854 lines
24 KiB
Plaintext
854 lines
24 KiB
Plaintext
--2012.08 김용욱
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--메인퀘스트 레벨 96
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--퀘스트 진행 npc
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define GUARD 20378 -- 경비대장 악무르
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define ICHUNG 20369 -- 이충
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define TELEPORT 9012 -- 공간이동술사
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define YACKHWAN 20377 -- 약령도장 약환
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define SCHOLAR 20380 -- 학자
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define OCKGU 20008 -- 옥구
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define ALCHEMIST 20001 -- 연금술사
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define UNDERLING 20379 -- 악무르의 부하
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--강령술 저지1-1--
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define MOB1_1 3701
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define MOB1_2 3702
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define MOB1_3 3703
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define MOB1_4 3704
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define MOB1_5 3705
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define MOB1_6 3790
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define MOB1_7 3791
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define MAP_INDEX1 1 -- 몬스터가 나오는 맵 번호
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define MAP_POS1_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
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define MAP_POS1_1_Y 500
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define MAP_POS1_2_X 600
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define MAP_POS1_2_Y 500
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define MAP_POS1_3_X 700
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define MAP_POS1_3_Y 300
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define ITEM1_1 31038 -- 잿밥 주머니
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define ITEM1_1_NEEDED 100 -- 필요 갯수
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define ITEM1_1_PCT_GET 50 -- 획득 확률
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define REWARD1_EXP 39032537 -- 보상 : 경험치
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define REWARD1_GOLD 346000 -- 보상 : 골드
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define REWARD1_ITEM1 30051 -- 보상 : 알 수 없는 부적
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define REWARD1_ITEM1_COUNT 1 -- 보상 갯수
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--강령술 저지1-2--
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define MOB2_1 3801
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define MOB2_2 3802
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define MOB2_3 3803
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define MOB2_4 3804
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define MOB2_5 3805
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define MOB2_6 3890
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define MOB2_7 3891
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define MAP_INDEX2 1 -- 몬스터가 나오는 맵 번호
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define MAP_POS2_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
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define MAP_POS2_1_Y 500
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define MAP_POS2_2_X 600
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define MAP_POS2_2_Y 500
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define MAP_POS2_3_X 700
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define MAP_POS2_3_Y 300
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define ITEM2_1 31039 -- 동전 주머니
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define ITEM2_1_NEEDED 1 -- 필요 갯수
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define ITEM2_2 31040 -- 노랑 리본
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define ITEM2_2_NEEDED 1 -- 필요 갯수
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define ITEM2_1_PCT_GET 100 -- 획득 확률
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define REWARD2_EXP 40732586 -- 보상 : 경험치
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define REWARD2_GOLD 357000 -- 보상 : 골드
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define REWARD2_ITEM1 72016 -- 보상 : 제3의 손
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define REWARD2_ITEM1_COUNT 1 -- 보상 갯수
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--강령술 저지1-3--
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define MOB3_1 3801
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define MOB3_2 3802
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define MOB3_3 3803
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define MOB3_4 3804
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define MOB3_5 3805
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define MOB3_6 3890
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define MOB3_7 3891
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define MAP_INDEX3 1 -- 몬스터가 나오는 맵 번호
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define MAP_POS3_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
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define MAP_POS3_1_Y 500
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define MAP_POS3_2_X 600
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define MAP_POS3_2_Y 500
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define MAP_POS3_3_X 700
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define MAP_POS3_3_Y 300
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define ITEM3_2 31073 -- 진행용 보상 : 신비의 환약
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define ITEM3_1 31039 -- 동전 주머니
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define ITEM3_1_NEEDED 100 -- 필요한 동전 주머니 갯수
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define ITEM3_1_PCT_GET 100 -- 동전 주머니 획득 확률 (1/n)
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define ITEM3_1_PCT_CHECK 70 -- 감정 성공 확률 (n/100)
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define REWARD3_EXP 42983593 -- 보상 : 경험치
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define REWARD3_GOLD 0 -- 보상 : 골드
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define REWARD3_ITEM1 30009 -- 보상 : 알 수 없는 약
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define REWARD3_ITEM1_COUNT 2 -- 보상 갯수
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--강령술 저지1-4--
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define MOB4_1 3911 -- 00귀목
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define MOB4_1_COUNT 1 -- 처치 수
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define MOB4_2 3912 -- 00귀목
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define MOB4_2_COUNT 1 -- 처치 수
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define MOB4_3 3913 -- 00귀목
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define MOB4_3_COUNT 1 -- 처치 수
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define MAP_INDEX4 1 -- 몬스터가 나오는 맵 번호
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define MAP_POS4_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
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define MAP_POS4_1_Y 500
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define MAP_POS4_2_X 600
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define MAP_POS4_2_Y 500
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define MAP_POS4_3_X 700
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define MAP_POS4_3_Y 300
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define REWARD4_EXP 44941086 -- 보상 : 경험치
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define REWARD4_GOLD 379000 -- 보상 : 골드
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quest main_quest_lv96 begin
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state start begin
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end
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state state0 begin
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when login or levelup or enter with pc.level >= 96 begin
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set_state (state1_1)
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end
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end
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------------------------------------강령술 저지1-1------------------------------------
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state state1_1 begin
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when letter begin
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send_letter(gameforge.main_quest_lv96._010_sendLetter)
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local v = find_npc_by_vnum(GUARD)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(GUARD))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_lv96._010_sendLetter)
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say(gameforge.main_quest_lv96._020_say)
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say("")
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say("")
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end
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when GUARD.chat.gameforge.main_quest_lv96._010_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv96._030_say)
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say("")
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wait()
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv96._060_say)
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say("")
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wait()
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say_title(pc.getname())
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say(gameforge.main_quest_lv96._070_say)
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say("")
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set_state (state1_2)
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end
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end
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--퀘스트 수행--
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state state1_2 begin
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when letter begin
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send_letter(gameforge.main_quest_lv96._010_sendLetter)
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q.set_counter_name(gameforge.main_quest_lv96._570_counterName)
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end
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when button or info begin
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-- if pc.get_map_index() == MAP_INDEX1 then
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-- addmapsignal(MAP_POS1_1_X * 100, MAP_POS1_1_Y * 100)
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-- addmapsignal(MAP_POS1_2_X * 100, MAP_POS1_2_Y * 100)
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-- addmapsignal(MAP_POS1_3_X * 100, MAP_POS1_3_Y * 100)
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-- end
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say_title(gameforge.main_quest_lv96._080_sayTitle)
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say(gameforge.main_quest_lv96._090_say)
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say("")
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say_item_vnum(ITEM1_1)
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say(gameforge.main_quest_lv96._570_counterName)
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local remain = ITEM1_1_NEEDED - pc.count_item(ITEM1_1)
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if remain < 0 then
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remain = 0
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end
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q.set_counter_value(remain)
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward,item_name(ITEM1_1),remain))
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-- say()
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-- say_reward(locale.main_quest_lv96.pos_info)
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-- select(gameforge.main_quest_lv90._950_say)
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-- setskin(NOWINDOW)
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-- clearmapsignal()
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end
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--클리어 전에 돌아왔다.--
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when GUARD.chat.gameforge.main_quest_lv96._010_sendLetter begin
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv96._100_say)
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say("")
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end
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when MOB1_1.kill or MOB1_2.kill or MOB1_3.kill or MOB1_4.kill or MOB1_5.kill or MOB1_6.kill or MOB1_7.kill begin
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if pc.count_item(ITEM1_1) < ITEM1_1_NEEDED then
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if number (1,ITEM1_1_PCT_GET) == 1 then
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pc.give_item2 ( ITEM1_1, 1 )
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local remain = ITEM1_1_NEEDED - pc.count_item(ITEM1_1)
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if remain < 0 then
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remain = 0
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end
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q.set_counter_value(remain)
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if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then
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notice_multiline(gameforge.main_quest_lv96._110_1_notice,notice)
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notice_multiline(gameforge.main_quest_lv96._110_2_notice,notice)
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set_state (state1_3)
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end
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end
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end
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end
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end
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state state1_3 begin
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when letter begin
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send_letter(gameforge.main_quest_lv96._010_sendLetter)
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local v = find_npc_by_vnum(GUARD)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(GUARD))
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end
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q.set_counter_name("")
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end
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when button or info begin
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say_title(gameforge.main_quest_lv96._010_sendLetter)
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say(gameforge.main_quest_lv96._120_say)
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say("")
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say("")
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end
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-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
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when MOB1_1.kill or MOB1_2.kill or MOB1_3.kill or MOB1_4.kill or MOB1_5.kill or MOB1_6.kill or MOB1_7.kill begin
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if pc.count_item(ITEM1_1) < ITEM1_1_NEEDED then
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if number (1,ITEM1_1_PCT_GET) == 1 then
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pc.give_item2 ( ITEM1_1, 1 )
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if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then
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notice_multiline(gameforge.main_quest_lv96._110_1_notice,notice)
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notice_multiline(gameforge.main_quest_lv96._110_2_notice,notice)
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end
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end
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end
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end
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when GUARD.chat.gameforge.main_quest_lv96._010_sendLetter begin
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target.delete("__TARGET__")
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if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then
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pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1))
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv96._130_say)
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say("")
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wait()
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--보상
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say_title(locale.reward)
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say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP))
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say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD))
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say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix))
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say("")
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pc.give_exp2(REWARD1_EXP)
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pc.change_money(REWARD1_GOLD)
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pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT)
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set_state (state2_1)
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else --중간에 아이템을 빼놓고 왔다.
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv96._100_say)
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say("")
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set_state (state1_2)
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end
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end
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end
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------------------------------------강령술 저지1-2------------------------------------
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state state2_1 begin
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when letter begin
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send_letter(gameforge.main_quest_lv96._140_sendLetter)
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local v = find_npc_by_vnum(GUARD)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(GUARD))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_lv96._140_sendLetter)
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say(gameforge.main_quest_lv96._150_say)
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say("")
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say("")
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end
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when GUARD.chat.gameforge.main_quest_lv96._140_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv96._160_say)
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say("")
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wait()
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say_title(pc.getname())
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say(gameforge.main_quest_lv96._190_say)
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say("")
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set_state (state2_2)
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end
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end
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state state2_2 begin
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when letter begin
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send_letter(gameforge.main_quest_lv96._140_sendLetter)
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q.set_counter_name(gameforge.main_quest_lv96._570_counterName)
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end
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when button or info begin
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-- if pc.get_map_index() == MAP_INDEX2 then
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-- addmapsignal(MAP_POS2_1_X * 100, MAP_POS2_1_Y * 100)
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-- addmapsignal(MAP_POS2_2_X * 100, MAP_POS2_2_Y * 100)
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-- addmapsignal(MAP_POS2_3_X * 100, MAP_POS2_3_Y * 100)
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-- end
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say_title(gameforge.main_quest_lv96._200_sayTitle)
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say(gameforge.main_quest_lv96._210_say)
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say("")
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say_item_vnum_inline(ITEM2_1,0,2)
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say_item_vnum_inline(ITEM2_2,1,2)
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say(gameforge.main_quest_lv96._570_counterName)
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local remain1 = ITEM2_1_NEEDED - pc.count_item(ITEM2_1)
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if remain1 < 0 then
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remain1 = 0
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end
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local remain2 = ITEM2_2_NEEDED - pc.count_item(ITEM2_2)
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if remain2 < 0 then
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remain2 = 0
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end
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q.set_counter_value(remain1 + remain2)
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say_reward(string.format(gameforge.main_quest_lv96._580_sayReward,item_name(ITEM2_1),remain1))
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say_reward(string.format(gameforge.main_quest_lv96._580_sayReward,item_name(ITEM2_2),remain2))
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-- say()
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-- say_reward(locale.main_quest_lv96.pos_info)
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-- select(gameforge.main_quest_lv90._950_say)
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-- setskin(NOWINDOW)
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-- clearmapsignal()
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end
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--클리어 전--
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when GUARD.chat.gameforge.main_quest_lv96._140_sendLetter begin
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv96._220_say)
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say("")
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end
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when MOB2_1.kill or MOB2_2.kill or MOB2_3.kill or MOB2_4.kill or MOB2_5.kill or MOB2_6.kill or MOB2_7.kill begin
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if pc.count_item(ITEM2_1) < ITEM2_1_NEEDED or pc.count_item(ITEM2_2) < ITEM2_2_NEEDED then
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if number (1,ITEM2_1_PCT_GET) == 1 then
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if pc.count_item(ITEM2_1) < ITEM2_1_NEEDED then
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pc.give_item2 ( ITEM2_1, 1 )
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end
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if pc.count_item(ITEM2_2) < ITEM2_2_NEEDED then
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pc.give_item2 ( ITEM2_2, 1 )
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end
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local remain1 = ITEM2_1_NEEDED - pc.count_item(ITEM2_1)
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if remain1 < 0 then
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remain1 = 0
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end
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local remain2 = ITEM2_2_NEEDED - pc.count_item(ITEM2_2)
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if remain2 < 0 then
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remain2 = 0
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end
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q.set_counter_value(remain1 + remain2)
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notice_multiline(gameforge.main_quest_lv96._230_1_notice,notice)
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notice_multiline(gameforge.main_quest_lv96._230_2_notice,notice)
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set_state (state2_3)
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end
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end
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end
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end
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state state2_3 begin
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when letter begin
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send_letter(gameforge.main_quest_lv96._140_sendLetter)
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local v = find_npc_by_vnum(GUARD)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(GUARD))
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end
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q.set_counter_name("")
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end
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when button or info begin
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say_title(gameforge.main_quest_lv96._140_sendLetter)
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say(gameforge.main_quest_lv96._240_say)
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say("")
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say("")
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end
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-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
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when MOB2_1.kill or MOB2_2.kill or MOB2_3.kill or MOB2_4.kill or MOB2_5.kill or MOB2_6.kill or MOB2_7.kill begin
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if pc.count_item(ITEM2_1) < ITEM2_1_NEEDED or pc.count_item(ITEM2_2) < ITEM2_2_NEEDED then
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if number (1,ITEM2_1_PCT_GET) == 1 then
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if pc.count_item(ITEM2_1) < ITEM2_1_NEEDED then
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pc.give_item2 ( ITEM2_1, 1 )
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end
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if pc.count_item(ITEM2_2) < ITEM2_2_NEEDED then
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pc.give_item2 ( ITEM2_2, 1 )
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end
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notice_multiline(gameforge.main_quest_lv96._230_1_notice,notice)
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notice_multiline(gameforge.main_quest_lv96._230_2_notice,notice)
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end
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end
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end
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when GUARD.chat.gameforge.main_quest_lv96._140_sendLetter begin
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target.delete("__TARGET__")
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if pc.count_item(ITEM2_1) >= ITEM2_1_NEEDED and pc.count_item(ITEM2_2) >= ITEM2_2_NEEDED then
|
|
pc.remove_item ( ITEM2_1, pc.count_item(ITEM2_1))
|
|
pc.remove_item ( ITEM2_2, pc.count_item(ITEM2_2))
|
|
|
|
say_title(mob_name(GUARD))
|
|
say(gameforge.main_quest_lv96._250_say)
|
|
say("")
|
|
|
|
set_state (state2_4)
|
|
else
|
|
say_title(mob_name(GUARD))
|
|
say(gameforge.main_quest_lv96._220_say)
|
|
say("")
|
|
|
|
set_state (state2_2)
|
|
end
|
|
end
|
|
end
|
|
--학자에게로
|
|
state state2_4 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv96._140_sendLetter)
|
|
|
|
local v = find_npc_by_vnum(SCHOLAR)
|
|
if 0 != v then
|
|
target.vid("__TARGET__", v, mob_name(SCHOLAR))
|
|
end
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv96._140_sendLetter)
|
|
say(gameforge.main_quest_lv96._260_say)
|
|
say("")
|
|
|
|
say("")
|
|
end
|
|
|
|
when SCHOLAR.chat.gameforge.main_quest_lv96._140_sendLetter begin
|
|
target.delete("__TARGET__")
|
|
|
|
say_title(mob_name(SCHOLAR))
|
|
say(gameforge.main_quest_lv96._270_say)
|
|
say("")
|
|
wait()
|
|
say_title(mob_name(SCHOLAR))
|
|
say(gameforge.main_quest_lv96._290_say)
|
|
say("")
|
|
|
|
set_state (state2_5)
|
|
end
|
|
|
|
end
|
|
--다시 경비대장에게
|
|
state state2_5 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv96._140_sendLetter)
|
|
|
|
local v = find_npc_by_vnum(GUARD)
|
|
if 0 != v then
|
|
target.vid("__TARGET__", v, mob_name(GUARD))
|
|
end
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv96._140_sendLetter)
|
|
say(gameforge.main_quest_lv96._240_say)
|
|
say("")
|
|
|
|
say("")
|
|
end
|
|
|
|
|
|
when GUARD.chat.gameforge.main_quest_lv96._140_sendLetter begin
|
|
target.delete("__TARGET__")
|
|
|
|
say_title(mob_name(GUARD))
|
|
say(gameforge.main_quest_lv96._590_say)
|
|
say("")
|
|
wait()
|
|
--보상
|
|
say_title(locale.reward)
|
|
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP))
|
|
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD))
|
|
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix))
|
|
say("")
|
|
|
|
pc.give_exp2(REWARD2_EXP)
|
|
pc.change_money(REWARD2_GOLD)
|
|
pc.give_item2_select(REWARD2_ITEM1)
|
|
item.set_socket(2, 120)
|
|
|
|
set_state (state3_1)
|
|
end
|
|
end
|
|
|
|
------------------------------------강령술 저지1-3------------------------------------
|
|
state state3_1 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv96._300_sendLetter)
|
|
|
|
local v = find_npc_by_vnum(GUARD)
|
|
if 0 != v then
|
|
target.vid("__TARGET__", v, mob_name(GUARD))
|
|
end
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv96._300_sendLetter)
|
|
say(gameforge.main_quest_lv96._310_say)
|
|
say("")
|
|
|
|
say("")
|
|
end
|
|
when GUARD.chat.gameforge.main_quest_lv96._300_sendLetter begin
|
|
target.delete("__TARGET__")
|
|
|
|
say_title(mob_name(GUARD ))
|
|
say(gameforge.main_quest_lv96._320_say)
|
|
say("")
|
|
wait()
|
|
|
|
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(ITEM3_2),1,locale.count_postfix))
|
|
say("")
|
|
wait()
|
|
|
|
if pc.count_item(ITEM3_2) < 1 then
|
|
pc.give_item2(ITEM3_2,1)
|
|
end
|
|
|
|
say_title(mob_name(GUARD ))
|
|
say(gameforge.main_quest_lv96._330_say)
|
|
say("")
|
|
wait()
|
|
|
|
say_title(pc.getname())
|
|
say(gameforge.main_quest_lv96._340_say)
|
|
say("")
|
|
|
|
set_state (state3_2)
|
|
end
|
|
end
|
|
state state3_2 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv96._300_sendLetter)
|
|
q.set_counter_name(gameforge.main_quest_lv96._570_counterName)
|
|
end
|
|
when button or info begin
|
|
-- if pc.get_map_index() == MAP_INDEX3 then
|
|
-- addmapsignal(MAP_POS3_1_X * 100, MAP_POS3_1_Y * 100)
|
|
-- addmapsignal(MAP_POS3_2_X * 100, MAP_POS3_2_Y * 100)
|
|
-- addmapsignal(MAP_POS3_3_X * 100, MAP_POS3_3_Y * 100)
|
|
-- end
|
|
say_title(gameforge.main_quest_lv96._350_sayTitle)
|
|
say(gameforge.main_quest_lv96._360_say)
|
|
say("")
|
|
say_item_vnum(ITEM3_1)
|
|
say(gameforge.main_quest_lv96._570_counterName)
|
|
local remain = ITEM3_1_NEEDED - pc.getqf("checked_pocket")
|
|
if remain < 0 then
|
|
remain = 0
|
|
end
|
|
q.set_counter_value(remain)
|
|
say_reward(string.format(gameforge.main_quest_lv96._580_sayReward,item_name(ITEM3_1),remain))
|
|
-- say()
|
|
-- say_reward(locale.main_quest_lv96.pos_info)
|
|
-- select(gameforge.main_quest_lv90._950_say)
|
|
-- setskin(NOWINDOW)
|
|
-- clearmapsignal()
|
|
end
|
|
|
|
when ITEM3_2.use begin
|
|
affect.add(apply.CON, 10, 60 * 60)
|
|
affect.add(apply.INT, 10, 60 * 60)
|
|
affect.add(apply.STR, 10, 60 * 60)
|
|
affect.add(apply.DEX, 10, 60 * 60)
|
|
pc.remove_item(ITEM3_2,1)
|
|
end
|
|
|
|
when MOB3_1.kill or MOB3_2.kill or MOB3_3.kill or MOB3_4.kill or MOB3_5.kill or MOB3_6.kill or MOB3_7.kill begin
|
|
if number (1,ITEM3_1_PCT_GET) == 1 then
|
|
pc.give_item2 ( ITEM3_1, 1 )
|
|
notice_multiline(gameforge.main_quest_lv96._620_1_notice,notice)
|
|
notice_multiline(gameforge.main_quest_lv96._620_2_notice,notice)
|
|
end
|
|
end
|
|
|
|
when SCHOLAR.chat.gameforge.main_quest_lv96._300_sendLetter with pc.count_item(ITEM3_1) > 0 begin
|
|
pc.remove_item (ITEM3_1, 1)
|
|
if number(1,100) <= ITEM3_1_PCT_CHECK then -- 감정 성공
|
|
say_title(mob_name(SCHOLAR ))
|
|
say(gameforge.main_quest_lv96._370_say)
|
|
say("")
|
|
|
|
|
|
local checked = pc.getqf("checked_pocket")
|
|
pc.setqf("checked_pocket", checked + 1)
|
|
|
|
local remain = ITEM3_1_NEEDED - pc.getqf("checked_pocket")
|
|
if remain < 0 then
|
|
remain = 0
|
|
end
|
|
q.set_counter_value(remain)
|
|
|
|
if pc.getqf("checked_pocket") >= ITEM3_1_NEEDED then
|
|
pc.remove_item ( ITEM3_1, pc.count_item(ITEM3_1))
|
|
wait()
|
|
|
|
say_title(mob_name(SCHOLAR ))
|
|
say(gameforge.main_quest_lv96._380_say)
|
|
say("")
|
|
wait()
|
|
|
|
--보상
|
|
say_title(locale.reward)
|
|
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP))
|
|
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD))
|
|
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix))
|
|
say("")
|
|
|
|
pc.give_exp2(REWARD3_EXP)
|
|
--pc.change_money(REWARD3_GOLD)
|
|
pc.give_item2(REWARD3_ITEM1, 2)
|
|
|
|
set_state (state4_1)
|
|
else
|
|
say(string.format(gameforge.main_quest_lv96._390_say,remain))
|
|
say("")
|
|
end
|
|
else -- 감정 실패
|
|
say_title(mob_name(SCHOLAR ))
|
|
say(gameforge.main_quest_lv96._630_say)
|
|
say("")
|
|
end
|
|
end
|
|
end
|
|
|
|
------------------------------------강령술 저지1-4-----------------------------------
|
|
state state4_1 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv96._400_sendLetter)
|
|
|
|
local v = find_npc_by_vnum(GUARD)
|
|
if 0 != v then
|
|
target.vid("__TARGET__", v, mob_name(GUARD))
|
|
end
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv96._400_sendLetter)
|
|
say(gameforge.main_quest_lv96._410_say)
|
|
say("")
|
|
|
|
say("")
|
|
end
|
|
|
|
when GUARD.chat.gameforge.main_quest_lv96._400_sendLetter begin
|
|
target.delete("__TARGET__")
|
|
|
|
say_title(mob_name(GUARD ))
|
|
say(gameforge.main_quest_lv96._420_say)
|
|
say("")
|
|
wait()
|
|
|
|
say_title(mob_name(GUARD ))
|
|
say(gameforge.main_quest_lv96._430_say)
|
|
say("")
|
|
wait()
|
|
|
|
say_title(pc.getname())
|
|
say(gameforge.main_quest_lv96._450_say)
|
|
say("")
|
|
|
|
set_state (state4_2)
|
|
end
|
|
end
|
|
-- 퀘스트 진행 --
|
|
state state4_2 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv96._400_sendLetter)
|
|
q.set_counter_name(gameforge.main_quest_lv96._480_counterName)
|
|
end
|
|
when button or info begin
|
|
-- if pc.get_map_index() == MAP_INDEX4 then
|
|
-- addmapsignal(MAP_POS4_1_X * 100, MAP_POS4_1_Y * 100)
|
|
-- addmapsignal(MAP_POS4_2_X * 100, MAP_POS4_2_Y * 100)
|
|
-- addmapsignal(MAP_POS4_3_X * 100, MAP_POS4_3_Y * 100)
|
|
-- end
|
|
say_title(gameforge.main_quest_lv96._460_sayTitle)
|
|
say(gameforge.main_quest_lv96._470_say)
|
|
say("")
|
|
say_title(gameforge.main_quest_lv96._480_counterName)
|
|
local remain1 = MOB4_1_COUNT - pc.getqf("kill_tree1")
|
|
if remain1 < 0 then
|
|
remain1 = 0
|
|
end
|
|
local remain2 = MOB4_2_COUNT - pc.getqf("kill_tree2")
|
|
if remain2 < 0 then
|
|
remain2 = 0
|
|
end
|
|
local remain3 = MOB4_3_COUNT - pc.getqf("kill_tree3")
|
|
if remain3 < 0 then
|
|
remain3 = 0
|
|
end
|
|
q.set_counter_value(remain1 + remain2 + remain3)
|
|
say_reward(string.format(gameforge.main_quest_lv96._490_say,mob_name(MOB4_1) ,remain1, mob_name(MOB4_2),remain2 , mob_name(MOB4_3),remain3))
|
|
say("")
|
|
-- say()
|
|
-- say_reward(locale.main_quest_lv96.pos_info)
|
|
-- select(gameforge.main_quest_lv90._950_say)
|
|
-- setskin(NOWINDOW)
|
|
-- clearmapsignal()
|
|
end
|
|
|
|
-- 클리어 전에 클릭 --
|
|
when GUARD.chat.gameforge.main_quest_lv96._400_sendLetter begin
|
|
say_title(mob_name(GUARD ))
|
|
say(gameforge.main_quest_lv96._500_say)
|
|
say("")
|
|
end
|
|
|
|
when MOB4_1.kill begin
|
|
pc.setqf("kill_tree1",1)
|
|
if pc.getqf("kill_tree1") == 1 and pc.getqf("kill_tree2") == 1 and pc.getqf("kill_tree3") == 1 then
|
|
notice_multiline(gameforge.main_quest_lv96._510_1_notice,notice)
|
|
notice_multiline(gameforge.main_quest_lv96._510_2_notice,notice)
|
|
set_state (state4_3)
|
|
end
|
|
|
|
local remain1 = MOB4_1_COUNT - pc.getqf("kill_tree1")
|
|
if remain1 < 0 then
|
|
remain1 = 0
|
|
end
|
|
local remain2 = MOB4_2_COUNT - pc.getqf("kill_tree2")
|
|
if remain2 < 0 then
|
|
remain2 = 0
|
|
end
|
|
local remain3 = MOB4_3_COUNT - pc.getqf("kill_tree3")
|
|
if remain3 < 0 then
|
|
remain3 = 0
|
|
end
|
|
q.set_counter_value(remain1 + remain2 + remain3)
|
|
|
|
end
|
|
|
|
when MOB4_2.kill begin
|
|
pc.setqf("kill_tree2",1)
|
|
if pc.getqf("kill_tree1") == 1 and pc.getqf("kill_tree2") == 1 and pc.getqf("kill_tree3") == 1 then
|
|
notice_multiline(gameforge.main_quest_lv96._510_1_notice,notice)
|
|
notice_multiline(gameforge.main_quest_lv96._510_2_notice,notice)
|
|
set_state (state4_3)
|
|
end
|
|
local remain1 = MOB4_1_COUNT - pc.getqf("kill_tree1")
|
|
if remain1 < 0 then
|
|
remain1 = 0
|
|
end
|
|
local remain2 = MOB4_2_COUNT - pc.getqf("kill_tree2")
|
|
if remain2 < 0 then
|
|
remain2 = 0
|
|
end
|
|
local remain3 = MOB4_3_COUNT - pc.getqf("kill_tree3")
|
|
if remain3 < 0 then
|
|
remain3 = 0
|
|
end
|
|
q.set_counter_value(remain1 + remain2 + remain3)
|
|
end
|
|
|
|
when MOB4_3.kill begin
|
|
pc.setqf("kill_tree3",1)
|
|
if pc.getqf("kill_tree1") == 1 and pc.getqf("kill_tree2") == 1 and pc.getqf("kill_tree3") == 1 then
|
|
notice_multiline(gameforge.main_quest_lv96._510_1_notice,notice)
|
|
notice_multiline(gameforge.main_quest_lv96._510_2_notice,notice)
|
|
set_state (state4_3)
|
|
end
|
|
local remain1 = MOB4_1_COUNT - pc.getqf("kill_tree1")
|
|
if remain1 < 0 then
|
|
remain1 = 0
|
|
end
|
|
local remain2 = MOB4_2_COUNT - pc.getqf("kill_tree2")
|
|
if remain2 < 0 then
|
|
remain2 = 0
|
|
end
|
|
local remain3 = MOB4_3_COUNT - pc.getqf("kill_tree3")
|
|
if remain3 < 0 then
|
|
remain3 = 0
|
|
end
|
|
q.set_counter_value(remain1 + remain2 + remain3)
|
|
end
|
|
end
|
|
state state4_3 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv96._400_sendLetter)
|
|
|
|
local v = find_npc_by_vnum(GUARD)
|
|
if 0 != v then
|
|
target.vid("__TARGET__", v, mob_name(GUARD))
|
|
end
|
|
q.set_counter_name("")
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv96._400_sendLetter)
|
|
say(gameforge.main_quest_lv96._520_say)
|
|
say("")
|
|
|
|
say("")
|
|
end
|
|
|
|
when GUARD.chat.gameforge.main_quest_lv96._400_sendLetter begin
|
|
target.delete("__TARGET__")
|
|
|
|
say_title(mob_name(GUARD ))
|
|
say(gameforge.main_quest_lv96._530_say)
|
|
say("")
|
|
wait()
|
|
say_title(mob_name(GUARD ))
|
|
say(gameforge.main_quest_lv96._550_say)
|
|
say("")
|
|
wait()
|
|
|
|
--보상
|
|
say_title(locale.reward)
|
|
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP))
|
|
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD))
|
|
say("")
|
|
say_title(gameforge.main_quest_lv96._560_sayTitle)
|
|
|
|
pc.give_exp2(REWARD4_EXP)
|
|
pc.change_money(REWARD4_GOLD)
|
|
|
|
clear_letter()
|
|
if pc.count_item(ITEM3_2) > 1 then
|
|
pc.remove_item(ITEM3_2,pc.count_item(ITEM3_2))
|
|
end
|
|
set_quest_state ("main_quest_lv97", "state0")
|
|
set_state (__COMPLETE__)
|
|
end
|
|
end
|
|
|
|
state __COMPLETE__ begin
|
|
when enter begin
|
|
q.done()
|
|
end
|
|
end
|
|
end
|