Refactored directory structure, added game files from TMP

This commit is contained in:
2023-12-04 21:54:28 +02:00
parent c35f861d97
commit ff3388e795
7726 changed files with 564910 additions and 17 deletions

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/00.gr2"
MotionDuration 1.333333
Accumulation 0.00 0.00 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/00_1.gr2"
MotionDuration 1.333333
Accumulation 0.00 0.00 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/00_2.gr2"
MotionDuration 1.333333
Accumulation 0.00 0.00 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/03.gr2"
MotionDuration 0.733333
Accumulation 0.00 -396.35 0.00

View File

@ -0,0 +1,35 @@
ScriptType MotionData
MotionFileName "D:\ymir work\monster2\mutant_1\20_1.GR2"
MotionDuration 1.666667
Accumulation 0.00 0.00 0.00
Group AttackingData
{
AttackType 0
HittingType 2
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
MotionType 1
HitDataCount 1
Group HitData00
{
AttackingStartTime 0.608273
AttackingEndTime 0.652879
AttackingBone "equip_right"
WeaponLength 126.000000
List HitPosition
{
0.608273 -92.037758 -202.903656 203.211548 -168.308807 -161.436234 294.475372
0.616606 -38.769844 -218.711533 179.534973 -112.822800 -262.325226 271.436798
0.624939 21.139679 -212.339905 160.214645 2.292118 -325.203430 212.007492
0.633273 71.531113 -189.683716 147.607483 125.854660 -303.184479 141.387222
0.641606 108.663315 -162.135666 140.489594 203.434296 -230.613129 94.019089
0.649939 136.756744 -131.317276 136.246384 242.216125 -150.065262 70.134941
}
}
}

View File

@ -0,0 +1,35 @@
ScriptType MotionData
MotionFileName "D:\ymir work\monster2\mutant_1\20_1.GR2"
MotionDuration 1.666667
Accumulation 0.00 0.00 0.00
Group AttackingData
{
AttackType 0
HittingType 0
StiffenTime 0.000000
InvisibleTime 0.000000
ExternalForce 0.000000
HitLimitCount 0
MotionType 1
HitDataCount 1
Group HitData00
{
AttackingStartTime 0.616383
AttackingEndTime 0.665045
AttackingBone "equip_right"
WeaponLength 133.000000
List HitPosition
{
0.616383 -40.333370 -218.564804 180.119049 -119.260223 -262.152161 277.657471
0.624716 19.553200 -212.807465 160.662018 -2.576960 -330.758972 216.993958
0.633049 70.381691 -190.374069 147.856995 126.037186 -311.039429 142.753281
0.641383 107.796463 -162.915283 140.636475 207.170120 -236.665802 92.412689
0.649716 136.108170 -132.189072 136.329132 247.387711 -153.260864 66.876457
0.658049 153.854523 -102.365356 134.328812 260.625366 -82.105492 57.667450
}
}
}

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/30.gr2"
MotionDuration 0.500000
Accumulation 0.00 0.00 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/31.gr2"
MotionDuration 2.833333
Accumulation 0.00 0.00 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/32.gr2"
MotionDuration 1.333333
Accumulation 0.00 0.00 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/33.gr2"
MotionDuration 1.333333
Accumulation 0.00 0.00 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/34.gr2"
MotionDuration 0.833333
Accumulation 0.00 0.00 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/35.gr2"
MotionDuration 0.833333
Accumulation 0.00 -276.69 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/36.gr2"
MotionDuration 2.000000
Accumulation 0.00 0.00 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster2/mutant_1/37.gr2"
MotionDuration 2.166667
Accumulation 0.00 0.00 0.00

View File

@ -0,0 +1,14 @@
GENERAL WAIT 00.msa 60
GENERAL WAIT1 00_1.msa 30
GENERAL WAIT1 00_2.msa 10
GENERAL RUN 03.msa 100
GENERAL NORMAL_ATTACK 20.msa 50
GENERAL NORMAL_ATTACK1 20_1.msa 50
GENERAL FRONT_DAMAGE 30.msa 100
GENERAL FRONT_DEAD 31.msa 100
GENERAL FRONT_KNOCKDOWN 32.msa 100
GENERAL FRONT_STANDUP 33.msa 100
GENERAL BACK_DAMAGE 34.msa 100
GENERAL BACK_KNOCKDOWN 35.msa 100
GENERAL BACK_STANDUP 36.msa 100
GENERAL BACK_DEAD 37.msa 100