quest event_easter_2012 begin
	state start begin
		function is_running()
			return (game.get_event_flag("easter_drop") > 0)
		end
		function has_rabbit()
			return (game.get_event_flag("easter_rabbit") > 0)
		end
		function get_settings()
			local spawnPromille = game.get_event_flag("easter_spawn_chance")
			if spawnPromille <= 0 then
				spawnPromille = 5
			end
			local magicEggPercent = game.get_event_flag("easter_magicegg_chance")
			if magicEggPercent <= 0 then
				magicEggPercent = 5
			end
			return {
				["eggvnums"] = {
					["first"] = 50160,
					["last"] = 50179,
				},
				["magicegg"] = {
					["vnum"] = 71150,
					["pct"] = magicEggPercent,
				},
				["metins"] = {
					[8041] = 10,
					[8042] = 20,
					[8043] = 30,
					[8044] = 40,
					[8045] = 50,
					[8046] = 60,
					[8047] = 70,
					[8048] = 80,
					[8049] = 90,
					[8050] = 95
				},
				["max_level_difference"] = 15,
				["rabbit"] = 30129,
				["spawn"] = {
					["kill"] = 100,
					["cooldown"] = 60, 
					["promille"] = spawnPromille,
					["maps"] = {
						[1] = {
							[10] = {1, 3, 4, 69},
							[20] = {1, 3, 4, 5, 69},
							[30] = {3, 4, 5, 63, 64, 108},
							[40] = {63, 64, 108, 65},
							[50] = {63, 64, 108, 65, 61, 107, 109},
							[60] = {65, 61, 107, 109, 62, 67, 69, 71, 70},
							[70] = {65, 61, 62, 67, 69, 71, 70, 68, 72, 73},
							[80] = {67, 69, 70, 68, 72},
							[90] = {70, 68, 72, 73},
							[95] = {70, 68, 73},
						},
						[2] = {
							[10] = {21, 23, 24, 69},
							[20] = {21, 23, 24, 25, 69},
							[30] = {23, 24, 25, 63, 64, 108},
							[40] = {63, 64, 108, 65},
							[50] = {63, 64, 108, 65, 61, 107, 109},
							[60] = {65, 61, 107, 109, 62, 67, 69, 71, 70},
							[70] = {65, 61, 62, 67, 69, 71, 70, 68, 72, 73},
							[80] = {67, 69, 70, 68, 72},
							[90] = {70, 68, 72, 73},
							[95] = {70, 68, 73},

						},
						[3] = {
							[10] = {41, 43, 44, 69},
							[20] = {41, 43, 44, 45, 69},
							[30] = {43, 44, 45, 63, 64, 108},
							[40] = {63, 64, 108, 65},
							[50] = {63, 64, 108, 65, 61, 107, 109},
							[60] = {65, 61, 107, 109, 62, 67, 69, 71, 70},
							[70] = {65, 61, 62, 67, 69, 71, 70, 68, 72, 73},
							[80] = {67, 69, 70, 68, 72},
							[90] = {70, 68, 72, 73},
							[95] = {70, 68, 73},
						},
					},
				},
			}
		end
		function get_reward_table_for_item()
			-- for each level range there is a different reward
			local playerlevel = pc.get_level()
			if playerlevel <= 18 then
				return {
					{27002, 13},
					{27005, 13},
					{27100, 8},
					{27103, 8},
					{50721, 4},
					{30053, 9, 20},
					{30073, 9, 20},
					{30033, 9, 20},
					{30010, 9, 20},
					{30031, 9, 20},
					{30032, 9, 20}
				}
			elseif playerlevel > 18 and playerlevel <= 30 then
				return {
					{27002, 18},
					{27005, 18},
					{27100, 7},
					{27103, 7},
					{27101, 3},
					{27104, 3},
					{50721, 8},
					{50722, 8},
					{50723, 8},
					{50724, 8},
					{50300, 2, 20},
					{30196, 5, 20},
					{30090, 5, 20}
				}
			elseif playerlevel > 30 and playerlevel <= 52 then
				return {
					{27101, 8},
					{27104, 8},
					{27003, 17},
					{27006, 17},
					{27102, 3},
					{27105, 3},
					{50721, 5},
					{50722, 5},
					{50723, 5},
					{50724, 5},
					{50725, 5},
					{50726, 5},
					{50727, 5},
					{50728, 5},
					{50300, 1, 20},
					{30195, 4, 20},
					{30197, 4, 20},
					{30193, 3, 20}
				} 
			elseif playerlevel > 52 and playerlevel <= 74 then
				return {
					{27003, 14},
					{27006, 14},
					{27102, 9},
					{27105, 9},
					{50721, 5},
					{50722, 5},
					{50723, 5},
					{50724, 5},
					{50725, 5},
					{50726, 5},
					{50727, 5},
					{50728, 5},
					{50300, 1, 20},
					{30198, 4, 20},
					{30199, 4, 20},
					{08005, 3},
				}
			else
				return {
					{27102, 11},
					{27105, 11},
					{50091, 15},
					{50092, 15},
					{50093, 15},
					{50094, 15},
					{50300, 4, 20},
					{50060, 6, 20},
					{08005, 4},
					{30196, 2, 20},
					{30090, 2, 20},
					{30195, 2, 20},
					{30197, 2, 20},
					{30198, 2, 20},
					{30199, 2, 20}
				}
			end
		end
		function get_reward_amount_for_vnum(reward_table, vnum_to_search)
			local amount_needed = 1
			table.foreachi(reward_table, 
				function(index, item)
					local itemVnum = item[1]
					if itemVnum == vnum_to_search then
						if table.getn(item) > 2 then
							amount_needed = item[3]
						else
							amount_needed = 1
						end
						return
					end
				end
			)
			return amount_needed
		end
		function get_number_of_eggs()
			local settings = event_easter_2012.get_settings()
			return count_item_range(settings.eggvnums.first, settings.eggvnums.last) 
		end
		function get_random_reward_vnum(reward_table)
			local temp_table = {}
			local easterEggCount = event_easter_2012.get_number_of_eggs()
			table.foreachi(reward_table, 
				function(index, item)
					local itemProbability = item[2]
					local itemVnum = item[1]
					local meetsAmountLimit = true
					-- check if we need more than one easter egg
					if table.getn(item) > 2 then 
						if easterEggCount < item[3] then
							-- player does not have enough eggs for this item
							meetsAmountLimit = false
						end
					end
					if meetsAmountLimit then
						for amount = 1, itemProbability do
							table.insert(temp_table, itemVnum)
						end
					end
				end
			)
			return temp_table[math.random(table.getn(temp_table))]
		end
		function spawn_metin(level, empire)
			--if pc.is_gm() then
			--	return
			--end
			
			local settings = event_easter_2012.get_settings()
			if level >= 10 and level < 95 then
				level = math.floor(level / 10) * 10
			elseif level >= 95 then
				level = 95
			else
				return
			end
			local randomMap = math.random(table.getn(settings.spawn.maps[empire][level]))
			local mapNumber = settings.spawn.maps[empire][level][randomMap]
			regen_in_map(mapNumber, "locale/_master/map/easter/metin_regen_level" .. level .. ".txt")
			
			-- We have show a notice when logging is enabled (1)
			local logging = game.get_event_flag("easter_logging")
			if logging == 1 then
				notice(string.format("metin spawn in map %d, level: %d", mapNumber, level))
			end
		end
		function spawn_metin_at_login()
			local settings = event_easter_2012.get_settings()
			
			local timestamp = get_global_time()
			local cooldownRemaining = pc.getqf("cooldown") + settings.spawn.cooldown - timestamp
			if cooldownRemaining <= 0 then
				pc.setqf("cooldown", timestamp)
				if cooldownRemaining > -43200 then 
					if math.random(1000) <= settings.spawn.promille then
						event_easter_2012.spawn_metin(pc.get_level(), pc.get_empire())
					end
				end
			end
		end
		function metin_killed(vnum)
			local settings = event_easter_2012.get_settings()
			local level = settings.metins[vnum]
			event_easter_2012.spawn_metin_at_login()
			if level < pc.get_level() - settings.max_level_difference then
				-- don't drop an egg when the player who killed the easter egg is more than 15 levels higher
				event_easter_2012.spawn_metin(level, pc.get_empire())
			else
				local eggVnum =  math.random(50160, 50179)
				game.drop_item_with_ownership(eggVnum, 1) 
				if math.random(1, 100) <= settings.magicegg.pct then
					game.drop_item_with_ownership(settings.magicegg.vnum, 1) 
				end
				if math.random(1, 100) <= settings.spawn.kill then
					event_easter_2012.spawn_metin(level, pc.get_empire())
				end
			end
		end
		
		when login or enter with event_easter_2012.has_rabbit() begin
			-- spawn rabbit if he is not there
			local settings = event_easter_2012.get_settings()
			local mapIndex = pc.get_map_index()
			if mapIndex == 1 or mapIndex == 21 or mapIndex == 41 then
				if find_npc_by_vnum(settings.rabbit) == 0 then
					if mapIndex == 1 then
						mob.spawn(settings.rabbit, 591, 472, 1, 1, 1)
					elseif mapIndex == 21 then
						mob.spawn(settings.rabbit, 517, 742, 1, 1, 1)
					elseif mapIndex == 41 then
						mob.spawn(settings.rabbit, 306, 828, 1, 1, 1)
					end
				end
			end
		end
		
		when login or enter with event_easter_2012.is_running() begin
			
			event_easter_2012.spawn_metin_at_login()			
		end

		-- "Was machst du hier?"
		
		when 30129.chat.gameforge.main_quest_lv2._10_npcChat with event_easter_2012.get_number_of_eggs() == 0 begin
			event_easter_2012.spawn_metin_at_login()
			say_title(gameforge.event_easter._020_sayTitle) -- "Osterhase: "
			say(gameforge.event_easter._030_say) -- "Ich verstecke Ostereier. Wenn du welche findest und mir zur�ck bringst, belohne ich dich toll!"
			say(gameforge.event_easter._035_say)
			if not event_easter_2012.has_rabbit() then
				-- purge the rabbit if the event has finished
				npc.purge()
			end
		end		--when
		
		when 30129.chat.gameforge.event_easter._040_chat with event_easter_2012.get_number_of_eggs() > 0 begin
			event_easter_2012.spawn_metin_at_login()
			local settings = event_easter_2012.get_settings()
			local reward_table = event_easter_2012.get_reward_table_for_item()
			local amount_to_remove = 0
			local amount_to_give = 0
			local vnum_to_give = 0
			local number_of_eggs = event_easter_2012.get_number_of_eggs()
			local wants_items = 2
			while wants_items == 2 do
				vnum_to_give = event_easter_2012.get_random_reward_vnum(reward_table)
				local amount_needed = event_easter_2012.get_reward_amount_for_vnum(reward_table, vnum_to_give)
				if amount_needed == 20 then
					amount_to_remove = 20
					amount_to_give = 1
					
					say_title(gameforge.event_easter._020_sayTitle) -- "Osterhase: "
					say(string.format(gameforge.event_easter._050_say, amount_to_give)) -- "Ich gebe dir %d hiervon:"
					say_item_vnum(vnum_to_give)
					say(string.format(gameforge.event_easter._065_say, amount_to_remove)) -- "Daf�r musst du mir %d Eier geben! M�chtest du das tun?"
				else
					if number_of_eggs > 20 then
						amount_to_remove = 20
					else
						amount_to_remove = number_of_eggs
					end
					if vnum_to_give < 27200 then
						amount_to_give = amount_to_remove * 3
					else
						amount_to_give = amount_to_remove * 5
					end
					say_title(gameforge.event_easter._020_sayTitle) -- "Osterhase: "
					say(string.format(gameforge.event_easter._050_say, amount_to_give)) -- "Ich gebe dir %d hiervon:"a
					say_item_vnum(vnum_to_give)
					say(string.format(gameforge.event_easter._065_say, amount_to_remove)) -- "Daf�r musst du mir %d Eier geben! M�chtest du das tun?"
				end
				wants_items = 1
				end
				
			if (remove_item_range(amount_to_remove, settings.eggvnums.first, settings.eggvnums.last)) then
				pc.give_item2(vnum_to_give, amount_to_give)
			end
			wait()
			say_title(gameforge.event_easter._020_sayTitle) -- "Osterhase: "
			say(gameforge.event_easter._080_say) -- "Danke f�r die Eier, ich hoffe du hast Spa� mit dem was du bekommen hast"
			if not event_easter_2012.has_rabbit() then
				-- purge the rabbit if the event has finished
				npc.purge()
			end
		end  --when
		when 8041.kill begin
			event_easter_2012.metin_killed(8041)
		end
		when 8042.kill begin
			event_easter_2012.metin_killed(8042)
		end
		when 8043.kill begin
			event_easter_2012.metin_killed(8043)
		end
		when 8044.kill begin
			event_easter_2012.metin_killed(8044)
		end
		when 8045.kill begin
			event_easter_2012.metin_killed(8045)
		end
		when 8046.kill begin
			event_easter_2012.metin_killed(8046)
		end
		when 8047.kill begin
			event_easter_2012.metin_killed(8047)
		end
		when 8048.kill begin
			event_easter_2012.metin_killed(8048)
		end
		when 8049.kill begin
			event_easter_2012.metin_killed(8049)
		end
		when 8050.kill begin
			event_easter_2012.metin_killed(8050)
		end

	end  --state
end   --quest