server/gamefiles/data/monster/lion_white/ice_smoke1.mse

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BoundingSphereRadius 150.000000
BoundingSpherePosition 0.000000 0.000000 130.000000
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 60.000000
}
Group EmitterProperty
{
MaxEmissionCount 40
CycleLength 0.700000
CycleLoopEnable 1
LoopCount 0
EmitterShape 3
EmitterAdvancedType 0
EmittingRadius 100.000000
EmitterEmitFromEdgeFlag 1
EmittingDirection 0.001000 0.001000 0.002000
List TimeEventEmittingSize
{
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}
List TimeEventEmittingAngularVelocity
{
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}
List TimeEventEmittingDirectionX
{
}
List TimeEventEmittingDirectionY
{
}
List TimeEventEmittingDirectionZ
{
0.000000 2.000000
1.000000 0.500000
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List TimeEventEmittingVelocity
{
0.000000 2.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 40.000000
}
List TimeEventLifeTime
{
0.000000 1.000000
}
List TimeEventSizeX
{
0.008571 60.000000
}
List TimeEventSizeY
{
0.000000 100.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 4
RotationSpeed 5.000000
RotationRandomStartingBegin 90
RotationRandomStartingEnd 90
AttachEnable 0
StretchEnable 0
TexAniType 0
TexAniDelay 0.000000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 1.200000
1.000000 1.000000
}
List TimeEventScaleY
{
0.000000 1.200000
1.000000 1.300000
}
List TimeEventColorRed
{
0.100000 0.500000
0.500000 0.000000
}
List TimeEventColorGreen
{
0.000000 0.000000
0.500000 0.600000
1.000000 0.000000
}
List TimeEventColorBlue
{
0.100000 0.100000
0.700000 1.000000
}
List TimeEventAlpha
{
0.000000 0.000000
0.500000 0.800000
1.000000 0.000000
}
List TimeEventRotation
{
}
List TextureFiles
{
"ice_smoke01.dds"
}
}
}