG_LEVEL_LIST.index(FOG_LEVEL)
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########################
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def SET_DEFAULT_CAMERA_MAX_DISTANCE():
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global CAMERA_MAX_DISTANCE
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app.SetCameraMaxDistance(CAMERA_MAX_DISTANCE)
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def SET_CAMERA_MAX_DISTANCE_INDEX(index):
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global CAMERA_MAX_DISTANCE
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global CAMERA_MAX_DISTANCE_LIST
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try:
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CAMERA_MAX_DISTANCE=CAMERA_MAX_DISTANCE_LIST[index]
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except:
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CAMERA_MAX_DISTANCE=CAMERA_MAX_DISTANCE_LIST[0]
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app.SetCameraMaxDistance(CAMERA_MAX_DISTANCE)
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def GET_CAMERA_MAX_DISTANCE_INDEX():
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global CAMERA_MAX_DISTANCE
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global CAMERA_MAX_DISTANCE_LIST
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return CAMERA_MAX_DISTANCE_LIST.index(CAMERA_MAX_DISTANCE)
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########################
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import chrmgr
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import player
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import app
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def SET_DEFAULT_CHRNAME_COLOR():
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global CHRNAME_COLOR_INDEX
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chrmgr.SetEmpireNameMode(CHRNAME_COLOR_INDEX)
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def SET_CHRNAME_COLOR_INDEX(index):
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global CHRNAME_COLOR_INDEX
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CHRNAME_COLOR_INDEX=index
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chrmgr.SetEmpireNameMode(index)
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def GET_CHRNAME_COLOR_INDEX():
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global CHRNAME_COLOR_INDEX
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return CHRNAME_COLOR_INDEX
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def SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(index):
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global VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
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VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD = index
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def GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD():
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global VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
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return VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
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def SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE():
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global CONVERT_EMPIRE_LANGUAGE_ENABLE
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net.SetEmpireLanguageMode(CONVERT_EMPIRE_LANGUAGE_ENABLE)
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def SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS():
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global USE_ITEM_WEAPON_TABLE_ATTACK_BONUS
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player.SetWeaponAttackBonusFlag(USE_ITEM_WEAPON_TABLE_ATTACK_BONUS)
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def SET_DEFAULT_USE_SKILL_EFFECT_ENABLE():
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global USE_SKILL_EFFECT_UPGRADE_ENABLE
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app.SetSkillEffectUpgradeEnable(USE_SKILL_EFFECT_UPGRADE_ENABLE)
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def SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE():
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global TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE
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app.SetTwoHandedWeaponAttSpeedDecreaseValue(TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE)
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########################
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import item
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ACCESSORY_MATERIAL_LIST = [50623, 50624, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633, 50634, 50635, 50636, 50637, 50638]
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#ACCESSORY_MATERIAL_LIST = [50623, 50623, 50624, 50624, 50625, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633,
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# 50623, 50623, 50624, 50624, ]
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JewelAccessoryInfos = [
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# jewel wrist neck ear
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[ 50634, 14420, 16220, 17220 ],
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[ 50635, 14500, 16500, 17500 ],
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[ 50636, 14520, 16520, 17520 ],
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[ 50637, 14540, 16540, 17540 ],
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[ 50638, 14560, 16560, 17560 ],
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]
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def GET_ACCESSORY_MATERIAL_VNUM(vnum, subType):
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ret = vnum
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item_base = (vnum / 10) * 10
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for info in JewelAccessoryInfos:
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if item.ARMOR_WRIST == subType:
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if info[1] == item_base:
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return info[0]
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elif item.ARMOR_NECK == subType:
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if info[2] == item_base:
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return info[0]
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elif item.ARMOR_EAR == subType:
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if info[3] == item_base:
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return info[0]
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if vnum >= 16210 and vnum <= 16219:
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return 50625
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if item.ARMOR_WRIST == subType:
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WRIST_ITEM_VNUM_BASE = 14000
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ret -= WRIST_ITEM_VNUM_BASE
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elif item.ARMOR_NECK == subType:
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NECK_ITEM_VNUM_BASE = 16000
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ret -= NECK_ITEM_VNUM_BASE
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elif item.ARMOR_EAR == subType:
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EAR_ITEM_VNUM_BASE = 17000
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ret -= EAR_ITEM_VNUM_BASE
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type = ret/20
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if type<0 or type>=len(ACCESSORY_MATERIAL_LIST):
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type = (ret-170) / 20
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if type<0 or type>=len(ACCESSORY_MATERIAL_LIST):
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return 0
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return ACCESSORY_MATERIAL_LIST[type]
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##################################################################
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## <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> '<27><>Ʈ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><EFBFBD>, <20><>Ʈ<EFBFBD><C6AE> <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>..
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## <20><>Ʈ<EFBFBD><C6AE> <20><><EFBFBD>Ͻý<CFBD><C3BD><EFBFBD><EFBFBD><EFBFBD> <20>Ǽ<EFBFBD><C7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20>Ǽ<EFBFBD><C7BC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ϵ<EFBFBD><CFB5>ڵ<EFBFBD>ó<EFBFBD><C3B3> <20>̷<EFBFBD><CCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ۿ<EFBFBD> <20><><EFBFBD><EFBFBD>..
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def GET_BELT_MATERIAL_VNUM(vnum, subType = 0):
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# <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20>ϳ<EFBFBD><CFB3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(#18900)<29><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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return 18900
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##################################################################
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## <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD> (HP: #72723 ~ #72726, SP: #72727 ~ #72730)
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# <20>ش<EFBFBD> vnum<75><6D> <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>?
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def IS_AUTO_POTION(itemVnum):
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return IS_AUTO_POTION_HP(itemVnum) or IS_AUTO_POTION_SP(itemVnum)
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# <20>ش<EFBFBD> vnum<75><6D> HP <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>?
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def IS_AUTO_POTION_HP(itemVnum):
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if 72723 <= itemVnum and 72726 >= itemVnum:
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return 1
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elif itemVnum >= 76021 and itemVnum <= 76022: ## <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȭ<><C8AD><EFBFBD><EFBFBD> <20>ູ
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return 1
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elif itemVnum == 79012:
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return 1
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return 0
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# <20>ش<EFBFBD> vnum<75><6D> SP <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>?
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def IS_AUTO_POTION_SP(itemVnum):
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if 72727 <= itemVnum and 72730 >= itemVnum:
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return 1
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elif itemVnum >= 76004 and itemVnum <= 76005: ## <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ູ
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return 1
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elif itemVnum == 79013:
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return 1
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return 0
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