quest trash_npc begin state start begin when 20041.take with game.get_event_flag("trash_npc") == 0 begin -- to close if needed say_npc() say("" ) say("Remove item?") say("" ) say_show_item(item.vnum) say("") local s = select("Yes", "No") if s == 1 then item.remove() else return end end end end