Compare commits

...

10 Commits

4 changed files with 230 additions and 29 deletions

View File

@ -1,13 +1,47 @@
################################################################################
# Docker images
################################################################################
GAME_IMAGE=git.old-metin2.com/metin2/server:latest
WEB_IMAGE=git.old-metin2.com/metin2/web:latest
################################################################################
# MySQL settings
################################################################################
MYSQL_HOST=mysql
MYSQL_USER=root
MYSQL_PASSWORD=metin2
MYSQL_PORT=3306
MYSQL_EXTERNAL_PORT=3306
MYSQL_DB_ACCOUNT=account
MYSQL_DB_PLAYER=player
MYSQL_DB_COMMON=common
MYSQL_DB_LOG=log
################################################################################
# Web app settings
################################################################################
# General configuration
WEB_APP_NAME=Metin2
WEB_APP_ENV=production
WEB_APP_URL=http://metin2.local
WEB_APP_KEY=
WEB_EXTERNAL_PORT=80
# E-mail configuration
WEB_MAIL_MAILER=smtp
WEB_MAIL_HOST=smtp.example.com
WEB_MAIL_PORT=587
WEB_MAIL_USERNAME=smtp-username
WEB_MAIL_PASSWORD=smtp-password
WEB_MAIL_ENCRYPTION=tls
WEB_MAIL_FROM_ADDRESS=no-reply@example.com
WEB_MAIL_FROM_NAME=Metin2
################################################################################
# Game server settings
################################################################################
# Global settings
TEST_SERVER=0
@ -17,6 +51,4 @@ DB_PORT=15000
# Game settings
PUBLIC_IP=127.0.0.1
GAME_IMAGE=git.old-metin2.com/metin2/server:nightly
GAME_MAX_LEVEL=105
GAME_MALL_URL=metin2.test/mall

139
README.md
View File

@ -1,29 +1,140 @@
# The Metin2 Deployment Files
The Old Metin2 Project aims at improving and maintaining the 2014 Metin2 game files up to modern standards. The goal is to archive the game as it was in order to preserve it for the future and enable nostalgic players to have a good time.
The Old Metin2 Project aims at improving and maintaining the 2014 Metin2 game
files up to modern standards. The goal is to archive the game as it was in
order to preserve it for the future and enable nostalgic players to have a
good time.
For-profit usage of this material is certainly illegal without the proper licensing agreements and is hereby discouraged (not legal advice). Even so, the nature of this project is HIGHLY EXPERIMENTAL - bugs are to be expected for now.
For-profit usage of this material is certainly illegal without the proper
licensing agreements and is hereby discouraged (not legal advice). Even so, the
nature of this project is HIGHLY EXPERIMENTAL - bugs are to be expected for now.
## Usage
The deployment strategy for this project is based around Docker Compose. For now, no images are published, so building your own server image is required. Also, for now, you need to provide your own database schema.
## Quick start guide
The deployment strategy for this project is based around Docker Compose. Make
sure that you have a compatible Linux + Docker environment - for more
information, check out the [compatibility matrix](https://git.old-metin2.com/metin2/deploy#compatibility-matrix).
### Building the server image
This process requires that you do the following steps on a Linux environment with Docker installed and running.
### Architecture description
The MySQL database is currently pinned on version 5.5. We're using the
[biarms/mysql](https://github.com/biarms/mysql) project in order to provide ARM
compatibility for such an old version of MySQL.
Clone the Server project repository:
The game cores (`db`, `auth`, `game-*`) are ran by using pre-built images
containing the server binaries and game files, provided in the
[Server repository](https://git.old-metin2.com/metin2/server/packages).
The web application provides the actual website, item mall and autopatcher
functionality. Moreover, it is responsible with maintaining the database schema,
creating and updating tables when needed. Pre-built images containing the web
application are provided in the
[Website repository](https://git.old-metin2.com/metin2/web/packages).
### Preparing the server
Clone this repository and access its root directory. For instance, on Linux you
would do this:
```shell
git clone https://git.old-metin2.com/metin2/server.git
git clone --depth 1 https://git.old-metin2.com/metin2/deploy.git metin2-deploy
cd metin2-deploy/
```
Build the image:
Now, we need to copy the example environment file and name it `.env`. This file
contains all settings used by Docker Compose to start up our project.
```shell
cd server
docker build -t metin2/server:test .
cp .env.example .env
```
Some settings aren't yet filled out. The actual settings will differ based on
your setup. We'll assume that you're using WSL and Docker on your own computer,
and you want to run the server locally, just for yourself. Start with opening
the newly copied `.env` file.
Firstly, we need to configure the web application. Find `WEB_APP_URL` and change
it to the URL you would use to access the machine you're installing this on
(without a trailing slash!). In our case, simply set it to `http://localhost`.
You might already use port 80 on your machine for something else, in which case
we need to configure the app to use another port. Simply change `WEB_EXTERNAL_PORT`
to another value, for example `8080`. Don't forget to change `WEB_APP_URL`
accordingly, in our case to `http://localhost:8080`.
Next, we need to generate a cryptographic key. We'll make use of Laravel's
generator feature, as follows:
```shell
docker run --rm git.old-metin2.com/metin2/web:latest "php artisan key:generate --show"
```
Run the above command and configure `WEB_APP_KEY` with the output. You should
end up with something like: `WEB_APP_KEY=base64:<your-key-here>`.
Lastly, let's switch our focus to the game server. Make sure that `PUBLIC_IP` is
set to a value at which you can access your machine. As a rule of thumb, this
should be the same value you set in your client's `serverinfo.py`. In our case,
leaving a value of `127.0.0.1` should work just fine.
Don't forget to save your `.env` file!
### Starting the server
Clone this repository and open a terminal window in its root directory. Then, simply bring up the Compose project:
You're ready to start the server. Simply run the following command to start up
the server:
```shell
docker compose up -d
docker compose up -d --pull always
```
On the first run, you might need to connect to port 3306 with your favourite MySQL client (Navicat, DBeaver, phpMyAdmin etc.) and install a Metin2 database schema.
On the first run, your database tables will be created and populated with default data.
### Stopping the server
Should you want to stop the server, simply bring down the Docker Compose stack:
```shell
docker compose down
```
### Only start some services
This deployment environment can also be used for development purposes. If you
need a database and website, but want to run the server in some other way (for
example, in an IDE), you can just bring up only the services you need:
```shell
docker compose up -d mysql web
```
## Compatibility matrix
| **Operating system** | amd64 | i386 | arm64 | armv7 | Notes |
|------------------------|-------|------|-------|-------|------------------------------------------------------------|
| **Debian 11** | ⚠️ | ❔ | ❔ | ❌ | Requires `EVENT_NOEPOLL=1` environment variable to be set. |
| **Debian 12** | ✅ | ❔ | ❔ | ❌ | |
| **Ubuntu 22.04.5 LTS** | ✅ | N/A | ❔ | ❌ | |
| **Ubuntu 24.04.1 LTS** | ❔ | N/A | ❔ | ❌ | |
| **Docker on WSL** | ✅ | N/A | ❔ | N/A | |
| **Docker on macOS** | ❔ | N/A | ✅ | N/A | |
### What about Windows, FreeBSD? macOS?
As described above, the deployment system for The Old Metin2 Project is based
on Docker and Docker Compose. Since support for native Windows, FreeBSD or
macOS Docker containers is experimental at best and unavailable at worst,
the auto-magical deployment system in this repository is not compatible with
these OSs.
Compiling [the server](https://git.old-metin2.com/metin2/server)
binary and running it on these systems should be possible, but you have to come
up with your own deployment strategy, be it shell scripts, a custom watchdog
program, or simply manually starting the binaries. Moreover, this is currently
outside the scope of the project and unsupported for the time being.
## Help!
### `epoll_wait` issues
On some Linux distributions, kernels are shipped without `epoll_wait` support,
which in turn might lead to the following error being shown (and the server
naturally won't start):
```
[warn] epoll_wait: Function not implemented
```
Luckily, there is a workaround: disabling the `epoll` backend of libevent. In
order to do this, modify your `&common-environment` section in your
`docker-compose.yml` file by adding the following line:
```
EVENT_NOEPOLL: 1
```

View File

@ -0,0 +1,5 @@
CREATE DATABASE account CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
CREATE DATABASE common CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
CREATE DATABASE log CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
CREATE DATABASE player CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
CREATE DATABASE website CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;

View File

@ -16,25 +16,66 @@ x-environment:
PUBLIC_IP: ${PUBLIC_IP}
GAME_MAX_LEVEL: ${GAME_MAX_LEVEL}
GAME_MALL_URL: ${GAME_MALL_URL}
WEB_APP_URL: ${WEB_APP_URL}
WEB_APP_KEY: ${WEB_APP_KEY}
services:
# MySQL Database
mysql:
image: mysql:5.5
restart: on-failure
# The biarms/mysql Docker image supports ARM machines; you may also use mysql:5.5
image: biarms/mysql:5.5
restart: always
environment:
# Password for root access
MYSQL_ROOT_PASSWORD: 'metin2'
MYSQL_ROOT_PASSWORD: ${MYSQL_PASSWORD}
ports:
- '${MYSQL_PORT}:${MYSQL_PORT}'
- '${MYSQL_EXTERNAL_PORT}:${MYSQL_PORT}'
expose:
- ${MYSQL_PORT}
volumes:
- ./storage/database/:/var/lib/mysql/
- ./assets/db-init/:/docker-entrypoint-initdb.d/:ro
healthcheck:
#test: ["CMD", "mysql", "-u", "${MYSQL_USER}", "--password", "${MYSQL_PASSWORD}", "-e", "USE ${MYSQL_DB_ACCOUNT};"]
test: ["CMD", 'mysqladmin', 'ping', '-h', 'localhost', '-u', 'root', '-p$$MYSQL_ROOT_PASSWORD' ]
test: mysqladmin ping -h localhost -u root -p$$MYSQL_ROOT_PASSWORD
interval: 10s
timeout: 5s
retries: 5
# Web management system
web:
image: ${WEB_IMAGE}
restart: always
environment:
# Application config
APP_NAME: ${WEB_APP_NAME}
APP_ENV: ${WEB_APP_ENV}
APP_KEY: ${WEB_APP_KEY}
APP_URL: ${WEB_APP_URL}
# Database credentials
DB_HOST: ${MYSQL_HOST}
DB_PORT: ${MYSQL_PORT}
DB_USERNAME: ${MYSQL_USER}
DB_PASSWORD: ${MYSQL_PASSWORD}
# E-mail config
MAIL_MAILER: ${WEB_MAIL_MAILER}
MAIL_HOST: ${WEB_MAIL_HOST}
MAIL_PORT: ${WEB_MAIL_PORT}
MAIL_USERNAME: ${WEB_MAIL_USERNAME}
MAIL_PASSWORD: ${WEB_MAIL_PASSWORD}
MAIL_ENCRYPTION: ${WEB_MAIL_ENCRYPTION}
MAIL_FROM_ADDRESS: ${WEB_MAIL_FROM_ADDRESS}
MAIL_FROM_NAME: ${WEB_MAIL_FROM_NAME}
ports:
- '${WEB_EXTERNAL_PORT}:80'
volumes:
- ./storage/web/:/app/storage/
depends_on:
mysql:
condition: service_healthy
healthcheck:
test: curl --fail http://localhost:80/ || exit 1
interval: 10s
timeout: 5s
retries: 5
@ -42,7 +83,7 @@ services:
# DBCache Server
db:
image: ${GAME_IMAGE}
restart: on-failure
restart: always
environment: *common-environment
expose:
- ${DB_PORT}
@ -52,11 +93,13 @@ services:
depends_on:
mysql:
condition: service_healthy
web:
condition: service_healthy
# Auth server
auth:
image: ${GAME_IMAGE}
restart: on-failure
restart: always
environment:
<<: *common-environment
MYSQL_DB_PLAYER: ${MYSQL_DB_ACCOUNT}
@ -76,11 +119,13 @@ services:
depends_on:
mysql:
condition: service_healthy
web:
condition: service_healthy
# Game server (CH1)
ch1_first:
image: ${GAME_IMAGE}
restart: on-failure
restart: always
environment:
<<: *common-environment
GAME_HOSTNAME: ch1_first
@ -101,10 +146,12 @@ services:
depends_on:
mysql:
condition: service_healthy
web:
condition: service_healthy
ch1_game1:
image: ${GAME_IMAGE}
restart: on-failure
restart: always
environment:
<<: *common-environment
GAME_HOSTNAME: ch1_game1
@ -124,10 +171,12 @@ services:
depends_on:
mysql:
condition: service_healthy
web:
condition: service_healthy
ch1_game2:
image: ${GAME_IMAGE}
restart: on-failure
restart: always
environment:
<<: *common-environment
GAME_HOSTNAME: ch1_game2
@ -147,11 +196,13 @@ services:
depends_on:
mysql:
condition: service_healthy
web:
condition: service_healthy
# Game server (game99)
game99:
image: ${GAME_IMAGE}
restart: on-failure
restart: always
environment:
<<: *common-environment
GAME_HOSTNAME: game99
@ -171,3 +222,5 @@ services:
depends_on:
mysql:
condition: service_healthy
web:
condition: service_healthy