server/gamefiles/locale/english/quest/xxx_huanso_deliverdrag.quest

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quest huanso_deliverdrag begin
state start begin
when huanso.chat.locale.huanso.start_huanso_chat begin
say(locale.huanso.start_huanso_say)
end
when etc_shop.chat.locale.huanso.start_etc_shop_chat with pc.level>=locale.huanso.start_level_begin and pc.level<=locale.huanso.start_level_end and number(1, locale.huanso.start_probability)==1 begin
say(locale.huanso.start_etc_shop_say)
say(locale.huanso.order_text)
setstate(order)
makequestbutton(locale.huanso.order_label)
q.set_title(locale.huanso.order_label)
q.start()
end
end
state order begin
when login begin
setskin(NOWINDOW)
q.set_title(locale.huanso.order_label)
q.start()
makequestbutton(locale.huanso.order_label)
end
when button begin
say(locale.huanso.order_text)
end
when info begin
say(locale.huanso.order_text)
end
when huanso.chat.locale.huanso.order_chat begin
say(locale.huanso.order_say1)
wait()
say(locale.huanso.order_say2)
local s=select(locale.huanso.order_accept, locale.huanso.order_refuse)
if 1==s then
say(locale.huanso.order_accept_answer)
say(locale.huanso.find_text)
setstate(find)
makequestbutton(locale.huanso.find_label)
q.set_title(locale.huanso.find_label)
else
say(locale.huanso.order_refuse_answer)
end
end
end
state find begin
when login begin
setskin(NOWINDOW)
q.set_title(locale.huanso.find_label)
q.start()
makequestbutton(locale.huanso.find_label)
end
when button begin
say(locale.huanso.find_text)
end
when info begin
say(locale.huanso.find_text)
end
when huanso.chat.locale.huanso.find_huanso_chat begin
say(locale.huanso.find_huanso_say)
end
when baekgo.chat.locale.huanso.find_baekgo_chat begin
say(locale.huanso.find_baekgo_say1)
wait()
say(locale.huanso.find_baekgo_say2)
say(locale.huanso.kill_text)
setstate(kill)
makequestbutton(locale.huanso.kill_label)
q.set_title(locale.huanso.kill_label)
end
end
state kill begin
when login begin
setskin(NOWINDOW)
q.set_title(locale.huanso.kill_label)
q.start()
makequestbutton(locale.huanso.kill_label)
end
when button begin
say(locale.huanso.kill_text)
end
when info begin
say(locale.huanso.kill_text)
end
when jeongal_ingan.kill begin
local kill_count=pc.getqf("Sieg_Anz")
pc.setqf("Sieg_Anz", kill_count+1)
--chat("akt Sieg"..kill_count)
--chat("PC Lv"..pc.level)
--chat("End Lv"..locale.huanso.end_level)
--chat("Anz Sieg"..locale.huanso.kill_count)
--chat("such"..pc.getqf("such"))
--chat("Ggst-Name"..locale.huanso.kill_count)
--chat("Ggst-Anz"..pc.countitem(locale.huanso.event_item))
local end_level=locale.huanso.end_level
local dst_kill_count=locale.huanso.kill_count
if pc.level>end_level then
--chat("<22>bersteigt Level")
if kill_count>dst_kill_count then
--chat("<22>bersteigt Anzahl f<>r erfolgreiches Fangen")
say(locale.huanso.kill_giveup_say)
setstate(failure)
makequestbutton(locale.huanso.failure_label)
q.set_title(locale.huanso.failure_label)
end
else
--chat("Level anwenden")
if number(1, dst_kill_count)==1 then
--chat("Erfolgsrate")
--chat("Verdienen")
say(pickup_say)
setstate(make)
makequestbutton(locale.huanso.success_label)
q.set_title(locale.huanso.success_label)
end
end
end
when huanso.chat.locale.huanso.kill_huanso_chat begin
say(locale.huanso.kill_huanso_say)
end
when baekgo.chat.locale.huanso.kill_baekgo_chat begin
say(locale.huanso.kill_baekgo_say)
end
end
state make begin
when login begin
setskin(NOWINDOW)
local pickup_label=locale.huanso.make_label
makequestbutton(pickup_label)
q.set_title(pickup_label)
q.start()
end
when button begin
say(locale.huanso.make_text)
end
when info begin
say(locale.huanso.make_text)
end
when huanso.chat.locale.huanso.make_huanso_chat begin
say(locale.huanso.make_huanso_say)
end
when baekgo.chat.locale.huanso.make_baekgo_chat begin
say(locale.huanso.make_baekgo_say1)
wait()
say(locale.huanso.make_baekgo_say2)
say(locale.huanso.deliver_text)
setstate(deliver)
makequestbutton(locale.huanso.deliver_label)
q.set_title(locale.huanso.deliver_label)
end
end
state deliver begin
when login begin
setskin(NOWINDOW)
makequestbutton(locale.huanso.deliver_label)
q.set_title(locale.huanso.deliver_label)
q.start()
end
when button begin
say(locale.huanso.deliver_text)
end
when info begin
say(locale.huanso.deliver_text)
end
when huanso.chat.locale.huanso.deliver_huanso_chat begin
say(locale.huanso.deliver_huanso_say1)
wait()
say(locale.huanso.deliver_huanso_say2)
end
when yurang.chat.locale.huanso.deliver_yurang_chat begin
say(locale.huanso.deliver_yurang_say1)
wait()
say(locale.huanso.deliver_yurang_say2)
say(locale.huanso.success_text)
setstate(success)
makequestbutton(locale.huanso.success_label)
q.set_title(locale.huanso.success_label)
end
end
state failure begin
when button begin
say(locale.huanso.failure_text)
end
when info begin
say(locale.huanso.failure_text)
end
when huanso.chat.locale.huanso.failure_huanso_chat begin
say(locale.huanso.failure_huanso_say)
setstate(complete)
end
end
state success begin
when button begin
say(locale.huanso.success_text)
end
when info begin
say(locale.huanso.success_text)
end
when huanso.chat.locale.huanso.success_huanso_chat begin
say(locale.huanso.success_huanso_say)
wait()
say(locale.huanso.reward)
pc.give_item("Belohnung", 70047)
setstate(complete)
q.done()
end
end
state complete begin
when huanso.chat.locale.huanso.complete_huanso_chat begin
say(locale.huanso.complete_huanso_say)
end
end
end