Refactored directory structure, added game files from TMP

This commit is contained in:
2023-12-04 21:54:28 +02:00
parent c35f861d97
commit ff3388e795
7726 changed files with 564910 additions and 17 deletions

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/misterious_diseased_bosshost/00.gr2"
MotionDuration 3.333333

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/misterious_diseased_bosshost/00_1.gr2"
MotionDuration 1.500000

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/misterious_diseased_bosshost/20.gr2"
MotionDuration 3.333333

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/misterious_diseased_bosshost/30.gr2"
MotionDuration 0.833333

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/misterious_diseased_bosshost/31.gr2"
MotionDuration 4.000000

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/misterious_diseased_bosshost/31_1.gr2"
MotionDuration 4.000000

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/misterious_diseased_bosshost/31_2.gr2"
MotionDuration 4.000000

View File

@ -0,0 +1,49 @@
ScriptType RaceDataScript
BaseModelFileName "d:/ymir work/monster/Misterious_diseased_bosshost/Misterious_diseased_bosshost.gr2"
Group ShapeData
{
PathName ""
ShapeDataCount 0
}
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bone01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 130.000000
Position 0.000000 0.000000 90.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bone01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 100.000000
Position 0.000000 0.000000 90.000000
}
}
}

View File

@ -0,0 +1,7 @@
GENERAL WAIT 00.msa 65
GENERAL WAIT1 00_1.msa 35
GENERAL NORMAL_ATTACK 20.msa 100
GENERAL FRONT_DAMAGE 30.msa 100
GENERAL FRONT_DEAD 31.msa 34
GENERAL FRONT_DEAD1 31_1.msa 33
GENERAL FRONT_DEAD2 31_2.msa 33