a7f4e4e54dRewrote the log initialization functions, logs are now saved in rotating files, implemented configurable log levelsExynox2024-03-03 18:51:51 +0200
7e543bd05fMerge pull request 'fix arm/aarch64 builds.' (#13) from NycuRO/server:fix-arm-aarch into masterExynox2024-01-09 20:59:11 +0200
148223340cRemoved MIN/MAX/MINMAX functions, upgraded to C++17, code cleanupExynox2022-11-27 22:18:08 +0200
3a74dac29eUsed effolkronium/random for PRNGExynox2022-11-27 14:36:04 +0200
d188b4d53fMerge branch 'memory-fixes' into 'master'Exynox2022-11-27 10:49:36 +0000
868b8394bbFixed usage of uninitialized variables.Exynox2022-11-27 11:56:23 +0200
972530f3a7Fixed serious issue where oversized packets would be split apart by libevent without proper handling by the db core. Removed Google SanitizersExynox2022-11-27 10:46:56 +0200
b5ea548038Fixed off-by-one buffer overrun in map_allow_copy() function which would lead to malformed initialization network packets. Added address sanitizer in db CMake.Exynox2022-11-27 01:10:23 +0200
c8abacafafMade code compatible with clang, ignored test dir in the IDE.Exynox2022-11-27 01:06:00 +0200
ef2aee6b6bAdded build details, the executables no longer write VERSION.TXTExynox2022-03-21 10:27:28 +0200
8c40c9f92eFixed network handling of phase change, players can log ingame, but get disconnected after a few minutes with a sequence error.Exynox2022-03-12 13:46:22 +0200