Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/manticore_boss/back_damage.msa
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5
gamefiles/data/monster/manticore_boss/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\back_damage.GR2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/manticore_boss/back_damage1.msa
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4
gamefiles/data/monster/manticore_boss/back_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\back_damage1.GR2"
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MotionDuration 0.833333
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3
gamefiles/data/monster/manticore_boss/back_dead.msa
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3
gamefiles/data/monster/manticore_boss/back_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\back_dead.GR2"
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MotionDuration 2.666666
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4
gamefiles/data/monster/manticore_boss/back_knockdown.msa
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4
gamefiles/data/monster/manticore_boss/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\back_knockdown.GR2"
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MotionDuration 1.333333
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3
gamefiles/data/monster/manticore_boss/back_standup.msa
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3
gamefiles/data/monster/manticore_boss/back_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\back_standup.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/manticore_boss/front_damage.msa
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5
gamefiles/data/monster/manticore_boss/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\front_damage.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/manticore_boss/front_damage1.msa
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5
gamefiles/data/monster/manticore_boss/front_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\front_damage1.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/manticore_boss/front_dead.msa
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5
gamefiles/data/monster/manticore_boss/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\front_dead.GR2"
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MotionDuration 2.666666
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\front_knockdown.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/manticore_boss/front_standup.msa
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5
gamefiles/data/monster/manticore_boss/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\front_standup.GR2"
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MotionDuration 1.333333
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49
gamefiles/data/monster/manticore_boss/manticore_boss.msm
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49
gamefiles/data/monster/manticore_boss/manticore_boss.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\manticore_boss\manticore_boss.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 20.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 133.000000
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Position 0.000000 20.000000 0.000000
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}
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}
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}
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19
gamefiles/data/monster/manticore_boss/motlist.txt
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gamefiles/data/monster/manticore_boss/motlist.txt
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GENERAL WAIT wait.msa 60
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GENERAL WAIT1 wait1.msa 20
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GENERAL WAIT2 wait2.msa 10
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GENERAL WAIT2 wait3.msa 10
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL SPECIAL special_attack.msa 100
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GENERAL FRONT_DAMAGE front_damage.msa 50
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GENERAL FRONT_DAMAGE1 front_damage1.msa 50
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 50
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GENERAL BACK_DAMAGE1 back_damage1.msa 50
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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31
gamefiles/data/monster/manticore_boss/normal_attack.msa
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gamefiles/data/monster/manticore_boss/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\normal_attack.GR2"
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MotionDuration 1.500000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.525547
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 200.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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}
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31
gamefiles/data/monster/manticore_boss/normal_attack1.msa
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gamefiles/data/monster/manticore_boss/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\normal_attack1.GR2"
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MotionDuration 1.500000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.598540
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 200.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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}
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6
gamefiles/data/monster/manticore_boss/run.msa
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gamefiles/data/monster/manticore_boss/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\run.GR2"
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MotionDuration 1.000000
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Accumulation 0.0000 -397.0000 0.0000
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76
gamefiles/data/monster/manticore_boss/special_attack.msa
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gamefiles/data/monster/manticore_boss/special_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\special_attack.GR2"
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MotionDuration 2.000000
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Group MotionEventData
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{
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MotionEventDataCount 5
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Group Event00
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{
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MotionEventType 1
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StartingTime 1.221411
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "equip"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/impact1.mse"
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EffectPosition -120.000000 -70.000000 -300.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 1.284672
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
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EffectPosition 0.000000 -300.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 4
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StartingTime 1.338199
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 320.000000
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Position 0.000000 -150.000000 0.000000
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}
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}
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Group Event03
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{
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MotionEventType 2
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StartingTime 1.299270
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DuringTime 0.200000
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Power 300
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AffectingRange 200
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}
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Group Event04
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{
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MotionEventType 1
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StartingTime 0.632603
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/smoke2.mse"
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EffectPosition 0.000000 -50.000000 0.000000
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}
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}
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5
gamefiles/data/monster/manticore_boss/wait.msa
Normal file
5
gamefiles/data/monster/manticore_boss/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\wait.GR2"
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MotionDuration 1.500000
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5
gamefiles/data/monster/manticore_boss/wait1.msa
Normal file
5
gamefiles/data/monster/manticore_boss/wait1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\wait1.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/manticore_boss/wait2.msa
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5
gamefiles/data/monster/manticore_boss/wait2.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\wait2.GR2"
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MotionDuration 2.666666
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5
gamefiles/data/monster/manticore_boss/wait3.msa
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5
gamefiles/data/monster/manticore_boss/wait3.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\wait3.GR2"
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MotionDuration 1.500000
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6
gamefiles/data/monster/manticore_boss/walk.msa
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6
gamefiles/data/monster/manticore_boss/walk.msa
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@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\manticore_boss\walk.GR2"
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MotionDuration 1.000000
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Accumulation 0.0000 -300.0000 0.0000
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|
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