quest pet_system begin state start begin function get_pet_info(itemVnum) pet_info_map = { -- [ITEM VNUM] MOB_VNUM, DEFAULT NAME [53001] = { 34001, gameforge.pet_system._010_say ,0}, [53002] = { 34002, gameforge.pet_system._020_say ,0}, [53003] = { 34003, gameforge.pet_system._040_say ,0}, [53005] = { 34004, gameforge.pet_system._050_say, 1}, [53006] = { 34009, gameforge.pet_system._050_say, 1}, [53010] = { 34008, gameforge.pet_system._060_say, 0}, [53011] = { 34007, gameforge.pet_system._070_say, 0}, [53012] = { 34005, gameforge.pet_system._080_say, 0}, [53013] = { 34006, gameforge.pet_system._090_say, 0}, [53007] = { 34010, gameforge.pet_system._100_say, 0}, [53008] = { 34011, gameforge.pet_system._110_say, 0}, [53009] = { 34012, gameforge.pet_system._120_say, 0}, -- GF specials [38200] = { 34006, gameforge.pet_system._090_say, 0}, [38201] = { 34006, gameforge.pet_system._090_say, 0}, [53014] = { 34013, gameforge.pet_system._130_say, 0}, [53015] = { 34014, gameforge.pet_system._140_say, 0}, [53016] = { 34015, gameforge.pet_system._150_say, 0}, [53017] = { 34016, gameforge.pet_system._160_say, 0}, } itemVnum = tonumber(itemVnum) return pet_info_map[itemVnum] end function get_spawn_effect_file(idx) effect_table = { [0] = nil, [1] = "d:\\\\ymir work\\\\effect\\\\etc\\\\appear_die\\\\npc2_appear.mse", } return effect_table [idx] end when 38200.use or 38201.use or 53007.use or 53013.use or 53012.use or 53011.use or 53010.use or 53006.use or 53005.use or 53002.use or 53001.use or 53003.use or 53008.use or 53009.use or 53014.use or 53015.use or 53016.use or 53017.use begin local pet_info = pet_system.get_pet_info(item.vnum) if null != pet_info then local mobVnum = pet_info[1] local petName = pet_info[2] local spawn_effect_file_name = pet_system.get_spawn_effect_file(pet_info[3]) if true == pet.is_summon(mobVnum) then if spawn_effect_file_name != nil then pet.spawn_effect (mobVnum, spawn_effect_file_name) end pet.unsummon(mobVnum) else if pet.count_summoned() < 1 then pet.summon(mobVnum, petName, false) else syschat(gameforge.pet_system._030_chat) end if spawn_effect_file_name != nil then pet.spawn_effect (mobVnum, spawn_effect_file_name) end end -- if pet.is_summon end -- if null != pet_info end -- when end -- state end -- quest