Fixed serious issue where oversized packets would be split apart by libevent without proper handling by the db core. Removed Google Sanitizers
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@ -26,6 +26,3 @@ find_package(Libevent CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} PRIVATE libevent::core libevent::extra libevent::pthreads)
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target_link_libraries(${PROJECT_NAME} PRIVATE libpoly libsql libthecore)
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# Memory debugging
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -g")
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@ -63,12 +63,19 @@ void CPeer::SetUserCount(DWORD dwCount)
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bool CPeer::PeekPacket(int & iBytesProceed, BYTE & header, DWORD & dwHandle, DWORD & dwLength, const char ** data)
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{
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// Return if not enough data was received to read the header
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if (GetRecvLength() < iBytesProceed + 9)
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return false;
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const char * buf = (const char *) GetRecvBuffer(iBytesProceed + 9);
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if (!buf) {
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sys_err("PeekPacket: Failed to get network buffer!");
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return false;
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}
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buf += iBytesProceed;
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// Read the header data
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header = *(buf++);
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dwHandle = *((DWORD *) buf);
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@ -77,7 +84,7 @@ bool CPeer::PeekPacket(int & iBytesProceed, BYTE & header, DWORD & dwHandle, DWO
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dwLength = *((DWORD *) buf);
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buf += sizeof(DWORD);
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//sys_log(0, "%d header %d handle %u length %u", GetRecvLength(), header, dwHandle, dwLength);
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// Ensure that all the data was fully received
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if (iBytesProceed + dwLength + 9 > (DWORD) GetRecvLength())
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{
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sys_log(0, "PeekPacket: not enough buffer size: len %u, recv %d",
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@ -85,6 +92,17 @@ bool CPeer::PeekPacket(int & iBytesProceed, BYTE & header, DWORD & dwHandle, DWO
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return false;
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}
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// Ensure that all the required data is available in a contiguous area
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buf = (const char *) GetRecvBuffer(iBytesProceed + dwLength + 9);
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if (!buf) {
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sys_err("PeekPacket: Failed to get network buffer!");
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return false;
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}
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// Skip the header
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buf += iBytesProceed + 9;
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// Set the data pointer
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*data = buf;
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iBytesProceed += dwLength + 9;
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return true;
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@ -49,4 +49,3 @@ find_package (Threads REQUIRED)
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target_link_libraries (${PROJECT_NAME} Threads::Threads)
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target_link_libraries(${PROJECT_NAME} libgame libpoly libsql libthecore liblua)
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