253 lines
6.7 KiB
Plaintext
253 lines
6.7 KiB
Plaintext
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quest subquest_44 begin
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state start begin
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when login or levelup with pc.level >= 37 and pc.level <= 39 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local v = find_npc_by_vnum(20012)
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if v!= 0 then
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target.vid("__TARGET__", v, gameforge.subquest_44._10_targetVid)
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end
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end
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when __TARGET__.target.click or 20012.chat.gameforge.subquest_44._20_npcChat with pc.level >= 37 begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_08._240_sayTitle)
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say(gameforge.subquest_44._30_say)
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wait()
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say_title(gameforge.subquest_08._240_sayTitle)
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say(gameforge.subquest_44._40_say)
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local s= select(gameforge.subquest_44._50_select, gameforge.find_brother_article._100_select)
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if 2==s then
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say(gameforge.subquest_44._60_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.subquest_08._240_sayTitle)
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say(gameforge.subquest_44._70_say)
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return
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end
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say_title(gameforge.subquest_08._240_sayTitle)
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say(gameforge.subquest_44._80_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.subquest_08._240_sayTitle)
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say(gameforge.subquest_44._90_say)
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set_state(go_to_desert)
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pc.setqf("kill_count", 0)
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end
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end
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state go_to_desert begin
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when letter begin
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send_letter(gameforge.subquest_44._100_sendLetter)
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end
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when button or info begin
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say_title(gameforge.subquest_44._20_npcChat)
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say(gameforge.subquest_44._110_say)
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end
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when 20012.click begin
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say(gameforge.subquest_44._120_say)
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end
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when 2001.kill or 2002.kill or 2003.kill or 2004.kill or 2005.kill with pc.getqf("spider_eye")==0 begin
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local cur_kill_count=pc.getqf("kill_count")+1
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pc.setqf("kill_count", cur_kill_count)
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if cur_kill_count>=number(10, 50) then
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set_state(fail_find_bell)
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end
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end
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end
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state fail_find_bell begin
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when letter begin
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send_letter(gameforge.subquest_44._130_sendLetter)
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end
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when info or button begin
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say_title(gameforge.subquest_44._140_sayTitle)
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say(gameforge.subquest_44._150_say)
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set_state(go_to_boy)
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end
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end
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state go_to_boy begin
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when letter begin
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send_letter(gameforge.subquest_44._160_sendLetter)
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local v = find_npc_by_vnum(20014)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_44._170_targetVid)
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end
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end
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when button or info begin
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say_title(gameforge.subquest_44._160_sendLetter)
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say(gameforge.subquest_44._180_say)
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end
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when __TARGET__.target.click or 20014.chat.gameforge.subquest_44._190_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.npc_talk._680_sayTitle)
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say(gameforge.subquest_44._200_say)
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wait()
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say_title(gameforge.npc_talk._680_sayTitle)
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say(gameforge.subquest_44._210_say)
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wait()
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say_title(gameforge.npc_talk._680_sayTitle)
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say(gameforge.subquest_44._220_say)
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local s= select(gameforge.subquest_44._50_select, gameforge.find_brother_article._100_select)
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if 2==s then
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say(gameforge.subquest_44._230_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.npc_talk._680_sayTitle)
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say(gameforge.subquest_44._240_say)
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return
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end
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say_title(gameforge.npc_talk._680_sayTitle)
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say(gameforge.subquest_44._250_say)
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set_state(report_YuRang)
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return
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end
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say_title(gameforge.npc_talk._680_sayTitle)
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say(gameforge.subquest_44._260_say)
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set_state(attach_bell)
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end
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end
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state report_YuRang begin
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when letter begin
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send_letter(gameforge.subquest_44._270_sendLetter)
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local v=find_npc_by_vnum(20012)
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if v!=0 then
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target.vid("__TARGET__", v, gameforge.subquest_44._270_sendLetter)
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end
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end
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when button or info begin
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say_title(gameforge.subquest_44._270_sendLetter)
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say(gameforge.subquest_44._280_say)
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end
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when 20014.chat.gameforge.subquest_44._290_npcChat begin
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say_title(gameforge.npc_talk._680_sayTitle)
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say(gameforge.subquest_44._300_say)
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end
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when __TARGET__.target.click or 20012.chat.gameforge.subquest_44._310_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_08._240_sayTitle)
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say(gameforge.subquest_44._320_say)
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say_reward(gameforge.subquest_44._330_sayReward)
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say_reward(gameforge.subquest_44._340_sayReward)
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pc.change_money(30000)
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say_reward(gameforge.subquest_44._350_sayReward)
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pc.give_exp2(350000)
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clear_letter()
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set_state(__COMPLETE__)
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end
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end
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state attach_bell begin
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when letter begin
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send_letter(gameforge.subquest_44._360_sendLetter)
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end
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when button or info begin
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say_title(gameforge.subquest_44._360_sendLetter)
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say(gameforge.subquest_44._370_say)
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end
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when 20014.chat.gameforge.subquest_44._380_npcChat begin
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say_title(gameforge.npc_talk._680_sayTitle)
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say(gameforge.subquest_44._390_say)
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end
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when 2001.kill or 2002.kill or 2003.kill or 2004.kill or 2005.kill begin
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local cur_kill_count=pc.getqf("kill_count")+1
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pc.setqf("kill_count", cur_kill_count)
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if cur_kill_count>=number(10, 50) then
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send_letter(gameforge.subquest_44._400_sendLetter)
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set_state(report_girl_lie)
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end
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end
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end
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state report_girl_lie begin
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when letter begin
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send_letter(gameforge.subquest_44._270_sendLetter)
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local v=find_npc_by_vnum(20012)
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if v!=0 then
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target.vid("__TARGET__", v, gameforge.subquest_08._210_makequestbutton)
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end
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end
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when button or info begin
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say_title(gameforge.subquest_44._270_sendLetter)
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say(gameforge.subquest_44._410_say)
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end
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when 20014.chat.gameforge.subquest_44._420_npcChat begin
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say_title(gameforge.npc_talk._680_sayTitle)
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say(gameforge.subquest_44._430_say)
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end
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when __TARGET__.target.click or 20012.chat.gameforge.subquest_44._440_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_08._240_sayTitle)
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say(gameforge.subquest_44._450_say)
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set_state(report_boy_lie)
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end
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end
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state report_boy_lie begin
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when letter begin
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send_letter(gameforge.subquest_44._460_sendLetter)
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local v=find_npc_by_vnum(20014)
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if v!=0 then
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target.vid("__TARGET__", v, gameforge.subquest_44._470_targetVid)
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end
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end
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when button or info begin
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say_title(gameforge.subquest_44._460_sendLetter)
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say(gameforge.subquest_44._480_say)
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end
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when __TARGET__.target.click or 20014.chat.gameforge.subquest_44._490_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.npc_talk._680_sayTitle)
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say(gameforge.subquest_44._500_say)
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say_reward(gameforge.subquest_44._510_sayReward)
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pc.change_money(30000)
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say_reward(gameforge.subquest_44._520_sayReward)
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pc.give_exp2(700000)
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pc.setqf("kill_count", 0)
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clear_letter()
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set_state(__COMPLETE__)
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end
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end
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state __COMPLETE__ begin
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end
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state __GIVEUP__ begin
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end
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end
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