diff --git a/src/game/src/affect.h b/src/game/src/affect.h index b4b1b49..b921de9 100644 --- a/src/game/src/affect.h +++ b/src/game/src/affect.h @@ -152,7 +152,7 @@ enum EAffectBits AFF_SHAMAN_HEALING_ATTACK, // Áõ·Â¼ú AFF_WAR_BODY_DASH, // źȯ°Ý¿ë ´Þ¸®±â¾îÆåÆ® AFF_SURA_WEAPONRY_DISPEL, // ÆĹý¼ú - AFF_WAR_MENTAL_SWORD_STRIKE_WITH_FALL, // õ±ÙÃß + AFF_WAR_MENTAL_STRONG_BODY_WITH_FALL, // õ±ÙÃß AFF_POLYMORPH, AFF_WAR_FLAG1, AFF_WAR_FLAG2, diff --git a/src/game/src/char_affect.cpp b/src/game/src/char_affect.cpp index 54527e1..c78238f 100644 --- a/src/game/src/char_affect.cpp +++ b/src/game/src/char_affect.cpp @@ -747,7 +747,7 @@ void CHARACTER::RemoveGoodAffect() RemoveAffect(SKILL_WAR_BODY_BERSERK); RemoveAffect(SKILL_WAR_BODY_AURA); - RemoveAffect(SKILL_WAR_MENTAL_STUMP); + RemoveAffect(SKILL_WAR_MENTAL_STRONG_BODY); RemoveAffect(SKILL_NINJA_BLADEFIGHT_STEALTH); RemoveAffect(SKILL_NINJA_ARCHERY_FEATHER_WALK); RemoveAffect(SKILL_SURA_WEAPONRY_ENCHANTED_BLADE); @@ -775,7 +775,7 @@ bool CHARACTER::IsGoodAffect(BYTE bAffectType) const case (SKILL_WAR_BODY_BERSERK): case (SKILL_WAR_BODY_AURA): - case (SKILL_WAR_MENTAL_STUMP): + case (SKILL_WAR_MENTAL_STRONG_BODY): case (SKILL_NINJA_BLADEFIGHT_STEALTH): case (SKILL_NINJA_ARCHERY_FEATHER_WALK): case (SKILL_SURA_WEAPONRY_ENCHANTED_BLADE): diff --git a/src/game/src/char_skill.cpp b/src/game/src/char_skill.cpp index f00bb21..884423a 100644 --- a/src/game/src/char_skill.cpp +++ b/src/game/src/char_skill.cpp @@ -2280,13 +2280,13 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel //if (g_iUseLocale) if ( !LC_IsYMIR() ) { - if ((pkSk->dwVnum == SKILL_WAR_MENTAL_STUMP && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_GRAND_MASTER)) - affact_flag = AFF_WAR_MENTAL_SWORD_STRIKE_WITH_FALL; + if ((pkSk->dwVnum == SKILL_WAR_MENTAL_STRONG_BODY && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_GRAND_MASTER)) + affact_flag = AFF_WAR_MENTAL_STRONG_BODY_WITH_FALL; } else { - if ((pkSk->dwVnum == SKILL_WAR_MENTAL_STUMP && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER)) - affact_flag = AFF_WAR_MENTAL_SWORD_STRIKE_WITH_FALL; + if ((pkSk->dwVnum == SKILL_WAR_MENTAL_STRONG_BODY && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER)) + affact_flag = AFF_WAR_MENTAL_STRONG_BODY_WITH_FALL; } // END_OF_ADD_GRANDMASTER_SKILL @@ -3524,7 +3524,7 @@ bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID) { case SKILL_SURA_WEAPONRY_DRAGON_SWIRL: case SKILL_SURA_BLACKMAGIC_FLAME_STRIKE: - case SKILL_WAR_MENTAL_STRONG_BODY: + case SKILL_WAR_MENTAL_STUMP: case SKILL_SHAMAN_DRAGON_DRAGONS_ROAR: SPDLOG_WARN("SkillHack: cannot use attack packet for skill({})", SkillID); return false;