2457 lines
58 KiB
C++
2457 lines
58 KiB
C++
#include "stdafx.h"
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#include "constants.h"
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#include "config.h"
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#include "utils.h"
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#include "desc_manager.h"
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#include "char.h"
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#include "char_manager.h"
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#include "item.h"
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#include "item_manager.h"
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#include "packet.h"
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#include "protocol.h"
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#include "mob_manager.h"
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#include "shop_manager.h"
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#include "sectree_manager.h"
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#include "skill.h"
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#include "questmanager.h"
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#include "p2p.h"
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#include "guild.h"
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#include "guild_manager.h"
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#include "start_position.h"
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#include "party.h"
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#include "refine.h"
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#include "banword.h"
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#include "priv_manager.h"
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#include "db.h"
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#include "building.h"
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#include "login_sim.h"
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#include "wedding.h"
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#include "unique_item.h"
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#include "monarch.h"
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#include "castle.h"
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#include "motion.h"
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#include "log.h"
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#include "horsename_manager.h"
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#include "gm.h"
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#include "panama.h"
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#include "map_location.h"
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#include "DragonSoul.h"
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#ifdef __AUCTION__
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#include "auction_manager.h"
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#endif
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extern BYTE g_bAuthServer;
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#ifdef __AUCTION__
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extern int auction_server;
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#endif
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extern void gm_insert(const char * name, BYTE level);
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extern BYTE gm_get_level(const char * name, const char * host, const char* account );
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extern void gm_host_insert(const char * host);
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#define MAPNAME_DEFAULT "none"
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bool GetServerLocation(TAccountTable & rTab, BYTE bEmpire)
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{
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bool bFound = false;
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for (int i = 0; i < PLAYER_PER_ACCOUNT; ++i)
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{
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if (0 == rTab.players[i].dwID)
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continue;
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bFound = true;
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int lIndex = 0;
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if (!CMapLocation::instance().Get(rTab.players[i].x,
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rTab.players[i].y,
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lIndex,
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rTab.players[i].lAddr,
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rTab.players[i].wPort))
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{
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SPDLOG_ERROR("location error name {} mapindex {} {} x {} empire {}",
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rTab.players[i].szName, lIndex, rTab.players[i].x, rTab.players[i].y, rTab.bEmpire);
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rTab.players[i].x = EMPIRE_START_X(rTab.bEmpire);
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rTab.players[i].y = EMPIRE_START_Y(rTab.bEmpire);
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lIndex = 0;
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if (!CMapLocation::instance().Get(rTab.players[i].x, rTab.players[i].y, lIndex, rTab.players[i].lAddr, rTab.players[i].wPort))
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{
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SPDLOG_ERROR("cannot find server for mapindex {} {} x {} (name {})",
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lIndex,
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rTab.players[i].x,
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rTab.players[i].y,
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rTab.players[i].szName);
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continue;
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}
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}
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struct in_addr in;
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in.s_addr = rTab.players[i].lAddr;
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SPDLOG_DEBUG("success to {}:{}", inet_ntoa(in), rTab.players[i].wPort);
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}
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return bFound;
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}
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extern std::map<DWORD, CLoginSim *> g_sim;
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extern std::map<DWORD, CLoginSim *> g_simByPID;
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void CInputDB::LoginSuccess(DWORD dwHandle, const char *data)
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{
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SPDLOG_DEBUG("LoginSuccess");
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TAccountTable * pTab = (TAccountTable *) data;
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itertype(g_sim) it = g_sim.find(pTab->id);
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if (g_sim.end() != it)
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{
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SPDLOG_ERROR("CInputDB::LoginSuccess - already exist sim [{}]", pTab->login);
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it->second->SendLoad();
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return;
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}
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LPDESC d = DESC_MANAGER::instance().FindByHandle(dwHandle);
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if (!d)
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{
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SPDLOG_ERROR("CInputDB::LoginSuccess - cannot find handle [{}]", pTab->login);
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TLogoutPacket pack;
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strlcpy(pack.login, pTab->login, sizeof(pack.login));
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db_clientdesc->DBPacket(HEADER_GD_LOGOUT, dwHandle, &pack, sizeof(pack));
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return;
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}
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if (strcmp(pTab->status, "OK")) // OK가 아니면
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{
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SPDLOG_DEBUG("CInputDB::LoginSuccess - status[{}] is not OK [{}]", pTab->status, pTab->login);
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TLogoutPacket pack;
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strlcpy(pack.login, pTab->login, sizeof(pack.login));
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db_clientdesc->DBPacket(HEADER_GD_LOGOUT, dwHandle, &pack, sizeof(pack));
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LoginFailure(d, pTab->status);
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return;
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}
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for (int i = 0; i != PLAYER_PER_ACCOUNT; ++i)
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{
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TSimplePlayer& player = pTab->players[i];
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SPDLOG_DEBUG("\tplayer({}).job({})", player.szName, player.byJob);
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}
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bool bFound = GetServerLocation(*pTab, pTab->bEmpire);
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d->BindAccountTable(pTab);
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if (!bFound) // 캐릭터가 없으면 랜덤한 제국으로 보낸다.. -_-
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{
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TPacketGCEmpire pe;
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pe.bHeader = HEADER_GC_EMPIRE;
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pe.bEmpire = Random::get(1, 3);
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d->Packet(&pe, sizeof(pe));
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}
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else
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{
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TPacketGCEmpire pe;
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pe.bHeader = HEADER_GC_EMPIRE;
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pe.bEmpire = d->GetEmpire();
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d->Packet(&pe, sizeof(pe));
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}
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d->SetPhase(PHASE_SELECT);
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d->SendLoginSuccessPacket();
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SPDLOG_DEBUG("InputDB::login_success: {}", pTab->login);
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}
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void CInputDB::PlayerCreateFailure(LPDESC d, BYTE bType)
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{
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if (!d)
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return;
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TPacketGCCreateFailure pack;
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pack.header = HEADER_GC_CHARACTER_CREATE_FAILURE;
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pack.bType = bType;
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d->Packet(&pack, sizeof(pack));
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}
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void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data)
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{
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if (!d)
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return;
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TPacketDGCreateSuccess * pPacketDB = (TPacketDGCreateSuccess *) data;
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if (pPacketDB->bAccountCharacterIndex >= PLAYER_PER_ACCOUNT)
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{
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d->Packet(encode_byte(HEADER_GC_CHARACTER_CREATE_FAILURE), 1);
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return;
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}
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int lIndex = 0;
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if (!CMapLocation::instance().Get(pPacketDB->player.x,
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pPacketDB->player.y,
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lIndex,
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pPacketDB->player.lAddr,
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pPacketDB->player.wPort))
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{
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SPDLOG_ERROR("InputDB::PlayerCreateSuccess: cannot find server for mapindex {} {} x {} (name {})",
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lIndex,
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pPacketDB->player.x,
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pPacketDB->player.y,
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pPacketDB->player.szName);
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}
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TAccountTable & r_Tab = d->GetAccountTable();
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r_Tab.players[pPacketDB->bAccountCharacterIndex] = pPacketDB->player;
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TPacketGCPlayerCreateSuccess pack;
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pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS;
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pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex;
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pack.player = pPacketDB->player;
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d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess));
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// 기본 무기와 귀환부를 지급
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TPlayerItem t;
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memset(&t, 0, sizeof(t));
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if (china_event_server)
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{
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t.window = INVENTORY;
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t.count = 1;
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t.owner = r_Tab.players[pPacketDB->bAccountCharacterIndex].dwID;
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//무사: 자인갑+3,철편투구+3,금편신발+3,남만도+3,백금목걸이+3, 흑단귀걸이+3, 소산부+3, 오각패+3, 흑단팔찌+3
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//자객:영린+3,연환두건+3,금편신발+3,마안도+3,화안궁+3,옥목걸이+3, 옥귀걸이+3, 오각패+3, 흑단팔찌+3
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//수라:음양갑+3,애희투구+3,금편신발+3,남만도+3,진주목걸이+3, 백금귀걸이+3, 오각패+3, 흑단팔찌+3
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//무당:서천의+3,태을모+3,금편신발+3,자린선+3,매화령+3,진주목걸이+3, 백금귀걸이+3, 오각패+3, 흑단팔찌+3
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struct SInitialItem
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{
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DWORD dwVnum;
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BYTE pos;
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};
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const int MAX_INITIAL_ITEM = 9;
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static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
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{
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{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
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{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
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{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
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{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
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};
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int job = pPacketDB->player.byJob;
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for (int i=0; i < MAX_INITIAL_ITEM; i++)
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{
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if (initialItems[job][i].dwVnum == 0)
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continue;
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t.id = ITEM_MANAGER::instance().GetNewID();
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t.pos = initialItems[job][i].pos;
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t.vnum = initialItems[job][i].dwVnum;
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db_clientdesc->DBPacketHeader(HEADER_GD_ITEM_SAVE, 0, sizeof(TPlayerItem));
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db_clientdesc->Packet(&t, sizeof(TPlayerItem));
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}
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}
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LogManager::instance().CharLog(pack.player.dwID, 0, 0, 0, "CREATE PLAYER", "", d->GetHostName());
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}
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void CInputDB::PlayerDeleteSuccess(LPDESC d, const char * data)
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{
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if (!d)
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return;
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BYTE account_index;
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account_index = decode_byte(data);
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d->RawPacket(encode_byte(HEADER_GC_CHARACTER_DELETE_SUCCESS), 1);
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d->Packet(encode_byte(account_index), 1);
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d->GetAccountTable().players[account_index].dwID = 0;
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}
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void CInputDB::PlayerDeleteFail(LPDESC d)
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{
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if (!d)
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return;
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d->Packet(encode_byte(HEADER_GC_CHARACTER_DELETE_WRONG_SOCIAL_ID), 1);
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//d->Packet(encode_byte(account_index), 1);
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//d->GetAccountTable().players[account_index].dwID = 0;
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}
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void CInputDB::ChangeName(LPDESC d, const char * data)
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{
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if (!d)
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return;
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TPacketDGChangeName * p = (TPacketDGChangeName *) data;
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TAccountTable & r = d->GetAccountTable();
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if (!r.id)
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return;
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for (size_t i = 0; i < PLAYER_PER_ACCOUNT; ++i)
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if (r.players[i].dwID == p->pid)
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{
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strlcpy(r.players[i].szName, p->name, sizeof(r.players[i].szName));
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r.players[i].bChangeName = 0;
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TPacketGCChangeName pgc;
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pgc.header = HEADER_GC_CHANGE_NAME;
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pgc.pid = p->pid;
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strlcpy(pgc.name, p->name, sizeof(pgc.name));
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d->Packet(&pgc, sizeof(TPacketGCChangeName));
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break;
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}
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}
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void CInputDB::PlayerLoad(LPDESC d, const char * data)
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{
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TPlayerTable * pTab = (TPlayerTable *) data;
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if (!d)
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return;
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int lMapIndex = pTab->lMapIndex;
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PIXEL_POSITION pos;
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if (lMapIndex == 0)
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{
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lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(pTab->x, pTab->y);
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if (lMapIndex == 0) // 좌표를 찾을 수 없다.
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{
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lMapIndex = EMPIRE_START_MAP(d->GetAccountTable().bEmpire);
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pos.x = EMPIRE_START_X(d->GetAccountTable().bEmpire);
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pos.y = EMPIRE_START_Y(d->GetAccountTable().bEmpire);
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}
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else
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{
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pos.x = pTab->x;
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pos.y = pTab->y;
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}
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}
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pTab->lMapIndex = lMapIndex;
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// Private 맵에 있었는데, Private 맵이 사라진 상태라면 출구로 돌아가야 한다.
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// ----
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// 근데 출구로 돌아가야 한다면서... 왜 출구가 아니라 private map 상에 대응되는 pulic map의 위치를 찾냐고...
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// 역사를 모르니... 또 하드코딩 한다.
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// 아귀동굴이면, 출구로...
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// by rtsummit
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if (!SECTREE_MANAGER::instance().GetValidLocation(pTab->lMapIndex, pTab->x, pTab->y, lMapIndex, pos, d->GetEmpire()))
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{
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SPDLOG_ERROR("InputDB::PlayerLoad : cannot find valid location {} x {} (name: {})", pTab->x, pTab->y, pTab->name);
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d->SetPhase(PHASE_CLOSE);
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return;
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}
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pTab->x = pos.x;
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pTab->y = pos.y;
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pTab->lMapIndex = lMapIndex;
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if (d->GetCharacter() || d->IsPhase(PHASE_GAME))
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{
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LPCHARACTER p = d->GetCharacter();
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SPDLOG_ERROR("login state already has main state (character {} {})", p->GetName(), (void*) get_pointer(p));
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return;
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}
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if (NULL != CHARACTER_MANAGER::Instance().FindPC(pTab->name))
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{
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SPDLOG_ERROR("InputDB: PlayerLoad : {} already exist in game", pTab->name);
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return;
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}
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LPCHARACTER ch = CHARACTER_MANAGER::instance().CreateCharacter(pTab->name, pTab->id);
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ch->BindDesc(d);
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ch->SetPlayerProto(pTab);
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ch->SetEmpire(d->GetEmpire());
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d->BindCharacter(ch);
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{
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// P2P Login
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TPacketGGLogin p;
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p.bHeader = HEADER_GG_LOGIN;
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strlcpy(p.szName, ch->GetName(), sizeof(p.szName));
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p.dwPID = ch->GetPlayerID();
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p.bEmpire = ch->GetEmpire();
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p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(ch->GetX(), ch->GetY());
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p.bChannel = g_bChannel;
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P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
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char buf[51];
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snprintf(buf, sizeof(buf), "%s %d %d %d %d",
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ch->GetDesc()->GetHostName(), ch->GetGold(), g_bChannel, ch->GetMapIndex(), ch->GetAlignment());
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LogManager::instance().CharLog(ch, 0, "LOGIN", buf);
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}
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d->SetPhase(PHASE_LOADING);
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ch->MainCharacterPacket();
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int lPublicMapIndex = lMapIndex >= 10000 ? lMapIndex / 10000 : lMapIndex;
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//Send Supplementary Data Block if new map requires security packages in loading this map
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const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lPublicMapIndex);
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if( rMapRgn )
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{
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DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( d, rMapRgn->strMapName.c_str() );
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}
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//if (!map_allow_find(lMapIndex >= 10000 ? lMapIndex / 10000 : lMapIndex) || !CheckEmpire(ch, lMapIndex))
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if (!map_allow_find(lPublicMapIndex))
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{
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SPDLOG_ERROR("InputDB::PlayerLoad : entering {} map is not allowed here (name: {}, empire {})",
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lMapIndex, pTab->name, d->GetEmpire());
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ch->SetWarpLocation(EMPIRE_START_MAP(d->GetEmpire()),
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EMPIRE_START_X(d->GetEmpire()) / 100,
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EMPIRE_START_Y(d->GetEmpire()) / 100);
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d->SetPhase(PHASE_CLOSE);
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return;
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}
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quest::CQuestManager::instance().BroadcastEventFlagOnLogin(ch);
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for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
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ch->SetQuickslot(i, pTab->quickslot[i]);
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ch->PointsPacket();
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ch->SkillLevelPacket();
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SPDLOG_DEBUG("InputDB: player_load {} {}x{}x{} LEVEL {} MOV_SPEED {} JOB {} ATG {} DFG {} GMLv {}",
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pTab->name,
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ch->GetX(), ch->GetY(), ch->GetZ(),
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ch->GetLevel(),
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ch->GetPoint(POINT_MOV_SPEED),
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ch->GetJob(),
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ch->GetPoint(POINT_ATT_GRADE),
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ch->GetPoint(POINT_DEF_GRADE),
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ch->GetGMLevel());
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ch->QuerySafeboxSize();
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}
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void CInputDB::Boot(const char* data)
|
|
{
|
|
signal_timer_disable();
|
|
|
|
// 패킷 사이즈 체크
|
|
DWORD dwPacketSize = decode_4bytes(data);
|
|
data += 4;
|
|
|
|
// 패킷 버전 체크
|
|
BYTE bVersion = decode_byte(data);
|
|
data += 1;
|
|
|
|
SPDLOG_INFO("BOOT: PACKET: {}", dwPacketSize);
|
|
SPDLOG_INFO("BOOT: VERSION: {}", bVersion);
|
|
if (bVersion != 6)
|
|
{
|
|
SPDLOG_ERROR("boot version error");
|
|
thecore_shutdown();
|
|
}
|
|
|
|
SPDLOG_DEBUG("sizeof(TMobTable) = {}", sizeof(TMobTable));
|
|
SPDLOG_DEBUG("sizeof(TItemTable) = {}", sizeof(TItemTable));
|
|
SPDLOG_DEBUG("sizeof(TShopTable) = {}", sizeof(TShopTable));
|
|
SPDLOG_DEBUG("sizeof(TSkillTable) = {}", sizeof(TSkillTable));
|
|
SPDLOG_DEBUG("sizeof(TRefineTable) = {}", sizeof(TRefineTable));
|
|
SPDLOG_DEBUG("sizeof(TItemAttrTable) = {}", sizeof(TItemAttrTable));
|
|
SPDLOG_DEBUG("sizeof(TItemRareTable) = {}", sizeof(TItemAttrTable));
|
|
SPDLOG_DEBUG("sizeof(TBanwordTable) = {}", sizeof(TBanwordTable));
|
|
SPDLOG_DEBUG("sizeof(TLand) = {}", sizeof(building::TLand));
|
|
SPDLOG_DEBUG("sizeof(TObjectProto) = {}", sizeof(building::TObjectProto));
|
|
SPDLOG_DEBUG("sizeof(TObject) = {}", sizeof(building::TObject));
|
|
//ADMIN_MANAGER
|
|
SPDLOG_DEBUG("sizeof(TAdminManager) = {}", sizeof (TAdminInfo) );
|
|
//END_ADMIN_MANAGER
|
|
|
|
WORD size;
|
|
|
|
/*
|
|
* MOB
|
|
*/
|
|
|
|
if (decode_2bytes(data)!=sizeof(TMobTable))
|
|
{
|
|
SPDLOG_ERROR("mob table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
SPDLOG_DEBUG("BOOT: MOB: {}", size);
|
|
|
|
if (size)
|
|
{
|
|
CMobManager::instance().Initialize((TMobTable *) data, size);
|
|
data += size * sizeof(TMobTable);
|
|
}
|
|
|
|
/*
|
|
* ITEM
|
|
*/
|
|
|
|
if (decode_2bytes(data) != sizeof(TItemTable))
|
|
{
|
|
SPDLOG_ERROR("item table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
SPDLOG_DEBUG("BOOT: ITEM: {}", size);
|
|
|
|
|
|
if (size)
|
|
{
|
|
ITEM_MANAGER::instance().Initialize((TItemTable *) data, size);
|
|
data += size * sizeof(TItemTable);
|
|
}
|
|
|
|
/*
|
|
* SHOP
|
|
*/
|
|
|
|
if (decode_2bytes(data) != sizeof(TShopTable))
|
|
{
|
|
SPDLOG_ERROR("shop table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
SPDLOG_DEBUG("BOOT: SHOP: {}", size);
|
|
|
|
|
|
if (size)
|
|
{
|
|
if (!CShopManager::instance().Initialize((TShopTable *) data, size))
|
|
{
|
|
SPDLOG_ERROR("shop table Initialize error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += size * sizeof(TShopTable);
|
|
}
|
|
|
|
/*
|
|
* SKILL
|
|
*/
|
|
|
|
if (decode_2bytes(data) != sizeof(TSkillTable))
|
|
{
|
|
SPDLOG_ERROR("skill table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
SPDLOG_DEBUG("BOOT: SKILL: {}", size);
|
|
|
|
if (size)
|
|
{
|
|
if (!CSkillManager::instance().Initialize((TSkillTable *) data, size))
|
|
{
|
|
SPDLOG_ERROR("cannot initialize skill table");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
|
|
data += size * sizeof(TSkillTable);
|
|
}
|
|
/*
|
|
* REFINE RECIPE
|
|
*/
|
|
if (decode_2bytes(data) != sizeof(TRefineTable))
|
|
{
|
|
SPDLOG_ERROR("refine table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
SPDLOG_DEBUG("BOOT: REFINE: {}", size);
|
|
|
|
if (size)
|
|
{
|
|
CRefineManager::instance().Initialize((TRefineTable*) data, size);
|
|
data += size * sizeof(TRefineTable);
|
|
}
|
|
|
|
/*
|
|
* ITEM ATTR
|
|
*/
|
|
if (decode_2bytes(data) != sizeof(TItemAttrTable))
|
|
{
|
|
SPDLOG_ERROR("item attr table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
SPDLOG_DEBUG("BOOT: ITEM_ATTR: {}", size);
|
|
|
|
if (size)
|
|
{
|
|
TItemAttrTable * p = (TItemAttrTable *) data;
|
|
|
|
for (int i = 0; i < size; ++i, ++p)
|
|
{
|
|
if (p->dwApplyIndex >= MAX_APPLY_NUM)
|
|
continue;
|
|
|
|
g_map_itemAttr[p->dwApplyIndex] = *p;
|
|
SPDLOG_DEBUG("ITEM_ATTR[{}]: {} {}", p->dwApplyIndex, p->szApply, p->dwProb);
|
|
}
|
|
}
|
|
|
|
data += size * sizeof(TItemAttrTable);
|
|
|
|
|
|
/*
|
|
* ITEM RARE
|
|
*/
|
|
if (decode_2bytes(data) != sizeof(TItemAttrTable))
|
|
{
|
|
SPDLOG_ERROR("item rare table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
SPDLOG_DEBUG("BOOT: ITEM_RARE: {}", size);
|
|
|
|
if (size)
|
|
{
|
|
TItemAttrTable * p = (TItemAttrTable *) data;
|
|
|
|
for (int i = 0; i < size; ++i, ++p)
|
|
{
|
|
if (p->dwApplyIndex >= MAX_APPLY_NUM)
|
|
continue;
|
|
|
|
g_map_itemRare[p->dwApplyIndex] = *p;
|
|
SPDLOG_DEBUG("ITEM_RARE[{}]: {} {}", p->dwApplyIndex, p->szApply, p->dwProb);
|
|
}
|
|
}
|
|
|
|
data += size * sizeof(TItemAttrTable);
|
|
|
|
|
|
/*
|
|
* BANWORDS
|
|
*/
|
|
|
|
if (decode_2bytes(data) != sizeof(TBanwordTable))
|
|
{
|
|
SPDLOG_ERROR("ban word table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
|
|
CBanwordManager::instance().Initialize((TBanwordTable *) data, size);
|
|
data += size * sizeof(TBanwordTable);
|
|
|
|
{
|
|
using namespace building;
|
|
|
|
/*
|
|
* LANDS
|
|
*/
|
|
|
|
if (decode_2bytes(data) != sizeof(TLand))
|
|
{
|
|
SPDLOG_ERROR("land table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
|
|
TLand * kLand = (TLand *) data;
|
|
data += size * sizeof(TLand);
|
|
|
|
for (WORD i = 0; i < size; ++i, ++kLand)
|
|
CManager::instance().LoadLand(kLand);
|
|
|
|
/*
|
|
* OBJECT PROTO
|
|
*/
|
|
|
|
if (decode_2bytes(data) != sizeof(TObjectProto))
|
|
{
|
|
SPDLOG_ERROR("object proto table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
|
|
CManager::instance().LoadObjectProto((TObjectProto *) data, size);
|
|
data += size * sizeof(TObjectProto);
|
|
|
|
/*
|
|
* OBJECT
|
|
*/
|
|
if (decode_2bytes(data) != sizeof(TObject))
|
|
{
|
|
SPDLOG_ERROR("object table size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
|
|
TObject * kObj = (TObject *) data;
|
|
data += size * sizeof(TObject);
|
|
|
|
for (WORD i = 0; i < size; ++i, ++kObj)
|
|
CManager::instance().LoadObject(kObj, true);
|
|
}
|
|
#ifdef __AUCTION__
|
|
// Auction
|
|
AuctionManager::instance().Boot(data);
|
|
#endif
|
|
set_global_time(*(time_t *) data);
|
|
data += sizeof(time_t);
|
|
|
|
if (decode_2bytes(data) != sizeof(TItemIDRangeTable) )
|
|
{
|
|
SPDLOG_ERROR("ITEM ID RANGE size error");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
data += 2;
|
|
|
|
size = decode_2bytes(data);
|
|
data += 2;
|
|
|
|
TItemIDRangeTable* range = (TItemIDRangeTable*) data;
|
|
data += size * sizeof(TItemIDRangeTable);
|
|
|
|
TItemIDRangeTable* rangespare = (TItemIDRangeTable*) data;
|
|
data += size * sizeof(TItemIDRangeTable);
|
|
|
|
//ADMIN_MANAGER
|
|
//관리자 등록
|
|
int ChunkSize = decode_2bytes(data );
|
|
data += 2;
|
|
int HostSize = decode_2bytes(data );
|
|
data += 2;
|
|
SPDLOG_INFO("GM Value Count {} {}", HostSize, ChunkSize );
|
|
for (int n = 0; n < HostSize; ++n )
|
|
{
|
|
gm_new_host_inert(data );
|
|
SPDLOG_INFO("GM HOST : IP[{}] ", data );
|
|
data += ChunkSize;
|
|
}
|
|
|
|
|
|
data += 2;
|
|
int adminsize = decode_2bytes(data );
|
|
data += 2;
|
|
|
|
for (int n = 0; n < adminsize; ++n )
|
|
{
|
|
tAdminInfo& rAdminInfo = *(tAdminInfo*)data;
|
|
|
|
gm_new_insert(rAdminInfo );
|
|
|
|
data += sizeof(rAdminInfo );
|
|
}
|
|
|
|
//END_ADMIN_MANAGER
|
|
|
|
//MONARCH
|
|
data += 2;
|
|
data += 2;
|
|
|
|
TMonarchInfo& p = *(TMonarchInfo *) data;
|
|
data += sizeof(TMonarchInfo);
|
|
|
|
CMonarch::instance().SetMonarchInfo(&p);
|
|
|
|
for (int n = 1; n < 4; ++n)
|
|
{
|
|
if (p.name[n] && *p.name[n])
|
|
SPDLOG_DEBUG("[MONARCH] Empire {} Pid {} Money {} {}", n, p.pid[n], p.money[n], p.name[n]);
|
|
}
|
|
|
|
int CandidacySize = decode_2bytes(data);
|
|
data += 2;
|
|
|
|
int CandidacyCount = decode_2bytes(data);
|
|
data += 2;
|
|
|
|
SPDLOG_TRACE("[MONARCH] Size {} Count {}", CandidacySize, CandidacyCount);
|
|
|
|
data += CandidacySize * CandidacyCount;
|
|
|
|
|
|
//END_MONARCH
|
|
|
|
WORD endCheck=decode_2bytes(data);
|
|
if (endCheck != 0xffff)
|
|
{
|
|
SPDLOG_CRITICAL("boot packet end check error [{}]!=0xffff", endCheck);
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
else
|
|
SPDLOG_DEBUG("boot packet end check ok [{}]==0xffff", endCheck );
|
|
data +=2;
|
|
|
|
if (!ITEM_MANAGER::instance().SetMaxItemID(*range))
|
|
{
|
|
SPDLOG_CRITICAL("not enough item id contact your administrator!");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
|
|
if (!ITEM_MANAGER::instance().SetMaxSpareItemID(*rangespare))
|
|
{
|
|
SPDLOG_CRITICAL("not enough item id for spare contact your administrator!");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
// LOCALE_SERVICE
|
|
const int FILE_NAME_LEN = 256;
|
|
char szCommonDropItemFileName[FILE_NAME_LEN];
|
|
char szETCDropItemFileName[FILE_NAME_LEN];
|
|
char szMOBDropItemFileName[FILE_NAME_LEN];
|
|
char szDropItemGroupFileName[FILE_NAME_LEN];
|
|
char szSpecialItemGroupFileName[FILE_NAME_LEN];
|
|
char szMapIndexFileName[FILE_NAME_LEN];
|
|
char szItemVnumMaskTableFileName[FILE_NAME_LEN];
|
|
char szDragonSoulTableFileName[FILE_NAME_LEN];
|
|
|
|
snprintf(szCommonDropItemFileName, sizeof(szCommonDropItemFileName),
|
|
"%s/common_drop_item.txt", LocaleService_GetBasePath().c_str());
|
|
snprintf(szETCDropItemFileName, sizeof(szETCDropItemFileName),
|
|
"%s/etc_drop_item.txt", LocaleService_GetBasePath().c_str());
|
|
snprintf(szMOBDropItemFileName, sizeof(szMOBDropItemFileName),
|
|
"%s/mob_drop_item.txt", LocaleService_GetBasePath().c_str());
|
|
snprintf(szSpecialItemGroupFileName, sizeof(szSpecialItemGroupFileName),
|
|
"%s/special_item_group.txt", LocaleService_GetBasePath().c_str());
|
|
snprintf(szDropItemGroupFileName, sizeof(szDropItemGroupFileName),
|
|
"%s/drop_item_group.txt", LocaleService_GetBasePath().c_str());
|
|
snprintf(szMapIndexFileName, sizeof(szMapIndexFileName),
|
|
"%s/index", LocaleService_GetMapPath().c_str());
|
|
snprintf(szItemVnumMaskTableFileName, sizeof(szItemVnumMaskTableFileName),
|
|
"%s/ori_to_new_table.txt", LocaleService_GetBasePath().c_str());
|
|
snprintf(szDragonSoulTableFileName, sizeof(szDragonSoulTableFileName),
|
|
"%s/dragon_soul_table.txt", LocaleService_GetBasePath().c_str());
|
|
|
|
SPDLOG_DEBUG("Initializing Informations of Cube System");
|
|
if (!Cube_InformationInitialize())
|
|
{
|
|
SPDLOG_ERROR("cannot init cube infomation.");
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
|
|
SPDLOG_DEBUG("LoadLocaleFile: CommonDropItem: {}", szCommonDropItemFileName);
|
|
if (!ITEM_MANAGER::instance().ReadCommonDropItemFile(szCommonDropItemFileName))
|
|
{
|
|
SPDLOG_ERROR("cannot load CommonDropItem: {}", szCommonDropItemFileName);
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
|
|
SPDLOG_DEBUG("LoadLocaleFile: ETCDropItem: {}", szETCDropItemFileName);
|
|
if (!ITEM_MANAGER::instance().ReadEtcDropItemFile(szETCDropItemFileName))
|
|
{
|
|
SPDLOG_ERROR("cannot load ETCDropItem: {}", szETCDropItemFileName);
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
|
|
SPDLOG_DEBUG("LoadLocaleFile: DropItemGroup: {}", szDropItemGroupFileName);
|
|
if (!ITEM_MANAGER::instance().ReadDropItemGroup(szDropItemGroupFileName))
|
|
{
|
|
SPDLOG_ERROR("cannot load DropItemGroup: {}", szDropItemGroupFileName);
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
|
|
SPDLOG_DEBUG("LoadLocaleFile: SpecialItemGroup: {}", szSpecialItemGroupFileName);
|
|
if (!ITEM_MANAGER::instance().ReadSpecialDropItemFile(szSpecialItemGroupFileName))
|
|
{
|
|
SPDLOG_ERROR("cannot load SpecialItemGroup: {}", szSpecialItemGroupFileName);
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
|
|
SPDLOG_DEBUG("LoadLocaleFile: ItemVnumMaskTable : {}", szItemVnumMaskTableFileName);
|
|
if (!ITEM_MANAGER::instance().ReadItemVnumMaskTable(szItemVnumMaskTableFileName))
|
|
{
|
|
SPDLOG_ERROR("Could not open MaskItemTable");
|
|
}
|
|
|
|
SPDLOG_DEBUG("LoadLocaleFile: MOBDropItemFile: {}", szMOBDropItemFileName);
|
|
if (!ITEM_MANAGER::instance().ReadMonsterDropItemGroup(szMOBDropItemFileName))
|
|
{
|
|
SPDLOG_ERROR("cannot load MOBDropItemFile: {}", szMOBDropItemFileName);
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
|
|
SPDLOG_DEBUG("LoadLocaleFile: MapIndex: {}", szMapIndexFileName);
|
|
if (!SECTREE_MANAGER::instance().Build(szMapIndexFileName, LocaleService_GetMapPath().c_str()))
|
|
{
|
|
SPDLOG_ERROR("cannot load MapIndex: {}", szMapIndexFileName);
|
|
thecore_shutdown();
|
|
return;
|
|
}
|
|
|
|
SPDLOG_DEBUG("LoadLocaleFile: DragonSoulTable: {}", szDragonSoulTableFileName);
|
|
if (!DSManager::instance().ReadDragonSoulTableFile(szDragonSoulTableFileName))
|
|
{
|
|
SPDLOG_ERROR("cannot load DragonSoulTable: {}", szDragonSoulTableFileName);
|
|
//thecore_shutdown();
|
|
//return;
|
|
}
|
|
|
|
// END_OF_LOCALE_SERVICE
|
|
|
|
|
|
building::CManager::instance().FinalizeBoot();
|
|
|
|
CMotionManager::instance().Build();
|
|
|
|
signal_timer_enable(30);
|
|
|
|
if (test_server)
|
|
{
|
|
CMobManager::instance().DumpRegenCount("mob_count");
|
|
}
|
|
|
|
// castle_boot
|
|
castle_boot();
|
|
}
|
|
|
|
EVENTINFO(quest_login_event_info)
|
|
{
|
|
DWORD dwPID;
|
|
|
|
quest_login_event_info()
|
|
: dwPID( 0 )
|
|
{
|
|
}
|
|
};
|
|
|
|
EVENTFUNC(quest_login_event)
|
|
{
|
|
quest_login_event_info* info = dynamic_cast<quest_login_event_info*>( event->info );
|
|
|
|
if ( info == NULL )
|
|
{
|
|
SPDLOG_ERROR("quest_login_event> <Factor> Null pointer" );
|
|
return 0;
|
|
}
|
|
|
|
DWORD dwPID = info->dwPID;
|
|
|
|
LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(dwPID);
|
|
|
|
if (!ch)
|
|
return 0;
|
|
|
|
LPDESC d = ch->GetDesc();
|
|
|
|
if (!d)
|
|
return 0;
|
|
|
|
if (d->IsPhase(PHASE_HANDSHAKE) ||
|
|
d->IsPhase(PHASE_LOGIN) ||
|
|
d->IsPhase(PHASE_SELECT) ||
|
|
d->IsPhase(PHASE_DEAD) ||
|
|
d->IsPhase(PHASE_LOADING))
|
|
{
|
|
return PASSES_PER_SEC(1);
|
|
}
|
|
else if (d->IsPhase(PHASE_CLOSE))
|
|
{
|
|
return 0;
|
|
}
|
|
else if (d->IsPhase(PHASE_GAME))
|
|
{
|
|
SPDLOG_DEBUG("QUEST_LOAD: Login pc {} by event", ch->GetPlayerID());
|
|
quest::CQuestManager::instance().Login(ch->GetPlayerID());
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
SPDLOG_ERROR("input_db.cpp:quest_login_event INVALID PHASE pid {}", ch->GetPlayerID());
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void CInputDB::QuestLoad(LPDESC d, const char * c_pData)
|
|
{
|
|
if (NULL == d)
|
|
return;
|
|
|
|
LPCHARACTER ch = d->GetCharacter();
|
|
|
|
if (NULL == ch)
|
|
return;
|
|
|
|
const DWORD dwCount = decode_4bytes(c_pData);
|
|
|
|
const TQuestTable* pQuestTable = reinterpret_cast<const TQuestTable*>(c_pData+4);
|
|
|
|
if (NULL != pQuestTable)
|
|
{
|
|
if (dwCount != 0)
|
|
{
|
|
if (ch->GetPlayerID() != pQuestTable[0].dwPID)
|
|
{
|
|
SPDLOG_ERROR("PID differs {} {}", ch->GetPlayerID(), pQuestTable[0].dwPID);
|
|
return;
|
|
}
|
|
}
|
|
|
|
SPDLOG_DEBUG("QUEST_LOAD: count {}", dwCount);
|
|
|
|
quest::PC * pkPC = quest::CQuestManager::instance().GetPCForce(ch->GetPlayerID());
|
|
|
|
if (!pkPC)
|
|
{
|
|
SPDLOG_ERROR("null quest::PC with id {}", pQuestTable[0].dwPID);
|
|
return;
|
|
}
|
|
|
|
if (pkPC->IsLoaded())
|
|
return;
|
|
|
|
for (unsigned int i = 0; i < dwCount; ++i)
|
|
{
|
|
std::string st(pQuestTable[i].szName);
|
|
|
|
st += ".";
|
|
st += pQuestTable[i].szState;
|
|
|
|
SPDLOG_DEBUG(" {} {}", st.c_str(), pQuestTable[i].lValue);
|
|
pkPC->SetFlag(st.c_str(), pQuestTable[i].lValue, false);
|
|
}
|
|
|
|
pkPC->SetLoaded();
|
|
pkPC->Build();
|
|
|
|
if (ch->GetDesc()->IsPhase(PHASE_GAME))
|
|
{
|
|
SPDLOG_DEBUG("QUEST_LOAD: Login pc {}", pQuestTable[0].dwPID);
|
|
quest::CQuestManager::instance().Login(pQuestTable[0].dwPID);
|
|
}
|
|
else
|
|
{
|
|
quest_login_event_info* info = AllocEventInfo<quest_login_event_info>();
|
|
info->dwPID = ch->GetPlayerID();
|
|
|
|
event_create(quest_login_event, info, PASSES_PER_SEC(1));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CInputDB::SafeboxLoad(LPDESC d, const char * c_pData)
|
|
{
|
|
if (!d)
|
|
return;
|
|
|
|
TSafeboxTable * p = (TSafeboxTable *) c_pData;
|
|
|
|
if (d->GetAccountTable().id != p->dwID)
|
|
{
|
|
SPDLOG_ERROR("SafeboxLoad: safebox has different id {} != {}", d->GetAccountTable().id, p->dwID);
|
|
return;
|
|
}
|
|
|
|
if (!d->GetCharacter())
|
|
return;
|
|
|
|
BYTE bSize = 1;
|
|
|
|
LPCHARACTER ch = d->GetCharacter();
|
|
|
|
//PREVENT_TRADE_WINDOW
|
|
if (ch->GetShopOwner() || ch->GetExchange() || ch->GetMyShop() || ch->IsCubeOpen() )
|
|
{
|
|
d->GetCharacter()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot open a Storeroom while another window is open." ) );
|
|
d->GetCharacter()->CancelSafeboxLoad();
|
|
return;
|
|
}
|
|
//END_PREVENT_TRADE_WINDOW
|
|
|
|
// ADD_PREMIUM
|
|
if (d->GetCharacter()->GetPremiumRemainSeconds(PREMIUM_SAFEBOX) > 0 ||
|
|
d->GetCharacter()->IsEquipUniqueGroup(UNIQUE_GROUP_LARGE_SAFEBOX))
|
|
bSize = 3;
|
|
// END_OF_ADD_PREMIUM
|
|
|
|
//if (d->GetCharacter()->IsEquipUniqueItem(UNIQUE_ITEM_SAFEBOX_EXPAND))
|
|
//bSize = 3; // 창고확장권
|
|
|
|
//d->GetCharacter()->LoadSafebox(p->bSize * SAFEBOX_PAGE_SIZE, p->dwGold, p->wItemCount, (TPlayerItem *) (c_pData + sizeof(TSafeboxTable)));
|
|
d->GetCharacter()->LoadSafebox(bSize * SAFEBOX_PAGE_SIZE, p->dwGold, p->wItemCount, (TPlayerItem *) (c_pData + sizeof(TSafeboxTable)));
|
|
}
|
|
|
|
void CInputDB::SafeboxChangeSize(LPDESC d, const char * c_pData)
|
|
{
|
|
if (!d)
|
|
return;
|
|
|
|
BYTE bSize = *(BYTE *) c_pData;
|
|
|
|
if (!d->GetCharacter())
|
|
return;
|
|
|
|
d->GetCharacter()->ChangeSafeboxSize(bSize);
|
|
}
|
|
|
|
//
|
|
// @version 05/06/20 Bang2ni - ReqSafeboxLoad 의 취소
|
|
//
|
|
void CInputDB::SafeboxWrongPassword(LPDESC d)
|
|
{
|
|
if (!d)
|
|
return;
|
|
|
|
if (!d->GetCharacter())
|
|
return;
|
|
|
|
TPacketCGSafeboxWrongPassword p;
|
|
p.bHeader = HEADER_GC_SAFEBOX_WRONG_PASSWORD;
|
|
d->Packet(&p, sizeof(p));
|
|
|
|
d->GetCharacter()->CancelSafeboxLoad();
|
|
}
|
|
|
|
void CInputDB::SafeboxChangePasswordAnswer(LPDESC d, const char* c_pData)
|
|
{
|
|
if (!d)
|
|
return;
|
|
|
|
if (!d->GetCharacter())
|
|
return;
|
|
|
|
TSafeboxChangePasswordPacketAnswer* p = (TSafeboxChangePasswordPacketAnswer*) c_pData;
|
|
if (p->flag)
|
|
{
|
|
d->GetCharacter()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Storeroom] Storeroom password has been changed."));
|
|
}
|
|
else
|
|
{
|
|
d->GetCharacter()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Storeroom] You have entered the wrong password."));
|
|
}
|
|
}
|
|
|
|
void CInputDB::MallLoad(LPDESC d, const char * c_pData)
|
|
{
|
|
if (!d)
|
|
return;
|
|
|
|
TSafeboxTable * p = (TSafeboxTable *) c_pData;
|
|
|
|
if (d->GetAccountTable().id != p->dwID)
|
|
{
|
|
SPDLOG_ERROR("safebox has different id {} != {}", d->GetAccountTable().id, p->dwID);
|
|
return;
|
|
}
|
|
|
|
if (!d->GetCharacter())
|
|
return;
|
|
|
|
d->GetCharacter()->LoadMall(p->wItemCount, (TPlayerItem *) (c_pData + sizeof(TSafeboxTable)));
|
|
}
|
|
|
|
void CInputDB::LoginAlready(LPDESC d, const char * c_pData)
|
|
{
|
|
if (!d)
|
|
return;
|
|
|
|
// INTERNATIONAL_VERSION 이미 접속중이면 접속 끊음
|
|
{
|
|
TPacketDGLoginAlready * p = (TPacketDGLoginAlready *) c_pData;
|
|
|
|
LPDESC d2 = DESC_MANAGER::instance().FindByLoginName(p->szLogin);
|
|
|
|
if (d2)
|
|
d2->DisconnectOfSameLogin();
|
|
else
|
|
{
|
|
TPacketGGDisconnect pgg;
|
|
|
|
pgg.bHeader = HEADER_GG_DISCONNECT;
|
|
strlcpy(pgg.szLogin, p->szLogin, sizeof(pgg.szLogin));
|
|
|
|
P2P_MANAGER::instance().Send(&pgg, sizeof(TPacketGGDisconnect));
|
|
}
|
|
}
|
|
// END_OF_INTERNATIONAL_VERSION
|
|
|
|
LoginFailure(d, "ALREADY");
|
|
}
|
|
|
|
void CInputDB::EmpireSelect(LPDESC d, const char * c_pData)
|
|
{
|
|
SPDLOG_DEBUG("EmpireSelect {}", (void*) get_pointer(d));
|
|
|
|
if (!d)
|
|
return;
|
|
|
|
TAccountTable & rTable = d->GetAccountTable();
|
|
rTable.bEmpire = *(BYTE *) c_pData;
|
|
|
|
TPacketGCEmpire pe;
|
|
pe.bHeader = HEADER_GC_EMPIRE;
|
|
pe.bEmpire = rTable.bEmpire;
|
|
d->Packet(&pe, sizeof(pe));
|
|
|
|
for (int i = 0; i < PLAYER_PER_ACCOUNT; ++i)
|
|
if (rTable.players[i].dwID)
|
|
{
|
|
rTable.players[i].x = EMPIRE_START_X(rTable.bEmpire);
|
|
rTable.players[i].y = EMPIRE_START_Y(rTable.bEmpire);
|
|
}
|
|
|
|
GetServerLocation(d->GetAccountTable(), rTable.bEmpire);
|
|
|
|
d->SendLoginSuccessPacket();
|
|
}
|
|
|
|
void CInputDB::MapLocations(const char * c_pData)
|
|
{
|
|
BYTE bCount = *(BYTE *) (c_pData++);
|
|
|
|
SPDLOG_DEBUG("InputDB::MapLocations {}", bCount);
|
|
|
|
TMapLocation * pLoc = (TMapLocation *) c_pData;
|
|
|
|
while (bCount--)
|
|
{
|
|
for (int i = 0; i < MAP_ALLOW_MAX_LEN; ++i)
|
|
{
|
|
if (0 == pLoc->alMaps[i])
|
|
break;
|
|
|
|
CMapLocation::instance().Insert(pLoc->alMaps[i], pLoc->szHost, pLoc->wPort);
|
|
}
|
|
|
|
pLoc++;
|
|
}
|
|
}
|
|
|
|
void CInputDB::P2P(const char * c_pData)
|
|
{
|
|
extern event_base* ev_base;
|
|
extern evdns_base* dns_base;
|
|
|
|
auto * p = (TPacketDGP2P *) c_pData;
|
|
|
|
P2P_MANAGER& mgr = P2P_MANAGER::instance();
|
|
|
|
if (!DESC_MANAGER::instance().IsP2PDescExist(p->szHost, p->wPort))
|
|
{
|
|
LPCLIENT_DESC pkDesc = nullptr;
|
|
SPDLOG_DEBUG("InputDB:P2P {}:{}", p->szHost, p->wPort);
|
|
pkDesc = DESC_MANAGER::instance().CreateConnectionDesc(ev_base, dns_base, p->szHost, p->wPort, PHASE_P2P, false);
|
|
mgr.RegisterConnector(pkDesc);
|
|
pkDesc->SetP2P(p->wPort, p->bChannel);
|
|
}
|
|
}
|
|
|
|
void CInputDB::GuildLoad(const char * c_pData)
|
|
{
|
|
CGuildManager::instance().LoadGuild(*(DWORD *) c_pData);
|
|
}
|
|
|
|
void CInputDB::GuildSkillUpdate(const char* c_pData)
|
|
{
|
|
TPacketGuildSkillUpdate * p = (TPacketGuildSkillUpdate *) c_pData;
|
|
|
|
CGuild * g = CGuildManager::instance().TouchGuild(p->guild_id);
|
|
|
|
if (g)
|
|
{
|
|
g->UpdateSkill(p->skill_point, p->skill_levels);
|
|
g->GuildPointChange(POINT_SP, p->amount, p->save?true:false);
|
|
}
|
|
}
|
|
|
|
void CInputDB::GuildWar(const char* c_pData)
|
|
{
|
|
TPacketGuildWar * p = (TPacketGuildWar*) c_pData;
|
|
|
|
SPDLOG_DEBUG("InputDB::GuildWar {} {} state {}", p->dwGuildFrom, p->dwGuildTo, p->bWar);
|
|
|
|
switch (p->bWar)
|
|
{
|
|
case GUILD_WAR_SEND_DECLARE:
|
|
case GUILD_WAR_RECV_DECLARE:
|
|
CGuildManager::instance().DeclareWar(p->dwGuildFrom, p->dwGuildTo, p->bType);
|
|
break;
|
|
|
|
case GUILD_WAR_REFUSE:
|
|
CGuildManager::instance().RefuseWar(p->dwGuildFrom, p->dwGuildTo);
|
|
break;
|
|
|
|
case GUILD_WAR_WAIT_START:
|
|
CGuildManager::instance().WaitStartWar(p->dwGuildFrom, p->dwGuildTo);
|
|
break;
|
|
|
|
case GUILD_WAR_CANCEL:
|
|
CGuildManager::instance().CancelWar(p->dwGuildFrom, p->dwGuildTo);
|
|
break;
|
|
|
|
case GUILD_WAR_ON_WAR:
|
|
CGuildManager::instance().StartWar(p->dwGuildFrom, p->dwGuildTo);
|
|
break;
|
|
|
|
case GUILD_WAR_END:
|
|
CGuildManager::instance().EndWar(p->dwGuildFrom, p->dwGuildTo);
|
|
break;
|
|
|
|
case GUILD_WAR_OVER:
|
|
CGuildManager::instance().WarOver(p->dwGuildFrom, p->dwGuildTo, p->bType);
|
|
break;
|
|
|
|
case GUILD_WAR_RESERVE:
|
|
CGuildManager::instance().ReserveWar(p->dwGuildFrom, p->dwGuildTo, p->bType);
|
|
break;
|
|
|
|
default:
|
|
SPDLOG_ERROR("Unknown guild war state");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CInputDB::GuildWarScore(const char* c_pData)
|
|
{
|
|
TPacketGuildWarScore* p = (TPacketGuildWarScore*) c_pData;
|
|
CGuild * g = CGuildManager::instance().TouchGuild(p->dwGuildGainPoint);
|
|
g->SetWarScoreAgainstTo(p->dwGuildOpponent, p->lScore);
|
|
}
|
|
|
|
void CInputDB::GuildSkillRecharge()
|
|
{
|
|
CGuildManager::instance().SkillRecharge();
|
|
}
|
|
|
|
void CInputDB::GuildExpUpdate(const char* c_pData)
|
|
{
|
|
TPacketGuildSkillUpdate * p = (TPacketGuildSkillUpdate *) c_pData;
|
|
SPDLOG_DEBUG("GuildExpUpdate {}", p->amount);
|
|
|
|
CGuild * g = CGuildManager::instance().TouchGuild(p->guild_id);
|
|
|
|
if (g)
|
|
g->GuildPointChange(POINT_EXP, p->amount);
|
|
}
|
|
|
|
void CInputDB::GuildAddMember(const char* c_pData)
|
|
{
|
|
TPacketDGGuildMember * p = (TPacketDGGuildMember *) c_pData;
|
|
CGuild * g = CGuildManager::instance().TouchGuild(p->dwGuild);
|
|
|
|
if (g)
|
|
g->AddMember(p);
|
|
}
|
|
|
|
void CInputDB::GuildRemoveMember(const char* c_pData)
|
|
{
|
|
TPacketGuild* p=(TPacketGuild*)c_pData;
|
|
CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild);
|
|
|
|
if (g)
|
|
g->RemoveMember(p->dwInfo);
|
|
}
|
|
|
|
void CInputDB::GuildChangeGrade(const char* c_pData)
|
|
{
|
|
TPacketGuild* p=(TPacketGuild*)c_pData;
|
|
CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild);
|
|
|
|
if (g)
|
|
g->P2PChangeGrade((BYTE)p->dwInfo);
|
|
}
|
|
|
|
void CInputDB::GuildChangeMemberData(const char* c_pData)
|
|
{
|
|
SPDLOG_DEBUG("Recv GuildChangeMemberData");
|
|
TPacketGuildChangeMemberData * p = (TPacketGuildChangeMemberData *) c_pData;
|
|
CGuild * g = CGuildManager::instance().TouchGuild(p->guild_id);
|
|
|
|
if (g)
|
|
g->ChangeMemberData(p->pid, p->offer, p->level, p->grade);
|
|
}
|
|
|
|
void CInputDB::GuildDisband(const char* c_pData)
|
|
{
|
|
TPacketGuild * p = (TPacketGuild*) c_pData;
|
|
CGuildManager::instance().DisbandGuild(p->dwGuild);
|
|
}
|
|
|
|
void CInputDB::GuildLadder(const char* c_pData)
|
|
{
|
|
TPacketGuildLadder* p = (TPacketGuildLadder*) c_pData;
|
|
SPDLOG_DEBUG("Recv GuildLadder {} {} / w {} d {} l {}", p->dwGuild, p->lLadderPoint, p->lWin, p->lDraw, p->lLoss);
|
|
CGuild * g = CGuildManager::instance().TouchGuild(p->dwGuild);
|
|
|
|
g->SetLadderPoint(p->lLadderPoint);
|
|
g->SetWarData(p->lWin, p->lDraw, p->lLoss);
|
|
}
|
|
|
|
void CInputDB::ItemLoad(LPDESC d, const char * c_pData)
|
|
{
|
|
LPCHARACTER ch;
|
|
|
|
if (!d || !(ch = d->GetCharacter()))
|
|
return;
|
|
|
|
if (ch->IsItemLoaded())
|
|
return;
|
|
|
|
DWORD dwCount = decode_4bytes(c_pData);
|
|
c_pData += sizeof(DWORD);
|
|
|
|
SPDLOG_INFO("ITEM_LOAD: COUNT {} {}", ch->GetName(), dwCount);
|
|
|
|
std::vector<LPITEM> v;
|
|
|
|
TPlayerItem * p = (TPlayerItem *) c_pData;
|
|
|
|
for (DWORD i = 0; i < dwCount; ++i, ++p)
|
|
{
|
|
LPITEM item = ITEM_MANAGER::instance().CreateItem(p->vnum, p->count, p->id);
|
|
|
|
if (!item)
|
|
{
|
|
SPDLOG_ERROR("cannot create item by vnum {} (name {} id {})", p->vnum, ch->GetName(), p->id);
|
|
continue;
|
|
}
|
|
|
|
item->SetSkipSave(true);
|
|
item->SetSockets(p->alSockets);
|
|
item->SetAttributes(p->aAttr);
|
|
|
|
if ((p->window == INVENTORY && ch->GetInventoryItem(p->pos)) ||
|
|
(p->window == EQUIPMENT && ch->GetWear(p->pos)))
|
|
{
|
|
SPDLOG_INFO("ITEM_RESTORE: {} {}", ch->GetName(), item->GetName());
|
|
v.push_back(item);
|
|
}
|
|
else
|
|
{
|
|
switch (p->window)
|
|
{
|
|
case INVENTORY:
|
|
case DRAGON_SOUL_INVENTORY:
|
|
item->AddToCharacter(ch, TItemPos(p->window, p->pos));
|
|
break;
|
|
|
|
case EQUIPMENT:
|
|
if (item->CheckItemUseLevel(ch->GetLevel()) == true )
|
|
{
|
|
if (item->EquipTo(ch, p->pos) == false )
|
|
{
|
|
v.push_back(item);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
v.push_back(item);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (false == item->OnAfterCreatedItem())
|
|
SPDLOG_ERROR("Failed to call ITEM::OnAfterCreatedItem (vnum: {}, id: {})", item->GetVnum(), item->GetID());
|
|
|
|
item->SetSkipSave(false);
|
|
}
|
|
|
|
itertype(v) it = v.begin();
|
|
|
|
while (it != v.end())
|
|
{
|
|
LPITEM item = *(it++);
|
|
|
|
int pos = ch->GetEmptyInventory(item->GetSize());
|
|
|
|
if (pos < 0)
|
|
{
|
|
PIXEL_POSITION coord;
|
|
coord.x = ch->GetX();
|
|
coord.y = ch->GetY();
|
|
|
|
item->AddToGround(ch->GetMapIndex(), coord);
|
|
item->SetOwnership(ch, 180);
|
|
item->StartDestroyEvent();
|
|
}
|
|
else
|
|
item->AddToCharacter(ch, TItemPos(INVENTORY, pos));
|
|
}
|
|
|
|
ch->CheckMaximumPoints();
|
|
ch->PointsPacket();
|
|
|
|
ch->SetItemLoaded();
|
|
}
|
|
|
|
void CInputDB::AffectLoad(LPDESC d, const char * c_pData)
|
|
{
|
|
if (!d)
|
|
return;
|
|
|
|
if (!d->GetCharacter())
|
|
return;
|
|
|
|
LPCHARACTER ch = d->GetCharacter();
|
|
|
|
DWORD dwPID = decode_4bytes(c_pData);
|
|
c_pData += sizeof(DWORD);
|
|
|
|
DWORD dwCount = decode_4bytes(c_pData);
|
|
c_pData += sizeof(DWORD);
|
|
|
|
if (ch->GetPlayerID() != dwPID)
|
|
return;
|
|
|
|
ch->LoadAffect(dwCount, (TPacketAffectElement *) c_pData);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CInputDB::PartyCreate(const char* c_pData)
|
|
{
|
|
TPacketPartyCreate* p = (TPacketPartyCreate*) c_pData;
|
|
CPartyManager::instance().P2PCreateParty(p->dwLeaderPID);
|
|
}
|
|
|
|
void CInputDB::PartyDelete(const char* c_pData)
|
|
{
|
|
TPacketPartyDelete* p = (TPacketPartyDelete*) c_pData;
|
|
CPartyManager::instance().P2PDeleteParty(p->dwLeaderPID);
|
|
}
|
|
|
|
void CInputDB::PartyAdd(const char* c_pData)
|
|
{
|
|
TPacketPartyAdd* p = (TPacketPartyAdd*) c_pData;
|
|
CPartyManager::instance().P2PJoinParty(p->dwLeaderPID, p->dwPID, p->bState);
|
|
}
|
|
|
|
void CInputDB::PartyRemove(const char* c_pData)
|
|
{
|
|
TPacketPartyRemove* p = (TPacketPartyRemove*) c_pData;
|
|
CPartyManager::instance().P2PQuitParty(p->dwPID);
|
|
}
|
|
|
|
void CInputDB::PartyStateChange(const char* c_pData)
|
|
{
|
|
TPacketPartyStateChange * p = (TPacketPartyStateChange *) c_pData;
|
|
LPPARTY pParty = CPartyManager::instance().P2PCreateParty(p->dwLeaderPID);
|
|
|
|
if (!pParty)
|
|
return;
|
|
|
|
pParty->SetRole(p->dwPID, p->bRole, p->bFlag);
|
|
}
|
|
|
|
void CInputDB::PartySetMemberLevel(const char* c_pData)
|
|
{
|
|
TPacketPartySetMemberLevel* p = (TPacketPartySetMemberLevel*) c_pData;
|
|
LPPARTY pParty = CPartyManager::instance().P2PCreateParty(p->dwLeaderPID);
|
|
|
|
if (!pParty)
|
|
return;
|
|
|
|
pParty->P2PSetMemberLevel(p->dwPID, p->bLevel);
|
|
}
|
|
|
|
void CInputDB::Time(const char * c_pData)
|
|
{
|
|
set_global_time(*(time_t *) c_pData);
|
|
}
|
|
|
|
void CInputDB::ReloadProto(const char * c_pData)
|
|
{
|
|
WORD wSize;
|
|
|
|
/*
|
|
* Skill
|
|
*/
|
|
wSize = decode_2bytes(c_pData);
|
|
c_pData += sizeof(WORD);
|
|
if (wSize) CSkillManager::instance().Initialize((TSkillTable *) c_pData, wSize);
|
|
c_pData += sizeof(TSkillTable) * wSize;
|
|
|
|
/*
|
|
* Banwords
|
|
*/
|
|
|
|
wSize = decode_2bytes(c_pData);
|
|
c_pData += sizeof(WORD);
|
|
CBanwordManager::instance().Initialize((TBanwordTable *) c_pData, wSize);
|
|
c_pData += sizeof(TBanwordTable) * wSize;
|
|
|
|
/*
|
|
* ITEM
|
|
*/
|
|
wSize = decode_2bytes(c_pData);
|
|
c_pData += 2;
|
|
SPDLOG_INFO("RELOAD: ITEM: {}", wSize);
|
|
|
|
if (wSize)
|
|
{
|
|
ITEM_MANAGER::instance().Initialize((TItemTable *) c_pData, wSize);
|
|
c_pData += wSize * sizeof(TItemTable);
|
|
}
|
|
|
|
/*
|
|
* MONSTER
|
|
*/
|
|
wSize = decode_2bytes(c_pData);
|
|
c_pData += 2;
|
|
SPDLOG_INFO("RELOAD: MOB: {}", wSize);
|
|
|
|
if (wSize)
|
|
{
|
|
CMobManager::instance().Initialize((TMobTable *) c_pData, wSize);
|
|
c_pData += wSize * sizeof(TMobTable);
|
|
}
|
|
|
|
CMotionManager::instance().Build();
|
|
|
|
CHARACTER_MANAGER::instance().for_each_pc([](auto& pc) { pc->ComputePoints(); });
|
|
}
|
|
|
|
void CInputDB::GuildSkillUsableChange(const char* c_pData)
|
|
{
|
|
TPacketGuildSkillUsableChange* p = (TPacketGuildSkillUsableChange*) c_pData;
|
|
|
|
CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild);
|
|
|
|
g->SkillUsableChange(p->dwSkillVnum, p->bUsable?true:false);
|
|
}
|
|
|
|
void CInputDB::AuthLogin(LPDESC d, const char * c_pData)
|
|
{
|
|
if (!d)
|
|
return;
|
|
|
|
BYTE bResult = *(BYTE *) c_pData;
|
|
|
|
TPacketGCAuthSuccess ptoc;
|
|
|
|
ptoc.bHeader = HEADER_GC_AUTH_SUCCESS;
|
|
|
|
if (bResult)
|
|
{
|
|
// Panama 암호화 팩에 필요한 키 보내기
|
|
SendPanamaList(d);
|
|
ptoc.dwLoginKey = d->GetLoginKey();
|
|
|
|
//NOTE: AuthSucess보다 먼저 보내야지 안그러면 PHASE Close가 되서 보내지지 않는다.-_-
|
|
//Send Client Package CryptKey
|
|
{
|
|
DESC_MANAGER::instance().SendClientPackageCryptKey(d);
|
|
DESC_MANAGER::instance().SendClientPackageSDBToLoadMap(d, MAPNAME_DEFAULT);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptoc.dwLoginKey = 0;
|
|
}
|
|
|
|
ptoc.bResult = bResult;
|
|
|
|
d->Packet(&ptoc, sizeof(TPacketGCAuthSuccess));
|
|
SPDLOG_INFO("AuthLogin result {} key {}", bResult, d->GetLoginKey());
|
|
}
|
|
|
|
void CInputDB::ChangeEmpirePriv(const char* c_pData)
|
|
{
|
|
TPacketDGChangeEmpirePriv* p = (TPacketDGChangeEmpirePriv*) c_pData;
|
|
|
|
// ADD_EMPIRE_PRIV_TIME
|
|
CPrivManager::instance().GiveEmpirePriv(p->empire, p->type, p->value, p->bLog, p->end_time_sec);
|
|
// END_OF_ADD_EMPIRE_PRIV_TIME
|
|
}
|
|
|
|
/**
|
|
* @version 05/06/08 Bang2ni - 지속시간 추가
|
|
*/
|
|
void CInputDB::ChangeGuildPriv(const char* c_pData)
|
|
{
|
|
TPacketDGChangeGuildPriv* p = (TPacketDGChangeGuildPriv*) c_pData;
|
|
|
|
// ADD_GUILD_PRIV_TIME
|
|
CPrivManager::instance().GiveGuildPriv(p->guild_id, p->type, p->value, p->bLog, p->end_time_sec);
|
|
// END_OF_ADD_GUILD_PRIV_TIME
|
|
}
|
|
|
|
void CInputDB::ChangeCharacterPriv(const char* c_pData)
|
|
{
|
|
TPacketDGChangeCharacterPriv* p = (TPacketDGChangeCharacterPriv*) c_pData;
|
|
CPrivManager::instance().GiveCharacterPriv(p->pid, p->type, p->value, p->bLog);
|
|
}
|
|
|
|
void CInputDB::MoneyLog(const char* c_pData)
|
|
{
|
|
TPacketMoneyLog * p = (TPacketMoneyLog *) c_pData;
|
|
|
|
if (p->type == 4) // QUEST_MONEY_LOG_SKIP
|
|
return;
|
|
|
|
if (g_bAuthServer ==true )
|
|
return;
|
|
|
|
LogManager::instance().MoneyLog(p->type, p->vnum, p->gold);
|
|
}
|
|
|
|
void CInputDB::GuildMoneyChange(const char* c_pData)
|
|
{
|
|
TPacketDGGuildMoneyChange* p = (TPacketDGGuildMoneyChange*) c_pData;
|
|
|
|
CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild);
|
|
if (g)
|
|
{
|
|
g->RecvMoneyChange(p->iTotalGold);
|
|
}
|
|
}
|
|
|
|
void CInputDB::GuildWithdrawMoney(const char* c_pData)
|
|
{
|
|
TPacketDGGuildMoneyWithdraw* p = (TPacketDGGuildMoneyWithdraw*) c_pData;
|
|
|
|
CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild);
|
|
if (g)
|
|
{
|
|
g->RecvWithdrawMoneyGive(p->iChangeGold);
|
|
}
|
|
}
|
|
|
|
void CInputDB::SetEventFlag(const char* c_pData)
|
|
{
|
|
TPacketSetEventFlag* p = (TPacketSetEventFlag*) c_pData;
|
|
quest::CQuestManager::instance().SetEventFlag(p->szFlagName, p->lValue);
|
|
}
|
|
|
|
void CInputDB::CreateObject(const char * c_pData)
|
|
{
|
|
using namespace building;
|
|
CManager::instance().LoadObject((TObject *) c_pData);
|
|
}
|
|
|
|
void CInputDB::DeleteObject(const char * c_pData)
|
|
{
|
|
using namespace building;
|
|
CManager::instance().DeleteObject(*(DWORD *) c_pData);
|
|
}
|
|
|
|
void CInputDB::UpdateLand(const char * c_pData)
|
|
{
|
|
using namespace building;
|
|
CManager::instance().UpdateLand((TLand *) c_pData);
|
|
}
|
|
|
|
void CInputDB::Notice(const char * c_pData)
|
|
{
|
|
extern void SendNotice(const char * c_pszBuf);
|
|
|
|
char szBuf[256+1];
|
|
strlcpy(szBuf, c_pData, sizeof(szBuf));
|
|
|
|
SPDLOG_INFO("InputDB:: Notice: {}", szBuf);
|
|
|
|
//SendNotice(LC_TEXT(szBuf));
|
|
SendNotice(szBuf);
|
|
}
|
|
|
|
void CInputDB::GuildWarReserveAdd(TGuildWarReserve * p)
|
|
{
|
|
CGuildManager::instance().ReserveWarAdd(p);
|
|
}
|
|
|
|
void CInputDB::GuildWarReserveDelete(DWORD dwID)
|
|
{
|
|
CGuildManager::instance().ReserveWarDelete(dwID);
|
|
}
|
|
|
|
void CInputDB::GuildWarBet(TPacketGDGuildWarBet * p)
|
|
{
|
|
CGuildManager::instance().ReserveWarBet(p);
|
|
}
|
|
|
|
void CInputDB::MarriageAdd(TPacketMarriageAdd * p)
|
|
{
|
|
SPDLOG_DEBUG("MarriageAdd {} {} {} {} {}", p->dwPID1, p->dwPID2, (DWORD)p->tMarryTime, p->szName1, p->szName2);
|
|
marriage::CManager::instance().Add(p->dwPID1, p->dwPID2, p->tMarryTime, p->szName1, p->szName2);
|
|
}
|
|
|
|
void CInputDB::MarriageUpdate(TPacketMarriageUpdate * p)
|
|
{
|
|
SPDLOG_DEBUG("MarriageUpdate {} {} {} {}", p->dwPID1, p->dwPID2, p->iLovePoint, p->byMarried);
|
|
marriage::CManager::instance().Update(p->dwPID1, p->dwPID2, p->iLovePoint, p->byMarried);
|
|
}
|
|
|
|
void CInputDB::MarriageRemove(TPacketMarriageRemove * p)
|
|
{
|
|
SPDLOG_DEBUG("MarriageRemove {} {}", p->dwPID1, p->dwPID2);
|
|
marriage::CManager::instance().Remove(p->dwPID1, p->dwPID2);
|
|
}
|
|
|
|
void CInputDB::WeddingRequest(TPacketWeddingRequest* p)
|
|
{
|
|
marriage::WeddingManager::instance().Request(p->dwPID1, p->dwPID2);
|
|
}
|
|
|
|
void CInputDB::WeddingReady(TPacketWeddingReady* p)
|
|
{
|
|
SPDLOG_DEBUG("WeddingReady {} {} {}", p->dwPID1, p->dwPID2, p->dwMapIndex);
|
|
marriage::CManager::instance().WeddingReady(p->dwPID1, p->dwPID2, p->dwMapIndex);
|
|
}
|
|
|
|
void CInputDB::WeddingStart(TPacketWeddingStart* p)
|
|
{
|
|
SPDLOG_DEBUG("WeddingStart {} {}", p->dwPID1, p->dwPID2);
|
|
marriage::CManager::instance().WeddingStart(p->dwPID1, p->dwPID2);
|
|
}
|
|
|
|
void CInputDB::WeddingEnd(TPacketWeddingEnd* p)
|
|
{
|
|
SPDLOG_DEBUG("WeddingEnd {} {}", p->dwPID1, p->dwPID2);
|
|
marriage::CManager::instance().WeddingEnd(p->dwPID1, p->dwPID2);
|
|
}
|
|
|
|
// MYSHOP_PRICE_LIST
|
|
void CInputDB::MyshopPricelistRes(LPDESC d, const TPacketMyshopPricelistHeader* p )
|
|
{
|
|
LPCHARACTER ch;
|
|
|
|
if (!d || !(ch = d->GetCharacter()) )
|
|
return;
|
|
|
|
SPDLOG_DEBUG("RecvMyshopPricelistRes name[{}]", ch->GetName());
|
|
ch->UseSilkBotaryReal(p);
|
|
|
|
}
|
|
// END_OF_MYSHOP_PRICE_LIST
|
|
|
|
|
|
//RELOAD_ADMIN
|
|
void CInputDB::ReloadAdmin(const char * c_pData )
|
|
{
|
|
gm_new_clear();
|
|
int ChunkSize = decode_2bytes(c_pData );
|
|
c_pData += 2;
|
|
int HostSize = decode_2bytes(c_pData );
|
|
c_pData += 2;
|
|
|
|
for (int n = 0; n < HostSize; ++n )
|
|
{
|
|
gm_new_host_inert(c_pData );
|
|
c_pData += ChunkSize;
|
|
}
|
|
|
|
|
|
c_pData += 2;
|
|
int size = decode_2bytes(c_pData );
|
|
c_pData += 2;
|
|
|
|
for (int n = 0; n < size; ++n )
|
|
{
|
|
tAdminInfo& rAdminInfo = *(tAdminInfo*)c_pData;
|
|
|
|
gm_new_insert(rAdminInfo );
|
|
|
|
c_pData += sizeof (tAdminInfo );
|
|
|
|
LPCHARACTER pChar = CHARACTER_MANAGER::instance().FindPC(rAdminInfo.m_szName );
|
|
if (pChar )
|
|
{
|
|
pChar->SetGMLevel();
|
|
}
|
|
}
|
|
|
|
}
|
|
//END_RELOAD_ADMIN
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Analyze
|
|
// @version 05/06/10 Bang2ni - 아이템 가격정보 리스트 패킷(HEADER_DG_MYSHOP_PRICELIST_RES) 처리루틴 추가.
|
|
////////////////////////////////////////////////////////////////////
|
|
int CInputDB::Analyze(LPDESC d, BYTE bHeader, const char * c_pData)
|
|
{
|
|
switch (bHeader)
|
|
{
|
|
case HEADER_DG_BOOT:
|
|
Boot(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_LOGIN_SUCCESS:
|
|
LoginSuccess(m_dwHandle, c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_LOGIN_NOT_EXIST:
|
|
LoginFailure(DESC_MANAGER::instance().FindByHandle(m_dwHandle), "WRONGCRD");
|
|
break;
|
|
|
|
case HEADER_DG_LOGIN_WRONG_PASSWD:
|
|
LoginFailure(DESC_MANAGER::instance().FindByHandle(m_dwHandle), "WRONGCRD");
|
|
break;
|
|
|
|
case HEADER_DG_LOGIN_ALREADY:
|
|
LoginAlready(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_PLAYER_LOAD_SUCCESS:
|
|
PlayerLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_PLAYER_CREATE_SUCCESS:
|
|
PlayerCreateSuccess(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_PLAYER_CREATE_FAILED:
|
|
PlayerCreateFailure(DESC_MANAGER::instance().FindByHandle(m_dwHandle), 0);
|
|
break;
|
|
|
|
case HEADER_DG_PLAYER_CREATE_ALREADY:
|
|
PlayerCreateFailure(DESC_MANAGER::instance().FindByHandle(m_dwHandle), 1);
|
|
break;
|
|
|
|
case HEADER_DG_PLAYER_DELETE_SUCCESS:
|
|
PlayerDeleteSuccess(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_PLAYER_LOAD_FAILED:
|
|
break;
|
|
|
|
case HEADER_DG_PLAYER_DELETE_FAILED:
|
|
PlayerDeleteFail(DESC_MANAGER::instance().FindByHandle(m_dwHandle));
|
|
break;
|
|
|
|
case HEADER_DG_ITEM_LOAD:
|
|
ItemLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_QUEST_LOAD:
|
|
QuestLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_AFFECT_LOAD:
|
|
AffectLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_SAFEBOX_LOAD:
|
|
SafeboxLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_SAFEBOX_CHANGE_SIZE:
|
|
SafeboxChangeSize(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_SAFEBOX_WRONG_PASSWORD:
|
|
SafeboxWrongPassword(DESC_MANAGER::instance().FindByHandle(m_dwHandle));
|
|
break;
|
|
|
|
case HEADER_DG_SAFEBOX_CHANGE_PASSWORD_ANSWER:
|
|
SafeboxChangePasswordAnswer(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_MALL_LOAD:
|
|
MallLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_EMPIRE_SELECT:
|
|
EmpireSelect(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_MAP_LOCATIONS:
|
|
MapLocations(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_P2P:
|
|
P2P(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_SKILL_UPDATE:
|
|
GuildSkillUpdate(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_LOAD:
|
|
GuildLoad(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_SKILL_RECHARGE:
|
|
GuildSkillRecharge();
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_EXP_UPDATE:
|
|
GuildExpUpdate(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_PARTY_CREATE:
|
|
PartyCreate(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_PARTY_DELETE:
|
|
PartyDelete(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_PARTY_ADD:
|
|
PartyAdd(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_PARTY_REMOVE:
|
|
PartyRemove(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_PARTY_STATE_CHANGE:
|
|
PartyStateChange(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_PARTY_SET_MEMBER_LEVEL:
|
|
PartySetMemberLevel(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_TIME:
|
|
Time(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_ADD_MEMBER:
|
|
GuildAddMember(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_REMOVE_MEMBER:
|
|
GuildRemoveMember(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_CHANGE_GRADE:
|
|
GuildChangeGrade(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_CHANGE_MEMBER_DATA:
|
|
GuildChangeMemberData(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_DISBAND:
|
|
GuildDisband(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_RELOAD_PROTO:
|
|
ReloadProto(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_WAR:
|
|
GuildWar(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_WAR_SCORE:
|
|
GuildWarScore(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_LADDER:
|
|
GuildLadder(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_SKILL_USABLE_CHANGE:
|
|
GuildSkillUsableChange(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_CHANGE_NAME:
|
|
ChangeName(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_AUTH_LOGIN:
|
|
AuthLogin(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_CHANGE_EMPIRE_PRIV:
|
|
ChangeEmpirePriv(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_CHANGE_GUILD_PRIV:
|
|
ChangeGuildPriv(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_CHANGE_CHARACTER_PRIV:
|
|
ChangeCharacterPriv(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_MONEY_LOG:
|
|
MoneyLog(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_WITHDRAW_MONEY_GIVE:
|
|
GuildWithdrawMoney(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_MONEY_CHANGE:
|
|
GuildMoneyChange(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_SET_EVENT_FLAG:
|
|
SetEventFlag(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_CREATE_OBJECT:
|
|
CreateObject(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_DELETE_OBJECT:
|
|
DeleteObject(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_UPDATE_LAND:
|
|
UpdateLand(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_NOTICE:
|
|
Notice(c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_WAR_RESERVE_ADD:
|
|
GuildWarReserveAdd((TGuildWarReserve *) c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_WAR_RESERVE_DEL:
|
|
GuildWarReserveDelete(*(DWORD *) c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_GUILD_WAR_BET:
|
|
GuildWarBet((TPacketGDGuildWarBet *) c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_MARRIAGE_ADD:
|
|
MarriageAdd((TPacketMarriageAdd*) c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_MARRIAGE_UPDATE:
|
|
MarriageUpdate((TPacketMarriageUpdate*) c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_MARRIAGE_REMOVE:
|
|
MarriageRemove((TPacketMarriageRemove*) c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_WEDDING_REQUEST:
|
|
WeddingRequest((TPacketWeddingRequest*) c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_WEDDING_READY:
|
|
WeddingReady((TPacketWeddingReady*) c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_WEDDING_START:
|
|
WeddingStart((TPacketWeddingStart*) c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_WEDDING_END:
|
|
WeddingEnd((TPacketWeddingEnd*) c_pData);
|
|
break;
|
|
|
|
// MYSHOP_PRICE_LIST
|
|
case HEADER_DG_MYSHOP_PRICELIST_RES:
|
|
MyshopPricelistRes(DESC_MANAGER::instance().FindByHandle(m_dwHandle), (TPacketMyshopPricelistHeader*) c_pData );
|
|
break;
|
|
// END_OF_MYSHOP_PRICE_LIST
|
|
//
|
|
// RELOAD_ADMIN
|
|
case HEADER_DG_RELOAD_ADMIN:
|
|
ReloadAdmin(c_pData );
|
|
break;
|
|
//END_RELOAD_ADMIN
|
|
|
|
case HEADER_DG_ADD_MONARCH_MONEY:
|
|
AddMonarchMoney(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData );
|
|
break;
|
|
|
|
case HEADER_DG_DEC_MONARCH_MONEY:
|
|
DecMonarchMoney(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData );
|
|
break;
|
|
|
|
case HEADER_DG_TAKE_MONARCH_MONEY:
|
|
TakeMonarchMoney(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData );
|
|
break;
|
|
|
|
case HEADER_DG_CHANGE_MONARCH_LORD_ACK :
|
|
ChangeMonarchLord((TPacketChangeMonarchLordACK*)c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_UPDATE_MONARCH_INFO :
|
|
UpdateMonarchInfo((TMonarchInfo*)c_pData);
|
|
break;
|
|
|
|
case HEADER_DG_ACK_CHANGE_GUILD_MASTER :
|
|
this->GuildChangeMaster((TPacketChangeGuildMaster*) c_pData);
|
|
break;
|
|
case HEADER_DG_ACK_SPARE_ITEM_ID_RANGE :
|
|
ITEM_MANAGER::instance().SetMaxSpareItemID(*((TItemIDRangeTable*)c_pData) );
|
|
break;
|
|
|
|
case HEADER_DG_UPDATE_HORSE_NAME :
|
|
case HEADER_DG_ACK_HORSE_NAME :
|
|
CHorseNameManager::instance().UpdateHorseName(
|
|
((TPacketUpdateHorseName*)c_pData)->dwPlayerID,
|
|
((TPacketUpdateHorseName*)c_pData)->szHorseName);
|
|
break;
|
|
|
|
case HEADER_DG_NEED_LOGIN_LOG:
|
|
DetailLog( (TPacketNeedLoginLogInfo*) c_pData );
|
|
break;
|
|
// 독일 선물 기능 테스트
|
|
case HEADER_DG_ITEMAWARD_INFORMER:
|
|
ItemAwardInformer((TPacketItemAwardInfromer*) c_pData);
|
|
break;
|
|
case HEADER_DG_RESPOND_CHANNELSTATUS:
|
|
RespondChannelStatus(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData);
|
|
break;
|
|
#ifdef __AUCTION__
|
|
case HEADER_DG_AUCTION_RESULT:
|
|
if (auction_server)
|
|
AuctionManager::instance().recv_result_auction(m_dwHandle, (TPacketDGResultAuction*)c_pData);
|
|
break;
|
|
#endif
|
|
default:
|
|
return (-1);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool CInputDB::Process(LPDESC d, const void * orig, int bytes, int & r_iBytesProceed)
|
|
{
|
|
const char * c_pData = (const char *) orig;
|
|
BYTE bHeader, bLastHeader = 0;
|
|
int iSize;
|
|
int iLastPacketLen = 0;
|
|
|
|
for (m_iBufferLeft = bytes; m_iBufferLeft > 0;)
|
|
{
|
|
if (m_iBufferLeft < 9)
|
|
return true;
|
|
|
|
bHeader = *((BYTE *) (c_pData)); // 1
|
|
m_dwHandle = *((DWORD *) (c_pData + 1)); // 4
|
|
iSize = *((DWORD *) (c_pData + 5)); // 4
|
|
|
|
SPDLOG_TRACE("DBCLIENT: header {} handle {} size {} bytes {}", bHeader, m_dwHandle, iSize, bytes);
|
|
|
|
if (m_iBufferLeft - 9 < iSize)
|
|
return true;
|
|
|
|
const char * pRealData = (c_pData + 9);
|
|
|
|
if (Analyze(d, bHeader, pRealData) < 0)
|
|
{
|
|
SPDLOG_ERROR("in InputDB: UNKNOWN HEADER: {}, LAST HEADER: {}({}), REMAIN BYTES: {}",
|
|
bHeader, bLastHeader, iLastPacketLen, m_iBufferLeft);
|
|
|
|
//printdata((BYTE*) orig, bytes);
|
|
//d->SetPhase(PHASE_CLOSE);
|
|
}
|
|
|
|
c_pData += 9 + iSize;
|
|
m_iBufferLeft -= 9 + iSize;
|
|
r_iBytesProceed += 9 + iSize;
|
|
|
|
iLastPacketLen = 9 + iSize;
|
|
bLastHeader = bHeader;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CInputDB::AddMonarchMoney(LPDESC d, const char * data )
|
|
{
|
|
int Empire = *(int *) data;
|
|
data += sizeof(int);
|
|
|
|
int Money = *(int *) data;
|
|
data += sizeof(int);
|
|
|
|
CMonarch::instance().AddMoney(Money, Empire);
|
|
|
|
DWORD pid = CMonarch::instance().GetMonarchPID(Empire);
|
|
|
|
LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pid);
|
|
|
|
if (ch)
|
|
{
|
|
if (Random::get(1, 100) > 95)
|
|
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("There is currently %u Yang in the %s treasury"), EMPIRE_NAME(Empire), CMonarch::instance().GetMoney(Empire));
|
|
}
|
|
}
|
|
|
|
void CInputDB::DecMonarchMoney(LPDESC d, const char * data)
|
|
{
|
|
int Empire = *(int *) data;
|
|
data += sizeof(int);
|
|
|
|
int Money = *(int *) data;
|
|
data += sizeof(int);
|
|
|
|
CMonarch::instance().DecMoney(Money, Empire);
|
|
|
|
DWORD pid = CMonarch::instance().GetMonarchPID(Empire);
|
|
|
|
LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pid);
|
|
|
|
if (ch)
|
|
{
|
|
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s still has %d Yang available."), EMPIRE_NAME(Empire), CMonarch::instance().GetMoney(Empire));
|
|
}
|
|
}
|
|
|
|
void CInputDB::TakeMonarchMoney(LPDESC d, const char * data)
|
|
{
|
|
int Empire = *(int *) data;
|
|
data += sizeof(int);
|
|
|
|
int Money = *(int *) data;
|
|
data += sizeof(int);
|
|
|
|
if (!CMonarch::instance().DecMoney(Money, Empire))
|
|
{
|
|
if (!d)
|
|
return;
|
|
|
|
if (!d->GetCharacter())
|
|
return;
|
|
|
|
LPCHARACTER ch = d->GetCharacter();
|
|
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You do not have enough Yang."));
|
|
}
|
|
}
|
|
|
|
void CInputDB::ChangeMonarchLord(TPacketChangeMonarchLordACK* info)
|
|
{
|
|
char notice[256];
|
|
snprintf(notice, sizeof(notice), LC_TEXT("The emperor of %s has changed to %s."), EMPIRE_NAME(info->bEmpire), info->szName);
|
|
SendNotice(notice);
|
|
}
|
|
|
|
void CInputDB::UpdateMonarchInfo(TMonarchInfo* info)
|
|
{
|
|
CMonarch::instance().SetMonarchInfo(info);
|
|
SPDLOG_INFO("MONARCH INFO UPDATED");
|
|
}
|
|
|
|
void CInputDB::GuildChangeMaster(TPacketChangeGuildMaster* p)
|
|
{
|
|
CGuildManager::instance().ChangeMaster(p->dwGuildID);
|
|
}
|
|
|
|
void CInputDB::DetailLog(const TPacketNeedLoginLogInfo* info)
|
|
{
|
|
LPCHARACTER pChar = CHARACTER_MANAGER::instance().FindByPID( info->dwPlayerID );
|
|
|
|
if (NULL != pChar)
|
|
{
|
|
LogManager::instance().DetailLoginLog(true, pChar);
|
|
}
|
|
}
|
|
|
|
void CInputDB::ItemAwardInformer(TPacketItemAwardInfromer *data)
|
|
{
|
|
LPDESC d = DESC_MANAGER::instance().FindByLoginName(data->login); //login정보
|
|
|
|
if(d == NULL)
|
|
return;
|
|
else
|
|
{
|
|
if (d->GetCharacter())
|
|
{
|
|
LPCHARACTER ch = d->GetCharacter();
|
|
ch->SetItemAward_vnum(data->vnum); // ch 에 임시 저장해놨다가 QuestLoad 함수에서 처리
|
|
ch->SetItemAward_cmd(data->command);
|
|
|
|
if(d->IsPhase(PHASE_GAME)) //게임페이즈일때
|
|
{
|
|
quest::CQuestManager::instance().ItemInformer(ch->GetPlayerID(),ch->GetItemAward_vnum()); //questmanager 호출
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CInputDB::RespondChannelStatus(LPDESC desc, const char* pcData)
|
|
{
|
|
if (!desc) {
|
|
return;
|
|
}
|
|
const int nSize = decode_4bytes(pcData);
|
|
pcData += sizeof(nSize);
|
|
|
|
BYTE bHeader = HEADER_GC_RESPOND_CHANNELSTATUS;
|
|
desc->RawPacket(&bHeader, sizeof(BYTE));
|
|
desc->RawPacket(&nSize, sizeof(nSize));
|
|
if (0 < nSize) {
|
|
desc->RawPacket(pcData, sizeof(TChannelStatus) * nSize);
|
|
}
|
|
BYTE bSuccess = 1;
|
|
desc->Packet(&bSuccess, sizeof(bSuccess));
|
|
desc->SetChannelStatusRequested(false);
|
|
}
|