quest main_quest_lv14 begin state start begin end state run begin when login or levelup or enter with pc.get_level() >= 14 begin set_state ( gotoboss ) end end state gotoboss begin when letter begin send_letter(gameforge.main_quest_lv10._10_sendLetter) local v=find_npc_by_vnum(20355) if 0==v then else target.vid("__TARGET__", v, gameforge.main_quest_lv10._10_sendLetter) end end when button or info begin say_title(gameforge.main_quest_lv10._10_sendLetter) say(gameforge.main_quest_lv14._10_sayReward) end when __TARGET__.target.click begin target.delete("__TARGET__") say_title(gameforge.main_quest_lv10._30_sayTitle) say(gameforge.main_quest_lv14._20_say) wait() say_title(gameforge.main_quest_lv10._30_sayTitle) --- l say(gameforge.main_quest_lv14._30_say) wait() say_title(gameforge.collect_herb_lv4._130_sayTitle) say_reward(gameforge.main_quest_lv14._40_sayReward) set_state ( killmetinstone ) end end state killmetinstone begin when letter begin send_letter(gameforge.main_quest_lv14._50_sendLetter) end when button or info begin say_title(gameforge.main_quest_lv14._50_sendLetter) say(gameforge.main_quest_lv14._60_sayReward) end when 8003.kill begin say_title(gameforge.main_quest_lv14._70_sayTitle) say(gameforge.main_quest_lv14._80_sayReward) set_state (gotoboss2) end end state gotoboss2 begin when letter begin send_letter(gameforge.main_quest_lv14._90_sendLetter) local v=find_npc_by_vnum(20355) if 0==v then else target.vid("__TARGET__", v, gameforge.main_quest_lv10._180_targetVid) end end when button or info begin say_title(gameforge.main_quest_lv14._100_sayTitle) say(gameforge.main_quest_lv14._110_sayReward) end when __TARGET__.target.click begin target.delete("__TARGET__") local stones = { 28030,28130,28230 } local i = stones[number( 1, 3 )]; local stone = (i+number(1,14)-1) say_title(gameforge.main_quest_lv10._30_sayTitle) say(gameforge.main_quest_lv14._120_say) say_title(gameforge.collect_herb_lv4._130_sayTitle) say_reward(gameforge.main_quest_lv14._130_sayReward) say_reward(string.format(gameforge.main_quest_lv14._140_sayReward, item_name(stone))) pc.give_exp2( stone ) pc.change_money( 10000 ) pc.give_item2( stone,1 ) clear_letter() set_state (__COMPLETE__) set_quest_state("main_quest_lv15", "run") end end state __COMPLETE__ begin end end