97 lines
3.4 KiB
Plaintext
97 lines
3.4 KiB
Plaintext
quest check_trans_ticket begin
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state start begin
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when login or levelup with pc.level >0 begin
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set_state(zone_enter)
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end
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end
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state zone_enter begin
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-- Entrance to "Spinnendungeon"
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when 20088.chat.gameforge.check_trans_ticket._10_npcChat begin
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say_title(gameforge.check_trans_ticket._15_sayTitle)
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say(gameforge.check_trans_ticket._20_say)
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wait()
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if pc.count_item(71095) + pc.count_item(71130) > 0 then
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say_title(gameforge.check_trans_ticket._15_sayTitle)
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say(gameforge.check_trans_ticket._30_say)
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wait()
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if false == pc.can_warp() then
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say(gameforge.check_trans_ticket._160_say)
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return
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end
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if pc.count_item(71095) + pc.count_item(71130) > 0 then
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if pc.count_item(71130) >= 1 then -- player get item from mystery box
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pc.remove_item(71130, 1) -- remove this one
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elseif pc.count_item(71095) >= 1 then
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pc.remove_item(71095, 1) -- remove the ItemShop item
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else
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return -- This can only happen as a result of cheating
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end
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pc.warp(704100, 464100)
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else
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return
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end
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else
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say_title(gameforge.check_trans_ticket._15_sayTitle)
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say(gameforge.check_trans_ticket._40_say)
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wait()
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end
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end
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-- Entrance to "Grotte der Verbannung"
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when 20093.chat.gameforge.check_trans_ticket._50_npcChat begin
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say_title(gameforge.check_trans_ticket._55_sayTitle)
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-- inhalt für Schlüssel "gameforge.check_trans_ticket._60_say":
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say(gameforge.check_trans_ticket._60_say)
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if pc.get_level() < 75 then
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-- inhalt für Schlüssel "gameforge.check_trans_ticket._70_say":
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say_reward(gameforge.check_trans_ticket._70_say)
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return
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elseif pc.count_item(30190) + pc.count_item(30191) == 0 then
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local get_bloodstone = select(gameforge.check_trans_ticket._75_1_select, gameforge.check_trans_ticket._75_2_select)
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if get_bloodstone == 1 then
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-- inhalt für Schlüssel "gameforge.check_trans_ticket._80_say":
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say_title(gameforge.check_trans_ticket._55_sayTitle)
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say(gameforge.check_trans_ticket._80_say)
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say(gameforge.check_trans_ticket._90_say_reward)
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say_reward(gameforge.check_trans_ticket._100_say)
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else
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say_title(gameforge.check_trans_ticket._55_sayTitle)
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say(gameforge.check_trans_ticket._110_say)
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say(gameforge.check_trans_ticket._90_say_reward)
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say_reward(gameforge.check_trans_ticket._120_say)
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end
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elseif pc.count_item(30190) + pc.count_item(30191) > 0 then
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local get_bloodstone = select(gameforge.check_trans_ticket._130_1_select, gameforge.check_trans_ticket._130_2_select)
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if false == pc.can_warp() then
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say(gameforge.check_trans_ticket._160_say)
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return
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end
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if get_bloodstone == 1 then
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say_pc_name()
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say(string.format(gameforge.check_trans_ticket._140_say, pc.get_name()))
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if pc.count_item(30190) >= 1 then -- when character has Bloodstones from ItemShop and some from keyquest remove the ones from the keyquest first
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pc.remove_item(30190, 1) -- remove keyquest bloodstone first
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elseif pc.count_item(30191) >= 1 then
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pc.remove_item(30191, 1) -- remove ItemShop bloodstone
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else
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return -- This can only happen as a result of cheating
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end
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wait()
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say_title(gameforge.check_trans_ticket._55_sayTitle)
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say(gameforge.check_trans_ticket._150_say)
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wait()
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pc.warp(900,1207800)
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end
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else
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--notice("This shouldn't happen!") -- debug message
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end
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end
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end --state
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end --quest
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