839 lines
27 KiB
C++
839 lines
27 KiB
C++
#include "stdafx.h"
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#include <math.h>
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#include "ProtoReader.h"
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#include "CsvReader.h"
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#include <sstream>
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using namespace std;
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inline string trim_left(const string& str)
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{
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string::size_type n = str.find_first_not_of(" \t\v\n\r");
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return n == string::npos ? str : str.substr(n, str.length());
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}
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inline string trim_right(const string& str)
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{
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string::size_type n = str.find_last_not_of(" \t\v\n\r");
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return n == string::npos ? str : str.substr(0, n + 1);
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}
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string trim(const string& str){return trim_left(trim_right(str));}
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static string* StringSplit(string strOrigin, string strTok)
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{
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int cutAt; //자르는위치
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int index = 0; //문자열인덱스
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string* strResult = new string[30]; //결과return 할변수
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//strTok을찾을때까지반복
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while ((cutAt = strOrigin.find_first_of(strTok)) != strOrigin.npos)
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{
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if (cutAt > 0) //자르는위치가0보다크면(성공시)
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{
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strResult[index++] = strOrigin.substr(0, cutAt); //결과배열에추가
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}
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strOrigin = strOrigin.substr(cutAt+1); //원본은자른부분제외한나머지
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}
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if(strOrigin.length() > 0) //원본이아직남았으면
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{
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strResult[index++] = strOrigin.substr(0, cutAt); //나머지를결과배열에추가
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}
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for( int i=0;i<index;i++)
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{
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strResult[i] = trim(strResult[i]);
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}
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return strResult; //결과return
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}
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int get_Item_Type_Value(string inputString)
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{
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string arType[] = {"ITEM_NONE", "ITEM_WEAPON",
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"ITEM_ARMOR", "ITEM_USE",
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"ITEM_AUTOUSE", "ITEM_MATERIAL",
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"ITEM_SPECIAL", "ITEM_TOOL",
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"ITEM_LOTTERY", "ITEM_ELK", //10개
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"ITEM_METIN", "ITEM_CONTAINER",
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"ITEM_FISH", "ITEM_ROD",
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"ITEM_RESOURCE", "ITEM_CAMPFIRE",
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"ITEM_UNIQUE", "ITEM_SKILLBOOK",
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"ITEM_QUEST", "ITEM_POLYMORPH", //20개
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"ITEM_TREASURE_BOX", "ITEM_TREASURE_KEY",
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"ITEM_SKILLFORGET", "ITEM_GIFTBOX",
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"ITEM_PICK", "ITEM_HAIR",
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"ITEM_TOTEM", "ITEM_BLEND",
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"ITEM_COSTUME", "ITEM_DS", //30개
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"ITEM_SPECIAL_DS", "ITEM_EXTRACT",
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"ITEM_SECONDARY_COIN", //33개
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"ITEM_RING",
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"ITEM_BELT", //35개 (EItemTypes 값으로 치면 34)
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};
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int retInt = -1;
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//cout << "Type : " << typeStr << " -> ";
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for (int j=0;j<sizeof(arType)/sizeof(arType[0]);j++) {
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string tempString = arType[j];
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if (inputString.find(tempString)!=string::npos && tempString.find(inputString)!=string::npos) {
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//cout << j << " ";
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retInt = j;
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break;
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}
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}
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//cout << endl;
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return retInt;
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}
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int get_Item_SubType_Value(int type_value, string inputString)
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{
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static string arSub1[] = { "WEAPON_SWORD", "WEAPON_DAGGER", "WEAPON_BOW", "WEAPON_TWO_HANDED",
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"WEAPON_BELL", "WEAPON_FAN", "WEAPON_ARROW", "WEAPON_MOUNT_SPEAR"};
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static string arSub2[] = { "ARMOR_BODY", "ARMOR_HEAD", "ARMOR_SHIELD", "ARMOR_WRIST", "ARMOR_FOOTS",
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"ARMOR_NECK", "ARMOR_EAR", "ARMOR_NUM_TYPES"};
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static string arSub3[] = { "USE_POTION", "USE_TALISMAN", "USE_TUNING", "USE_MOVE", "USE_TREASURE_BOX", "USE_MONEYBAG", "USE_BAIT",
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"USE_ABILITY_UP", "USE_AFFECT", "USE_CREATE_STONE", "USE_SPECIAL", "USE_POTION_NODELAY", "USE_CLEAR",
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"USE_INVISIBILITY", "USE_DETACHMENT", "USE_BUCKET", "USE_POTION_CONTINUE", "USE_CLEAN_SOCKET",
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"USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET",
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"USE_ADD_ATTRIBUTE2", "USE_RECIPE", "USE_CHANGE_ATTRIBUTE2", "USE_BIND", "USE_UNBIND", "USE_TIME_CHARGE_PER", "USE_TIME_CHARGE_FIX", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET"};
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static string arSub4[] = { "AUTOUSE_POTION", "AUTOUSE_ABILITY_UP", "AUTOUSE_BOMB", "AUTOUSE_GOLD", "AUTOUSE_MONEYBAG", "AUTOUSE_TREASURE_BOX"};
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static string arSub5[] = { "MATERIAL_LEATHER", "MATERIAL_BLOOD", "MATERIAL_ROOT", "MATERIAL_NEEDLE", "MATERIAL_JEWEL",
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"MATERIAL_DS_REFINE_NORMAL", "MATERIAL_DS_REFINE_BLESSED", "MATERIAL_DS_REFINE_HOLLY"};
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static string arSub6[] = { "SPECIAL_MAP", "SPECIAL_KEY", "SPECIAL_DOC", "SPECIAL_SPIRIT"};
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static string arSub7[] = { "TOOL_FISHING_ROD" };
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static string arSub8[] = { "LOTTERY_TICKET", "LOTTERY_INSTANT" };
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static string arSub10[] = { "METIN_NORMAL", "METIN_GOLD" };
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static string arSub12[] = { "FISH_ALIVE", "FISH_DEAD"};
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static string arSub14[] = { "RESOURCE_FISHBONE", "RESOURCE_WATERSTONEPIECE", "RESOURCE_WATERSTONE", "RESOURCE_BLOOD_PEARL",
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"RESOURCE_BLUE_PEARL", "RESOURCE_WHITE_PEARL", "RESOURCE_BUCKET", "RESOURCE_CRYSTAL", "RESOURCE_GEM",
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"RESOURCE_STONE", "RESOURCE_METIN", "RESOURCE_ORE" };
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static string arSub16[] = { "UNIQUE_NONE", "UNIQUE_BOOK", "UNIQUE_SPECIAL_RIDE", "UNIQUE_3", "UNIQUE_4", "UNIQUE_5",
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"UNIQUE_6", "UNIQUE_7", "UNIQUE_8", "UNIQUE_9", "USE_SPECIAL"};
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static string arSub28[] = { "COSTUME_BODY", "COSTUME_HAIR" };
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static string arSub29[] = { "DS_SLOT1", "DS_SLOT2", "DS_SLOT3", "DS_SLOT4", "DS_SLOT5", "DS_SLOT6" };
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static string arSub31[] = { "EXTRACT_DRAGON_SOUL", "EXTRACT_DRAGON_HEART" };
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static string* arSubType[] = {0, //0
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arSub1, //1
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arSub2, //2
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arSub3, //3
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arSub4, //4
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arSub5, //5
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arSub6, //6
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arSub7, //7
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arSub8, //8
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0, //9
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arSub10, //10
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0, //11
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arSub12, //12
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0, //13
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arSub14, //14
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0, //15
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arSub16, //16
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0, //17
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0, //18
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0, //19
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0, //20
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0, //21
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0, //22
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0, //23
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0, //24
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0, //25
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0, //26
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0, //27
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arSub28, //28
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arSub29, //29
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arSub29, //30
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arSub31, //31
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0, //32
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0, //33 반지
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0, //34 벨트
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};
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static int arNumberOfSubtype[_countof(arSubType)] = {
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0,
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sizeof(arSub1)/sizeof(arSub1[0]),
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sizeof(arSub2)/sizeof(arSub2[0]),
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sizeof(arSub3)/sizeof(arSub3[0]),
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sizeof(arSub4)/sizeof(arSub4[0]),
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sizeof(arSub5)/sizeof(arSub5[0]),
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sizeof(arSub6)/sizeof(arSub6[0]),
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sizeof(arSub7)/sizeof(arSub7[0]),
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sizeof(arSub8)/sizeof(arSub8[0]),
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0,
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sizeof(arSub10)/sizeof(arSub10[0]),
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0,
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sizeof(arSub12)/sizeof(arSub12[0]),
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0,
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sizeof(arSub14)/sizeof(arSub14[0]),
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0,
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sizeof(arSub16)/sizeof(arSub16[0]),
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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sizeof(arSub28)/sizeof(arSub28[0]),
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sizeof(arSub29)/sizeof(arSub29[0]),
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sizeof(arSub29)/sizeof(arSub29[0]),
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sizeof(arSub31)/sizeof(arSub31[0]),
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0, // 32
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0, // 33 반지
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0, // 34 벨트
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};
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assert(_countof(arSubType) > type_value && "Subtype rule: Out of range!!");
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// assert 안 먹히는 듯..
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if (_countof(arSubType) <= type_value)
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{
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sys_err("SubType : Out of range!! (type_value: %d, count of registered subtype: %d", type_value, _countof(arSubType));
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return -1;
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}
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//아이템 타입의 서브타입 어레이가 존재하는지 알아보고, 없으면 0 리턴
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if (arSubType[type_value]==0) {
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return 0;
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}
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//
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int retInt = -1;
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//cout << "SubType : " << subTypeStr << " -> ";
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for (int j=0;j<arNumberOfSubtype[type_value];j++) {
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string tempString = arSubType[type_value][j];
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string tempInputString = trim(inputString);
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if (tempInputString.compare(tempString)==0)
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{
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//cout << j << " ";
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retInt = j;
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break;
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}
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}
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//cout << endl;
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return retInt;
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}
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int get_Item_AntiFlag_Value(string inputString)
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{
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string arAntiFlag[] = {"ANTI_FEMALE", "ANTI_MALE", "ANTI_MUSA", "ANTI_ASSASSIN", "ANTI_SURA", "ANTI_MUDANG",
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"ANTI_GET", "ANTI_DROP", "ANTI_SELL", "ANTI_EMPIRE_A", "ANTI_EMPIRE_B", "ANTI_EMPIRE_C",
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"ANTI_SAVE", "ANTI_GIVE", "ANTI_PKDROP", "ANTI_STACK", "ANTI_MYSHOP", "ANTI_SAFEBOX"};
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int retValue = 0;
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string* arInputString = StringSplit(inputString, "|"); //프로토 정보 내용을 단어별로 쪼갠 배열.
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for(int i =0;i<sizeof(arAntiFlag)/sizeof(arAntiFlag[0]);i++) {
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string tempString = arAntiFlag[i];
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for (int j=0; j<30 ; j++) //최대 30개 단어까지. (하드코딩)
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{
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string tempString2 = arInputString[j];
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if (tempString2.compare(tempString)==0) { //일치하는지 확인.
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retValue = retValue + pow((float)2,(float)i);
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}
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if(tempString2.compare("") == 0)
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break;
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}
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}
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delete []arInputString;
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//cout << "AntiFlag : " << antiFlagStr << " -> " << retValue << endl;
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return retValue;
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}
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int get_Item_Flag_Value(string inputString)
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{
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string arFlag[] = {"ITEM_TUNABLE", "ITEM_SAVE", "ITEM_STACKABLE", "COUNT_PER_1GOLD", "ITEM_SLOW_QUERY", "ITEM_UNIQUE",
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"ITEM_MAKECOUNT", "ITEM_IRREMOVABLE", "CONFIRM_WHEN_USE", "QUEST_USE", "QUEST_USE_MULTIPLE",
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"QUEST_GIVE", "ITEM_QUEST", "LOG", "STACKABLE", "SLOW_QUERY", "REFINEABLE", "IRREMOVABLE", "ITEM_APPLICABLE"};
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int retValue = 0;
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string* arInputString = StringSplit(inputString, "|"); //프로토 정보 내용을 단어별로 쪼갠 배열.
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for(int i =0;i<sizeof(arFlag)/sizeof(arFlag[0]);i++) {
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string tempString = arFlag[i];
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for (int j=0; j<30 ; j++) //최대 30개 단어까지. (하드코딩)
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{
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string tempString2 = arInputString[j];
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if (tempString2.compare(tempString)==0) { //일치하는지 확인.
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retValue = retValue + pow((float)2,(float)i);
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}
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if(tempString2.compare("") == 0)
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break;
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}
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}
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delete []arInputString;
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//cout << "Flag : " << flagStr << " -> " << retValue << endl;
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return retValue;
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}
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int get_Item_WearFlag_Value(string inputString)
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{
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string arWearrFlag[] = {"WEAR_BODY", "WEAR_HEAD", "WEAR_FOOTS", "WEAR_WRIST", "WEAR_WEAPON", "WEAR_NECK", "WEAR_EAR", "WEAR_SHIELD", "WEAR_UNIQUE",
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"WEAR_ARROW", "WEAR_HAIR", "WEAR_ABILITY"};
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int retValue = 0;
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string* arInputString = StringSplit(inputString, "|"); //프로토 정보 내용을 단어별로 쪼갠 배열.
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for(int i =0;i<sizeof(arWearrFlag)/sizeof(arWearrFlag[0]);i++) {
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string tempString = arWearrFlag[i];
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for (int j=0; j<30 ; j++) //최대 30개 단어까지. (하드코딩)
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{
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string tempString2 = arInputString[j];
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if (tempString2.compare(tempString)==0) { //일치하는지 확인.
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retValue = retValue + pow((float)2,(float)i);
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}
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if(tempString2.compare("") == 0)
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break;
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}
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}
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delete []arInputString;
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//cout << "WearFlag : " << wearFlagStr << " -> " << retValue << endl;
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return retValue;
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}
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int get_Item_Immune_Value(string inputString)
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{
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string arImmune[] = {"PARA","CURSE","STUN","SLEEP","SLOW","POISON","TERROR"};
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int retValue = 0;
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string* arInputString = StringSplit(inputString, "|"); //프로토 정보 내용을 단어별로 쪼갠 배열.
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for(int i =0;i<sizeof(arImmune)/sizeof(arImmune[0]);i++) {
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string tempString = arImmune[i];
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for (int j=0; j<30 ; j++) //최대 30개 단어까지. (하드코딩)
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{
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string tempString2 = arInputString[j];
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if (tempString2.compare(tempString)==0) { //일치하는지 확인.
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retValue = retValue + pow((float)2,(float)i);
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}
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if(tempString2.compare("") == 0)
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break;
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}
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}
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delete []arInputString;
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//cout << "Immune : " << immuneStr << " -> " << retValue << endl;
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return retValue;
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}
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int get_Item_LimitType_Value(string inputString)
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{
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string arLimitType[] = {"LIMIT_NONE", "LEVEL", "STR", "DEX", "INT", "CON", "PC_BANG", "REAL_TIME", "REAL_TIME_FIRST_USE", "TIMER_BASED_ON_WEAR"};
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int retInt = -1;
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//cout << "LimitType : " << limitTypeStr << " -> ";
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for (int j=0;j<sizeof(arLimitType)/sizeof(arLimitType[0]);j++) {
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string tempString = arLimitType[j];
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string tempInputString = trim(inputString);
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if (tempInputString.compare(tempString)==0)
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{
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//cout << j << " ";
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retInt = j;
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break;
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}
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}
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//cout << endl;
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return retInt;
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}
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int get_Item_ApplyType_Value(string inputString)
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{
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string arApplyType[] = {"APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED",
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"APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT",
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"APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL",
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"APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP",
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"APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD",
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"APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW", "APPLY_RESIST_FIRE",
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"APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE",
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"APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS",
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"APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE",
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"APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT",
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"APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN",
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|
"APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS",
|
|
"APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS", "APPLY_NORMAL_HIT_DAMAGE_BONUS",
|
|
"APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS",
|
|
"APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN",
|
|
"APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER",
|
|
"APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT",
|
|
};
|
|
|
|
int retInt = -1;
|
|
//cout << "ApplyType : " << applyTypeStr << " -> ";
|
|
for (int j=0;j<sizeof(arApplyType)/sizeof(arApplyType[0]);j++) {
|
|
string tempString = arApplyType[j];
|
|
string tempInputString = trim(inputString);
|
|
if (tempInputString.compare(tempString)==0)
|
|
{
|
|
//cout << j << " ";
|
|
retInt = j;
|
|
break;
|
|
}
|
|
}
|
|
//cout << endl;
|
|
|
|
return retInt;
|
|
|
|
}
|
|
|
|
|
|
//몬스터 프로토도 읽는다.
|
|
|
|
|
|
int get_Mob_Rank_Value(string inputString)
|
|
{
|
|
string arRank[] = {"PAWN", "S_PAWN", "KNIGHT", "S_KNIGHT", "BOSS", "KING"};
|
|
|
|
int retInt = -1;
|
|
//cout << "Rank : " << rankStr << " -> ";
|
|
for (int j=0;j<sizeof(arRank)/sizeof(arRank[0]);j++) {
|
|
string tempString = arRank[j];
|
|
string tempInputString = trim(inputString);
|
|
if (tempInputString.compare(tempString)==0)
|
|
{
|
|
//cout << j << " ";
|
|
retInt = j;
|
|
break;
|
|
}
|
|
}
|
|
//cout << endl;
|
|
|
|
return retInt;
|
|
}
|
|
|
|
|
|
int get_Mob_Type_Value(string inputString)
|
|
{
|
|
string arType[] = { "MONSTER", "NPC", "STONE", "WARP", "DOOR", "BUILDING", "PC", "POLYMORPH_PC", "HORSE", "GOTO"};
|
|
|
|
int retInt = -1;
|
|
//cout << "Type : " << typeStr << " -> ";
|
|
for (int j=0;j<sizeof(arType)/sizeof(arType[0]);j++) {
|
|
string tempString = arType[j];
|
|
string tempInputString = trim(inputString);
|
|
if (tempInputString.compare(tempString)==0)
|
|
{
|
|
//cout << j << " ";
|
|
retInt = j;
|
|
break;
|
|
}
|
|
}
|
|
//cout << endl;
|
|
|
|
return retInt;
|
|
}
|
|
|
|
int get_Mob_BattleType_Value(string inputString)
|
|
{
|
|
string arBattleType[] = { "MELEE", "RANGE", "MAGIC", "SPECIAL", "POWER", "TANKER", "SUPER_POWER", "SUPER_TANKER"};
|
|
|
|
int retInt = -1;
|
|
//cout << "Battle Type : " << battleTypeStr << " -> ";
|
|
for (int j=0;j<sizeof(arBattleType)/sizeof(arBattleType[0]);j++) {
|
|
string tempString = arBattleType[j];
|
|
string tempInputString = trim(inputString);
|
|
if (tempInputString.compare(tempString)==0)
|
|
{
|
|
//cout << j << " ";
|
|
retInt = j;
|
|
break;
|
|
}
|
|
}
|
|
//cout << endl;
|
|
|
|
return retInt;
|
|
}
|
|
|
|
int get_Mob_Size_Value(string inputString)
|
|
{
|
|
string arSize[] = { "SAMLL", "MEDIUM", "BIG"};
|
|
|
|
int retInt = 0;
|
|
//cout << "Size : " << sizeStr << " -> ";
|
|
for (int j=0;j<sizeof(arSize)/sizeof(arSize[0]);j++) {
|
|
string tempString = arSize[j];
|
|
string tempInputString = trim(inputString);
|
|
if (tempInputString.compare(tempString)==0)
|
|
{
|
|
//cout << j << " ";
|
|
retInt = j + 1;
|
|
break;
|
|
}
|
|
}
|
|
//cout << endl;
|
|
|
|
return retInt;
|
|
}
|
|
|
|
int get_Mob_AIFlag_Value(string inputString)
|
|
{
|
|
string arAIFlag[] = {"AGGR","NOMOVE","COWARD","NOATTSHINSU","NOATTCHUNJO","NOATTJINNO","ATTMOB","BERSERK","STONESKIN","GODSPEED","DEATHBLOW","REVIVE"};
|
|
|
|
|
|
int retValue = 0;
|
|
string* arInputString = StringSplit(inputString, ","); //프로토 정보 내용을 단어별로 쪼갠 배열.
|
|
for(int i =0;i<sizeof(arAIFlag)/sizeof(arAIFlag[0]);i++) {
|
|
string tempString = arAIFlag[i];
|
|
for (int j=0; j<30 ; j++) //최대 30개 단어까지. (하드코딩)
|
|
{
|
|
string tempString2 = arInputString[j];
|
|
if (tempString2.compare(tempString)==0) { //일치하는지 확인.
|
|
retValue = retValue + pow((float)2,(float)i);
|
|
}
|
|
|
|
if(tempString2.compare("") == 0)
|
|
break;
|
|
}
|
|
}
|
|
delete []arInputString;
|
|
//cout << "AIFlag : " << aiFlagStr << " -> " << retValue << endl;
|
|
|
|
return retValue;
|
|
}
|
|
int get_Mob_RaceFlag_Value(string inputString)
|
|
{
|
|
string arRaceFlag[] = {"ANIMAL","UNDEAD","DEVIL","HUMAN","ORC","MILGYO","INSECT","FIRE","ICE","DESERT","TREE",
|
|
"ATT_ELEC","ATT_FIRE","ATT_ICE","ATT_WIND","ATT_EARTH","ATT_DARK"};
|
|
|
|
int retValue = 0;
|
|
string* arInputString = StringSplit(inputString, ","); //프로토 정보 내용을 단어별로 쪼갠 배열.
|
|
for(int i =0;i<sizeof(arRaceFlag)/sizeof(arRaceFlag[0]);i++) {
|
|
string tempString = arRaceFlag[i];
|
|
for (int j=0; j<30 ; j++) //최대 30개 단어까지. (하드코딩)
|
|
{
|
|
string tempString2 = arInputString[j];
|
|
if (tempString2.compare(tempString)==0) { //일치하는지 확인.
|
|
retValue = retValue + pow((float)2,(float)i);
|
|
}
|
|
|
|
if(tempString2.compare("") == 0)
|
|
break;
|
|
}
|
|
}
|
|
delete []arInputString;
|
|
//cout << "Race Flag : " << raceFlagStr << " -> " << retValue << endl;
|
|
|
|
return retValue;
|
|
}
|
|
int get_Mob_ImmuneFlag_Value(string inputString)
|
|
{
|
|
string arImmuneFlag[] = {"STUN","SLOW","FALL","CURSE","POISON","TERROR", "REFLECT"};
|
|
|
|
int retValue = 0;
|
|
string* arInputString = StringSplit(inputString, ","); //프로토 정보 내용을 단어별로 쪼갠 배열.
|
|
for(int i =0;i<sizeof(arImmuneFlag)/sizeof(arImmuneFlag[0]);i++) {
|
|
string tempString = arImmuneFlag[i];
|
|
for (int j=0; j<30 ; j++) //최대 30개 단어까지. (하드코딩)
|
|
{
|
|
string tempString2 = arInputString[j];
|
|
if (tempString2.compare(tempString)==0) { //일치하는지 확인.
|
|
retValue = retValue + pow((float)2,(float)i);
|
|
}
|
|
|
|
if(tempString2.compare("") == 0)
|
|
break;
|
|
}
|
|
}
|
|
delete []arInputString;
|
|
//cout << "Immune Flag : " << immuneFlagStr << " -> " << retValue << endl;
|
|
|
|
|
|
return retValue;
|
|
}
|
|
|
|
|
|
#ifndef __DUMP_PROTO__
|
|
|
|
//몹 테이블을 셋팅해준다.
|
|
bool Set_Proto_Mob_Table(TMobTable *mobTable, cCsvTable &csvTable,std::map<int,const char*> &nameMap)
|
|
{
|
|
int col = 0;
|
|
str_to_number(mobTable->dwVnum, csvTable.AsStringByIndex(col++));
|
|
strncpy(mobTable->szName, csvTable.AsStringByIndex(col++), sizeof(mobTable->szName));
|
|
|
|
//3. 지역별 이름 넣어주기.
|
|
map<int,const char*>::iterator it;
|
|
it = nameMap.find(mobTable->dwVnum);
|
|
if (it != nameMap.end()) {
|
|
const char * localeName = it->second;
|
|
strncpy(mobTable->szLocaleName, localeName, sizeof (mobTable->szLocaleName));
|
|
} else {
|
|
strncpy(mobTable->szLocaleName, mobTable->szName, sizeof (mobTable->szLocaleName));
|
|
}
|
|
|
|
//RANK
|
|
int rankValue = get_Mob_Rank_Value(csvTable.AsStringByIndex(col++));
|
|
mobTable->bRank = rankValue;
|
|
//TYPE
|
|
int typeValue = get_Mob_Type_Value(csvTable.AsStringByIndex(col++));
|
|
mobTable->bType = typeValue;
|
|
//BATTLE_TYPE
|
|
int battleTypeValue = get_Mob_BattleType_Value(csvTable.AsStringByIndex(col++));
|
|
mobTable->bBattleType = battleTypeValue;
|
|
|
|
str_to_number(mobTable->bLevel, csvTable.AsStringByIndex(col++));
|
|
//SIZE
|
|
int sizeValue = get_Mob_Size_Value(csvTable.AsStringByIndex(col++));
|
|
mobTable->bSize = sizeValue;
|
|
//AI_FLAG
|
|
int aiFlagValue = get_Mob_AIFlag_Value(csvTable.AsStringByIndex(col++));
|
|
mobTable->dwAIFlag = aiFlagValue;
|
|
//mount_capacity;
|
|
col++;
|
|
//RACE_FLAG
|
|
int raceFlagValue = get_Mob_RaceFlag_Value(csvTable.AsStringByIndex(col++));
|
|
mobTable->dwRaceFlag = raceFlagValue;
|
|
//IMMUNE_FLAG
|
|
int immuneFlagValue = get_Mob_ImmuneFlag_Value(csvTable.AsStringByIndex(col++));
|
|
mobTable->dwImmuneFlag = immuneFlagValue;
|
|
|
|
str_to_number(mobTable->bEmpire, csvTable.AsStringByIndex(col++)); //col = 11
|
|
|
|
strncpy(mobTable->szFolder, csvTable.AsStringByIndex(col++), sizeof(mobTable->szFolder));
|
|
|
|
str_to_number(mobTable->bOnClickType, csvTable.AsStringByIndex(col++));
|
|
|
|
str_to_number(mobTable->bStr, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->bDex, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->bCon, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->bInt, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->dwDamageRange[0], csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->dwDamageRange[1], csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->dwMaxHP, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->bRegenCycle, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->bRegenPercent, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->dwGoldMin, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->dwGoldMax, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->dwExp, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->wDef, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->sAttackSpeed, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->sMovingSpeed, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->bAggresiveHPPct, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->wAggressiveSight, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->wAttackRange, csvTable.AsStringByIndex(col++));
|
|
|
|
str_to_number(mobTable->dwDropItemVnum, csvTable.AsStringByIndex(col++)); //32
|
|
str_to_number(mobTable->dwResurrectionVnum, csvTable.AsStringByIndex(col++));
|
|
for (int i = 0; i < MOB_ENCHANTS_MAX_NUM; ++i)
|
|
str_to_number(mobTable->cEnchants[i], csvTable.AsStringByIndex(col++));
|
|
|
|
for (int i = 0; i < MOB_RESISTS_MAX_NUM; ++i)
|
|
str_to_number(mobTable->cResists[i], csvTable.AsStringByIndex(col++));
|
|
|
|
str_to_number(mobTable->fDamMultiply, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->dwSummonVnum, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->dwDrainSP, csvTable.AsStringByIndex(col++));
|
|
|
|
//Mob_Color
|
|
++col;
|
|
|
|
str_to_number(mobTable->dwPolymorphItemVnum, csvTable.AsStringByIndex(col++));
|
|
|
|
str_to_number(mobTable->Skills[0].bLevel, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->Skills[0].dwVnum, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->Skills[1].bLevel, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->Skills[1].dwVnum, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->Skills[2].bLevel, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->Skills[2].dwVnum, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->Skills[3].bLevel, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->Skills[3].dwVnum, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->Skills[4].bLevel, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->Skills[4].dwVnum, csvTable.AsStringByIndex(col++));
|
|
|
|
str_to_number(mobTable->bBerserkPoint, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->bStoneSkinPoint, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->bGodSpeedPoint, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->bDeathBlowPoint, csvTable.AsStringByIndex(col++));
|
|
str_to_number(mobTable->bRevivePoint, csvTable.AsStringByIndex(col++));
|
|
|
|
sys_log(0, "MOB #%-5d %-24s level: %-3u rank: %u empire: %d", mobTable->dwVnum, mobTable->szLocaleName, mobTable->bLevel, mobTable->bRank, mobTable->bEmpire);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Set_Proto_Item_Table(TItemTable *itemTable, cCsvTable &csvTable,std::map<int,const char*> &nameMap)
|
|
{
|
|
int col = 0;
|
|
|
|
int dataArray[33];
|
|
for (int i=0; i<sizeof(dataArray)/sizeof(dataArray[0]);i++) {
|
|
int validCheck = 0;
|
|
if (i==2) {
|
|
dataArray[i] = get_Item_Type_Value(csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else if (i==3) {
|
|
dataArray[i] = get_Item_SubType_Value(dataArray[i-1], csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else if (i==5) {
|
|
dataArray[i] = get_Item_AntiFlag_Value(csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else if (i==6) {
|
|
dataArray[i] = get_Item_Flag_Value(csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else if (i==7) {
|
|
dataArray[i] = get_Item_WearFlag_Value(csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else if (i==8) {
|
|
dataArray[i] = get_Item_Immune_Value(csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else if (i==14) {
|
|
dataArray[i] = get_Item_LimitType_Value(csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else if (i==16) {
|
|
dataArray[i] = get_Item_LimitType_Value(csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else if (i==18) {
|
|
dataArray[i] = get_Item_ApplyType_Value(csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else if (i==20) {
|
|
dataArray[i] = get_Item_ApplyType_Value(csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else if (i==22) {
|
|
dataArray[i] = get_Item_ApplyType_Value(csvTable.AsStringByIndex(col));
|
|
validCheck = dataArray[i];
|
|
} else {
|
|
str_to_number(dataArray[i], csvTable.AsStringByIndex(col));
|
|
}
|
|
|
|
if (validCheck == -1)
|
|
{
|
|
std::ostringstream dataStream;
|
|
|
|
for (int j = 0; j < i; ++j)
|
|
dataStream << dataArray[j] << ",";
|
|
|
|
//fprintf(stderr, "ItemProto Reading Failed : Invalid value.\n");
|
|
sys_err("ItemProto Reading Failed : Invalid value. (index: %d, col: %d, value: %s)", i, col, csvTable.AsStringByIndex(col));
|
|
sys_err("\t%d ~ %d Values: %s", 0, i, dataStream.str().c_str());
|
|
|
|
exit(0);
|
|
}
|
|
|
|
col = col + 1;
|
|
}
|
|
|
|
// vnum 및 vnum range 읽기.
|
|
{
|
|
std::string s(csvTable.AsStringByIndex(0));
|
|
int pos = s.find("~");
|
|
// vnum 필드에 '~'가 없다면 패스
|
|
if (std::string::npos == pos)
|
|
{
|
|
itemTable->dwVnum = dataArray[0];
|
|
itemTable->dwVnumRange = 0;
|
|
}
|
|
else
|
|
{
|
|
std::string s_start_vnum (s.substr(0, pos));
|
|
std::string s_end_vnum (s.substr(pos +1 ));
|
|
|
|
int start_vnum = atoi(s_start_vnum.c_str());
|
|
int end_vnum = atoi(s_end_vnum.c_str());
|
|
if (0 == start_vnum || (0 != end_vnum && end_vnum < start_vnum))
|
|
{
|
|
sys_err ("INVALID VNUM %s", s.c_str());
|
|
return false;
|
|
}
|
|
itemTable->dwVnum = start_vnum;
|
|
itemTable->dwVnumRange = end_vnum - start_vnum;
|
|
}
|
|
}
|
|
|
|
strncpy(itemTable->szName, csvTable.AsStringByIndex(1), sizeof(itemTable->szName));
|
|
//지역별 이름 넣어주기.
|
|
map<int,const char*>::iterator it;
|
|
it = nameMap.find(itemTable->dwVnum);
|
|
if (it != nameMap.end()) {
|
|
const char * localeName = it->second;
|
|
strncpy(itemTable->szLocaleName, localeName, sizeof (itemTable->szLocaleName));
|
|
} else {
|
|
strncpy(itemTable->szLocaleName, itemTable->szName, sizeof (itemTable->szLocaleName));
|
|
}
|
|
itemTable->bType = dataArray[2];
|
|
itemTable->bSubType = dataArray[3];
|
|
itemTable->bSize = dataArray[4];
|
|
itemTable->dwAntiFlags = dataArray[5];
|
|
itemTable->dwFlags = dataArray[6];
|
|
itemTable->dwWearFlags = dataArray[7];
|
|
itemTable->dwImmuneFlag = dataArray[8];
|
|
itemTable->dwGold = dataArray[9];
|
|
itemTable->dwShopBuyPrice = dataArray[10];
|
|
itemTable->dwRefinedVnum = dataArray[11];
|
|
itemTable->wRefineSet = dataArray[12];
|
|
itemTable->bAlterToMagicItemPct = dataArray[13];
|
|
itemTable->cLimitRealTimeFirstUseIndex = -1;
|
|
itemTable->cLimitTimerBasedOnWearIndex = -1;
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
|
|
{
|
|
itemTable->aLimits[i].bType = dataArray[14+i*2];
|
|
itemTable->aLimits[i].lValue = dataArray[15+i*2];
|
|
|
|
if (LIMIT_REAL_TIME_START_FIRST_USE == itemTable->aLimits[i].bType)
|
|
itemTable->cLimitRealTimeFirstUseIndex = (char)i;
|
|
|
|
if (LIMIT_TIMER_BASED_ON_WEAR == itemTable->aLimits[i].bType)
|
|
itemTable->cLimitTimerBasedOnWearIndex = (char)i;
|
|
|
|
}
|
|
|
|
for (i = 0; i < ITEM_APPLY_MAX_NUM; ++i)
|
|
{
|
|
itemTable->aApplies[i].bType = dataArray[18+i*2];
|
|
itemTable->aApplies[i].lValue = dataArray[19+i*2];
|
|
}
|
|
|
|
for (i = 0; i < ITEM_VALUES_MAX_NUM; ++i)
|
|
itemTable->alValues[i] = dataArray[24+i];
|
|
|
|
//column for 'Specular'
|
|
itemTable->bGainSocketPct = dataArray[31];
|
|
itemTable->sAddonType = dataArray[32];
|
|
|
|
//test
|
|
str_to_number(itemTable->bWeight, "0");
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif
|