From 8dec8ff802806bcbb5568458096372eed1bba405 Mon Sep 17 00:00:00 2001 From: Haydukk Date: Sun, 10 Nov 2024 18:49:22 +0200 Subject: [PATCH] More english names for skills enum --- src/game/src/char_skill.cpp | 30 +++++++++++++++--------------- src/game/src/cmd_general.cpp | 16 ++++++++-------- src/game/src/guild_war.cpp | 6 +++--- src/game/src/skill.h | 30 +++++++++++++++--------------- 4 files changed, 41 insertions(+), 41 deletions(-) diff --git a/src/game/src/char_skill.cpp b/src/game/src/char_skill.cpp index d36674e..d14569f 100644 --- a/src/game/src/char_skill.cpp +++ b/src/game/src/char_skill.cpp @@ -223,13 +223,13 @@ bool CHARACTER::IsLearnableSkill(DWORD dwSkillVnum) const if (6 == pkSkill->dwType) { - if (SKILL_7_A_ANTI_TANHWAN <= dwSkillVnum && dwSkillVnum <= SKILL_7_D_ANTI_YONGBI) + if (SKILL_7_A_ANTI_WAR_BODY_DASH <= dwSkillVnum && dwSkillVnum <= SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON) { for (int i=0 ; i < 4 ; i++) { - if (unsigned(SKILL_7_A_ANTI_TANHWAN + i) != dwSkillVnum) + if (unsigned(SKILL_7_A_ANTI_WAR_BODY_DASH + i) != dwSkillVnum) { - if (0 != GetSkillLevel(SKILL_7_A_ANTI_TANHWAN + i)) + if (0 != GetSkillLevel(SKILL_7_A_ANTI_WAR_BODY_DASH + i)) { return false; } @@ -239,13 +239,13 @@ bool CHARACTER::IsLearnableSkill(DWORD dwSkillVnum) const return true; } - if (SKILL_8_A_ANTI_GIGONGCHAM <= dwSkillVnum && dwSkillVnum <= SKILL_8_D_ANTI_BYEURAK) + if (SKILL_8_A_ANTI_WAR_MENTAL_BASH <= dwSkillVnum && dwSkillVnum <= SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING) { for (int i=0 ; i < 4 ; i++) { - if (unsigned(SKILL_8_A_ANTI_GIGONGCHAM + i) != dwSkillVnum) + if (unsigned(SKILL_8_A_ANTI_WAR_MENTAL_BASH + i) != dwSkillVnum) { - if (0 != GetSkillLevel(SKILL_8_A_ANTI_GIGONGCHAM + i)) + if (0 != GetSkillLevel(SKILL_8_A_ANTI_WAR_MENTAL_BASH + i)) return false; } } @@ -698,7 +698,7 @@ void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod) return; } - if (SKILL_7_A_ANTI_TANHWAN <= dwVnum && dwVnum <= SKILL_8_D_ANTI_BYEURAK) + if (SKILL_7_A_ANTI_WAR_BODY_DASH <= dwVnum && dwVnum <= SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING) { if (0 == GetSkillLevel(dwVnum)) return; @@ -1354,14 +1354,14 @@ struct FuncSplashDamage switch (m_pkSk->dwVnum) { - case SKILL_WAR_BODY_DASH: AntiSkillID = SKILL_7_A_ANTI_TANHWAN; break; - case SKILL_NINJA_BLADEFIGHT_AMBUSH: AntiSkillID = SKILL_7_B_ANTI_AMSEOP; break; - case SKILL_SURA_WEAPONRY_FINGER_STRIKE: AntiSkillID = SKILL_7_C_ANTI_SWAERYUNG; break; - case SKILL_SHAMAN_DRAGON_SHOOTING_DRAGON: AntiSkillID = SKILL_7_D_ANTI_YONGBI; break; - case SKILL_WAR_MENTAL_BASH: AntiSkillID = SKILL_8_A_ANTI_GIGONGCHAM; break; - case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT: AntiSkillID = SKILL_8_B_ANTI_YEONSA; break; - case SKILL_SURA_BLACKMAGIC_DARK_ORB: AntiSkillID = SKILL_8_C_ANTI_MAHWAN; break; - case SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING: AntiSkillID = SKILL_8_D_ANTI_BYEURAK; break; + case SKILL_WAR_BODY_DASH: AntiSkillID = SKILL_7_A_ANTI_WAR_BODY_DASH; break; + case SKILL_NINJA_BLADEFIGHT_AMBUSH: AntiSkillID = SKILL_7_B_ANTI_NINJA_BLADEFIGHT_AMBUSH; break; + case SKILL_SURA_WEAPONRY_FINGER_STRIKE: AntiSkillID = SKILL_7_C_ANTI_SURA_WEAPONRY_FINGER_STRIKE; break; + case SKILL_SHAMAN_DRAGON_SHOOTING_DRAGON: AntiSkillID = SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON; break; + case SKILL_WAR_MENTAL_BASH: AntiSkillID = SKILL_8_A_ANTI_WAR_MENTAL_BASH; break; + case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT: AntiSkillID = SKILL_8_B_ANTI_NINJA_ARCHERY_REPETITIVE_SHOT; break; + case SKILL_SURA_BLACKMAGIC_DARK_ORB: AntiSkillID = SKILL_8_C_ANTI_SURA_BLACKMAGIC_DARK_ORB; break; + case SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING: AntiSkillID = SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING; break; } if (0 != AntiSkillID) diff --git a/src/game/src/cmd_general.cpp b/src/game/src/cmd_general.cpp index 51a9277..ead429a 100644 --- a/src/game/src/cmd_general.cpp +++ b/src/game/src/cmd_general.cpp @@ -848,15 +848,15 @@ ACMD(do_skillup) case SKILL_HORSE_ESCAPE: case SKILL_HORSE_WILDATTACK_RANGE: - case SKILL_7_A_ANTI_TANHWAN: - case SKILL_7_B_ANTI_AMSEOP: - case SKILL_7_C_ANTI_SWAERYUNG: - case SKILL_7_D_ANTI_YONGBI: + case SKILL_7_A_ANTI_WAR_BODY_DASH: + case SKILL_7_B_ANTI_NINJA_BLADEFIGHT_AMBUSH: + case SKILL_7_C_ANTI_SURA_WEAPONRY_FINGER_STRIKE: + case SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON: - case SKILL_8_A_ANTI_GIGONGCHAM: - case SKILL_8_B_ANTI_YEONSA: - case SKILL_8_C_ANTI_MAHWAN: - case SKILL_8_D_ANTI_BYEURAK: + case SKILL_8_A_ANTI_WAR_MENTAL_BASH: + case SKILL_8_B_ANTI_NINJA_ARCHERY_REPETITIVE_SHOT: + case SKILL_8_C_ANTI_SURA_BLACKMAGIC_DARK_ORB: + case SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING: case SKILL_ADD_HP: case SKILL_RESIST_PENETRATE: diff --git a/src/game/src/guild_war.cpp b/src/game/src/guild_war.cpp index f8b5486..216d0ac 100644 --- a/src/game/src/guild_war.cpp +++ b/src/game/src/guild_war.cpp @@ -615,10 +615,10 @@ void CGuild::EndWar(DWORD dwOppGID) LPCHARACTER ch = *it; ch->RemoveAffect(GUILD_SKILL_BLOOD); ch->RemoveAffect(GUILD_SKILL_BLESS); - ch->RemoveAffect(GUILD_SKILL_SEONGHWI); + ch->RemoveAffect(GUILD_SKILL_ARMOUR); ch->RemoveAffect(GUILD_SKILL_ACCEL); - ch->RemoveAffect(GUILD_SKILL_BUNNO); - ch->RemoveAffect(GUILD_SKILL_JUMUN); + ch->RemoveAffect(GUILD_SKILL_RAGE); + ch->RemoveAffect(GUILD_SKILL_CAST); ch->RemoveBadAffect(); } diff --git a/src/game/src/skill.h b/src/game/src/skill.h index 510544c..a00b917 100644 --- a/src/game/src/skill.h +++ b/src/game/src/skill.h @@ -123,16 +123,16 @@ enum ESkillIndexes // °øÅë ½ºÅ³ // 7 - SKILL_7_A_ANTI_TANHWAN = 112, - SKILL_7_B_ANTI_AMSEOP, - SKILL_7_C_ANTI_SWAERYUNG, - SKILL_7_D_ANTI_YONGBI, + SKILL_7_A_ANTI_WAR_BODY_DASH = 112, + SKILL_7_B_ANTI_NINJA_BLADEFIGHT_AMBUSH, + SKILL_7_C_ANTI_SURA_WEAPONRY_FINGER_STRIKE, + SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON, // 8 - SKILL_8_A_ANTI_GIGONGCHAM, - SKILL_8_B_ANTI_YEONSA, - SKILL_8_C_ANTI_MAHWAN, - SKILL_8_D_ANTI_BYEURAK, + SKILL_8_A_ANTI_WAR_MENTAL_BASH, + SKILL_8_B_ANTI_NINJA_ARCHERY_REPETITIVE_SHOT, + SKILL_8_C_ANTI_SURA_BLACKMAGIC_DARK_ORB, + SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING, // º¸Á¶ ½ºÅ³ @@ -157,13 +157,13 @@ enum ESkillIndexes SKILL_RESIST_PENETRATE = 142, // öÅë GUILD_SKILL_START = 151, - GUILD_SKILL_EYE = 151, - GUILD_SKILL_BLOOD = 152, - GUILD_SKILL_BLESS = 153, - GUILD_SKILL_SEONGHWI = 154, - GUILD_SKILL_ACCEL = 155, - GUILD_SKILL_BUNNO = 156, - GUILD_SKILL_JUMUN = 157, + GUILD_SKILL_EYE = 151, // Dragon's Eye (unused?) + GUILD_SKILL_BLOOD = 152, // Blood of Dragon God + GUILD_SKILL_BLESS = 153, // Benediction of Dragon God + GUILD_SKILL_ARMOUR = 154, // Holy Armour + GUILD_SKILL_ACCEL = 155, // Acceleration + GUILD_SKILL_RAGE = 156, // Rage of Dragon God + GUILD_SKILL_CAST = 157, // Casting Aid GUILD_SKILL_TELEPORT = 158, GUILD_SKILL_DOOR = 159, GUILD_SKILL_END = 162,