server/game/src/guild.h

405 lines
11 KiB
C++

#ifndef __INC_GUILD_H
#define __INC_GUILD_H
#include "skill.h"
typedef struct _SQLMsg SQLMsg;
enum
{
GUILD_GRADE_NAME_MAX_LEN = 8,
GUILD_GRADE_COUNT = 15,
GUILD_COMMENT_MAX_COUNT = 12,
GUILD_COMMENT_MAX_LEN = 50,
GUILD_LEADER_GRADE = 1,
GUILD_BASE_POWER = 400,
GUILD_POWER_PER_SKILL_LEVEL = 200,
GUILD_POWER_PER_LEVEL = 100,
GUILD_MINIMUM_LEADERSHIP = 40,
GUILD_WAR_MIN_MEMBER_COUNT = 8,
GUILD_LADDER_POINT_PER_LEVEL = 1000,
GUILD_CREATE_ITEM_VNUM = 70101,
};
struct SGuildMaster
{
DWORD pid;
};
typedef struct SGuildMember
{
DWORD pid; // player 테이블의 id; primary key
BYTE grade; // 길드상의 플레이어의 계급 1 to 15 (1이 짱)
BYTE is_general;
BYTE job;
BYTE level;
DWORD offer_exp; // 공헌한 경험치
BYTE _dummy;
std::string name;
SGuildMember(LPCHARACTER ch, BYTE grade, DWORD offer_exp);
SGuildMember(DWORD pid, BYTE grade, BYTE is_general, BYTE job, BYTE level, DWORD offer_exp, char* name);
} TGuildMember;
#pragma pack(1)
typedef struct SGuildMemberPacketData
{
DWORD pid;
BYTE grade;
BYTE is_general;
BYTE job;
BYTE level;
DWORD offer;
BYTE name_flag;
char name[CHARACTER_NAME_MAX_LEN+1];
} TGuildMemberPacketData;
typedef struct packet_guild_sub_info
{
WORD member_count;
WORD max_member_count;
DWORD guild_id;
DWORD master_pid;
DWORD exp;
BYTE level;
char name[GUILD_NAME_MAX_LEN+1];
DWORD gold;
BYTE has_land;
} TPacketGCGuildInfo;
typedef struct SGuildGrade
{
char grade_name[GUILD_GRADE_NAME_MAX_LEN+1]; // 8+1 길드장, 길드원 등의 이름
BYTE auth_flag;
} TGuildGrade;
struct TOneGradeNamePacket
{
BYTE grade;
char grade_name[GUILD_GRADE_NAME_MAX_LEN+1];
};
struct TOneGradeAuthPacket
{
BYTE grade;
BYTE auth;
};
#pragma pack()
enum
{
GUILD_AUTH_ADD_MEMBER = (1 << 0),
GUILD_AUTH_REMOVE_MEMBER = (1 << 1),
GUILD_AUTH_NOTICE = (1 << 2),
GUILD_AUTH_USE_SKILL = (1 << 3),
};
typedef struct SGuildData
{
DWORD guild_id;
DWORD master_pid;
DWORD exp;
BYTE level;
char name[GUILD_NAME_MAX_LEN+1];
TGuildGrade grade_array[GUILD_GRADE_COUNT];
BYTE skill_point;
BYTE abySkill[GUILD_SKILL_COUNT];
int power;
int max_power;
int ladder_point;
int win;
int draw;
int loss;
int gold;
} TGuildData;
struct TGuildCreateParameter
{
LPCHARACTER master;
char name[GUILD_NAME_MAX_LEN+1];
};
typedef struct SGuildWar
{
DWORD war_start_time;
DWORD score;
DWORD state;
BYTE type;
DWORD map_index;
SGuildWar(BYTE type)
: war_start_time(0),
score(0),
state(GUILD_WAR_RECV_DECLARE),
type(type),
map_index(0)
{
}
bool IsWarBegin() const
{
return state == GUILD_WAR_ON_WAR;
}
} TGuildWar;
class CGuild
{
public:
CGuild(TGuildCreateParameter& cp);
explicit CGuild(DWORD guild_id) { Load(guild_id); }
~CGuild();
DWORD GetID() const { return m_data.guild_id; }
const char* GetName() const { return m_data.name; }
int GetSP() const { return m_data.power; }
int GetMaxSP() { return m_data.max_power; }
DWORD GetMasterPID() const { return m_data.master_pid; }
LPCHARACTER GetMasterCharacter();
BYTE GetLevel() const { return m_data.level; }
void Reset() { m_data.power = m_data.max_power; }
void RequestDisband(DWORD pid);
void Disband();
void RequestAddMember(LPCHARACTER ch, int grade = 15);
void AddMember(TPacketDGGuildMember * p);
bool RequestRemoveMember(DWORD pid);
bool RemoveMember(DWORD pid);
void LoginMember(LPCHARACTER ch);
void P2PLoginMember(DWORD pid);
void LogoutMember(LPCHARACTER ch);
void P2PLogoutMember(DWORD pid);
void ChangeMemberGrade(DWORD pid, BYTE grade);
bool OfferExp(LPCHARACTER ch, int amount);
void LevelChange(DWORD pid, BYTE level);
void ChangeMemberData(DWORD pid, DWORD offer, BYTE level, BYTE grade);
void ChangeGradeName(BYTE grade, const char* grade_name);
void ChangeGradeAuth(BYTE grade, BYTE auth);
void P2PChangeGrade(BYTE grade);
bool ChangeMemberGeneral(DWORD pid, BYTE is_general);
bool ChangeMasterTo(DWORD dwPID);
void Packet(const void* buf, int size);
void SendOnlineRemoveOnePacket(DWORD pid);
void SendAllGradePacket(LPCHARACTER ch);
void SendListPacket(LPCHARACTER ch);
void SendListOneToAll(DWORD pid);
void SendListOneToAll(LPCHARACTER ch);
void SendLoginPacket(LPCHARACTER ch, LPCHARACTER chLogin);
void SendLogoutPacket(LPCHARACTER ch, LPCHARACTER chLogout);
void SendLoginPacket(LPCHARACTER ch, DWORD pid);
void SendLogoutPacket(LPCHARACTER ch, DWORD pid);
void SendGuildInfoPacket(LPCHARACTER ch);
void SendGuildDataUpdateToAllMember(SQLMsg* pmsg);
void Load(DWORD guild_id);
void SaveLevel();
void SaveSkill();
void SaveMember(DWORD pid);
int GetMaxMemberCount();
int GetMemberCount() { return m_member.size(); }
int GetTotalLevel() const;
// GUILD_MEMBER_COUNT_BONUS
void SetMemberCountBonus(int iBonus);
void BroadcastMemberCountBonus();
// END_OF_GUILD_MEMBER_COUNT_BONUS
int GetMaxGeneralCount() const { return 1 /*+ GetSkillLevel(GUILD_SKILL_DEUNGYONG)/3*/;}
int GetGeneralCount() const { return m_general_count; }
TGuildMember* GetMember(DWORD pid);
DWORD GetMemberPID(const std::string& strName);
bool HasGradeAuth(int grade, int auth_flag) const { return (bool)(m_data.grade_array[grade-1].auth_flag & auth_flag);}
void AddComment(LPCHARACTER ch, const std::string& str);
void DeleteComment(LPCHARACTER ch, DWORD comment_id);
void RefreshComment(LPCHARACTER ch);
void RefreshCommentForce(DWORD player_id);
int GetSkillLevel(DWORD vnum);
void SkillLevelUp(DWORD dwVnum);
void UseSkill(DWORD dwVnum, LPCHARACTER ch, DWORD pid);
void SendSkillInfoPacket(LPCHARACTER ch) const;
void ComputeGuildPoints();
void GuildPointChange( BYTE type, int amount, bool save = false );
//void GuildUpdateAffect(LPCHARACTER ch);
//void GuildRemoveAffect(LPCHARACTER ch);
void UpdateSkill(BYTE grade, BYTE* skill_levels);
void SendDBSkillUpdate(int amount = 0);
void SkillRecharge();
bool ChargeSP(LPCHARACTER ch, int iSP);
void Chat(const char* c_pszText);
void P2PChat(const char* c_pszText); // 길드 채팅
void SkillUsableChange(DWORD dwSkillVnum, bool bUsable);
void AdvanceLevel(int iLevel);
// Guild Money
void RequestDepositMoney(LPCHARACTER ch, int iGold);
void RequestWithdrawMoney(LPCHARACTER ch, int iGold);
void RecvMoneyChange(int iGold);
void RecvWithdrawMoneyGive(int iChangeGold); // bGive==1 이면 길드장에게 주는 걸 시도하고 성공실패를 디비에게 보낸다
int GetGuildMoney() const { return m_data.gold; }
// War general
void GuildWarPacket(DWORD guild_id, BYTE bWarType, BYTE bWarState);
void SendEnemyGuild(LPCHARACTER ch);
int GetGuildWarState(DWORD guild_id);
bool CanStartWar(BYTE bGuildWarType);
DWORD GetWarStartTime(DWORD guild_id);
bool UnderWar(DWORD guild_id); // 전쟁중인가?
DWORD UnderAnyWar(BYTE bType = GUILD_WAR_TYPE_MAX_NUM);
// War map relative
void SetGuildWarMapIndex(DWORD dwGuildID, int lMapIndex);
int GetGuildWarType(DWORD dwGuildOpponent);
DWORD GetGuildWarMapIndex(DWORD dwGuildOpponent);
// War entry question
void GuildWarEntryAsk(DWORD guild_opp);
void GuildWarEntryAccept(DWORD guild_opp, LPCHARACTER ch);
// War state relative
void NotifyGuildMaster(const char* msg);
void RequestDeclareWar(DWORD guild_id, BYTE type);
void RequestRefuseWar(DWORD guild_id);
bool DeclareWar(DWORD guild_id, BYTE type, BYTE state);
void RefuseWar(DWORD guild_id);
bool WaitStartWar(DWORD guild_id);
bool CheckStartWar(DWORD guild_id); // check if StartWar method fails (call it before StartWar)
void StartWar(DWORD guild_id);
void EndWar(DWORD guild_id);
void ReserveWar(DWORD guild_id, BYTE type);
// War points relative
void SetWarScoreAgainstTo(DWORD guild_opponent, int newpoint);
int GetWarScoreAgainstTo(DWORD guild_opponent);
int GetLadderPoint() const { return m_data.ladder_point; }
void SetLadderPoint(int point);
void SetWarData(int iWin, int iDraw, int iLoss) { m_data.win = iWin, m_data.draw = iDraw, m_data.loss = iLoss; }
void ChangeLadderPoint(int iChange);
int GetGuildWarWinCount() const { return m_data.win; }
int GetGuildWarDrawCount() const { return m_data.draw; }
int GetGuildWarLossCount() const { return m_data.loss; }
bool HasLand();
// GUILD_JOIN_BUG_FIX
/// character 에게 길드가입 초대를 한다.
/**
* @param pchInviter 초대한 character.
* @param pchInvitee 초대할 character.
*
* 초대하거나 받을수 없는 상태라면 해당하는 채팅 메세지를 전송한다.
*/
void Invite( LPCHARACTER pchInviter, LPCHARACTER pchInvitee );
/// 길드초대에 대한 상대 character 의 수락을 처리한다.
/**
* @param pchInvitee 초대받은 character
*
* 길드에 가입가능한 상태가 아니라면 해당하는 채팅 메세지를 전송한다.
*/
void InviteAccept( LPCHARACTER pchInvitee );
/// 길드초대에 대한 상대 character 의 거부를 처리한다.
/**
* @param dwPID 초대받은 character 의 PID
*/
void InviteDeny( DWORD dwPID );
// END_OF_GUILD_JOIN_BUG_FIX
private:
void Initialize();
TGuildData m_data;
int m_general_count;
// GUILD_MEMBER_COUNT_BONUS
int m_iMemberCountBonus;
// END_OF_GUILD_MEMBER_COUNT_BONUS
typedef std::map<DWORD, TGuildMember> TGuildMemberContainer;
TGuildMemberContainer m_member;
typedef CHARACTER_SET TGuildMemberOnlineContainer;
TGuildMemberOnlineContainer m_memberOnline;
typedef std::set<DWORD> TGuildMemberP2POnlineContainer;
TGuildMemberP2POnlineContainer m_memberP2POnline;
void LoadGuildData(SQLMsg* pmsg);
void LoadGuildGradeData(SQLMsg* pmsg);
void LoadGuildMemberData(SQLMsg* pmsg);
void __P2PUpdateGrade(SQLMsg* pmsg);
typedef std::map<DWORD, TGuildWar> TEnemyGuildContainer;
TEnemyGuildContainer m_EnemyGuild;
std::map<DWORD, DWORD> m_mapGuildWarEndTime;
bool abSkillUsable[GUILD_SKILL_COUNT];
// GUILD_JOIN_BUG_FIX
/// 길드 가입을 할 수 없을 경우의 에러코드.
enum GuildJoinErrCode {
GERR_NONE = 0, ///< 처리성공
GERR_WITHDRAWPENALTY, ///< 탈퇴후 가입가능한 시간이 지나지 않음
GERR_COMMISSIONPENALTY, ///< 해산후 가입가능한 시간이 지나지 않음
GERR_ALREADYJOIN, ///< 길드가입 대상 캐릭터가 이미 길드에 가입해 있음
GERR_GUILDISFULL, ///< 길드인원 제한 초과
GERR_GUILD_IS_IN_WAR, ///< 길드가 현재 전쟁중
GERR_INVITE_LIMIT, ///< 길드원 가입 제한 상태
GERR_MAX ///< Error code 최고치. 이 앞에 Error code 를 추가한다.
};
/// 길드에 가입 가능한 조건을 검사한다.
/**
* @param [in] pchInvitee 초대받는 character
* @return GuildJoinErrCode
*/
GuildJoinErrCode VerifyGuildJoinableCondition( const LPCHARACTER pchInvitee );
typedef std::map< DWORD, LPEVENT > EventMap;
EventMap m_GuildInviteEventMap; ///< 길드 초청 Event map. key: 초대받은 캐릭터의 PID
// END_OF_GUILD_JOIN_BUG_FIX
};
#endif