#ifndef __INC_METIN_II_GAME_CMD_H__ #define __INC_METIN_II_GAME_CMD_H__ #define ACMD(name) void (name)(LPCHARACTER ch, const char *argument, int cmd, int subcmd) #define CMD_NAME(name) cmd_info[cmd].command struct command_info { const char * command; void (*command_pointer) (LPCHARACTER ch, const char *argument, int cmd, int subcmd); int subcmd; int minimum_position; int gm_level; }; extern struct command_info cmd_info[]; extern void interpret_command(LPCHARACTER ch, const char * argument, size_t len); extern void interpreter_set_privilege(const char * cmd, int lvl); enum SCMD_ACTION { SCMD_SLAP, SCMD_KISS, SCMD_FRENCH_KISS, SCMD_HUG, SCMD_LONG_HUG, SCMD_SHOLDER, SCMD_FOLD_ARM }; enum SCMD_CMD { SCMD_LOGOUT, SCMD_QUIT, SCMD_PHASE_SELECT, SCMD_SHUTDOWN, }; enum SCMD_RESTART { SCMD_RESTART_TOWN, SCMD_RESTART_HERE }; enum SCMD_XMAS { SCMD_XMAS_BOOM, SCMD_XMAS_SNOW, SCMD_XMAS_SANTA, }; extern void Shutdown(int iSec); extern void SendNotice(const char * c_pszBuf); // ÀÌ °ÔÀÓ¼­¹ö¿¡¸¸ °øÁö extern void SendLog(const char * c_pszBuf); // ¿î¿µÀÚ¿¡°Ô¸¸ °øÁö extern void BroadcastNotice(const char * c_pszBuf); // Àü ¼­¹ö¿¡ °øÁö extern void SendNoticeMap(const char* c_pszBuf, int nMapIndex, bool bBigFont); // ÁöÁ¤ ¸Ê¿¡¸¸ °øÁö extern void SendMonarchNotice(BYTE bEmpire, const char * c_pszBuf); // °°Àº Á¦±¹¿¡°Ô °øÁö // LUA_ADD_BGM_INFO void CHARACTER_SetBGMVolumeEnable(); void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol); // END_OF_LUA_ADD_BGM_INFO // LUA_ADD_GOTO_INFO extern void CHARACTER_AddGotoInfo(const std::string& c_st_name, BYTE empire, int mapIndex, DWORD x, DWORD y); // END_OF_LUA_ADD_GOTO_INFO #endif