server/gamefiles/locale/english/quest/new_quest_lv42.quest

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quest new_quest_lv42 begin
state start begin
when login or levelup with pc.get_level() >= 42 begin
set_state(information)
end
end
-- player wants to eat s.th. at octavio's but he has no fish -----------------------------------------
state information begin
when login or enter begin
send_letter(gameforge.new_quest_lv42._010_send_letter)
q.start()
q.set_title(gameforge.new_quest_lv42._010_send_letter)
local v=find_npc_by_vnum(20008) -- Octavio
if 0==v then
else
target.vid("__TARGET__", v, gameforge.new_quest_lv42._020_target)
end
end
when button or info begin
say_title(gameforge.new_quest_lv42._010_send_letter)
say(gameforge.new_quest_lv42._021_say)
say("")
say(string.format(gameforge.new_quest_lv42._025_say, get_map_name_by_number(1)))
end
when 20008.chat.gameforge.new_quest_lv42._010_send_letter begin -- EDIT added by Arne 22Sept09, Reason: make all quests to choices
target.delete("__TARGET__")
say_title(gameforge.new_quest_lv42._022_say_title) -- yellow text headline
say(gameforge.new_quest_lv42._023_say ) -- white font text
say(gameforge.new_quest_lv42._024_say)
local doquest = select(gameforge.new_quest_lv42._026_select, gameforge.subquest_12._50_select, gameforge.new_quest_lv75._290_2_select)
if doquest ==1 then
q.done()
set_state(ask_fisher)
elseif doquest == 3 then
say(gameforge.subquest_06._60_say)
local abortquest = select(gameforge.subquest_06._70_select, gameforge.subquest_06._80_select)
if abortquest == 1 then
set_state(__GIVEUP__)
else
say_title(gameforge.new_quest_lv42._022_say_title) -- yellow text headline
say(gameforge.subquest_11._80_say)
return
end
else
say_title(gameforge.new_quest_lv42._022_say_title) -- yellow text headline
say(gameforge.subquest_11._80_say)
return
end
end
end
-- player shall ask the fisher, why there is no fresh fish from the sea-----------------------------
state ask_fisher begin
when enter or login begin
send_letter(gameforge.new_quest_lv42._010_send_letter)
q.start()
q.set_title(gameforge.new_quest_lv42._010_send_letter)
local v=find_npc_by_vnum(9009) -- Fisher
local v2=find_npc_by_vnum(20013) -- Fisher without store
if 0==v2 then -- EDIT modified by Arne 22Sept09, Reason: rtying to get both Fisher instances marked, preferably that one without a shop
if 0!=v then
target.vid("__TARGET2__", v, gameforge.new_quest_lv42._030_target)
end
else
target.vid("__TARGET2__", v2, gameforge.new_quest_lv42._030_target)
end
end
-- BEGIN EDIT by Arne 22Sept09, Reason: trying to get dialoges working for both Fishers
when button or info begin
say_title(gameforge.new_quest_lv42._010_send_letter)
say(gameforge.new_quest_lv42._035_say)
say("")
say(string.format(gameforge.new_quest_lv42._036_say, get_map_name_by_number(1)))
end
function npc_chat()
target.delete("__TARGET2__")
say_title(gameforge.new_quest_lv42._034_say_title)
say(gameforge.new_quest_lv42._031_say)
wait()
say(gameforge.new_quest_lv42._032_say)
wait()
say(gameforge.new_quest_lv42._033_say)
q.done()
end
when 9009.chat.gameforge.new_quest_lv42._010_send_letter begin
new_quest_lv42.npc_chat()
set_state(ask_yonah)
end
when 20013.chat.gameforge.new_quest_lv42._010_send_letter begin
new_quest_lv42.npc_chat()
set_state(ask_yonah)
end
-- END EDIT
end
-- player shall ask yonah, what to to against the agressive whales, because he hunted whales in his youth -------------------------------------
state ask_yonah begin
when enter or login begin
send_letter(gameforge.new_quest_lv42._037_send_letter)
q.start() -- EDIT Added by Arne 22Sept09, Reason: no quest, no letter
q.set_title(gameforge.new_quest_lv42._037_send_letter)
local v=find_npc_by_vnum(20005) -- Yonah
if 0==v then
else
target.vid("__TARGET3__", v, gameforge.new_quest_lv42._040_target)
end
end
-- BEGIN EDIT by Arne 22Sept09, Reason: missing quest
when button or info begin
say_title(gameforge.new_quest_lv42._037_send_letter)
say(gameforge.new_quest_lv42._038_say)
say("")
say(string.format(gameforge.new_quest_lv42._039_say, get_map_name_by_number(1)))
end
--END EDIT
when 20005.chat.gameforge.new_quest_lv42._037_send_letter begin -- EDIT added by Arne 22Sept09, Reason: make all quests to choices
target.delete("__TARGET3__")
say_title(gameforge.new_quest_lv42._044_say_title)
say(gameforge.new_quest_lv42._041_say)
wait()
say(gameforge.new_quest_lv42._042_say)
say_reward(gameforge.new_quest_lv42._043_say_reward)
q.done() --EDIT added by Arne 22Sept09, Reason: see above
set_state(goto_smith)
end
end
-- player shall ask the smith to produce special weapons for hunting whales with strong iron -----------------------------------------
state goto_smith begin
when enter or login begin
-- turkey special hack
if pc.getqf("reward_given") == 1 then
char_log(pc.get_player_id(), 'QUEST_HACK', 'new_quest_lv42 goto_smith hack')
q.done()
set_state(__COMPLETE__)
return
end
new_quest_lv42_neededAmountDrop1 = 20
new_quest_lv42_mob1 = 20047 -- diamantader
new_quest_lv42_drop1 = 50601 -- diamant stein
send_letter(gameforge.new_quest_lv42._037_send_letter)
q.start() -- EDIT Added by Arne 22Sept09, Reason: no quest, no letter
q.set_title(gameforge.new_quest_lv42._037_send_letter)
local v=find_npc_by_vnum(20016) -- Schmied
if 0==v then
else
target.vid("__TARGET4__", v, gameforge.new_quest_lv42._050_target)
end
end
-- BEGIN EDIT by Arne 22Sept09, Reason: missing quest
when button or info begin
say_title(gameforge.new_quest_lv42._037_send_letter)
say(gameforge.new_quest_lv42._045_say)
say("")
say(string.format(gameforge.new_quest_lv42._067_say, get_map_name_by_number(1)))
end
--END EDIT
when 20016.chat.gameforge.new_quest_lv42._037_send_letter begin
target.delete("__TARGET4__")
say_title(gameforge.new_quest_lv42._054_say_title)
say(gameforge.new_quest_lv42._051_say)
wait()
say_title(gameforge.new_quest_lv42._054_say_title)
say(gameforge.new_quest_lv42._052_say)
say_reward(string.format("%s x", new_quest_lv42_neededAmountDrop1))
say_item_vnum(new_quest_lv42_drop1) -- icon of item
say_reward(gameforge.new_quest_lv42._053_say_reward)
say(mob_name(new_quest_lv42_mob1))
q.done() --EDIT added by Arne 22Sept09, Reason: see above
set_state(find_diamonds)
end
end
-- smith need special diamondstones, to produce strong iron weapons -----------------------------------------
-- player has to go mining to get the diamond stones -----------------------------------------
state find_diamonds begin
when enter or login begin
new_quest_lv42_neededAmountDrop1 = 20
new_quest_lv42_mob1 = 20047 -- diamantader
new_quest_lv42_drop1 = 50601 -- diamant stein
send_letter(gameforge.new_quest_lv42._037_send_letter)
--BEGIN EDIT by Arne 22Sept09, Reason: trying to come up with a messaging for the harvestable items but abandoned it
q.start()
q.set_title(gameforge.new_quest_lv42._037_send_letter)
notice_multiline(gameforge.new_quest_lv42._061_notice, notice)
if new_quest_lv42_neededAmountDrop1 <= pc.count_item(new_quest_lv42_drop1) then
send_letter(gameforge.new_quest_lv42._037_send_letter)
local v=find_npc_by_vnum(20016) -- Schmied
if 0==v then
else
target.vid("__TARGET4__", v, gameforge.new_quest_lv42._050_target)
end
else
end
--END EDIT
end
when info or button begin
say_title(gameforge.new_quest_lv42._037_send_letter) --EDIT Arne 22Sept09, Reason: more info in quest message
say(gameforge.new_quest_lv42._066_say)
say("")
if new_quest_lv42_neededAmountDrop1 <= pc.count_item(new_quest_lv42_drop1) then
say(gameforge.new_quest_lv42._063_say)
say(string.format(gameforge.new_quest_lv42._067_say, get_map_name_by_number(1)))
else
say(string.format(gameforge.new_quest_lv42._062_say , new_quest_lv42_neededAmountDrop1-pc.count_item(new_quest_lv42_drop1), mob_name(new_quest_lv42_mob1)))
end
end
when kill begin
if new_quest_lv42_neededAmountDrop1 <= pc.count_item(new_quest_lv42_drop1) then
send_letter(gameforge.new_quest_lv42._037_send_letter)
local v=find_npc_by_vnum(20016) -- Schmied
if 0==v then
else
target.vid("__TARGET4__", v, gameforge.new_quest_lv42._050_target)
end
end
end
when 20047.click begin
if pc.is_mount() != true then
pc.mining()
end
if new_quest_lv42_neededAmountDrop1 <= pc.count_item(new_quest_lv42_drop1) then
send_letter(gameforge.new_quest_lv42._037_send_letter)
local v=find_npc_by_vnum(20016) -- Schmied
if 0==v then
else
target.vid("__TARGET4__", v, gameforge.new_quest_lv42._050_target)
end
end
end
when 20016.chat.gameforge.new_quest_lv42._037_send_letter begin
say_title(gameforge.new_quest_lv42._054_say_title)
if new_quest_lv42_neededAmountDrop1 <= pc.count_item(new_quest_lv42_drop1) then
say(gameforge.new_quest_lv42._064_say)
target.delete("__TARGET4__")
pc.setqf("diamond_duration", get_time())
new_quest_lv42_timeToWait = 86400
pc.remove_item(new_quest_lv42_drop1, new_quest_lv42_neededAmountDrop1)
q.done() --EDIT ... yawn, see above
set_state(wait_for_smith)
else
say(string.format(gameforge.new_quest_lv42._068_say, new_quest_lv42_neededAmountDrop1-pc.count_item(new_quest_lv42_drop1)))
say(gameforge.new_quest_lv42._065_say)
end
end
end
-- player has to wait as long as the smith needs to produce the weapons -----------------------------------------
state wait_for_smith begin
when enter or login begin
new_quest_lv42_neededAmountDrop1 = 20
new_quest_lv42_mob1 = 20047 -- diamantader
new_quest_lv42_drop1 = 50601 -- diamant stein
new_quest_lv42_timeToWait = 86400
send_letter(gameforge.new_quest_lv42._037_send_letter)
q.start()
q.set_title(gameforge.new_quest_lv42._037_send_letter)
local timeLeft = new_quest_lv42_timeToWait - (get_time() - pc.getqf("diamond_duration"))
q.set_clock(gameforge.new_quest_lv42._071_set_clock, timeLeft)
if get_time() - pc.getqf("diamond_duration") >= new_quest_lv42_timeToWait then
send_letter(gameforge.new_quest_lv42._037_send_letter)
local v=find_npc_by_vnum(20016) -- Schmied
if 0==v then
else
target.vid("__TARGET4__", v, gameforge.new_quest_lv42._050_target)
end
end
end
when button or info begin
say_title(gameforge.new_quest_lv42._037_send_letter)
if get_time() - pc.getqf("diamond_duration") >= new_quest_lv42_timeToWait then
say(gameforge.new_quest_lv42._071_say)
say("")
say(string.format(gameforge.new_quest_lv42._067_say, get_map_name_by_number(1)))
else
say(gameforge.new_quest_lv42._073_say)
end
end
--BEGIN EDIT added by Arne 23Sept09, Reason: trying to get a letter started on time up
when kill begin
if get_time() - pc.getqf("diamond_duration") >= new_quest_lv42_timeToWait then
send_letter(gameforge.new_quest_lv42._037_send_letter)
local v=find_npc_by_vnum(20016) -- Schmied
if 0==v then
else
target.vid("__TARGET4__", v, gameforge.new_quest_lv42._050_target)
end
end
end
--END EDIT
when 20016.chat.gameforge.new_quest_lv42._037_send_letter begin
say_title(gameforge.new_quest_lv42._054_say_title)
if get_time() - pc.getqf("diamond_duration") >= new_quest_lv42_timeToWait then
say(gameforge.new_quest_lv42._074_say)
target.delete("__TARGET4__")
q.done()
pc.give_item2(30175)
pc.give_item2(30175)
set_state(back_to_fisher)
else
say(gameforge.new_quest_lv42._075_say)
end
end
end
-- player brings back the weapons to the fisher -> now they can defend themselves against the agressive whales -------
state back_to_fisher begin
when enter or login begin
new_quest_lv42_neededAmountDrop1 = 20
new_quest_lv42_mob1 = 20047 -- diamantader
new_quest_lv42_drop1 = 50601 -- diamant stein
new_quest_lv42_timeToWait = 86400
send_letter(gameforge.new_quest_lv42._037_send_letter)
q.start()
q.set_title(gameforge.new_quest_lv42._037_send_letter)
local v=find_npc_by_vnum(9009) -- Fisher
local v2=find_npc_by_vnum(20013) -- Fisher without store
if 0==v2 then -- EDIT modified by Arne 22Sept09, Reason: rtying to get both Fisher instances marked, preferably that one without a shop
if 0!=v then
target.vid("__TARGET5__", v, gameforge.new_quest_lv42._030_target)
end
else
target.vid("__TARGET5__", v2, gameforge.new_quest_lv42._030_target)
end
end
when button or info begin
say_title(gameforge.new_quest_lv42._037_send_letter)
say(gameforge.new_quest_lv42._079_say)
say("")
say(string.format(gameforge.new_quest_lv42._036_say, get_map_name_by_number(1)))
end
when 20013.chat.gameforge.new_quest_lv42._037_send_letter or 9009.chat.gameforge.new_quest_lv42._037_send_letter begin
target.delete("__TARGET5__")
say_title(gameforge.new_quest_lv42._034_say_title)
if pc.count_item(30175) >= 2 then
pc.remove_item(30175, 2)
say(gameforge.new_quest_lv42._080_say)
say_reward(string.format(gameforge.new_quest_lv42._081_say_reward, 500000))
say_item_vnum(27868) -- icon of item Gegrillter Graskarpfen
say_reward(gameforge.new_quest_lv42._082_say_reward)
pc.setqf("reward_given", 1)
pc.change_money(500000)
pc.give_exp2(750000)
pc.give_item2(27868, 3)
q.done()
set_state(__COMPLETE__)
return
else
say(gameforge.new_quest_lv42._083_say)
say_reward(gameforge.new_quest_lv42._084_say_reward)
q.done()
set_state(goto_smith)
end
end
end
------ give up ------------------------------------------------------------------------------------------------------
state __GIVEUP__ begin
end
------ complete ------------------------------------------------------------------------------------------------------
state __COMPLETE__ begin
end
end