client/src/UserInterface/InstanceBase.cpp
2025-01-12 18:31:32 +01:00

3115 lines
66 KiB
C++

#include "StdAfx.h"
#include "InstanceBase.h"
#include "PythonBackground.h"
#include "PythonNonPlayer.h"
#include "PythonPlayer.h"
#include "PythonCharacterManager.h"
#include "AbstractPlayer.h"
#include "AbstractApplication.h"
#include "packet.h"
#include "../eterlib/StateManager.h"
#include "../gamelib/ItemManager.h"
BOOL HAIR_COLOR_ENABLE=FALSE;
BOOL USE_ARMOR_SPECULAR=FALSE;
BOOL RIDE_HORSE_ENABLE=TRUE;
const float c_fDefaultRotationSpeed = 1200.0f;
const float c_fDefaultHorseRotationSpeed = 300.0f;
bool IsWall(unsigned race)
{
switch (race)
{
case 14201:
case 14202:
case 14203:
case 14204:
return true;
break;
}
return false;
}
//////////////////////////////////////////////////////////////////////////////////////
CInstanceBase::SHORSE::SHORSE()
{
__Initialize();
}
CInstanceBase::SHORSE::~SHORSE()
{
assert(m_pkActor==NULL);
}
void CInstanceBase::SHORSE::__Initialize()
{
m_isMounting=false;
m_pkActor=NULL;
}
void CInstanceBase::SHORSE::SetAttackSpeed(UINT uAtkSpd)
{
if (!IsMounting())
return;
CActorInstance& rkActor=GetActorRef();
rkActor.SetAttackSpeed(uAtkSpd/100.0f);
}
void CInstanceBase::SHORSE::SetMoveSpeed(UINT uMovSpd)
{
if (!IsMounting())
return;
CActorInstance& rkActor=GetActorRef();
rkActor.SetMoveSpeed(uMovSpd/100.0f);
}
void CInstanceBase::SHORSE::Create(const TPixelPosition& c_rkPPos, UINT eRace, UINT eHitEffect)
{
assert(NULL==m_pkActor && "CInstanceBase::SHORSE::Create - ALREADY MOUNT");
m_pkActor=new CActorInstance;
CActorInstance& rkActor=GetActorRef();
rkActor.SetEventHandler(CActorInstance::IEventHandler::GetEmptyPtr());
if (!rkActor.SetRace(eRace))
{
delete m_pkActor;
m_pkActor=NULL;
return;
}
rkActor.SetShape(0);
rkActor.SetBattleHitEffect(eHitEffect);
rkActor.SetAlphaValue(0.0f);
rkActor.BlendAlphaValue(1.0f, 0.5f);
rkActor.SetMoveSpeed(1.0f);
rkActor.SetAttackSpeed(1.0f);
rkActor.SetMotionMode(CRaceMotionData::MODE_GENERAL);
rkActor.Stop();
rkActor.RefreshActorInstance();
rkActor.SetCurPixelPosition(c_rkPPos);
m_isMounting=true;
}
void CInstanceBase::SHORSE::Destroy()
{
if (m_pkActor)
{
m_pkActor->Destroy();
delete m_pkActor;
}
__Initialize();
}
CActorInstance& CInstanceBase::SHORSE::GetActorRef()
{
assert(NULL!=m_pkActor && "CInstanceBase::SHORSE::GetActorRef");
return *m_pkActor;
}
CActorInstance* CInstanceBase::SHORSE::GetActorPtr()
{
return m_pkActor;
}
UINT CInstanceBase::SHORSE::GetLevel()
{
if (m_pkActor)
{
DWORD mount = m_pkActor->GetRace();
switch (mount)
{
case 20101:
case 20102:
case 20103:
return 1;
case 20104:
case 20105:
case 20106:
return 2;
case 20107:
case 20108:
case 20109:
case 20110: // #0000673: [M2EU] 새로운 탈것 타고 공격 안됨
case 20111: // #0000673: [M2EU] 새로운 탈것 타고 공격 안됨
case 20112: // #0000673: [M2EU] 새로운 탈것 타고 공격 안됨
case 20113: // #0000673: [M2EU] 새로운 탈것 타고 공격 안됨
case 20114:
case 20115:
case 20116:
case 20117:
case 20118:
case 20120:
case 20121:
case 20122:
case 20123:
case 20124:
case 20125:
return 3;
case 20119: // 라마단 이벤트용 흑마는 스킬불가, 공격가능한 레벨2로 설정
case 20219: // 할로윈 이벤트용 흑마는 스킬불가, 공격가능한 레벨2로 설정 (=라마단 흑마 클론)
case 20220:
case 20221:
case 20222:
return 2;
}
// 마운트 확장 시스템용 특수 처리 (20201 ~ 20212 대역을 사용하고 순서대로 4개씩 나눠서 초급, 중급, 고급임)
// -- 탈것 레벨을 클라에서 측정하고 공격/스킬 사용가능 여부도 클라에서 처리하는 것 자체에 문제가 있는 듯.. [hyo]
{
// 중급 탈것은 레벨2 (공격 가능, 스킬 불가)
if ((20205 <= mount && 20208 >= mount) ||
(20214 == mount) || (20217 == mount) // 난폭한 전갑순순록, 난폭한 전갑암순록
)
return 2;
// 고급 탈것은 레벨3 (공격 가능, 스킬 가능)
if ((20209 <= mount && 20212 >= mount) ||
(20215 == mount) || (20218 == mount) || // 용맹한 전갑순순록, 용맹한 전갑암순록
(20220 == mount)
)
return 3;
}
}
return 0;
}
bool CInstanceBase::SHORSE::IsNewMount()
{
if (!m_pkActor)
return false;
DWORD mount = m_pkActor->GetRace();
if ((20205 <= mount && 20208 >= mount) ||
(20214 == mount) || (20217 == mount) // 난폭한 전갑순순록, 난폭한 전갑암순록
)
return true;
// 고급 탈것
if ((20209 <= mount && 20212 >= mount) ||
(20215 == mount) || (20218 == mount) || // 용맹한 전갑순순록, 용맹한 전갑암순록
(20220 == mount)
)
return true;
return false;
}
bool CInstanceBase::SHORSE::CanUseSkill()
{
// 마상스킬은 말의 레벨이 3 이상이어야만 함.
if (IsMounting())
return 2 < GetLevel();
return true;
}
bool CInstanceBase::SHORSE::CanAttack()
{
if (IsMounting())
if (GetLevel()<=1)
return false;
return true;
}
bool CInstanceBase::SHORSE::IsMounting()
{
return m_isMounting;
}
void CInstanceBase::SHORSE::Deform()
{
if (!IsMounting())
return;
CActorInstance& rkActor=GetActorRef();
rkActor.INSTANCEBASE_Deform();
}
void CInstanceBase::SHORSE::Render()
{
if (!IsMounting())
return;
CActorInstance& rkActor=GetActorRef();
rkActor.Render();
}
void CInstanceBase::__AttachHorseSaddle()
{
if (!IsMountingHorse())
return;
m_kHorse.m_pkActor->AttachModelInstance(CRaceData::PART_MAIN, "saddle", m_GraphicThingInstance, CRaceData::PART_MAIN);
}
void CInstanceBase::__DetachHorseSaddle()
{
if (!IsMountingHorse())
return;
m_kHorse.m_pkActor->DetachModelInstance(CRaceData::PART_MAIN, m_GraphicThingInstance, CRaceData::PART_MAIN);
}
//////////////////////////////////////////////////////////////////////////////////////
void CInstanceBase::BlockMovement()
{
m_GraphicThingInstance.BlockMovement();
}
bool CInstanceBase::IsBlockObject(const CGraphicObjectInstance& c_rkBGObj)
{
return m_GraphicThingInstance.IsBlockObject(c_rkBGObj);
}
bool CInstanceBase::AvoidObject(const CGraphicObjectInstance& c_rkBGObj)
{
return m_GraphicThingInstance.AvoidObject(c_rkBGObj);
}
///////////////////////////////////////////////////////////////////////////////////
bool __ArmorVnumToShape(int iVnum, DWORD * pdwShape)
{
*pdwShape = iVnum;
/////////////////////////////////////////
if (0 == iVnum || 1 == iVnum)
return false;
if (!USE_ARMOR_SPECULAR)
return false;
CItemData * pItemData;
if (!CItemManager::Instance().GetItemDataPointer(iVnum, &pItemData))
return false;
enum
{
SHAPE_VALUE_SLOT_INDEX = 3,
};
*pdwShape = pItemData->GetValue(SHAPE_VALUE_SLOT_INDEX);
return true;
}
// 2004.07.05.myevan.궁신탄영 끼이는 문제
class CActorInstanceBackground : public IBackground
{
public:
CActorInstanceBackground() {}
virtual ~CActorInstanceBackground() {}
bool IsBlock(int x, int y)
{
CPythonBackground& rkBG=CPythonBackground::Instance();
return rkBG.isAttrOn(x, y, CTerrainImpl::ATTRIBUTE_BLOCK);
}
};
static CActorInstanceBackground gs_kActorInstBG;
bool CInstanceBase::LessRenderOrder(CInstanceBase* pkInst)
{
int nMainAlpha=(__GetAlphaValue() < 1.0f) ? 1 : 0;
int nTestAlpha=(pkInst->__GetAlphaValue() < 1.0f) ? 1 : 0;
if (nMainAlpha < nTestAlpha)
return true;
if (nMainAlpha > nTestAlpha)
return false;
if (GetRace()<pkInst->GetRace())
return true;
if (GetRace()>pkInst->GetRace())
return false;
if (GetShape()<pkInst->GetShape())
return true;
if (GetShape()>pkInst->GetShape())
return false;
UINT uLeftLODLevel=__LessRenderOrder_GetLODLevel();
UINT uRightLODLevel=pkInst->__LessRenderOrder_GetLODLevel();
if (uLeftLODLevel<uRightLODLevel)
return true;
if (uLeftLODLevel>uRightLODLevel)
return false;
if (m_awPart[CRaceData::PART_WEAPON]<pkInst->m_awPart[CRaceData::PART_WEAPON])
return true;
return false;
}
UINT CInstanceBase::__LessRenderOrder_GetLODLevel()
{
CGrannyLODController* pLODCtrl=m_GraphicThingInstance.GetLODControllerPointer(0);
if (!pLODCtrl)
return 0;
return pLODCtrl->GetLODLevel();
}
bool CInstanceBase::__Background_GetWaterHeight(const TPixelPosition& c_rkPPos, float* pfHeight)
{
long lHeight;
if (!CPythonBackground::Instance().GetWaterHeight(int(c_rkPPos.x), int(c_rkPPos.y), &lHeight))
return false;
*pfHeight = float(lHeight);
return true;
}
bool CInstanceBase::__Background_IsWaterPixelPosition(const TPixelPosition& c_rkPPos)
{
return CPythonBackground::Instance().isAttrOn(c_rkPPos.x, c_rkPPos.y, CTerrainImpl::ATTRIBUTE_WATER);
}
const float PC_DUST_RANGE = 2000.0f;
const float NPC_DUST_RANGE = 1000.0f;
DWORD CInstanceBase::ms_dwUpdateCounter=0;
DWORD CInstanceBase::ms_dwRenderCounter=0;
DWORD CInstanceBase::ms_dwDeformCounter=0;
CDynamicPool<CInstanceBase> CInstanceBase::ms_kPool;
bool CInstanceBase::__IsInDustRange()
{
if (!__IsExistMainInstance())
return false;
CInstanceBase* pkInstMain=__GetMainInstancePtr();
float fDistance=NEW_GetDistanceFromDestInstance(*pkInstMain);
if (IsPC())
{
if (fDistance<=PC_DUST_RANGE)
return true;
}
if (fDistance<=NPC_DUST_RANGE)
return true;
return false;
}
void CInstanceBase::__EnableSkipCollision()
{
if (__IsMainInstance())
{
TraceError("CInstanceBase::__EnableSkipCollision - You shouldn't be a conflict check skip yourself!!");
return;
}
m_GraphicThingInstance.EnableSkipCollision();
}
void CInstanceBase::__DisableSkipCollision()
{
m_GraphicThingInstance.DisableSkipCollision();
}
DWORD CInstanceBase::__GetShadowMapColor(float x, float y)
{
CPythonBackground& rkBG=CPythonBackground::Instance();
return rkBG.GetShadowMapColor(x, y);
}
float CInstanceBase::__GetBackgroundHeight(float x, float y)
{
CPythonBackground& rkBG=CPythonBackground::Instance();
return rkBG.GetHeight(x, y);
}
#ifdef __MOVIE_MODE__
BOOL CInstanceBase::IsMovieMode()
{
if (IsAffect(AFFECT_INVISIBILITY))
return true;
return false;
}
#endif
BOOL CInstanceBase::IsInvisibility()
{
if (IsAffect(AFFECT_INVISIBILITY))
return true;
return false;
}
BOOL CInstanceBase::IsParalysis()
{
return m_GraphicThingInstance.IsParalysis();
}
BOOL CInstanceBase::IsGameMaster()
{
if (m_kAffectFlagContainer.IsSet(AFFECT_YMIR))
return true;
return false;
}
BOOL CInstanceBase::IsSameEmpire(CInstanceBase& rkInstDst)
{
if (0 == rkInstDst.m_dwEmpireID)
return TRUE;
if (IsGameMaster())
return TRUE;
if (rkInstDst.IsGameMaster())
return TRUE;
if (rkInstDst.m_dwEmpireID==m_dwEmpireID)
return TRUE;
return FALSE;
}
DWORD CInstanceBase::GetEmpireID()
{
return m_dwEmpireID;
}
DWORD CInstanceBase::GetGuildID()
{
return m_dwGuildID;
}
int CInstanceBase::GetAlignment()
{
return m_sAlignment;
}
UINT CInstanceBase::GetAlignmentGrade()
{
if (m_sAlignment >= 12000)
return 0;
else if (m_sAlignment >= 8000)
return 1;
else if (m_sAlignment >= 4000)
return 2;
else if (m_sAlignment >= 1000)
return 3;
else if (m_sAlignment >= 0)
return 4;
else if (m_sAlignment > -4000)
return 5;
else if (m_sAlignment > -8000)
return 6;
else if (m_sAlignment > -12000)
return 7;
return 8;
}
int CInstanceBase::GetAlignmentType()
{
switch (GetAlignmentGrade())
{
case 0:
case 1:
case 2:
case 3:
{
return ALIGNMENT_TYPE_WHITE;
break;
}
case 5:
case 6:
case 7:
case 8:
{
return ALIGNMENT_TYPE_DARK;
break;
}
}
return ALIGNMENT_TYPE_NORMAL;
}
BYTE CInstanceBase::GetPKMode()
{
return m_byPKMode;
}
bool CInstanceBase::IsKiller()
{
return m_isKiller;
}
bool CInstanceBase::IsPartyMember()
{
return m_isPartyMember;
}
BOOL CInstanceBase::IsInSafe()
{
const TPixelPosition& c_rkPPosCur=m_GraphicThingInstance.NEW_GetCurPixelPositionRef();
if (CPythonBackground::Instance().isAttrOn(c_rkPPosCur.x, c_rkPPosCur.y, CTerrainImpl::ATTRIBUTE_BANPK))
return TRUE;
return FALSE;
}
float CInstanceBase::CalculateDistanceSq3d(const TPixelPosition& c_rkPPosDst)
{
const TPixelPosition& c_rkPPosSrc=m_GraphicThingInstance.NEW_GetCurPixelPositionRef();
return SPixelPosition_CalculateDistanceSq3d(c_rkPPosSrc, c_rkPPosDst);
}
void CInstanceBase::OnSelected()
{
#ifdef __MOVIE_MODE__
if (!__IsExistMainInstance())
return;
#endif
if (IsStoneDoor())
return;
if (IsDead())
return;
__AttachSelectEffect();
}
void CInstanceBase::OnUnselected()
{
__DetachSelectEffect();
}
void CInstanceBase::OnTargeted()
{
#ifdef __MOVIE_MODE__
if (!__IsExistMainInstance())
return;
#endif
if (IsStoneDoor())
return;
if (IsDead())
return;
__AttachTargetEffect();
}
void CInstanceBase::OnUntargeted()
{
__DetachTargetEffect();
}
void CInstanceBase::DestroySystem()
{
ms_kPool.Clear();
}
void CInstanceBase::CreateSystem(UINT uCapacity)
{
ms_kPool.Create(uCapacity);
memset(ms_adwCRCAffectEffect, 0, sizeof(ms_adwCRCAffectEffect));
ms_fDustGap=250.0f;
ms_fHorseDustGap=500.0f;
}
CInstanceBase* CInstanceBase::New()
{
return ms_kPool.Alloc();
}
void CInstanceBase::Delete(CInstanceBase* pkInst)
{
pkInst->Destroy();
ms_kPool.Free(pkInst);
}
void CInstanceBase::SetMainInstance()
{
CPythonCharacterManager& rkChrMgr=CPythonCharacterManager::Instance();
DWORD dwVID=GetVirtualID();
rkChrMgr.SetMainInstance(dwVID);
m_GraphicThingInstance.SetMainInstance();
}
CInstanceBase* CInstanceBase::__GetMainInstancePtr()
{
CPythonCharacterManager& rkChrMgr=CPythonCharacterManager::Instance();
return rkChrMgr.GetMainInstancePtr();
}
void CInstanceBase::__ClearMainInstance()
{
CPythonCharacterManager& rkChrMgr=CPythonCharacterManager::Instance();
rkChrMgr.ClearMainInstance();
}
/* 실제 플레이어 캐릭터인지 조사.*/
bool CInstanceBase::__IsMainInstance()
{
if (this==__GetMainInstancePtr())
return true;
return false;
}
bool CInstanceBase::__IsExistMainInstance()
{
if(__GetMainInstancePtr())
return true;
else
return false;
}
bool CInstanceBase::__MainCanSeeHiddenThing()
{
return false;
// CInstanceBase * pInstance = __GetMainInstancePtr();
// return pInstance->IsAffect(AFFECT_GAMJI);
}
float CInstanceBase::__GetBowRange()
{
float fRange = 2500.0f - 100.0f;
if (__IsMainInstance())
{
IAbstractPlayer& rPlayer=IAbstractPlayer::GetSingleton();
fRange += float(rPlayer.GetStatus(POINT_BOW_DISTANCE));
}
return fRange;
}
CInstanceBase* CInstanceBase::__FindInstancePtr(DWORD dwVID)
{
CPythonCharacterManager& rkChrMgr=CPythonCharacterManager::Instance();
return rkChrMgr.GetInstancePtr(dwVID);
}
bool CInstanceBase::__FindRaceType(DWORD dwRace, BYTE* pbType)
{
CPythonNonPlayer& rkNonPlayer=CPythonNonPlayer::Instance();
return rkNonPlayer.GetInstanceType(dwRace, pbType);
}
bool CInstanceBase::Create(const SCreateData& c_rkCreateData)
{
IAbstractApplication::GetSingleton().SkipRenderBuffering(300);
SetInstanceType(c_rkCreateData.m_bType);
if (!SetRace(c_rkCreateData.m_dwRace))
return false;
SetVirtualID(c_rkCreateData.m_dwVID);
if (c_rkCreateData.m_isMain)
SetMainInstance();
if (IsGuildWall())
{
unsigned center_x;
unsigned center_y;
c_rkCreateData.m_kAffectFlags.ConvertToPosition(&center_x, &center_y);
float center_z = __GetBackgroundHeight(center_x, center_y);
NEW_SetPixelPosition(TPixelPosition(float(c_rkCreateData.m_lPosX), float(c_rkCreateData.m_lPosY), center_z));
}
else
{
SCRIPT_SetPixelPosition(float(c_rkCreateData.m_lPosX), float(c_rkCreateData.m_lPosY));
}
if (0 != c_rkCreateData.m_dwMountVnum)
MountHorse(c_rkCreateData.m_dwMountVnum);
SetArmor(c_rkCreateData.m_dwArmor);
if (IsPC())
{
SetHair(c_rkCreateData.m_dwHair);
SetWeapon(c_rkCreateData.m_dwWeapon);
}
__Create_SetName(c_rkCreateData);
m_dwLevel = c_rkCreateData.m_dwLevel;
m_dwGuildID = c_rkCreateData.m_dwGuildID;
m_dwEmpireID = c_rkCreateData.m_dwEmpireID;
SetVirtualNumber(c_rkCreateData.m_dwRace);
SetRotation(c_rkCreateData.m_fRot);
SetAlignment(c_rkCreateData.m_sAlignment);
SetPKMode(c_rkCreateData.m_byPKMode);
SetMoveSpeed(c_rkCreateData.m_dwMovSpd);
SetAttackSpeed(c_rkCreateData.m_dwAtkSpd);
// NOTE : Dress 를 입고 있으면 Alpha 를 넣지 않는다.
if (!IsWearingDress())
{
// NOTE : 반드시 Affect 셋팅 윗쪽에 있어야 함
m_GraphicThingInstance.SetAlphaValue(0.0f);
m_GraphicThingInstance.BlendAlphaValue(1.0f, 0.5f);
}
if (!IsGuildWall())
{
SetAffectFlagContainer(c_rkCreateData.m_kAffectFlags);
}
// NOTE : 반드시 Affect 셋팅 후에 해야 함
AttachTextTail();
RefreshTextTail();
if (c_rkCreateData.m_dwStateFlags & ADD_CHARACTER_STATE_SPAWN)
{
if (IsAffect(AFFECT_SPAWN))
__AttachEffect(EFFECT_SPAWN_APPEAR);
if (IsPC())
{
Refresh(CRaceMotionData::NAME_WAIT, true);
}
else
{
Refresh(CRaceMotionData::NAME_SPAWN, false);
}
}
else
{
Refresh(CRaceMotionData::NAME_WAIT, true);
}
__AttachEmpireEffect(c_rkCreateData.m_dwEmpireID);
RegisterBoundingSphere();
if (c_rkCreateData.m_dwStateFlags & ADD_CHARACTER_STATE_DEAD)
m_GraphicThingInstance.DieEnd();
SetStateFlags(c_rkCreateData.m_dwStateFlags);
m_GraphicThingInstance.SetBattleHitEffect(ms_adwCRCAffectEffect[EFFECT_HIT]);
if (!IsPC())
{
DWORD dwBodyColor = CPythonNonPlayer::Instance().GetMonsterColor(c_rkCreateData.m_dwRace);
if (0 != dwBodyColor)
{
SetModulateRenderMode();
SetAddColor(dwBodyColor);
}
}
__AttachHorseSaddle();
// 길드 심볼을 위한 임시 코드, 적정 위치를 찾는 중
const int c_iGuildSymbolRace = 14200;
if (c_iGuildSymbolRace == GetRace())
{
std::string strFileName = GetGuildSymbolFileName(m_dwGuildID);
if (IsFile(strFileName.c_str()))
m_GraphicThingInstance.ChangeMaterial(strFileName.c_str());
}
return true;
}
void CInstanceBase::__Create_SetName(const SCreateData& c_rkCreateData)
{
if (IsGoto())
{
SetNameString("", 0);
return;
}
if (IsWarp())
{
__Create_SetWarpName(c_rkCreateData);
return;
}
SetNameString(c_rkCreateData.m_stName.c_str(), c_rkCreateData.m_stName.length());
}
void CInstanceBase::__Create_SetWarpName(const SCreateData& c_rkCreateData)
{
const char * c_szName;
if (CPythonNonPlayer::Instance().GetName(c_rkCreateData.m_dwRace, &c_szName))
{
std::string strName = c_szName;
int iFindingPos = strName.find_first_of(" ", 0);
if (iFindingPos > 0)
{
strName.resize(iFindingPos);
}
SetNameString(strName.c_str(), strName.length());
}
else
{
SetNameString(c_rkCreateData.m_stName.c_str(), c_rkCreateData.m_stName.length());
}
}
void CInstanceBase::SetNameString(const char* c_szName, int len)
{
m_stName.assign(c_szName, len);
}
bool CInstanceBase::SetRace(DWORD eRace)
{
m_dwRace = eRace;
if (!m_GraphicThingInstance.SetRace(eRace))
return false;
if (!__FindRaceType(m_dwRace, &m_eRaceType))
m_eRaceType=CActorInstance::TYPE_PC;
return true;
}
BOOL CInstanceBase::__IsChangableWeapon(int iWeaponID)
{
// 드레스 입고 있을때는 부케외의 장비는 나오지 않게..
if (IsWearingDress())
{
const int c_iBouquets[] =
{
50201, // Bouquet for Assassin
50202, // Bouquet for Shaman
50203,
50204,
0, // #0000545: [M2CN] 웨딩 드레스와 장비 착용 문제
};
for (int i = 0; c_iBouquets[i] != 0; ++i)
if (iWeaponID == c_iBouquets[i])
return true;
return false;
}
else
return true;
}
BOOL CInstanceBase::IsWearingDress()
{
const int c_iWeddingDressShape = 201;
return c_iWeddingDressShape == m_eShape;
}
BOOL CInstanceBase::IsHoldingPickAxe()
{
const int c_iPickAxeStart = 29101;
const int c_iPickAxeEnd = 29110;
return m_awPart[CRaceData::PART_WEAPON] >= c_iPickAxeStart && m_awPart[CRaceData::PART_WEAPON] <= c_iPickAxeEnd;
}
BOOL CInstanceBase::IsNewMount()
{
return m_kHorse.IsNewMount();
}
BOOL CInstanceBase::IsMountingHorse()
{
return m_kHorse.IsMounting();
}
void CInstanceBase::MountHorse(UINT eRace)
{
m_kHorse.Destroy();
m_kHorse.Create(m_GraphicThingInstance.NEW_GetCurPixelPositionRef(), eRace, ms_adwCRCAffectEffect[EFFECT_HIT]);
SetMotionMode(CRaceMotionData::MODE_HORSE);
SetRotationSpeed(c_fDefaultHorseRotationSpeed);
m_GraphicThingInstance.MountHorse(m_kHorse.GetActorPtr());
m_GraphicThingInstance.Stop();
m_GraphicThingInstance.RefreshActorInstance();
}
void CInstanceBase::DismountHorse()
{
m_kHorse.Destroy();
}
void CInstanceBase::GetInfo(std::string* pstInfo)
{
char szInfo[256];
sprintf(szInfo, "Inst - UC %d, RC %d Pool - %d ",
ms_dwUpdateCounter,
ms_dwRenderCounter,
ms_kPool.GetCapacity()
);
pstInfo->append(szInfo);
}
void CInstanceBase::ResetPerformanceCounter()
{
ms_dwUpdateCounter=0;
ms_dwRenderCounter=0;
ms_dwDeformCounter=0;
}
bool CInstanceBase::NEW_IsLastPixelPosition()
{
return m_GraphicThingInstance.IsPushing();
}
const TPixelPosition& CInstanceBase::NEW_GetLastPixelPositionRef()
{
return m_GraphicThingInstance.NEW_GetLastPixelPositionRef();
}
void CInstanceBase::NEW_SetDstPixelPositionZ(FLOAT z)
{
m_GraphicThingInstance.NEW_SetDstPixelPositionZ(z);
}
void CInstanceBase::NEW_SetDstPixelPosition(const TPixelPosition& c_rkPPosDst)
{
m_GraphicThingInstance.NEW_SetDstPixelPosition(c_rkPPosDst);
}
void CInstanceBase::NEW_SetSrcPixelPosition(const TPixelPosition& c_rkPPosSrc)
{
m_GraphicThingInstance.NEW_SetSrcPixelPosition(c_rkPPosSrc);
}
const TPixelPosition& CInstanceBase::NEW_GetCurPixelPositionRef()
{
return m_GraphicThingInstance.NEW_GetCurPixelPositionRef();
}
const TPixelPosition& CInstanceBase::NEW_GetDstPixelPositionRef()
{
return m_GraphicThingInstance.NEW_GetDstPixelPositionRef();
}
const TPixelPosition& CInstanceBase::NEW_GetSrcPixelPositionRef()
{
return m_GraphicThingInstance.NEW_GetSrcPixelPositionRef();
}
/////////////////////////////////////////////////////////////////////////////////////////////////
void CInstanceBase::OnSyncing()
{
m_GraphicThingInstance.__OnSyncing();
}
void CInstanceBase::OnWaiting()
{
m_GraphicThingInstance.__OnWaiting();
}
void CInstanceBase::OnMoving()
{
m_GraphicThingInstance.__OnMoving();
}
void CInstanceBase::ChangeGuild(DWORD dwGuildID)
{
m_dwGuildID=dwGuildID;
DetachTextTail();
AttachTextTail();
RefreshTextTail();
}
DWORD CInstanceBase::GetPart(CRaceData::EParts part)
{
assert(part >= 0 && part < CRaceData::PART_MAX_NUM);
return m_awPart[part];
}
DWORD CInstanceBase::GetShape()
{
return m_eShape;
}
bool CInstanceBase::CanAct()
{
return m_GraphicThingInstance.CanAct();
}
bool CInstanceBase::CanMove()
{
return m_GraphicThingInstance.CanMove();
}
bool CInstanceBase::CanUseSkill()
{
if (IsPoly())
return false;
if (IsWearingDress())
return false;
if (IsHoldingPickAxe())
return false;
if (!m_kHorse.CanUseSkill())
return false;
if (!m_GraphicThingInstance.CanUseSkill())
return false;
return true;
}
bool CInstanceBase::CanAttack()
{
if (!m_kHorse.CanAttack())
return false;
if (IsWearingDress())
return false;
if (IsHoldingPickAxe())
return false;
return m_GraphicThingInstance.CanAttack();
}
bool CInstanceBase::CanFishing()
{
return m_GraphicThingInstance.CanFishing();
}
BOOL CInstanceBase::IsBowMode()
{
return m_GraphicThingInstance.IsBowMode();
}
BOOL CInstanceBase::IsHandMode()
{
return m_GraphicThingInstance.IsHandMode();
}
BOOL CInstanceBase::IsFishingMode()
{
if (CRaceMotionData::MODE_FISHING == m_GraphicThingInstance.GetMotionMode())
return true;
return false;
}
BOOL CInstanceBase::IsFishing()
{
return m_GraphicThingInstance.IsFishing();
}
BOOL CInstanceBase::IsDead()
{
return m_GraphicThingInstance.IsDead();
}
BOOL CInstanceBase::IsStun()
{
return m_GraphicThingInstance.IsStun();
}
BOOL CInstanceBase::IsSleep()
{
return m_GraphicThingInstance.IsSleep();
}
BOOL CInstanceBase::__IsSyncing()
{
return m_GraphicThingInstance.__IsSyncing();
}
void CInstanceBase::NEW_SetOwner(DWORD dwVIDOwner)
{
m_GraphicThingInstance.SetOwner(dwVIDOwner);
}
float CInstanceBase::GetLocalTime()
{
return m_GraphicThingInstance.GetLocalTime();
}
void CInstanceBase::PushUDPState(DWORD dwCmdTime, const TPixelPosition& c_rkPPosDst, float fDstRot, UINT eFunc, UINT uArg)
{
}
DWORD ELTimer_GetServerFrameMSec();
void CInstanceBase::PushTCPStateExpanded(DWORD dwCmdTime, const TPixelPosition& c_rkPPosDst, float fDstRot, UINT eFunc, UINT uArg, UINT uTargetVID)
{
SCommand kCmdNew;
kCmdNew.m_kPPosDst = c_rkPPosDst;
kCmdNew.m_dwChkTime = dwCmdTime+100;
kCmdNew.m_dwCmdTime = dwCmdTime;
kCmdNew.m_fDstRot = fDstRot;
kCmdNew.m_eFunc = eFunc;
kCmdNew.m_uArg = uArg;
kCmdNew.m_uTargetVID = uTargetVID;
m_kQue_kCmdNew.push_back(kCmdNew);
}
void CInstanceBase::PushTCPState(DWORD dwCmdTime, const TPixelPosition& c_rkPPosDst, float fDstRot, UINT eFunc, UINT uArg)
{
if (__IsMainInstance())
{
//assert(!"CInstanceBase::PushTCPState \xC7\xC3\xB7\xB9\xC0\xCC\xBE\xEE \xC0\xDA\xBD\xC5\xBF\xA1\xB0\xD4 \xC0\xCC\xB5\xBF\xC6\xD0\xC5\xB6\xC0\xBA \xBF\xC0\xB8\xE9 \xBE\xC8\xB5\xC8\xB4\xD9!");
TraceError("CInstanceBase::PushTCPState Movement packets should not come from the player themselves!");
return;
}
int nNetworkGap=ELTimer_GetServerFrameMSec()-dwCmdTime;
m_nAverageNetworkGap=(m_nAverageNetworkGap*70+nNetworkGap*30)/100;
/*
if (m_dwBaseCmdTime == 0)
{
m_dwBaseChkTime = ELTimer_GetFrameMSec()-nNetworkGap;
m_dwBaseCmdTime = dwCmdTime;
Tracenf("VID[%d] Network Gap [%d]", GetVirtualID(), nNetworkGap);
}
*/
//m_dwBaseChkTime-m_dwBaseCmdTime+ELTimer_GetServerMSec();
SCommand kCmdNew;
kCmdNew.m_kPPosDst = c_rkPPosDst;
kCmdNew.m_dwChkTime = dwCmdTime+m_nAverageNetworkGap;//m_dwBaseChkTime + (dwCmdTime - m_dwBaseCmdTime);// + nNetworkGap;
kCmdNew.m_dwCmdTime = dwCmdTime;
kCmdNew.m_fDstRot = fDstRot;
kCmdNew.m_eFunc = eFunc;
kCmdNew.m_uArg = uArg;
m_kQue_kCmdNew.push_back(kCmdNew);
//int nApplyGap=kCmdNew.m_dwChkTime-ELTimer_GetServerFrameMSec();
//if (nApplyGap<-500 || nApplyGap>500)
// Tracenf("VID[%d] NAME[%s] Network Gap [cur:%d ave:%d] applyGap (%d)", GetVirtualID(), GetNameString(), nNetworkGap, m_nAverageNetworkGap, nApplyGap);
}
/*
CInstanceBase::TStateQueue::iterator CInstanceBase::FindSameState(TStateQueue& rkQuekStt, DWORD dwCmdTime, UINT eFunc, UINT uArg)
{
TStateQueue::iterator i=rkQuekStt.begin();
while (rkQuekStt.end()!=i)
{
SState& rkSttEach=*i;
if (rkSttEach.m_dwCmdTime==dwCmdTime)
if (rkSttEach.m_eFunc==eFunc)
if (rkSttEach.m_uArg==uArg)
break;
++i;
}
return i;
}
*/
BOOL CInstanceBase::__CanProcessNetworkStatePacket()
{
if (m_GraphicThingInstance.IsDead())
return FALSE;
if (m_GraphicThingInstance.IsKnockDown())
return FALSE;
if (m_GraphicThingInstance.IsUsingSkill())
if (!m_GraphicThingInstance.CanCancelSkill())
return FALSE;
return TRUE;
}
BOOL CInstanceBase::__IsEnableTCPProcess(UINT eCurFunc)
{
if (m_GraphicThingInstance.IsActEmotion())
{
return FALSE;
}
if (!m_bEnableTCPState)
{
if (FUNC_EMOTION != eCurFunc)
{
return FALSE;
}
}
return TRUE;
}
void CInstanceBase::StateProcess()
{
while (1)
{
if (m_kQue_kCmdNew.empty())
return;
DWORD dwDstChkTime = m_kQue_kCmdNew.front().m_dwChkTime;
DWORD dwCurChkTime = ELTimer_GetServerFrameMSec();
if (dwCurChkTime < dwDstChkTime)
return;
SCommand kCmdTop = m_kQue_kCmdNew.front();
m_kQue_kCmdNew.pop_front();
TPixelPosition kPPosDst = kCmdTop.m_kPPosDst;
//DWORD dwCmdTime = kCmdTop.m_dwCmdTime;
FLOAT fRotDst = kCmdTop.m_fDstRot;
UINT eFunc = kCmdTop.m_eFunc;
UINT uArg = kCmdTop.m_uArg;
UINT uVID = GetVirtualID();
UINT uTargetVID = kCmdTop.m_uTargetVID;
TPixelPosition kPPosCur;
NEW_GetPixelPosition(&kPPosCur);
/*
if (IsPC())
Tracenf("%d cmd: vid=%d[%s] func=%d arg=%d curPos=(%f, %f) dstPos=(%f, %f) rot=%f (time %d)",
ELTimer_GetMSec(),
uVID, m_stName.c_str(), eFunc, uArg,
kPPosCur.x, kPPosCur.y,
kPPosDst.x, kPPosDst.y, fRotDst, dwCmdTime-m_dwBaseCmdTime);
*/
TPixelPosition kPPosDir = kPPosDst - kPPosCur;
float fDirLen = (float)sqrt(kPPosDir.x * kPPosDir.x + kPPosDir.y * kPPosDir.y);
//Tracenf("Distance %f", fDirLen);
if (!__CanProcessNetworkStatePacket())
{
Lognf(0, "vid=%d Skip because you can't move IsDead=%d, IsKnockDown=%d", uVID, m_GraphicThingInstance.IsDead(), m_GraphicThingInstance.IsKnockDown());
return;
}
if (!__IsEnableTCPProcess(eFunc))
{
return;
}
switch (eFunc)
{
case FUNC_WAIT:
{
//Tracenf("%s (%f, %f) -> (%f, %f) 남은거리 %f", GetNameString(), kPPosCur.x, kPPosCur.y, kPPosDst.x, kPPosDst.y, fDirLen);
if (fDirLen > 1.0f)
{
//NEW_GetSrcPixelPositionRef() = kPPosCur;
//NEW_GetDstPixelPositionRef() = kPPosDst;
NEW_SetSrcPixelPosition(kPPosCur);
NEW_SetDstPixelPosition(kPPosDst);
__EnableSkipCollision();
m_fDstRot = fRotDst;
m_isGoing = TRUE;
m_kMovAfterFunc.eFunc = FUNC_WAIT;
if (!IsWalking())
StartWalking();
//Tracen("Target Stop");
}
else
{
//Tracen("Freeze");
m_isGoing = FALSE;
if (!IsWaiting())
EndWalking();
SCRIPT_SetPixelPosition(kPPosDst.x, kPPosDst.y);
SetAdvancingRotation(fRotDst);
SetRotation(fRotDst);
}
break;
}
case FUNC_MOVE:
{
//NEW_GetSrcPixelPositionRef() = kPPosCur;
//NEW_GetDstPixelPositionRef() = kPPosDst;
NEW_SetSrcPixelPosition(kPPosCur);
NEW_SetDstPixelPosition(kPPosDst);
m_fDstRot = fRotDst;
m_isGoing = TRUE;
__EnableSkipCollision();
//m_isSyncMov = TRUE;
m_kMovAfterFunc.eFunc = FUNC_MOVE;
if (!IsWalking())
{
//Tracen("I'm not walking, start walking");
StartWalking();
}
else
{
//Tracen("Already walking");
}
break;
}
case FUNC_COMBO:
{
if (fDirLen >= 50.0f)
{
NEW_SetSrcPixelPosition(kPPosCur);
NEW_SetDstPixelPosition(kPPosDst);
m_fDstRot=fRotDst;
m_isGoing = TRUE;
__EnableSkipCollision();
m_kMovAfterFunc.eFunc = FUNC_COMBO;
m_kMovAfterFunc.uArg = uArg;
if (!IsWalking())
StartWalking();
}
else
{
//Tracen("Stopping Standby Attacks");
m_isGoing = FALSE;
if (IsWalking())
EndWalking();
SCRIPT_SetPixelPosition(kPPosDst.x, kPPosDst.y);
RunComboAttack(fRotDst, uArg);
}
break;
}
case FUNC_ATTACK:
{
if (fDirLen>=50.0f)
{
//NEW_GetSrcPixelPositionRef() = kPPosCur;
//NEW_GetDstPixelPositionRef() = kPPosDst;
NEW_SetSrcPixelPosition(kPPosCur);
NEW_SetDstPixelPosition(kPPosDst);
m_fDstRot = fRotDst;
m_isGoing = TRUE;
__EnableSkipCollision();
//m_isSyncMov = TRUE;
m_kMovAfterFunc.eFunc = FUNC_ATTACK;
if (!IsWalking())
StartWalking();
//Tracen("Attack after moving too far away");
}
else
{
//Tracen("Stop normal attacks");
m_isGoing = FALSE;
if (IsWalking())
EndWalking();
SCRIPT_SetPixelPosition(kPPosDst.x, kPPosDst.y);
BlendRotation(fRotDst);
RunNormalAttack(fRotDst);
//Tracen("Warp Attack due to proximity");
}
break;
}
case FUNC_MOB_SKILL:
{
if (fDirLen >= 50.0f)
{
NEW_SetSrcPixelPosition(kPPosCur);
NEW_SetDstPixelPosition(kPPosDst);
m_fDstRot = fRotDst;
m_isGoing = TRUE;
__EnableSkipCollision();
m_kMovAfterFunc.eFunc = FUNC_MOB_SKILL;
m_kMovAfterFunc.uArg = uArg;
if (!IsWalking())
StartWalking();
}
else
{
m_isGoing = FALSE;
if (IsWalking())
EndWalking();
SCRIPT_SetPixelPosition(kPPosDst.x, kPPosDst.y);
BlendRotation(fRotDst);
m_GraphicThingInstance.InterceptOnceMotion(CRaceMotionData::NAME_SPECIAL_1 + uArg);
}
break;
}
case FUNC_EMOTION:
{
if (fDirLen>100.0f)
{
NEW_SetSrcPixelPosition(kPPosCur);
NEW_SetDstPixelPosition(kPPosDst);
m_fDstRot = fRotDst;
m_isGoing = TRUE;
if (__IsMainInstance())
__EnableSkipCollision();
m_kMovAfterFunc.eFunc = FUNC_EMOTION;
m_kMovAfterFunc.uArg = uArg;
m_kMovAfterFunc.uArgExpanded = uTargetVID;
m_kMovAfterFunc.kPosDst = kPPosDst;
if (!IsWalking())
StartWalking();
}
else
{
__ProcessFunctionEmotion(uArg, uTargetVID, kPPosDst);
}
break;
}
default:
{
if (eFunc & FUNC_SKILL)
{
if (fDirLen >= 50.0f)
{
//NEW_GetSrcPixelPositionRef() = kPPosCur;
//NEW_GetDstPixelPositionRef() = kPPosDst;
NEW_SetSrcPixelPosition(kPPosCur);
NEW_SetDstPixelPosition(kPPosDst);
m_fDstRot = fRotDst;
m_isGoing = TRUE;
//m_isSyncMov = TRUE;
__EnableSkipCollision();
m_kMovAfterFunc.eFunc = eFunc;
m_kMovAfterFunc.uArg = uArg;
if (!IsWalking())
StartWalking();
//Tracen("Attack after moving too far away");
}
else
{
//Tracen("Stop Skills");
m_isGoing = FALSE;
if (IsWalking())
EndWalking();
SCRIPT_SetPixelPosition(kPPosDst.x, kPPosDst.y);
SetAdvancingRotation(fRotDst);
SetRotation(fRotDst);
NEW_UseSkill(0, eFunc & 0x7f, uArg&0x0f, (uArg>>4) ? true : false);
//Tracen("Warp Attack due to proximity");
}
}
break;
}
}
}
}
void CInstanceBase::MovementProcess()
{
TPixelPosition kPPosCur;
NEW_GetPixelPosition(&kPPosCur);
// 렌더링 좌표계이므로 y를 -화해서 더한다.
TPixelPosition kPPosNext;
{
const D3DXVECTOR3 & c_rkV3Mov = m_GraphicThingInstance.GetMovementVectorRef();
kPPosNext.x = kPPosCur.x + (+c_rkV3Mov.x);
kPPosNext.y = kPPosCur.y + (-c_rkV3Mov.y);
kPPosNext.z = kPPosCur.z + (+c_rkV3Mov.z);
}
TPixelPosition kPPosDeltaSC = kPPosCur - NEW_GetSrcPixelPositionRef();
TPixelPosition kPPosDeltaSN = kPPosNext - NEW_GetSrcPixelPositionRef();
TPixelPosition kPPosDeltaSD = NEW_GetDstPixelPositionRef() - NEW_GetSrcPixelPositionRef();
float fCurLen = sqrtf(kPPosDeltaSC.x * kPPosDeltaSC.x + kPPosDeltaSC.y * kPPosDeltaSC.y);
float fNextLen = sqrtf(kPPosDeltaSN.x * kPPosDeltaSN.x + kPPosDeltaSN.y * kPPosDeltaSN.y);
float fTotalLen = sqrtf(kPPosDeltaSD.x * kPPosDeltaSD.x + kPPosDeltaSD.y * kPPosDeltaSD.y);
float fRestLen = fTotalLen - fCurLen;
if (__IsMainInstance())
{
if (m_isGoing && IsWalking())
{
float fDstRot = NEW_GetAdvancingRotationFromPixelPosition(NEW_GetSrcPixelPositionRef(), NEW_GetDstPixelPositionRef());
SetAdvancingRotation(fDstRot);
if (fRestLen<=0.0)
{
if (IsWalking())
EndWalking();
//Tracen("Stop reaching goals");
m_isGoing = FALSE;
BlockMovement();
if (FUNC_EMOTION == m_kMovAfterFunc.eFunc)
{
DWORD dwMotionNumber = m_kMovAfterFunc.uArg;
DWORD dwTargetVID = m_kMovAfterFunc.uArgExpanded;
__ProcessFunctionEmotion(dwMotionNumber, dwTargetVID, m_kMovAfterFunc.kPosDst);
m_kMovAfterFunc.eFunc = FUNC_WAIT;
return;
}
}
}
}
else
{
if (m_isGoing && IsWalking())
{
float fDstRot = NEW_GetAdvancingRotationFromPixelPosition(NEW_GetSrcPixelPositionRef(), NEW_GetDstPixelPositionRef());
SetAdvancingRotation(fDstRot);
// 만약 렌턴시가 늦어 너무 많이 이동했다면..
if (fRestLen < -100.0f)
{
NEW_SetSrcPixelPosition(kPPosCur);
float fDstRot = NEW_GetAdvancingRotationFromPixelPosition(kPPosCur, NEW_GetDstPixelPositionRef());
SetAdvancingRotation(fDstRot);
//Tracenf("VID %d Over Orientation (%f, %f) %f rest %f", GetVirtualID(), kPPosCur.x, kPPosCur.y, fDstRot, fRestLen);
// 이동중이라면 다음번에 멈추게 한다
if (FUNC_MOVE == m_kMovAfterFunc.eFunc)
{
m_kMovAfterFunc.eFunc = FUNC_WAIT;
}
}
// 도착했다면...
else if (fCurLen <= fTotalLen && fTotalLen <= fNextLen)
{
if (m_GraphicThingInstance.IsDead() || m_GraphicThingInstance.IsKnockDown())
{
__DisableSkipCollision();
//Tracen("Skip the action because you're dead");
m_isGoing = FALSE;
//Tracen("Skip subsequent actions because you're dead");
}
else
{
switch (m_kMovAfterFunc.eFunc)
{
case FUNC_ATTACK:
{
if (IsWalking())
EndWalking();
__DisableSkipCollision();
m_isGoing = FALSE;
BlockMovement();
SCRIPT_SetPixelPosition(NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y);
SetAdvancingRotation(m_fDstRot);
SetRotation(m_fDstRot);
RunNormalAttack(m_fDstRot);
break;
}
case FUNC_COMBO:
{
if (IsWalking())
EndWalking();
__DisableSkipCollision();
m_isGoing = FALSE;
BlockMovement();
SCRIPT_SetPixelPosition(NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y);
RunComboAttack(m_fDstRot, m_kMovAfterFunc.uArg);
break;
}
case FUNC_EMOTION:
{
m_isGoing = FALSE;
m_kMovAfterFunc.eFunc = FUNC_WAIT;
__DisableSkipCollision();
BlockMovement();
DWORD dwMotionNumber = m_kMovAfterFunc.uArg;
DWORD dwTargetVID = m_kMovAfterFunc.uArgExpanded;
__ProcessFunctionEmotion(dwMotionNumber, dwTargetVID, m_kMovAfterFunc.kPosDst);
break;
}
case FUNC_MOVE:
{
break;
}
case FUNC_MOB_SKILL:
{
if (IsWalking())
EndWalking();
__DisableSkipCollision();
m_isGoing = FALSE;
BlockMovement();
SCRIPT_SetPixelPosition(NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y);
SetAdvancingRotation(m_fDstRot);
SetRotation(m_fDstRot);
m_GraphicThingInstance.InterceptOnceMotion(CRaceMotionData::NAME_SPECIAL_1 + m_kMovAfterFunc.uArg);
break;
}
default:
{
if (m_kMovAfterFunc.eFunc & FUNC_SKILL)
{
SetAdvancingRotation(m_fDstRot);
BlendRotation(m_fDstRot);
NEW_UseSkill(0, m_kMovAfterFunc.eFunc & 0x7f, m_kMovAfterFunc.uArg&0x0f, (m_kMovAfterFunc.uArg>>4) ? true : false);
}
else
{
//Tracenf("VID %d Skill Attacks (%f, %f) rot %f", GetVirtualID(), NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y, m_fDstRot);
__DisableSkipCollision();
m_isGoing = FALSE;
BlockMovement();
SCRIPT_SetPixelPosition(NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y);
SetAdvancingRotation(m_fDstRot);
BlendRotation(m_fDstRot);
if (!IsWaiting())
{
EndWalking();
}
//Tracenf("VID %d Stop (%f, %f) rot %f IsWalking %d", GetVirtualID(), NEW_GetDstPixelPositionRef().x, NEW_GetDstPixelPositionRef().y, m_fDstRot, IsWalking());
}
break;
}
}
}
}
}
}
if (IsWalking() || m_GraphicThingInstance.IsUsingMovingSkill())
{
float fRotation = m_GraphicThingInstance.GetRotation();
float fAdvancingRotation = m_GraphicThingInstance.GetAdvancingRotation();
int iDirection = GetRotatingDirection(fRotation, fAdvancingRotation);
if (DEGREE_DIRECTION_SAME != m_iRotatingDirection)
{
if (DEGREE_DIRECTION_LEFT == iDirection)
{
fRotation = fmodf(fRotation + m_fRotSpd*m_GraphicThingInstance.GetSecondElapsed(), 360.0f);
}
else if (DEGREE_DIRECTION_RIGHT == iDirection)
{
fRotation = fmodf(fRotation - m_fRotSpd*m_GraphicThingInstance.GetSecondElapsed() + 360.0f, 360.0f);
}
if (m_iRotatingDirection != GetRotatingDirection(fRotation, fAdvancingRotation))
{
m_iRotatingDirection = DEGREE_DIRECTION_SAME;
fRotation = fAdvancingRotation;
}
m_GraphicThingInstance.SetRotation(fRotation);
}
if (__IsInDustRange())
{
float fDustDistance = NEW_GetDistanceFromDestPixelPosition(m_kPPosDust);
if (IsMountingHorse())
{
if (fDustDistance > ms_fHorseDustGap)
{
NEW_GetPixelPosition(&m_kPPosDust);
__AttachEffect(EFFECT_HORSE_DUST);
}
}
else
{
if (fDustDistance > ms_fDustGap)
{
NEW_GetPixelPosition(&m_kPPosDust);
__AttachEffect(EFFECT_DUST);
}
}
}
}
}
void CInstanceBase::__ProcessFunctionEmotion(DWORD dwMotionNumber, DWORD dwTargetVID, const TPixelPosition & c_rkPosDst)
{
if (IsWalking())
EndWalkingWithoutBlending();
__EnableChangingTCPState();
SCRIPT_SetPixelPosition(c_rkPosDst.x, c_rkPosDst.y);
CInstanceBase * pTargetInstance = CPythonCharacterManager::Instance().GetInstancePtr(dwTargetVID);
if (pTargetInstance)
{
pTargetInstance->__EnableChangingTCPState();
if (pTargetInstance->IsWalking())
pTargetInstance->EndWalkingWithoutBlending();
WORD wMotionNumber1 = HIWORD(dwMotionNumber);
WORD wMotionNumber2 = LOWORD(dwMotionNumber);
int src_job = RaceToJob(GetRace());
int dst_job = RaceToJob(pTargetInstance->GetRace());
NEW_LookAtDestInstance(*pTargetInstance);
m_GraphicThingInstance.InterceptOnceMotion(wMotionNumber1 + dst_job);
m_GraphicThingInstance.SetRotation(m_GraphicThingInstance.GetTargetRotation());
m_GraphicThingInstance.SetAdvancingRotation(m_GraphicThingInstance.GetTargetRotation());
pTargetInstance->NEW_LookAtDestInstance(*this);
pTargetInstance->m_GraphicThingInstance.InterceptOnceMotion(wMotionNumber2 + src_job);
pTargetInstance->m_GraphicThingInstance.SetRotation(pTargetInstance->m_GraphicThingInstance.GetTargetRotation());
pTargetInstance->m_GraphicThingInstance.SetAdvancingRotation(pTargetInstance->m_GraphicThingInstance.GetTargetRotation());
if (pTargetInstance->__IsMainInstance())
{
IAbstractPlayer & rPlayer=IAbstractPlayer::GetSingleton();
rPlayer.EndEmotionProcess();
}
}
if (__IsMainInstance())
{
IAbstractPlayer & rPlayer=IAbstractPlayer::GetSingleton();
rPlayer.EndEmotionProcess();
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Update & Deform & Render
int g_iAccumulationTime = 0;
void CInstanceBase::Update()
{
++ms_dwUpdateCounter;
StateProcess();
m_GraphicThingInstance.PhysicsProcess();
m_GraphicThingInstance.RotationProcess();
m_GraphicThingInstance.ComboProcess();
m_GraphicThingInstance.AccumulationMovement();
if (m_GraphicThingInstance.IsMovement())
{
TPixelPosition kPPosCur;
NEW_GetPixelPosition(&kPPosCur);
DWORD dwCurTime=ELTimer_GetFrameMSec();
//if (m_dwNextUpdateHeightTime<dwCurTime)
{
m_dwNextUpdateHeightTime=dwCurTime;
kPPosCur.z = __GetBackgroundHeight(kPPosCur.x, kPPosCur.y);
NEW_SetPixelPosition(kPPosCur);
}
// SetMaterialColor
{
DWORD dwMtrlColor=__GetShadowMapColor(kPPosCur.x, kPPosCur.y);
m_GraphicThingInstance.SetMaterialColor(dwMtrlColor);
}
}
m_GraphicThingInstance.UpdateAdvancingPointInstance();
AttackProcess();
MovementProcess();
m_GraphicThingInstance.MotionProcess(IsPC());
if (IsMountingHorse())
{
m_kHorse.m_pkActor->HORSE_MotionProcess(FALSE);
}
__ComboProcess();
ProcessDamage();
}
void CInstanceBase::Transform()
{
if (__IsSyncing())
{
//OnSyncing();
}
else
{
if (IsWalking() || m_GraphicThingInstance.IsUsingMovingSkill())
{
const D3DXVECTOR3& c_rv3Movment=m_GraphicThingInstance.GetMovementVectorRef();
float len=(c_rv3Movment.x*c_rv3Movment.x)+(c_rv3Movment.y*c_rv3Movment.y);
if (len>1.0f)
OnMoving();
else
OnWaiting();
}
}
m_GraphicThingInstance.INSTANCEBASE_Transform();
}
void CInstanceBase::Deform()
{
// 2004.07.17.levites.isShow를 ViewFrustumCheck로 변경
if (!__CanRender())
return;
++ms_dwDeformCounter;
m_GraphicThingInstance.INSTANCEBASE_Deform();
m_kHorse.Deform();
}
void CInstanceBase::RenderTrace()
{
if (!__CanRender())
return;
m_GraphicThingInstance.RenderTrace();
}
void CInstanceBase::Render()
{
// 2004.07.17.levites.isShow를 ViewFrustumCheck로 변경
if (!__CanRender())
return;
++ms_dwRenderCounter;
m_kHorse.Render();
m_GraphicThingInstance.Render();
if (CActorInstance::IsDirLine())
{
if (NEW_GetDstPixelPositionRef().x != 0.0f)
{
static CScreen s_kScreen;
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
STATEMANAGER.SaveRenderState(D3DRS_ZENABLE, FALSE);
STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
STATEMANAGER.SetRenderState(D3DRS_LIGHTING, FALSE);
TPixelPosition px;
m_GraphicThingInstance.GetPixelPosition(&px);
D3DXVECTOR3 kD3DVt3Cur(px.x, px.y, px.z);
//D3DXVECTOR3 kD3DVt3Cur(NEW_GetSrcPixelPositionRef().x, -NEW_GetSrcPixelPositionRef().y, NEW_GetSrcPixelPositionRef().z);
D3DXVECTOR3 kD3DVt3Dest(NEW_GetDstPixelPositionRef().x, -NEW_GetDstPixelPositionRef().y, NEW_GetDstPixelPositionRef().z);
//printf("%s %f\n", GetNameString(), kD3DVt3Cur.y - kD3DVt3Dest.y);
//float fdx = NEW_GetDstPixelPositionRef().x - NEW_GetSrcPixelPositionRef().x;
//float fdy = NEW_GetDstPixelPositionRef().y - NEW_GetSrcPixelPositionRef().y;
s_kScreen.SetDiffuseColor(0.0f, 0.0f, 1.0f);
s_kScreen.RenderLine3d(kD3DVt3Cur.x, kD3DVt3Cur.y, px.z, kD3DVt3Dest.x, kD3DVt3Dest.y, px.z);
STATEMANAGER.RestoreRenderState(D3DRS_ZENABLE);
STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, TRUE);
STATEMANAGER.SetRenderState(D3DRS_LIGHTING, TRUE);
}
}
}
void CInstanceBase::RenderToShadowMap()
{
if (IsDoor())
return;
if (IsBuilding())
return;
if (!__CanRender())
return;
if (!__IsExistMainInstance())
return;
CInstanceBase* pkInstMain=__GetMainInstancePtr();
const float SHADOW_APPLY_DISTANCE = 2500.0f;
float fDistance=NEW_GetDistanceFromDestInstance(*pkInstMain);
if (fDistance>=SHADOW_APPLY_DISTANCE)
return;
m_GraphicThingInstance.RenderToShadowMap();
}
void CInstanceBase::RenderCollision()
{
m_GraphicThingInstance.RenderCollisionData();
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Setting & Getting Data
void CInstanceBase::SetVirtualID(DWORD dwVirtualID)
{
m_GraphicThingInstance.SetVirtualID(dwVirtualID);
}
void CInstanceBase::SetVirtualNumber(DWORD dwVirtualNumber)
{
m_dwVirtualNumber = dwVirtualNumber;
}
void CInstanceBase::SetInstanceType(int iInstanceType)
{
m_GraphicThingInstance.SetActorType(iInstanceType);
}
void CInstanceBase::SetAlignment(short sAlignment)
{
m_sAlignment = sAlignment;
RefreshTextTailTitle();
}
void CInstanceBase::SetPKMode(BYTE byPKMode)
{
if (m_byPKMode == byPKMode)
return;
m_byPKMode = byPKMode;
if (__IsMainInstance())
{
IAbstractPlayer& rPlayer=IAbstractPlayer::GetSingleton();
rPlayer.NotifyChangePKMode();
}
}
void CInstanceBase::SetKiller(bool bFlag)
{
if (m_isKiller == bFlag)
return;
m_isKiller = bFlag;
RefreshTextTail();
}
void CInstanceBase::SetPartyMemberFlag(bool bFlag)
{
m_isPartyMember = bFlag;
}
void CInstanceBase::SetStateFlags(DWORD dwStateFlags)
{
if (dwStateFlags & ADD_CHARACTER_STATE_KILLER)
SetKiller(TRUE);
else
SetKiller(FALSE);
if (dwStateFlags & ADD_CHARACTER_STATE_PARTY)
SetPartyMemberFlag(TRUE);
else
SetPartyMemberFlag(FALSE);
}
void CInstanceBase::SetComboType(UINT uComboType)
{
m_GraphicThingInstance.SetComboType(uComboType);
}
const char * CInstanceBase::GetNameString()
{
return m_stName.c_str();
}
DWORD CInstanceBase::GetRace()
{
return m_dwRace;
}
bool CInstanceBase::IsConflictAlignmentInstance(CInstanceBase& rkInstVictim)
{
if (PK_MODE_PROTECT == rkInstVictim.GetPKMode())
return false;
switch (GetAlignmentType())
{
case ALIGNMENT_TYPE_NORMAL:
case ALIGNMENT_TYPE_WHITE:
if (ALIGNMENT_TYPE_DARK == rkInstVictim.GetAlignmentType())
return true;
break;
case ALIGNMENT_TYPE_DARK:
if (GetAlignmentType() != rkInstVictim.GetAlignmentType())
return true;
break;
}
return false;
}
void CInstanceBase::SetDuelMode(DWORD type)
{
m_dwDuelMode = type;
}
DWORD CInstanceBase::GetDuelMode()
{
return m_dwDuelMode;
}
bool CInstanceBase::IsAttackableInstance(CInstanceBase& rkInstVictim)
{
if (__IsMainInstance())
{
CPythonPlayer& rkPlayer=CPythonPlayer::Instance();
if(rkPlayer.IsObserverMode())
return false;
}
if (GetVirtualID() == rkInstVictim.GetVirtualID())
return false;
if (IsStone())
{
if (rkInstVictim.IsPC())
return true;
}
else if (IsPC())
{
if (rkInstVictim.IsStone())
return true;
if (rkInstVictim.IsPC())
{
if (GetDuelMode())
{
switch(GetDuelMode())
{
case DUEL_CANNOTATTACK:
return false;
case DUEL_START:
if(__FindDUELKey(GetVirtualID(),rkInstVictim.GetVirtualID()))
return true;
else
return false;
}
}
if (PK_MODE_GUILD == GetPKMode())
if (GetGuildID() == rkInstVictim.GetGuildID())
return false;
if (rkInstVictim.IsKiller())
if (!IAbstractPlayer::GetSingleton().IsSamePartyMember(GetVirtualID(), rkInstVictim.GetVirtualID()))
return true;
if (PK_MODE_PROTECT != GetPKMode())
{
if (PK_MODE_FREE == GetPKMode())
{
if (PK_MODE_PROTECT != rkInstVictim.GetPKMode())
if (!IAbstractPlayer::GetSingleton().IsSamePartyMember(GetVirtualID(), rkInstVictim.GetVirtualID()))
return true;
}
if (PK_MODE_GUILD == GetPKMode())
{
if (PK_MODE_PROTECT != rkInstVictim.GetPKMode())
if (!IAbstractPlayer::GetSingleton().IsSamePartyMember(GetVirtualID(), rkInstVictim.GetVirtualID()))
if (GetGuildID() != rkInstVictim.GetGuildID())
return true;
}
}
if (IsSameEmpire(rkInstVictim))
{
if (IsPVPInstance(rkInstVictim))
return true;
if (PK_MODE_REVENGE == GetPKMode())
if (!IAbstractPlayer::GetSingleton().IsSamePartyMember(GetVirtualID(), rkInstVictim.GetVirtualID()))
if (IsConflictAlignmentInstance(rkInstVictim))
return true;
}
else
{
return true;
}
}
if (rkInstVictim.IsEnemy())
return true;
if (rkInstVictim.IsWoodenDoor())
return true;
}
else if (IsEnemy())
{
if (rkInstVictim.IsPC())
return true;
if (rkInstVictim.IsBuilding())
return true;
}
else if (IsPoly())
{
if (rkInstVictim.IsPC())
return true;
if (rkInstVictim.IsEnemy())
return true;
}
return false;
}
bool CInstanceBase::IsTargetableInstance(CInstanceBase& rkInstVictim)
{
return rkInstVictim.CanPickInstance();
}
// 2004. 07. 07. [levites] - 스킬 사용중 타겟이 바뀌는 문제 해결을 위한 코드
bool CInstanceBase::CanChangeTarget()
{
return m_GraphicThingInstance.CanChangeTarget();
}
// 2004.07.17.levites.isShow를 ViewFrustumCheck로 변경
bool CInstanceBase::CanPickInstance()
{
if (!__IsInViewFrustum())
return false;
if (IsDoor())
{
if (IsDead())
return false;
}
if (IsPC())
{
if (IsAffect(AFFECT_EUNHYEONG))
{
if (!__MainCanSeeHiddenThing())
return false;
}
if (IsAffect(AFFECT_REVIVE_INVISIBILITY))
return false;
if (IsAffect(AFFECT_INVISIBILITY))
return false;
}
if (IsDead())
return false;
return true;
}
bool CInstanceBase::CanViewTargetHP(CInstanceBase& rkInstVictim)
{
if (rkInstVictim.IsStone())
return true;
if (rkInstVictim.IsWoodenDoor())
return true;
if (rkInstVictim.IsEnemy())
return true;
return false;
}
BOOL CInstanceBase::IsPoly()
{
return m_GraphicThingInstance.IsPoly();
}
BOOL CInstanceBase::IsPC()
{
return m_GraphicThingInstance.IsPC();
}
BOOL CInstanceBase::IsNPC()
{
return m_GraphicThingInstance.IsNPC();
}
BOOL CInstanceBase::IsEnemy()
{
return m_GraphicThingInstance.IsEnemy();
}
BOOL CInstanceBase::IsStone()
{
return m_GraphicThingInstance.IsStone();
}
BOOL CInstanceBase::IsGuildWall() //IsBuilding 길드건물전체 IsGuildWall은 담장벽만(문은 제외)
{
return IsWall(m_dwRace);
}
BOOL CInstanceBase::IsResource()
{
switch (m_dwVirtualNumber)
{
case 20047:
case 20048:
case 20049:
case 20050:
case 20051:
case 20052:
case 20053:
case 20054:
case 20055:
case 20056:
case 20057:
case 20058:
case 20059:
case 30301:
case 30302:
case 30303:
case 30304:
case 30305:
return TRUE;
}
return FALSE;
}
BOOL CInstanceBase::IsWarp()
{
return m_GraphicThingInstance.IsWarp();
}
BOOL CInstanceBase::IsGoto()
{
return m_GraphicThingInstance.IsGoto();
}
BOOL CInstanceBase::IsObject()
{
return m_GraphicThingInstance.IsObject();
}
BOOL CInstanceBase::IsBuilding()
{
return m_GraphicThingInstance.IsBuilding();
}
BOOL CInstanceBase::IsDoor()
{
return m_GraphicThingInstance.IsDoor();
}
BOOL CInstanceBase::IsWoodenDoor()
{
if (m_GraphicThingInstance.IsDoor())
{
int vnum = GetVirtualNumber();
if (vnum == 13000) // 나무문
return true;
else if (vnum >= 30111 && vnum <= 30119) // 사귀문
return true;
else
return false;
}
else
{
return false;
}
}
BOOL CInstanceBase::IsStoneDoor()
{
return m_GraphicThingInstance.IsDoor() && 13001 == GetVirtualNumber();
}
BOOL CInstanceBase::IsFlag()
{
if (GetRace() == 20035)
return TRUE;
if (GetRace() == 20036)
return TRUE;
if (GetRace() == 20037)
return TRUE;
return FALSE;
}
BOOL CInstanceBase::IsForceVisible()
{
if (IsAffect(AFFECT_SHOW_ALWAYS))
return TRUE;
if (IsObject() || IsBuilding() || IsDoor() )
return TRUE;
return FALSE;
}
int CInstanceBase::GetInstanceType()
{
return m_GraphicThingInstance.GetActorType();
}
DWORD CInstanceBase::GetVirtualID()
{
return m_GraphicThingInstance.GetVirtualID();
}
DWORD CInstanceBase::GetVirtualNumber()
{
return m_dwVirtualNumber;
}
// 2004.07.17.levites.isShow를 ViewFrustumCheck로 변경
bool CInstanceBase::__IsInViewFrustum()
{
return m_GraphicThingInstance.isShow();
}
bool CInstanceBase::__CanRender()
{
if (!__IsInViewFrustum())
return false;
if (IsAffect(AFFECT_INVISIBILITY))
return false;
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Graphic Control
bool CInstanceBase::IntersectBoundingBox()
{
float u, v, t;
return m_GraphicThingInstance.Intersect(&u, &v, &t);
}
bool CInstanceBase::IntersectDefendingSphere()
{
return m_GraphicThingInstance.IntersectDefendingSphere();
}
float CInstanceBase::GetDistance(CInstanceBase * pkTargetInst)
{
TPixelPosition TargetPixelPosition;
pkTargetInst->m_GraphicThingInstance.GetPixelPosition(&TargetPixelPosition);
return GetDistance(TargetPixelPosition);
}
float CInstanceBase::GetDistance(const TPixelPosition & c_rPixelPosition)
{
TPixelPosition PixelPosition;
m_GraphicThingInstance.GetPixelPosition(&PixelPosition);
float fdx = PixelPosition.x - c_rPixelPosition.x;
float fdy = PixelPosition.y - c_rPixelPosition.y;
return sqrtf((fdx*fdx) + (fdy*fdy));
}
CActorInstance& CInstanceBase::GetGraphicThingInstanceRef()
{
return m_GraphicThingInstance;
}
CActorInstance* CInstanceBase::GetGraphicThingInstancePtr()
{
return &m_GraphicThingInstance;
}
void CInstanceBase::RefreshActorInstance()
{
m_GraphicThingInstance.RefreshActorInstance();
}
void CInstanceBase::Refresh(DWORD dwMotIndex, bool isLoop)
{
RefreshState(dwMotIndex, isLoop);
}
void CInstanceBase::RestoreRenderMode()
{
m_GraphicThingInstance.RestoreRenderMode();
}
void CInstanceBase::SetAddRenderMode()
{
m_GraphicThingInstance.SetAddRenderMode();
}
void CInstanceBase::SetModulateRenderMode()
{
m_GraphicThingInstance.SetModulateRenderMode();
}
void CInstanceBase::SetRenderMode(int iRenderMode)
{
m_GraphicThingInstance.SetRenderMode(iRenderMode);
}
void CInstanceBase::SetAddColor(const D3DXCOLOR & c_rColor)
{
m_GraphicThingInstance.SetAddColor(c_rColor);
}
void CInstanceBase::__SetBlendRenderingMode()
{
m_GraphicThingInstance.SetBlendRenderMode();
}
void CInstanceBase::__SetAlphaValue(float fAlpha)
{
m_GraphicThingInstance.SetAlphaValue(fAlpha);
}
float CInstanceBase::__GetAlphaValue()
{
return m_GraphicThingInstance.GetAlphaValue();
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Part
void CInstanceBase::SetHair(DWORD eHair)
{
if (!HAIR_COLOR_ENABLE)
return;
if (IsPC()==false)
return;
m_awPart[CRaceData::PART_HAIR] = eHair;
m_GraphicThingInstance.SetHair(eHair);
}
void CInstanceBase::ChangeHair(DWORD eHair)
{
if (!HAIR_COLOR_ENABLE)
return;
if (IsPC()==false)
return;
if (GetPart(CRaceData::PART_HAIR)==eHair)
return;
SetHair(eHair);
//int type = m_GraphicThingInstance.GetMotionMode();
RefreshState(CRaceMotionData::NAME_WAIT, true);
//RefreshState(type, true);
}
void CInstanceBase::SetArmor(DWORD dwArmor)
{
DWORD dwShape;
if (__ArmorVnumToShape(dwArmor, &dwShape))
{
CItemData * pItemData;
if (CItemManager::Instance().GetItemDataPointer(dwArmor, &pItemData))
{
float fSpecularPower=pItemData->GetSpecularPowerf();
SetShape(dwShape, fSpecularPower);
__GetRefinedEffect(pItemData);
return;
}
else
__ClearArmorRefineEffect();
}
SetShape(dwArmor);
}
void CInstanceBase::SetShape(DWORD eShape, float fSpecular)
{
if (IsPoly())
{
m_GraphicThingInstance.SetShape(0);
}
else
{
m_GraphicThingInstance.SetShape(eShape, fSpecular);
}
m_eShape = eShape;
}
DWORD CInstanceBase::GetWeaponType()
{
DWORD dwWeapon = GetPart(CRaceData::PART_WEAPON);
CItemData * pItemData;
if (!CItemManager::Instance().GetItemDataPointer(dwWeapon, &pItemData))
return CItemData::WEAPON_NONE;
return pItemData->GetWeaponType();
}
/*
void CInstanceBase::SetParts(const WORD * c_pParts)
{
if (IsPoly())
return;
if (__IsShapeAnimalWear())
return;
UINT eWeapon=c_pParts[CRaceData::PART_WEAPON];
if (__IsChangableWeapon(eWeapon) == false)
eWeapon = 0;
if (eWeapon != m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON))
{
m_GraphicThingInstance.AttachPart(CRaceData::PART_MAIN, CRaceData::PART_WEAPON, eWeapon);
m_awPart[CRaceData::PART_WEAPON] = eWeapon;
}
__AttachHorseSaddle();
}
*/
void CInstanceBase::__ClearWeaponRefineEffect()
{
if (m_swordRefineEffectRight)
{
__DetachEffect(m_swordRefineEffectRight);
m_swordRefineEffectRight = 0;
}
if (m_swordRefineEffectLeft)
{
__DetachEffect(m_swordRefineEffectLeft);
m_swordRefineEffectLeft = 0;
}
}
void CInstanceBase::__ClearArmorRefineEffect()
{
if (m_armorRefineEffect)
{
__DetachEffect(m_armorRefineEffect);
m_armorRefineEffect = 0;
}
}
UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem)
{
DWORD refine = max(pItem->GetRefine() + pItem->GetSocketCount(),CItemData::ITEM_SOCKET_MAX_NUM) - CItemData::ITEM_SOCKET_MAX_NUM;
switch (pItem->GetType())
{
case CItemData::ITEM_TYPE_WEAPON:
__ClearWeaponRefineEffect();
if (refine < 7) //현재 제련도 7 이상만 이펙트가 있습니다.
return 0;
switch(pItem->GetSubType())
{
case CItemData::WEAPON_DAGGER:
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7;
m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7_LEFT+refine-7;
break;
case CItemData::WEAPON_FAN:
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_FANBELL_REFINED7+refine-7;
break;
case CItemData::WEAPON_ARROW:
case CItemData::WEAPON_BELL:
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7;
break;
case CItemData::WEAPON_BOW:
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_BOW_REFINED7+refine-7;
break;
default:
m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED7+refine-7;
}
if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
if (m_swordRefineEffectLeft)
m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
break;
case CItemData::ITEM_TYPE_ARMOR:
__ClearArmorRefineEffect();
// 갑옷 특화 이펙트
if (pItem->GetSubType() == CItemData::ARMOR_BODY)
{
DWORD vnum = pItem->GetIndex();
if (12010 <= vnum && vnum <= 12049)
{
__AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL);
__AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2);
}
}
if (refine < 7) //현재 제련도 7 이상만 이펙트가 있습니다.
return 0;
if (pItem->GetSubType() == CItemData::ARMOR_BODY)
{
m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED7+refine-7;
__AttachEffect(m_armorRefineEffect);
}
break;
}
return 0;
}
bool CInstanceBase::SetWeapon(DWORD eWeapon)
{
if (IsPoly())
return false;
if (__IsShapeAnimalWear())
return false;
if (__IsChangableWeapon(eWeapon) == false)
eWeapon = 0;
m_GraphicThingInstance.AttachWeapon(eWeapon);
m_awPart[CRaceData::PART_WEAPON] = eWeapon;
//Weapon Effect
CItemData * pItemData;
if (CItemManager::Instance().GetItemDataPointer(eWeapon, &pItemData))
__GetRefinedEffect(pItemData);
else
__ClearWeaponRefineEffect();
return true;
}
void CInstanceBase::ChangeWeapon(DWORD eWeapon)
{
if (eWeapon == m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON))
return;
if (SetWeapon(eWeapon))
RefreshState(CRaceMotionData::NAME_WAIT, true);
}
bool CInstanceBase::ChangeArmor(DWORD dwArmor)
{
DWORD eShape;
__ArmorVnumToShape(dwArmor, &eShape);
if (GetShape()==eShape)
return false;
CAffectFlagContainer kAffectFlagContainer;
kAffectFlagContainer.CopyInstance(m_kAffectFlagContainer);
DWORD dwVID = GetVirtualID();
DWORD dwRace = GetRace();
DWORD eHair = GetPart(CRaceData::PART_HAIR);
DWORD eWeapon = GetPart(CRaceData::PART_WEAPON);
float fRot = GetRotation();
float fAdvRot = GetAdvancingRotation();
if (IsWalking())
EndWalking();
// 2004.07.25.myevan.이펙트 안 붙는 문제
//////////////////////////////////////////////////////
__ClearAffects();
//////////////////////////////////////////////////////
if (!SetRace(dwRace))
{
TraceError("CPythonCharacterManager::ChangeArmor - SetRace VID[%d] Race[%d] ERROR", dwVID, dwRace);
return false;
}
SetArmor(dwArmor);
SetHair(eHair);
SetWeapon(eWeapon);
SetRotation(fRot);
SetAdvancingRotation(fAdvRot);
__AttachHorseSaddle();
RefreshState(CRaceMotionData::NAME_WAIT, TRUE);
// 2004.07.25.myevan.이펙트 안 붙는 문제
/////////////////////////////////////////////////
SetAffectFlagContainer(kAffectFlagContainer);
/////////////////////////////////////////////////
CActorInstance::IEventHandler& rkEventHandler=GetEventHandlerRef();
rkEventHandler.OnChangeShape();
return true;
}
bool CInstanceBase::__IsShapeAnimalWear()
{
if (100 == GetShape() ||
101 == GetShape() ||
102 == GetShape() ||
103 == GetShape())
return true;
return false;
}
DWORD CInstanceBase::__GetRaceType()
{
return m_eRaceType;
}
void CInstanceBase::RefreshState(DWORD dwMotIndex, bool isLoop)
{
DWORD dwPartItemID = m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON);
BYTE byItemType = 0xff;
BYTE bySubType = 0xff;
CItemManager & rkItemMgr = CItemManager::Instance();
CItemData * pItemData;
if (rkItemMgr.GetItemDataPointer(dwPartItemID, &pItemData))
{
byItemType = pItemData->GetType();
bySubType = pItemData->GetWeaponType();
}
if (IsPoly())
{
SetMotionMode(CRaceMotionData::MODE_GENERAL);
}
else if (IsWearingDress())
{
SetMotionMode(CRaceMotionData::MODE_WEDDING_DRESS);
}
else if (IsHoldingPickAxe())
{
if (m_kHorse.IsMounting())
{
SetMotionMode(CRaceMotionData::MODE_HORSE);
}
else
{
SetMotionMode(CRaceMotionData::MODE_GENERAL);
}
}
else if (CItemData::ITEM_TYPE_ROD == byItemType)
{
if (m_kHorse.IsMounting())
{
SetMotionMode(CRaceMotionData::MODE_HORSE);
}
else
{
SetMotionMode(CRaceMotionData::MODE_FISHING);
}
}
else if (m_kHorse.IsMounting())
{
switch (bySubType)
{
case CItemData::WEAPON_SWORD:
SetMotionMode(CRaceMotionData::MODE_HORSE_ONEHAND_SWORD);
break;
case CItemData::WEAPON_TWO_HANDED:
SetMotionMode(CRaceMotionData::MODE_HORSE_TWOHAND_SWORD); // Only Warrior
break;
case CItemData::WEAPON_DAGGER:
SetMotionMode(CRaceMotionData::MODE_HORSE_DUALHAND_SWORD); // Only Assassin
break;
case CItemData::WEAPON_FAN:
SetMotionMode(CRaceMotionData::MODE_HORSE_FAN); // Only Shaman
break;
case CItemData::WEAPON_BELL:
SetMotionMode(CRaceMotionData::MODE_HORSE_BELL); // Only Shaman
break;
case CItemData::WEAPON_BOW:
SetMotionMode(CRaceMotionData::MODE_HORSE_BOW); // Only Shaman
break;
default:
SetMotionMode(CRaceMotionData::MODE_HORSE);
break;
}
}
else
{
switch (bySubType)
{
case CItemData::WEAPON_SWORD:
SetMotionMode(CRaceMotionData::MODE_ONEHAND_SWORD);
break;
case CItemData::WEAPON_TWO_HANDED:
SetMotionMode(CRaceMotionData::MODE_TWOHAND_SWORD); // Only Warrior
break;
case CItemData::WEAPON_DAGGER:
SetMotionMode(CRaceMotionData::MODE_DUALHAND_SWORD); // Only Assassin
break;
case CItemData::WEAPON_BOW:
SetMotionMode(CRaceMotionData::MODE_BOW); // Only Assassin
break;
case CItemData::WEAPON_FAN:
SetMotionMode(CRaceMotionData::MODE_FAN); // Only Shaman
break;
case CItemData::WEAPON_BELL:
SetMotionMode(CRaceMotionData::MODE_BELL); // Only Shaman
break;
case CItemData::WEAPON_ARROW:
default:
SetMotionMode(CRaceMotionData::MODE_GENERAL);
break;
}
}
if (isLoop)
m_GraphicThingInstance.InterceptLoopMotion(dwMotIndex);
else
m_GraphicThingInstance.InterceptOnceMotion(dwMotIndex);
RefreshActorInstance();
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Device
void CInstanceBase::RegisterBoundingSphere()
{
// Stone 일 경우 DeforomNoSkin 을 하면
// 낙하하는 애니메이션 같은 경우 애니메이션이
// 바운드 박스에 영향을 미쳐 컬링이 제대로 이루어지지 않는다.
if (!IsStone())
{
m_GraphicThingInstance.DeformNoSkin();
}
m_GraphicThingInstance.RegisterBoundingSphere();
}
bool CInstanceBase::CreateDeviceObjects()
{
return m_GraphicThingInstance.CreateDeviceObjects();
}
void CInstanceBase::DestroyDeviceObjects()
{
m_GraphicThingInstance.DestroyDeviceObjects();
}
void CInstanceBase::Destroy()
{
DetachTextTail();
DismountHorse();
m_kQue_kCmdNew.clear();
__EffectContainer_Destroy();
__StoneSmoke_Destroy();
if (__IsMainInstance())
__ClearMainInstance();
m_GraphicThingInstance.Destroy();
__Initialize();
}
void CInstanceBase::__InitializeRotationSpeed()
{
SetRotationSpeed(c_fDefaultRotationSpeed);
}
void CInstanceBase::__Warrior_Initialize()
{
m_kWarrior.m_dwGeomgyeongEffect=0;
}
void CInstanceBase::__Initialize()
{
__Warrior_Initialize();
__StoneSmoke_Inialize();
__EffectContainer_Initialize();
__InitializeRotationSpeed();
SetEventHandler(CActorInstance::IEventHandler::GetEmptyPtr());
m_kAffectFlagContainer.Clear();
m_dwLevel = 0;
m_dwGuildID = 0;
m_dwEmpireID = 0;
m_eType = 0;
m_eRaceType = 0;
m_eShape = 0;
m_dwRace = 0;
m_dwVirtualNumber = 0;
m_dwBaseCmdTime=0;
m_dwBaseChkTime=0;
m_dwSkipTime=0;
m_GraphicThingInstance.Initialize();
m_dwAdvActorVID=0;
m_dwLastDmgActorVID=0;
m_nAverageNetworkGap=0;
m_dwNextUpdateHeightTime=0;
// Moving by keyboard
m_iRotatingDirection = DEGREE_DIRECTION_SAME;
// Moving by mouse
m_isTextTail = FALSE;
m_isGoing = FALSE;
NEW_SetSrcPixelPosition(TPixelPosition(0, 0, 0));
NEW_SetDstPixelPosition(TPixelPosition(0, 0, 0));
m_kPPosDust = TPixelPosition(0, 0, 0);
m_kQue_kCmdNew.clear();
m_dwLastComboIndex = 0;
m_swordRefineEffectRight = 0;
m_swordRefineEffectLeft = 0;
m_armorRefineEffect = 0;
m_sAlignment = 0;
m_byPKMode = 0;
m_isKiller = false;
m_isPartyMember = false;
m_bEnableTCPState = TRUE;
m_stName = "";
memset(m_awPart, 0, sizeof(m_awPart));
memset(m_adwCRCAffectEffect, 0, sizeof(m_adwCRCAffectEffect));
//memset(m_adwCRCEmoticonEffect, 0, sizeof(m_adwCRCEmoticonEffect));
memset(&m_kMovAfterFunc, 0, sizeof(m_kMovAfterFunc));
m_bDamageEffectType = false;
m_dwDuelMode = DUEL_NONE;
m_dwEmoticonTime = 0;
}
CInstanceBase::CInstanceBase()
{
__Initialize();
}
CInstanceBase::~CInstanceBase()
{
Destroy();
}
void CInstanceBase::GetBoundBox(D3DXVECTOR3 * vtMin, D3DXVECTOR3 * vtMax)
{
m_GraphicThingInstance.GetBoundBox(vtMin, vtMax);
}