125 lines
3.1 KiB
Python
125 lines
3.1 KiB
Python
import ui
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import chr
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import player
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class EquipmentDialog(ui.ScriptWindow):
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def __init__(self):
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print "NEW EQUIPMENT DIALOG ----------------------------------------------------------------------------"
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ui.ScriptWindow.__init__(self)
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self.__LoadDialog()
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self.vid = None
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self.eventClose = None
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self.itemDataDict = {}
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self.tooltipItem = None
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def __del__(self):
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print "---------------------------------------------------------------------------- DELETE EQUIPMENT DIALOG "
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ui.ScriptWindow.__del__(self)
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def __LoadDialog(self):
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try:
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PythonScriptLoader = ui.PythonScriptLoader()
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PythonScriptLoader.LoadScriptFile(self, "UIScript/EquipmentDialog.py")
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getObject = self.GetChild
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self.board = getObject("Board")
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self.slotWindow = getObject("EquipmentSlot")
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except:
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import exception
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exception.Abort("EquipmentDialog.LoadDialog.BindObject")
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self.board.SetCloseEvent(ui.__mem_func__(self.Close))
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self.slotWindow.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
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self.slotWindow.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
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def Open(self, vid):
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self.vid = vid
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self.itemDataDict = {}
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name = chr.GetNameByVID(vid)
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self.board.SetTitleName(name)
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self.SetCenterPosition()
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self.SetTop()
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self.Show()
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def Close(self):
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self.itemDataDict = {}
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self.tooltipItem = None
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self.Hide()
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if self.eventClose:
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self.eventClose(self.vid)
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def Destroy(self):
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self.eventClose = None
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self.Close()
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self.ClearDictionary()
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self.board = None
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self.slotWindow = None
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def SetEquipmentDialogItem(self, slotIndex, vnum, count):
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if count <= 1:
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count = 0
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self.slotWindow.SetItemSlot(slotIndex, vnum, count)
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emptySocketList = []
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emptyAttrList = []
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for i in xrange(player.METIN_SOCKET_MAX_NUM):
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emptySocketList.append(0)
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for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
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emptyAttrList.append((0, 0))
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self.itemDataDict[slotIndex] = (vnum, count, emptySocketList, emptyAttrList)
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def SetEquipmentDialogSocket(self, slotIndex, socketIndex, value):
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if not slotIndex in self.itemDataDict:
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return
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if socketIndex < 0 or socketIndex > player.METIN_SOCKET_MAX_NUM:
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return
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self.itemDataDict[slotIndex][2][socketIndex] = value
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def SetEquipmentDialogAttr(self, slotIndex, attrIndex, type, value):
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if not slotIndex in self.itemDataDict:
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return
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if attrIndex < 0 or attrIndex > player.ATTRIBUTE_SLOT_MAX_NUM:
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return
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self.itemDataDict[slotIndex][3][attrIndex] = (type, value)
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def SetItemToolTip(self, tooltipItem):
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self.tooltipItem = tooltipItem
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def SetCloseEvent(self, event):
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self.eventClose = event
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def OverInItem(self, slotIndex):
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if None == self.tooltipItem:
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return
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if not slotIndex in self.itemDataDict:
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return
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itemVnum = self.itemDataDict[slotIndex][0]
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if 0 == itemVnum:
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return
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self.tooltipItem.ClearToolTip()
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metinSlot = self.itemDataDict[slotIndex][2]
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attrSlot = self.itemDataDict[slotIndex][3]
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self.tooltipItem.AddItemData(itemVnum, metinSlot, attrSlot)
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self.tooltipItem.ShowToolTip()
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def OverOutItem(self):
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if None != self.tooltipItem:
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self.tooltipItem.HideToolTip()
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def OnPressEscapeKey(self):
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self.Close()
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return TRUE
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