Implemented official level update fix
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@ -89,6 +89,7 @@ This is a very serious security risk and one of the reasons this project is stil
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### Gameplay
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### Gameplay
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- Fixed invisibility bug on login/respawn/teleport etc.
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- Fixed invisibility bug on login/respawn/teleport etc.
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- Fixed player level not updating [(thread)](https://metin2.dev/topic/30612-official-level-update-fix-reversed/)
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### Exploits
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### Exploits
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- See the warning above :(
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- See the warning above :(
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@ -5851,7 +5851,7 @@ void CHARACTER::ResetPoint(int iLv)
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{
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{
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BYTE bJob = GetJob();
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BYTE bJob = GetJob();
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PointChange(POINT_LEVEL, iLv - GetLevel());
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PointChange(POINT_LEVEL, iLv - GetLevel(), false, true);
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SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
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SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
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SetPoint(POINT_ST, GetRealPoint(POINT_ST));
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SetPoint(POINT_ST, GetRealPoint(POINT_ST));
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@ -862,7 +862,7 @@ namespace quest
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ch->PointChange(POINT_SUB_SKILL, newLevel < 10 ? 0 : newLevel - std::max(ch->GetLevel(), 9));
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ch->PointChange(POINT_SUB_SKILL, newLevel < 10 ? 0 : newLevel - std::max(ch->GetLevel(), 9));
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ch->PointChange(POINT_STAT, ((std::clamp(newLevel, 1, 90) - ch->GetLevel()) * 3) + ch->GetPoint(POINT_LEVEL_STEP));
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ch->PointChange(POINT_STAT, ((std::clamp(newLevel, 1, 90) - ch->GetLevel()) * 3) + ch->GetPoint(POINT_LEVEL_STEP));
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//·¹º§
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//·¹º§
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ch->PointChange(POINT_LEVEL, newLevel - ch->GetLevel());
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ch->PointChange(POINT_LEVEL, newLevel - ch->GetLevel(), false, true);
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//HP, SP
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//HP, SP
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ch->SetRandomHP((newLevel - 1) * Random::get(JobInitialPoints[ch->GetJob()].hp_per_lv_begin, JobInitialPoints[ch->GetJob()].hp_per_lv_end));
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ch->SetRandomHP((newLevel - 1) * Random::get(JobInitialPoints[ch->GetJob()].hp_per_lv_begin, JobInitialPoints[ch->GetJob()].hp_per_lv_end));
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ch->SetRandomSP((newLevel - 1) * Random::get(JobInitialPoints[ch->GetJob()].sp_per_lv_begin, JobInitialPoints[ch->GetJob()].sp_per_lv_end));
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ch->SetRandomSP((newLevel - 1) * Random::get(JobInitialPoints[ch->GetJob()].sp_per_lv_begin, JobInitialPoints[ch->GetJob()].sp_per_lv_end));
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