Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/misterious_diseased_sword/00.msa
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4
gamefiles/data/monster/misterious_diseased_sword/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/00.gr2"
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MotionDuration 2.000000
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6
gamefiles/data/monster/misterious_diseased_sword/03.msa
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gamefiles/data/monster/misterious_diseased_sword/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/03.gr2"
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MotionDuration 0.666667
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Accumulation 0.00 -248.92 0.00
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53
gamefiles/data/monster/misterious_diseased_sword/20.msa
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53
gamefiles/data/monster/misterious_diseased_sword/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/20.gr2"
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MotionDuration 2.000000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 1.031630
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AttackingEndTime 1.240876
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AttackingBone "Bip01 R Hand"
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WeaponLength 137.000000
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List HitPosition
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{
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1.031630 -97.872131 44.363605 104.298958 -198.738800 133.712662 129.030655
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1.039963 -106.309799 32.913677 102.765816 -220.515366 105.777153 123.176315
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1.048297 -113.252258 19.595142 101.268837 -238.592575 72.464478 117.499641
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1.056630 -118.304855 4.364460 99.923859 -251.551071 33.704441 112.317932
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1.064963 -120.895912 -12.601158 98.852348 -257.564331 -9.861871 107.959663
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1.073297 -120.286346 -29.098034 97.880417 -255.096695 -52.743511 103.880501
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1.081630 -116.950531 -44.012810 96.962158 -245.225113 -92.032784 99.915825
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1.089963 -111.593498 -57.155800 96.137451 -229.482010 -126.950340 96.162033
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1.098297 -104.643486 -68.623352 95.331749 -208.878769 -157.478195 92.356979
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1.106630 -95.755363 -78.761101 94.060402 -182.573166 -184.499924 86.919441
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1.114963 -85.083504 -87.356110 92.342148 -150.700684 -206.971146 79.865875
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1.123297 -72.886177 -94.151176 90.291924 -113.839546 -223.535141 71.539932
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1.131630 -59.616554 -98.845688 88.032204 -73.575523 -232.709381 62.445507
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1.139963 -45.958317 -101.168327 85.619614 -32.596470 -233.566513 53.043449
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1.148297 -32.274761 -101.073456 83.105423 7.617267 -226.051117 43.631065
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1.156630 -18.922791 -98.557587 80.573112 45.620914 -210.320541 34.615150
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1.164963 -7.392910 -94.405434 78.521729 77.180069 -189.439926 27.680582
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1.173297 1.441053 -89.765625 77.102043 100.251556 -167.946274 23.312746
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1.181630 7.927281 -85.183205 76.081734 116.307388 -148.132065 20.763056
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1.189963 12.457600 -81.009705 75.310455 126.991096 -131.387650 19.514788
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1.198297 15.651516 -77.449783 74.790054 134.289337 -117.561180 19.245852
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1.206630 17.797291 -74.620163 74.474960 139.179626 -106.725334 19.660749
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1.214963 19.027752 -72.595612 74.305695 142.206757 -99.118477 20.523878
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1.223297 19.550640 -71.281990 74.228775 143.936600 -94.343246 21.642378
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1.231630 19.975880 -69.993317 74.150093 145.433868 -89.787758 22.793440
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1.239963 20.383707 -68.631744 74.060524 146.828857 -85.090218 23.962904
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}
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}
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}
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44
gamefiles/data/monster/misterious_diseased_sword/20_1.msa
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gamefiles/data/monster/misterious_diseased_sword/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/20_1.gr2"
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MotionDuration 2.000000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 1.124088
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AttackingEndTime 1.265207
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AttackingBone "Bip01 R Hand"
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WeaponLength 137.000000
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List HitPosition
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{
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1.124088 -88.948471 -94.648193 167.803528 -145.541306 -57.404171 286.878082
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1.132421 -84.169922 -103.736618 156.200775 -144.642166 -101.650803 279.110870
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1.140754 -77.459076 -111.114326 143.861191 -139.388458 -145.146149 261.227509
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1.149088 -68.763626 -116.381592 130.772095 -128.601700 -185.704605 232.667603
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1.157421 -58.020153 -118.924622 117.032562 -110.945808 -219.986435 192.879196
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1.165754 -46.407509 -118.557877 104.818161 -87.329140 -241.511734 149.270355
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1.174088 -35.445820 -116.004471 95.162430 -62.156586 -249.634811 109.247627
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1.182421 -25.756884 -111.928329 87.616959 -38.664967 -247.700317 74.669113
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1.190754 -17.551422 -106.852890 81.727287 -18.256090 -239.080444 45.888687
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1.199088 -10.919594 -101.576324 77.413376 -0.692008 -227.386917 24.159292
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1.207421 -5.946936 -96.655998 74.397812 13.683414 -215.579605 9.276092
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1.215754 -2.596414 -92.425552 72.353210 24.831738 -205.709549 0.357109
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1.224087 -0.524563 -88.952637 70.969788 33.440506 -198.513763 -3.941849
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1.232421 1.222678 -85.830338 69.930084 41.466415 -192.499008 -6.038681
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1.240754 2.749706 -83.051208 69.168526 49.033016 -187.684525 -6.188858
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1.249087 4.080310 -80.644333 68.645042 56.052376 -184.223053 -4.425956
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1.257421 5.157775 -78.606911 68.307388 62.229576 -182.031250 -1.084442
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}
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}
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}
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4
gamefiles/data/monster/misterious_diseased_sword/30.msa
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4
gamefiles/data/monster/misterious_diseased_sword/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/30.gr2"
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MotionDuration 0.833333
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/30_1.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/misterious_diseased_sword/31.msa
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4
gamefiles/data/monster/misterious_diseased_sword/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/31.gr2"
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MotionDuration 2.000000
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/31_1.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/misterious_diseased_sword/32.msa
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4
gamefiles/data/monster/misterious_diseased_sword/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/32.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/misterious_diseased_sword/33.msa
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4
gamefiles/data/monster/misterious_diseased_sword/33.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/33.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/misterious_diseased_sword/34.msa
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4
gamefiles/data/monster/misterious_diseased_sword/34.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/34.gr2"
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MotionDuration 0.833333
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/34_1.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/misterious_diseased_sword/35.msa
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4
gamefiles/data/monster/misterious_diseased_sword/35.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/35.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/misterious_diseased_sword/36.msa
Normal file
4
gamefiles/data/monster/misterious_diseased_sword/36.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/36.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/misterious_diseased_sword/37.msa
Normal file
4
gamefiles/data/monster/misterious_diseased_sword/37.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/misterious_diseased_sword/37.gr2"
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MotionDuration 1.500000
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@ -0,0 +1,44 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster/Misterious_diseased_sword/Misterious_diseased_sword.gr2"
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 70.000000
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Position 0.000000 0.000000 90.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 40.000000
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Position 0.000000 0.000000 90.000000
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}
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}
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}
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15
gamefiles/data/monster/misterious_diseased_sword/motlist.txt
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gamefiles/data/monster/misterious_diseased_sword/motlist.txt
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@ -0,0 +1,15 @@
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GENERAL WAIT 00.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 50
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GENERAL FRONT_DEAD1 31_1.msa 50
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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