quest collect_quest_lv50  begin
	state start begin
	end
	state run begin
		when login or levelup with pc.level >= 50 begin
			set_state(information)
		end
	end

	state information begin
		when letter begin
			local v = find_npc_by_vnum(20084)
			if v != 0 then
				target.vid("__TARGET__", v, gameforge.collect_herb_lv10._150_sayTitle)
			end
			send_letter(gameforge.collect_quest_lv50._10_sendLetter)
		end

		when button or info begin
			say_title(gameforge.collect_quest_lv50._20_sayTitle)
			say(gameforge.collect_quest_lv50._30_say)
		end

		when __TARGET__.target.click or
			20084.chat.gameforge.collect_quest_lv50._40_npcChat begin
			target.delete("__TARGET__")
			say_title(gameforge.collect_herb_lv10._50_sayTitle)
			say(gameforge.collect_quest_lv50._50_say)
			wait()
			say_title(gameforge.collect_herb_lv10._50_sayTitle)
			say(gameforge.collect_quest_lv50._60_say)
			wait()
			say_title(gameforge.collect_herb_lv10._50_sayTitle)
			say(gameforge.collect_quest_lv50._70_say)
			set_state(go_to_disciple)
			pc.setqf("duration",0)  -- Versuchszeit
			pc.setqf("collect_count",0)--die zahl der gesammelten artikel
			pc.setqf("drink_drug",0) --Wenn man Das Verwirrungswasser trinkt 1
		end
	end

	state go_to_disciple begin
		when letter begin
			send_letter(gameforge.collect_quest_lv50._80_sendLetter)

		end
		when button or info begin
			say_title(gameforge.collect_quest_lv50._90_sayTitle)
			say(gameforge.collect_quest_lv50._100_say)
			say_item_vnum(30015)
			say_reward(string.format(gameforge.collect_quest_lv50._110_sayReward, pc.getqf("collect_count")))
					end

		when 71035.use begin --Das Verwirrungswasser
			if get_time() < pc.getqf("duration") then
				say(gameforge.collect_quest_lv50._120_say)
				return
			end
			if pc.getqf("drink_drug")==1 then
				say(gameforge.collect_quest_lv50._130_say)
				return
			end
			if pc.count_item(30015)==0 then
				say_title(gameforge.collect_herb_lv10._50_sayTitle)
				say(gameforge.collect_quest_lv50._140_say)
				return
			end

			pc.remove_item(71035, 1)
			pc.setqf("drink_drug",1)
		end



		when 20084.chat.gameforge.collect_quest_lv50._150_npcChat with pc.count_item(30015) >0   begin
			if get_time() > pc.getqf("duration") then
				if  pc.count_item(30015) >0 then
					say_title(gameforge.collect_herb_lv10._50_sayTitle)
					say(gameforge.collect_quest_lv50._160_say)
					pc.remove_item(30015, 1)
					pc.setqf("duration",get_time()+60*60*22) ----------------22Stunden
					wait()

					local pass_percent
					if pc.getqf("drink_drug")==0 then
						pass_percent=60
					else
						pass_percent=90
					end

					local s= number(1,100)
					if s<= pass_percent  then
						if pc.getqf("collect_count")< 14 then     --nicht mehr als 15
							local index =pc.getqf("collect_count")+1
							pc.setqf("collect_count",index)     --da du eins besorgst hast, mache ich +1
							say_title(gameforge.collect_herb_lv10._50_sayTitle)
							say(string.format(gameforge.collect_quest_lv50._170_say, 15-pc.getqf("collect_count")))
							pc.setqf("drink_drug",0)	 --Anfang mit dem Verwirrungswasser
							return
						end
						say_title(gameforge.collect_herb_lv10._50_sayTitle)
						say(gameforge.collect_quest_lv50._180_say)
						pc.setqf("collect_count",0)
						pc.setqf("drink_drug",0)
						pc.setqf("duration",0)
						set_state(key_item)
						return
					else
						say_title(gameforge.collect_herb_lv10._50_sayTitle)
						say(gameforge.collect_quest_lv50._190_say)
						pc.setqf("drink_drug",0)	 --Anfang mit dem Verwirrungswasser
						return
					end

				else
					say_title(gameforge.collect_herb_lv10._50_sayTitle)
					--say(string.format(gameforge.collect_quest_lv30._190_say, item_name(30015)))
					say(gameforge.collect_quest_lv50._195_say)
					return
				end
			else
				say_title(gameforge.collect_herb_lv10._50_sayTitle)
				say(gameforge.collect_quest_lv50._200_say)
				return
			end

		end
	end


	state key_item begin
		when letter begin
			send_letter(gameforge.collect_quest_lv50._210_sendLetter)

			if pc.count_item(30222)>0 then
				local v = find_npc_by_vnum(20084)
				if v != 0 then
					target.vid("__TARGET__", v, gameforge.collect_herb_lv10._150_sayTitle)
				end
			end

		end
		when button or info begin
			if pc.count_item(30222) >0 then
				say_title(gameforge.collect_quest_lv50._220_sayTitle)
				say(gameforge.collect_quest_lv50._230_say)
				return
			end

			say_title(gameforge.collect_herb_lv10._50_sayTitle)
			say(gameforge.collect_quest_lv50._240_say)
			say_item_vnum(30222)----------Das Geisstein der Schlangegeist
			say(gameforge.collect_quest_lv50._250_say)
		end


		when 1001.kill or
			 1002.kill or
			 1003.kill or
			 1004.kill  begin
			local s = number(1, 500)
			if s == 1 and pc.count_item(30222)==0 then
				pc.give_item2(30222, 1)
				send_letter(gameforge.collect_quest_lv50._260_sendLetter)
			end
		end




		when __TARGET__.target.click  or
			20084.chat.gameforge.collect_quest_lv50._270_npcChat with pc.count_item(30222) > 0  begin
			target.delete("__TARGET__")
			say_title(gameforge.collect_herb_lv10._50_sayTitle)
			if pc.count_item(30222) > 0 then 
				say(gameforge.collect_quest_lv50._280_say)
				pc.remove_item(30222,1)
				set_state(__reward)

			else
				say_title(gameforge.collect_herb_lv10._50_sayTitle)
				--say(string.format(gameforge.collect_quest_lv30._290_say, item_name(30222)))
				say(gameforge.collect_quest_lv50._295_say)
				return
			end
		end

	end

	state __reward begin
		when letter begin
			send_letter(gameforge.collect_quest_lv50._290_sendLetter)

			local v = find_npc_by_vnum(20018)
			if v != 0 then
				target.vid("__TARGET__", v, gameforge.collect_quest_lv30._310_targetVid)
			end

		end
		when button or info begin
			say_title(gameforge.collect_quest_lv50._300_sayTitle)
			say(gameforge.collect_quest_lv50._310_say)
		end

		when __TARGET__.target.click  or
			20018.chat.gameforge.collect_quest_lv30._330_npcChat  begin
		    target.delete("__TARGET__")
			say_title(gameforge.collect_quest_lv30._340_sayTitle)
			say(gameforge.collect_quest_lv50._320_say)
			say_reward(gameforge.collect_quest_lv50._330_sayReward)
						affect.add_collect(apply.DEF_GRADE_BONUS,60,60*60*24*365*60) --60Jahre

			pc.give_item2(50111)
			clear_letter()
			set_quest_state("collect_quest_lv60", "run")
			set_state(__complete)
		end

	end


	state __complete begin
	end
end