662 lines
18 KiB
Python
662 lines
18 KiB
Python
import chr
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import grp
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import app
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import net
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import snd
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import wndMgr
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import event
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import systemSetting
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import localeInfo
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import ui
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import networkModule
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import math
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import snd
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import musicInfo
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import playerSettingModule
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import uiScriptLocale
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import uiToolTip
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LOCALE_PATH = "uiscript/"+uiScriptLocale.CODEPAGE+"_"
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MAN = 0
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WOMAN = 1
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SHAPE0 = 0
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SHAPE1 = 1
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PAGE_COUNT = 2
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SLOT_COUNT = 4
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BASE_CHR_ID = 3
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class CreateCharacterWindow(ui.Window):
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SLOT_ROTATION = [135.0, 225.0, 315.0, 45.0]
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CREATE_STAT_POINT = 0
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STAT_CON = 0
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STAT_INT = 1
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STAT_STR = 2
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STAT_DEX = 3
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STAT_DESCRIPTION = {
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STAT_CON : localeInfo.STAT_TOOLTIP_CON,
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STAT_INT : localeInfo.STAT_TOOLTIP_INT,
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STAT_STR : localeInfo.STAT_TOOLTIP_STR,
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STAT_DEX : localeInfo.STAT_TOOLTIP_DEX,
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}
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START_STAT = ( ## CON INT STR DEX
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[ 4, 3, 6, 3, ], ## Warrior
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[ 3, 3, 4, 6, ], ## Assassin
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[ 3, 5, 5, 3, ], ## Sura
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[ 4, 6, 3, 3, ], ## Shaman
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[ 4, 3, 6, 3, ], ## Warrior
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[ 3, 3, 4, 6, ], ## Assassin
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[ 3, 5, 5, 3, ], ## Sura
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[ 4, 6, 3, 3, ], ## Shaman
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)
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DESCRIPTION_FILE_NAME = (
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uiScriptLocale.JOBDESC_WARRIOR_PATH,
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uiScriptLocale.JOBDESC_ASSASSIN_PATH,
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uiScriptLocale.JOBDESC_SURA_PATH,
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uiScriptLocale.JOBDESC_SHAMAN_PATH,
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)
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class DescriptionBox(ui.Window):
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def __init__(self):
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ui.Window.__init__(self)
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self.descIndex = 0
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def __del__(self):
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ui.Window.__del__(self)
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def SetIndex(self, index):
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self.descIndex = index
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def OnRender(self):
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event.RenderEventSet(self.descIndex)
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class CharacterRenderer(ui.Window):
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def OnRender(self):
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grp.ClearDepthBuffer()
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grp.SetGameRenderState()
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grp.PushState()
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grp.SetOmniLight()
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screenWidth = wndMgr.GetScreenWidth()
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screenHeight = wndMgr.GetScreenHeight()
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newScreenWidth = float(screenWidth - 270)
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newScreenHeight = float(screenHeight)
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grp.SetViewport(270.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight)
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app.SetCenterPosition(0.0, 0.0, 0.0)
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app.SetCamera(1550.0, 15.0, 180.0, 95.0)
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grp.SetPerspective(10.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0)
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(x, y) = app.GetCursorPosition()
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grp.SetCursorPosition(x, y)
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chr.Deform()
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chr.Render()
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grp.RestoreViewport()
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grp.PopState()
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grp.SetInterfaceRenderState()
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def __init__(self, stream):
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print "NEW CREATE WINDOW ----------------------------------------------------------------------------"
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ui.Window.__init__(self)
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net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, self)
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self.stream=stream
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def __del__(self):
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print "---------------------------------------------------------------------------- DELETE CREATE WINDOW"
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net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, 0)
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ui.Window.__del__(self)
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def Open(self):
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print "OPEN CREATE WINDOW ----------------------------------------------------------------------------"
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playerSettingModule.LoadGameData("INIT")
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self.reservingRaceIndex = -1
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self.reservingShapeIndex = -1
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self.reservingStartTime = 0
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self.stat = [0, 0, 0, 0]
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self.gender = 0
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self.slot = -1
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self.shapeList = [
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[0, 0, 0, 0],
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[0, 0, 0, 0]]
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self.descIndex = 0
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try:
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dlgBoard = ui.ScriptWindow()
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pythonScriptLoader = ui.PythonScriptLoader()
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pythonScriptLoader.LoadScriptFile(dlgBoard, uiScriptLocale.LOCALE_UISCRIPT_PATH + "createcharacterwindow.py")
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except:
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import exception
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exception.Abort("CreateCharacterWindow.Open.LoadObject")
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try:
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getChild = dlgBoard.GetChild
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self.NameList = []
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self.NameList.append(getChild("name_warrior"))
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self.NameList.append(getChild("name_assassin"))
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self.NameList.append(getChild("name_sura"))
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self.NameList.append(getChild("name_shaman"))
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self.GaugeList = []
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self.GaugeList.append(getChild("hth_gauge"))
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self.GaugeList.append(getChild("int_gauge"))
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self.GaugeList.append(getChild("str_gauge"))
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self.GaugeList.append(getChild("dex_gauge"))
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self.btnCreate = getChild("create_button")
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self.btnCancel = getChild("cancel_button")
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self.btnPrev = getChild("prev_button")
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self.btnNext = getChild("next_button")
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self.btnLeft = getChild("left_button")
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self.btnRight = getChild("right_button")
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self.textBoard = getChild("text_board")
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self.genderButtonList = []
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self.genderButtonList.append(getChild("gender_button_01"))
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self.genderButtonList.append(getChild("gender_button_02"))
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self.shapeButtonList = []
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self.shapeButtonList.append(getChild("shape_button_01"))
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self.shapeButtonList.append(getChild("shape_button_02"))
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self.editCharacterName = getChild("character_name_value")
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self.statValue = []
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self.statValue.append(getChild("hth_value"))
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self.statValue.append(getChild("int_value"))
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self.statValue.append(getChild("str_value"))
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self.statValue.append(getChild("dex_value"))
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getChild("hth_button").ShowToolTip = lambda arg=self.STAT_CON: self.OverInStatButton(arg)
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getChild("hth_button").HideToolTip = lambda arg=self.STAT_CON: self.OverOutStatButton()
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getChild("int_button").ShowToolTip = lambda arg=self.STAT_INT: self.OverInStatButton(arg)
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getChild("int_button").HideToolTip = lambda arg=self.STAT_INT: self.OverOutStatButton()
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getChild("str_button").ShowToolTip = lambda arg=self.STAT_STR: self.OverInStatButton(arg)
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getChild("str_button").HideToolTip = lambda arg=self.STAT_STR: self.OverOutStatButton()
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getChild("dex_button").ShowToolTip = lambda arg=self.STAT_DEX: self.OverInStatButton(arg)
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getChild("dex_button").HideToolTip = lambda arg=self.STAT_DEX: self.OverOutStatButton()
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getChild("hth_button").Hide()
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getChild("int_button").Hide()
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getChild("str_button").Hide()
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getChild("dex_button").Hide()
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self.backGround = getChild("BackGround")
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except:
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import exception
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exception.Abort("CreateCharacterWindow.Open.BindObject")
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self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter))
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self.btnCancel.SetEvent(ui.__mem_func__(self.CancelCreate))
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self.btnPrev.SetEvent(ui.__mem_func__(self.PrevDescriptionPage))
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self.btnNext.SetEvent(ui.__mem_func__(self.NextDescriptionPage))
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self.btnLeft.SetEvent(ui.__mem_func__(self.__DecreaseSlotIndex))
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self.btnRight.SetEvent(ui.__mem_func__(self.__IncreaseSlotIndex))
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self.genderButtonList[0].SetEvent(ui.__mem_func__(self.__SelectGender), MAN)
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self.genderButtonList[1].SetEvent(ui.__mem_func__(self.__SelectGender), WOMAN)
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self.shapeButtonList[0].SetEvent(ui.__mem_func__(self.__SelectShape), SHAPE0)
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self.shapeButtonList[1].SetEvent(ui.__mem_func__(self.__SelectShape), SHAPE1)
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self.editCharacterName.SetReturnEvent(ui.__mem_func__(self.CreateCharacter))
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self.editCharacterName.SetEscapeEvent(ui.__mem_func__(self.CancelCreate))
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self.dlgBoard = dlgBoard
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self.curRotation = [] + self.SLOT_ROTATION
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self.destRotation = [] + self.SLOT_ROTATION
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self.curNameAlpha = [0.0, 0.0, 0.0, 0.0, 0.0]
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self.destNameAlpha = [0.0, 0.0, 0.0, 0.0, 0.0]
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self.curGauge = [0.0, 0.0, 0.0, 0.0]
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self.destGauge = [0.0, 0.0, 0.0, 0.0]
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self.descriptionBox = self.DescriptionBox()
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self.descriptionBox.Show()
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self.chrRenderer = self.CharacterRenderer()
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self.chrRenderer.SetParent(self.backGround)
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self.chrRenderer.Show()
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self.toolTip = uiToolTip.ToolTip()
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self.toolTip.ClearToolTip()
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self.editCharacterName.SetText("")
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self.EnableWindow()
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self.__SelectSlot(0)
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app.SetCamera(500.0, 10.0, 180.0, 95.0)
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self.__MakeCharacter(0, 0, playerSettingModule.RACE_WARRIOR_M)
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self.__MakeCharacter(0, 1, playerSettingModule.RACE_ASSASSIN_M)
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self.__MakeCharacter(0, 2, playerSettingModule.RACE_SURA_M)
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self.__MakeCharacter(0, 3, playerSettingModule.RACE_SHAMAN_M)
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self.__MakeCharacter(1, 0, playerSettingModule.RACE_WARRIOR_W)
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self.__MakeCharacter(1, 1, playerSettingModule.RACE_ASSASSIN_W)
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self.__MakeCharacter(1, 2, playerSettingModule.RACE_SURA_W)
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self.__MakeCharacter(1, 3, playerSettingModule.RACE_SHAMAN_W)
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self.__SelectGender(app.GetRandom(MAN, WOMAN))
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self.__SelectShape(0)
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self.__SelectSlot(app.GetRandom(0, 3))
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self.dlgBoard.Show()
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self.Show()
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if musicInfo.createMusic != "":
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snd.SetMusicVolume(systemSetting.GetMusicVolume())
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snd.FadeInMusic("BGM/"+musicInfo.createMusic)
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app.ShowCursor()
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def Close(self):
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print "---------------------------------------------------------------------------- CLOSE CREATE WINDOW"
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self.editCharacterName.Enable()
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self.dlgBoard.ClearDictionary()
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self.stream=0
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self.shapeButtonList = []
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self.genderButtonList = []
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self.btnCreate = 0
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self.btnCancel = 0
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self.btnPrev = 0
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self.btnNext = 0
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self.btnLeft = 0
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self.btnRight = 0
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self.textBoard = 0
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self.editCharacterName = 0
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self.backGround = None
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if musicInfo.createMusic != "":
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snd.FadeOutMusic("BGM/"+musicInfo.createMusic)
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for id in xrange(BASE_CHR_ID + SLOT_COUNT * PAGE_COUNT):
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chr.DeleteInstance(id)
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self.dlgBoard.Hide()
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self.Hide()
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app.HideCursor()
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event.Destroy()
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def EnableWindow(self):
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self.reservingRaceIndex = -1
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self.reservingShapeIndex = -1
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self.btnCreate.Enable()
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self.btnCancel.Enable()
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self.btnPrev.Enable()
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self.btnNext.Enable()
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self.btnLeft.Enable()
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self.btnRight.Enable()
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self.editCharacterName.SetFocus()
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self.editCharacterName.Enable()
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for page in xrange(PAGE_COUNT):
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for slot in xrange(SLOT_COUNT):
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chr_id = self.__GetSlotChrID(page, slot)
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chr.SelectInstance(chr_id)
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chr.BlendLoopMotion(chr.MOTION_INTRO_WAIT, 0.1)
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def DisableWindow(self):
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self.btnCreate.Disable()
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self.btnCancel.Disable()
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self.btnPrev.Disable()
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self.btnNext.Disable()
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self.btnLeft.Disable()
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self.btnRight.Disable()
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self.editCharacterName.Disable()
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self.btnCreate.SetUp()
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## Manage Character
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def __GetSlotChrID(self, page, slot):
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return BASE_CHR_ID + page * SLOT_COUNT + slot
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def __MakeCharacter(self, page, slot, race):
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chr_id = self.__GetSlotChrID(page, slot)
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chr.CreateInstance(chr_id)
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chr.SelectInstance(chr_id)
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chr.SetVirtualID(chr_id)
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chr.SetRace(race)
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chr.SetArmor(0)
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chr.SetHair(0)
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chr.Refresh()
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chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
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chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
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chr.SetRotation(0.0)
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chr.Hide()
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def __SelectGender(self, gender):
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for button in self.genderButtonList:
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button.SetUp()
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self.genderButtonList[gender].Down()
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self.gender = gender
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if gender == MAN:
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for i in xrange(SLOT_COUNT):
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chr.SelectInstance(self.__GetSlotChrID(0, i))
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chr.Show()
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for i in xrange(SLOT_COUNT):
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chr.SelectInstance(self.__GetSlotChrID(1, i))
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chr.Hide()
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else:
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for i in xrange(SLOT_COUNT):
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chr.SelectInstance(self.__GetSlotChrID(0, i))
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chr.Hide()
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for i in xrange(SLOT_COUNT):
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chr.SelectInstance(self.__GetSlotChrID(1, i))
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chr.Show()
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def __SelectShape(self, shape):
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self.shapeList[self.gender][self.slot] = shape
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for button in self.shapeButtonList:
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button.SetUp()
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self.shapeButtonList[shape].Down()
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chr_id = self.__GetSlotChrID(self.gender, self.slot)
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chr.SelectInstance(chr_id)
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chr.ChangeShape(shape)
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chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
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chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
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def GetSlotIndex(self):
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return self.slot
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def RefreshStat(self):
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statSummary = self.stat[0] + self.stat[1] + self.stat[2] + self.stat[3]
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self.destGauge = (
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float(self.stat[0])/float(statSummary),
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float(self.stat[1])/float(statSummary),
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float(self.stat[2])/float(statSummary),
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float(self.stat[3])/float(statSummary),
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)
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for i in xrange(4):
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self.statValue[i].SetText(str(self.stat[i]))
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def __SelectSlot(self, slot):
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if slot < 0:
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return
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if slot >= SLOT_COUNT:
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return
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if self.slot == slot:
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return
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self.slot = slot
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self.ResetStat()
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for i in xrange(SLOT_COUNT):
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self.destNameAlpha[i] = 0.0
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self.destNameAlpha[slot] = 1.0
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for i in xrange(SLOT_COUNT):
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self.destRotation[(i+self.slot)%SLOT_COUNT] = self.SLOT_ROTATION[i]
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if self.IsShow():
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snd.PlaySound("sound/ui/click.wav")
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event.ClearEventSet(self.descIndex)
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self.descIndex = event.RegisterEventSet(self.DESCRIPTION_FILE_NAME[self.slot])
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if localeInfo.IsARABIC():
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event.SetEventSetWidth(self.descIndex, 170)
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chr_id = self.__GetSlotChrID(self.gender, slot)
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if chr.HasInstance(chr_id):
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chr.SelectInstance(chr_id)
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self.__SelectShape(self.shapeList[self.gender][slot])
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def CreateCharacter(self):
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if -1 != self.reservingRaceIndex:
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return
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textName = self.editCharacterName.GetText()
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if False == self.__CheckCreateCharacter(textName):
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return
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if musicInfo.selectMusic != "":
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snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)
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self.DisableWindow()
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chr_id = self.__GetSlotChrID(self.gender, self.slot)
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chr.SelectInstance(chr_id)
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self.reservingRaceIndex = chr.GetRace()
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self.reservingShapeIndex = self.shapeList[self.gender][self.slot]
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self.reservingStartTime = app.GetTime()
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for eachSlot in xrange(SLOT_COUNT):
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sel_id = self.__GetSlotChrID(self.gender, eachSlot)
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chr.SelectInstance(sel_id)
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if eachSlot == self.slot:
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chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED)
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else:
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chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED)
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def CancelCreate(self):
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self.stream.SetSelectCharacterPhase()
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def __DecreaseSlotIndex(self):
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slotIndex = (self.GetSlotIndex() - 1 + SLOT_COUNT) % SLOT_COUNT
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self.__SelectSlot(slotIndex)
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def __IncreaseSlotIndex(self):
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slotIndex = (self.GetSlotIndex() + 1) % SLOT_COUNT
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self.__SelectSlot(slotIndex)
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def PrevDescriptionPage(self):
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if True == event.IsWait(self.descIndex):
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if event.GetVisibleStartLine(self.descIndex)-5 >= 0:
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event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)-5)
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event.Skip(self.descIndex)
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else:
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event.Skip(self.descIndex)
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def NextDescriptionPage(self):
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if True == event.IsWait(self.descIndex):
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event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)+5)
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event.Skip(self.descIndex)
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else:
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event.Skip(self.descIndex)
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def __CheckCreateCharacter(self, name):
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if len(name) == 0:
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self.PopupMessage(localeInfo.CREATE_INPUT_NAME, self.EnableWindow)
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return False
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if name.find(localeInfo.CREATE_GM_NAME)!=-1:
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self.PopupMessage(localeInfo.CREATE_ERROR_GM_NAME, self.EnableWindow)
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return False
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if net.IsInsultIn(name):
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self.PopupMessage(localeInfo.CREATE_ERROR_INSULT_NAME, self.EnableWindow)
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return False
|
|
|
|
return True
|
|
|
|
def ResetStat(self):
|
|
for i in xrange(4):
|
|
self.stat[i] = self.START_STAT[self.slot][i]
|
|
self.lastStatPoint = self.CREATE_STAT_POINT
|
|
self.RefreshStat()
|
|
|
|
## Event
|
|
def OnCreateSuccess(self):
|
|
self.stream.SetSelectCharacterPhase()
|
|
|
|
def OnCreateFailure(self, type):
|
|
if 1 == type:
|
|
self.PopupMessage(localeInfo.CREATE_EXIST_SAME_NAME, self.EnableWindow)
|
|
else:
|
|
self.PopupMessage(localeInfo.CREATE_FAILURE, self.EnableWindow)
|
|
|
|
def OnKeyDown(self, key):
|
|
|
|
if key == 2:
|
|
self.__SelectSlot(0)
|
|
if key == 3:
|
|
self.__SelectSlot(1)
|
|
if key == 4:
|
|
self.__SelectSlot(2)
|
|
if key == 5:
|
|
self.__SelectSlot(3)
|
|
|
|
if 203 == key:
|
|
self.__DecreaseSlotIndex()
|
|
if 205 == key:
|
|
self.__IncreaseSlotIndex()
|
|
|
|
if 59 == key:
|
|
self.__SelectGender(MAN_PAGE)
|
|
if 60 == key:
|
|
self.__SelectGender(WOMAN_PAGE)
|
|
|
|
return True
|
|
|
|
def OnUpdate(self):
|
|
chr.Update()
|
|
|
|
(xposEventSet, yposEventSet) = self.textBoard.GetGlobalPosition()
|
|
event.UpdateEventSet(self.descIndex, xposEventSet+7, -(yposEventSet+7))
|
|
self.descriptionBox.SetIndex(self.descIndex)
|
|
|
|
for i in xrange(4):
|
|
self.curNameAlpha[i] += (self.destNameAlpha[i] - self.curNameAlpha[i]) / 10.0
|
|
self.NameList[i].SetAlpha(self.curNameAlpha[i])
|
|
|
|
for i in xrange(4):
|
|
self.curGauge[i] += (self.destGauge[i] - self.curGauge[i]) / 10.0
|
|
if abs(self.curGauge[i] - self.destGauge[i]) < 0.005:
|
|
self.curGauge[i] = self.destGauge[i]
|
|
self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0)
|
|
|
|
for page in xrange(PAGE_COUNT):
|
|
for i in xrange(SLOT_COUNT):
|
|
chr.SelectInstance(self.__GetSlotChrID(page, i))
|
|
|
|
distance = 50.0
|
|
rotRadian = self.curRotation[i] * (math.pi*2) / 360.0
|
|
x = distance*math.sin(rotRadian) + distance*math.cos(rotRadian)
|
|
y = distance*math.cos(rotRadian) - distance*math.sin(rotRadian)
|
|
chr.SetPixelPosition(int(x), int(y), 30)
|
|
|
|
if abs(self.destRotation[i] - self.curRotation[i]) < 1.0:
|
|
self.curRotation[i] = self.destRotation[i]
|
|
|
|
dir = app.GetRotatingDirection(self.destRotation[i], self.curRotation[i])
|
|
rot = app.GetDegreeDifference(self.destRotation[i], self.curRotation[i])
|
|
|
|
if app.DEGREE_DIRECTION_RIGHT == dir:
|
|
self.curRotation[i] += rot / 10.0
|
|
elif app.DEGREE_DIRECTION_LEFT == dir:
|
|
self.curRotation[i] -= rot / 10.0
|
|
|
|
self.curRotation[i] = (self.curRotation[i] + 360.0) % 360.0
|
|
|
|
###########################################################
|
|
if -1 != self.reservingRaceIndex:
|
|
if app.GetTime() - self.reservingStartTime >= 1.5:
|
|
|
|
chrSlot=self.stream.GetCharacterSlot()
|
|
textName = self.editCharacterName.GetText()
|
|
raceIndex = self.reservingRaceIndex
|
|
shapeIndex = self.reservingShapeIndex
|
|
|
|
startStat = self.START_STAT[self.reservingRaceIndex]
|
|
statCon = self.stat[0] - startStat[0]
|
|
statInt = self.stat[1] - startStat[1]
|
|
statStr = self.stat[2] - startStat[2]
|
|
statDex = self.stat[3] - startStat[3]
|
|
|
|
net.SendCreateCharacterPacket(chrSlot, textName, raceIndex, shapeIndex, statCon, statInt, statStr, statDex)
|
|
|
|
self.reservingRaceIndex = -1
|
|
|
|
###########################################################
|
|
|
|
def EmptyFunc(self):
|
|
pass
|
|
|
|
def PopupMessage(self, msg, func=0):
|
|
if not func:
|
|
func=self.EmptyFunc
|
|
|
|
self.stream.popupWindow.Close()
|
|
self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)
|
|
|
|
def OnPressExitKey(self):
|
|
self.CancelCreate()
|
|
return True
|
|
|
|
def OverInStatButton(self, stat):
|
|
if not self.STAT_DESCRIPTION.has_key(stat):
|
|
return
|
|
|
|
self.toolTip.ClearToolTip()
|
|
self.toolTip.AppendTextLine(self.STAT_DESCRIPTION[stat])
|
|
self.toolTip.Show()
|
|
|
|
def OverOutStatButton(self):
|
|
self.toolTip.Hide()
|
|
|
|
if __name__ == "__main__":
|
|
|
|
import app
|
|
import wndMgr
|
|
import systemSetting
|
|
import mouseModule
|
|
import networkModule
|
|
|
|
app.SetMouseHandler(mouseModule.mouseController)
|
|
app.SetHairColorEnable(True)
|
|
wndMgr.SetMouseHandler(mouseModule.mouseController)
|
|
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
|
|
app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
|
|
mouseModule.mouseController.Create()
|
|
|
|
mainStream = networkModule.MainStream()
|
|
mainStream.Create()
|
|
|
|
test = CreateCharacterWindow(mainStream)
|
|
test.Open()
|
|
|
|
app.Loop()
|