108 lines
2.4 KiB
Python
108 lines
2.4 KiB
Python
import app
|
|
import ui
|
|
import player
|
|
import net
|
|
|
|
class GameButtonWindow(ui.ScriptWindow):
|
|
def __init__(self):
|
|
ui.ScriptWindow.__init__(self)
|
|
self.__LoadWindow("UIScript/gamewindow.py")
|
|
|
|
def __del__(self):
|
|
ui.ScriptWindow.__del__(self)
|
|
|
|
def __LoadWindow(self, filename):
|
|
try:
|
|
pyScrLoader = ui.PythonScriptLoader()
|
|
pyScrLoader.LoadScriptFile(self, filename)
|
|
except Exception, msg:
|
|
import dbg
|
|
dbg.TraceError("GameButtonWindow.LoadScript - %s" % (msg))
|
|
app.Abort()
|
|
return False
|
|
|
|
try:
|
|
self.gameButtonDict={
|
|
"STATUS" : self.GetChild("StatusPlusButton"),
|
|
"SKILL" : self.GetChild("SkillPlusButton"),
|
|
"QUEST" : self.GetChild("QuestButton"),
|
|
"HELP" : self.GetChild("HelpButton"),
|
|
"BUILD" : self.GetChild("BuildGuildBuilding"),
|
|
"EXIT_OBSERVER" : self.GetChild("ExitObserver"),
|
|
}
|
|
|
|
self.gameButtonDict["EXIT_OBSERVER"].SetEvent(ui.__mem_func__(self.__OnClickExitObserver))
|
|
|
|
except Exception, msg:
|
|
import dbg
|
|
dbg.TraceError("GameButtonWindow.LoadScript - %s" % (msg))
|
|
app.Abort()
|
|
return False
|
|
|
|
self.__HideAllGameButton()
|
|
self.SetObserverMode(player.IsObserverMode())
|
|
return True
|
|
|
|
def Destroy(self):
|
|
for key in self.gameButtonDict:
|
|
self.gameButtonDict[key].SetEvent(0)
|
|
|
|
self.gameButtonDict={}
|
|
|
|
def SetButtonEvent(self, name, event):
|
|
try:
|
|
self.gameButtonDict[name].SetEvent(event)
|
|
except Exception, msg:
|
|
print "GameButtonWindow.LoadScript - %s" % (msg)
|
|
app.Abort()
|
|
return
|
|
|
|
def ShowBuildButton(self):
|
|
self.gameButtonDict["BUILD"].Show()
|
|
|
|
def HideBuildButton(self):
|
|
self.gameButtonDict["BUILD"].Hide()
|
|
|
|
def CheckGameButton(self):
|
|
|
|
if not self.IsShow():
|
|
return
|
|
|
|
statusPlusButton=self.gameButtonDict["STATUS"]
|
|
skillPlusButton=self.gameButtonDict["SKILL"]
|
|
helpButton=self.gameButtonDict["HELP"]
|
|
|
|
if player.GetStatus(player.STAT) > 0:
|
|
statusPlusButton.Show()
|
|
else:
|
|
statusPlusButton.Hide()
|
|
|
|
if self.__IsSkillStat():
|
|
skillPlusButton.Show()
|
|
else:
|
|
skillPlusButton.Hide()
|
|
|
|
if 0 == player.GetPlayTime():
|
|
helpButton.Show()
|
|
else:
|
|
helpButton.Hide()
|
|
|
|
def __IsSkillStat(self):
|
|
if player.GetStatus(player.SKILL_ACTIVE) > 0:
|
|
return True
|
|
|
|
return False
|
|
|
|
def __OnClickExitObserver(self):
|
|
net.SendChatPacket("/observer_exit")
|
|
|
|
def __HideAllGameButton(self):
|
|
for btn in self.gameButtonDict.values():
|
|
btn.Hide()
|
|
|
|
def SetObserverMode(self, isEnable):
|
|
if isEnable:
|
|
self.gameButtonDict["EXIT_OBSERVER"].Show()
|
|
else:
|
|
self.gameButtonDict["EXIT_OBSERVER"].Hide()
|